Enhance tests for GBC #2
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For Scroll test, the following changes are needed that can't be accomplished with the attribute plane alone:
Neither of these crosses any scanline that currently uses color 3. Therefore, we don't need to include separate tile data for as we currently do with the Gus portrait in Shadow sprite. Instead, we can draw tiles with the same shade on mono but differently on GBC by changing
Adding the new split point above 120 is expected to extend the runtime of |
Now that the help screen is enhanced for Game Boy Color, several existing tests in the Game Boy suite could benefit from enhancement as well.
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