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ROAR

A WebXR submission to js13kGames 2020, based on Goodluck.

The Making Of

Read The Making of ROAR, which includes:

  • game design insights,
  • architecture overview,
  • technical implementation details,
  • lessons learned.

Changes compared to upstream Goodluck

  • Assume WebGL2 and WebP support.

  • AABB colliders do not take the scale and rotation into account. Their size is always defined in world units.

  • Remove LightDirectional.

  • (Only on the release branch) Remove RenderKind and RenderPhase and use Render.Material to distinguish between rendering phases.

  • AudioClip can only play one track with one instrument and a single note.