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Ruby MMO: massively multiplayer online programming challenge
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engine
monsters
players
README.md
engine.rb

README.md

Ruby MMO

Ruby MMO is a programming challenge in which players compete to gain the highest level in an MMO simulation.

How to play

Fork this repo and commit a module inside the /players directory. The module is then used to extend a player object with a couple of methods:

  1. The move method returns an array with two elements: the method to be called (can be one of :attack or :rest), and the method arguments. In the case of :attack the argument should be an instance of an opponent Player (see below for how to get this). In the case of :rest no argument is required. See the examples in the /players directory.

  2. to_s (optional) returns the name of the player.

Exploring

The player modules have access to the Game.world hash. This hash contains all the players and monsters in the world and their current stats. For example, to get the stats of a random player you could do:

player_count = Game.world[:players].count
opponent = Game.world[:players].select{|p|p != self}[rand(player_count - 1)]
opponent.stats

The select is to ensure the player is not fighting itself.

There is also a method alive that returns false if the player is dead.

Running the simulation

./engine.rb -r 100 where -r sets the number of rounds (default is 10).

Winning

The player with the highest level and experience wins.

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