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| // Copyright 2014 Emilie Gillet. | |
| // | |
| // Author: Emilie Gillet (emilie.o.gillet@gmail.com) | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to deal | |
| // in the Software without restriction, including without limitation the rights | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| // copies of the Software, and to permit persons to whom the Software is | |
| // furnished to do so, subject to the following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be included in | |
| // all copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
| // THE SOFTWARE. | |
| // | |
| // See http://creativecommons.org/licenses/MIT/ for more information. | |
| // | |
| // ----------------------------------------------------------------------------- | |
| // | |
| // Reverb. | |
| #ifndef CLOUDS_DSP_FX_REVERB_H_ | |
| #define CLOUDS_DSP_FX_REVERB_H_ | |
| #include "stmlib/stmlib.h" | |
| #include "clouds/dsp/fx/fx_engine.h" | |
| namespace clouds { | |
| class Reverb { | |
| public: | |
| Reverb() { } | |
| ~Reverb() { } | |
| void Init(uint16_t* buffer) { | |
| engine_.Init(buffer); | |
| engine_.SetLFOFrequency(LFO_1, 0.5f / 32000.0f); | |
| engine_.SetLFOFrequency(LFO_2, 0.3f / 32000.0f); | |
| lp_ = 0.7f; | |
| diffusion_ = 0.625f; | |
| } | |
| void Process(FloatFrame* in_out, size_t size) { | |
| // This is the Griesinger topology described in the Dattorro paper | |
| // (4 AP diffusers on the input, then a loop of 2x 2AP+1Delay). | |
| // Modulation is applied in the loop of the first diffuser AP for additional | |
| // smearing; and to the two long delays for a slow shimmer/chorus effect. | |
| typedef E::Reserve<113, | |
| E::Reserve<162, | |
| E::Reserve<241, | |
| E::Reserve<399, | |
| E::Reserve<1653, | |
| E::Reserve<2038, | |
| E::Reserve<3411, | |
| E::Reserve<1913, | |
| E::Reserve<1663, | |
| E::Reserve<4782> > > > > > > > > > Memory; | |
| E::DelayLine<Memory, 0> ap1; | |
| E::DelayLine<Memory, 1> ap2; | |
| E::DelayLine<Memory, 2> ap3; | |
| E::DelayLine<Memory, 3> ap4; | |
| E::DelayLine<Memory, 4> dap1a; | |
| E::DelayLine<Memory, 5> dap1b; | |
| E::DelayLine<Memory, 6> del1; | |
| E::DelayLine<Memory, 7> dap2a; | |
| E::DelayLine<Memory, 8> dap2b; | |
| E::DelayLine<Memory, 9> del2; | |
| E::Context c; | |
| const float kap = diffusion_; | |
| const float klp = lp_; | |
| const float krt = reverb_time_; | |
| const float amount = amount_; | |
| const float gain = input_gain_; | |
| float lp_1 = lp_decay_1_; | |
| float lp_2 = lp_decay_2_; | |
| while (size--) { | |
| float wet; | |
| float apout = 0.0f; | |
| engine_.Start(&c); | |
| // Smear AP1 inside the loop. | |
| c.Interpolate(ap1, 10.0f, LFO_1, 60.0f, 1.0f); | |
| c.Write(ap1, 100, 0.0f); | |
| c.Read(in_out->l + in_out->r, gain); | |
| // Diffuse through 4 allpasses. | |
| c.Read(ap1 TAIL, kap); | |
| c.WriteAllPass(ap1, -kap); | |
| c.Read(ap2 TAIL, kap); | |
| c.WriteAllPass(ap2, -kap); | |
| c.Read(ap3 TAIL, kap); | |
| c.WriteAllPass(ap3, -kap); | |
| c.Read(ap4 TAIL, kap); | |
| c.WriteAllPass(ap4, -kap); | |
| c.Write(apout); | |
| // Main reverb loop. | |
| c.Load(apout); | |
| c.Interpolate(del2, 4680.0f, LFO_2, 100.0f, krt); | |
| c.Lp(lp_1, klp); | |
| c.Read(dap1a TAIL, -kap); | |
| c.WriteAllPass(dap1a, kap); | |
| c.Read(dap1b TAIL, kap); | |
| c.WriteAllPass(dap1b, -kap); | |
| c.Write(del1, 2.0f); | |
| c.Write(wet, 0.0f); | |
| in_out->l += (wet - in_out->l) * amount; | |
| c.Load(apout); | |
| // c.Interpolate(del1, 4450.0f, LFO_1, 50.0f, krt); | |
| c.Read(del1 TAIL, krt); | |
| c.Lp(lp_2, klp); | |
| c.Read(dap2a TAIL, kap); | |
| c.WriteAllPass(dap2a, -kap); | |
| c.Read(dap2b TAIL, -kap); | |
| c.WriteAllPass(dap2b, kap); | |
| c.Write(del2, 2.0f); | |
| c.Write(wet, 0.0f); | |
| in_out->r += (wet - in_out->r) * amount; | |
| ++in_out; | |
| } | |
| lp_decay_1_ = lp_1; | |
| lp_decay_2_ = lp_2; | |
| } | |
| inline void set_amount(float amount) { | |
| amount_ = amount; | |
| } | |
| inline void set_input_gain(float input_gain) { | |
| input_gain_ = input_gain; | |
| } | |
| inline void set_time(float reverb_time) { | |
| reverb_time_ = reverb_time; | |
| } | |
| inline void set_diffusion(float diffusion) { | |
| diffusion_ = diffusion; | |
| } | |
| inline void set_lp(float lp) { | |
| lp_ = lp; | |
| } | |
| private: | |
| typedef FxEngine<16384, FORMAT_12_BIT> E; | |
| E engine_; | |
| float amount_; | |
| float input_gain_; | |
| float reverb_time_; | |
| float diffusion_; | |
| float lp_; | |
| float lp_decay_1_; | |
| float lp_decay_2_; | |
| DISALLOW_COPY_AND_ASSIGN(Reverb); | |
| }; | |
| } // namespace clouds | |
| #endif // CLOUDS_DSP_FX_REVERB_H_ |