With the larger RAM of the Game Boy, we can pack the VWF tiles in ROM and decompress it to WRAM at startup time. Not storing leading or trailing blank rows or trailing blank columns compresses the 104 tiles of common/tilesets/vwf7_cp144p.png from 936 to 459 bytes saving 477. However, the unpacking code for this format would eat a lot of the savings. Also add a tool to visualize the entire ROM in order to find anything distinguishable from random noise.