Add GBC exclusive tests #1
Closed
Comments
|
I have 1726 bytes left after having fixed #2. |
pinobatch
added a commit
that referenced
this issue
May 31, 2018
|
I was able to compress all tilemaps (stopwatch, linearity, sharpness, and the mono and color portraits in shadow sprite) and unify the tilesets used by Lame boy, Motion blur, and Overscan. This bought a bit of space to make SMPTE color bars, Color bars on gray, and Color bleed, with 740 bytes left. I'm not certain whether that'll be enough for PLUGE and Gradient color bars. |
pinobatch
added a commit
that referenced
this issue
Jun 3, 2018
GBC exclusive tests (#1) are almost done. But can I fit PLUGE in the last 284 bytes?
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment





Now that the GB suite's help screen is enhanced for Game Boy Color, we can decide which tests exclusive to GBC can be added to the list for the benefit of Game Boy Player owners.
If this were Super Game Boy, I'd suggest SGB audio and chroma crosstalk. But after adding GBC tests and GBC enhancements to existing tests, I'm not entirely sure I'll be able to fit SGB tests in the remaining space on the 32 KiB Catskull cart that we're currently targeting.
I'll request GBC enhancements to existing tests in a separate issue.
The text was updated successfully, but these errors were encountered: