Prototype for an algebra game I was working on
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Assets
Builds
Old Assets
ProjectSettings
Raw Assets
obj/Debug
.gitattributes
.gitignore
Assembly-UnityScript-firstpass-vs.unityproj
Assembly-UnityScript-firstpass.unityproj
Assembly-UnityScript-vs.unityproj
Assembly-UnityScript.unityproj
README.md
UnityVS.Algeblaster.sln.DotSettings
UnityVS.Algeblaster.v12.suo

README.md

Algeblaster

Algeblaster was my first project after getting serious about programming again. It was going to be a space shooty game where you're secretly doing algebra without knowing it, but it was a little bit too complicated and ended up being confusing and frustrating to play. This is the last prototype before I stopped to work on other projects. It has the normal prototype along with a simplified version of the game that uses colors instead of numbers. For example, the "prime factors" of green are blue and yellow.

I spent 6-12 hours a day on this project for about three months, since it was how I learned C# and Unity. It's definitely rough but I learned a crazy amount during that time so I still think it's pretty awesome.