A Kirby Air-like that I'm creating for my thesis.
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Code/Game
Docs
Run_Win32
.gitattributes
.gitignore
AllStar.sln
ReadMe.txt

ReadMe.txt

   _____  .____    .____       _________________________ __________
  /  _  \ |    |   |    |     /   _____/\__    ___/  _  \\______   \
 /  /_\  \|    |   |    |     \_____  \   |    | /  /_\  \|       _/
/    |    \    |___|    |___  /        \  |    |/    |    \    |   \
\____|__  /_______ \_______ \/_______  /  |____|\____|__  /____|_  /
        \/        \/       \/        \/                 \/       \/

About:
AllStar is a multiplayer couch-competitive preparathon game where players build up spaceships to compete in a gauntlet of minigames.
The game has two phases, the Assembly phase and the Challenge phase. Players start in Assembly mode, where they are dropped into an open arena. Players are given 5 minutes to roam
around the arena and collect various pickups and equipment for their ships, fight AI enemies and players, and prepare for the upcoming Challenge Phase.
Once the 5 minutes are up, players are thrown into a gauntlet of 3 random minigames, using their custom built ships to compete. Whoever wins the most points during the minigames will
be crowned the winner!

Controls:
This game supports 2-4 XInput controllers (Xbox 360, Xbox One, etc.)
(Please note, you can play with one player or with keyboard/mouse setup, but these were created for debugging purposes. Some content may not work or might not be fun when played alone.)

Left Stick: Move
Right Stick: Shoot
Left Trigger: Use Active
Right Trigger: Teleport
A button: Pick up/Swap active equipment
B button: Pick up/Swap weapon
X button: Pick up/Swap passive equipment
Y button: Pick up/Swap ship chassis

Thanks to:

- Squirrel Eiserloh for guiding me through my thesis and helping me to believe in myself. This game wouldn't have been possible without you.
- Christopher Forseth for helping me to build out my engine and make smart choices on what to implement. Your willingness to explain as many times as I needed helped me to build a solid foundation.
- Ryan See for the sound effects (the work you did on tink helped me get through grad school!)
- Ambassador Fox for lending me his music for my thesis, I genuinely love your work and feel like it helped define the personality and style of the game
- Patrick Owens for the ship and power-up designs and icons
- Jonathan Lyttle for helping me make the spritework for the ships while I was scrambling to make this game
- You, for playing