Looks like an excellent game, thank you :)
I have build 20160330 31/3/2016 but when selecting and performing a mission no one collects my delivery and payment is not received by the date specified for that mission. I have tried multiple missions and waited for about 14 days later but no one takes my delivery.
I also noticed that the downloads showing on the website http://pioneerspacesim.net/download show that Linux and Windows were last update on 29/11/16 but Mac OSX is last updated 31/3/2016.
Mac builds are made when people (read: players) give us a binary build of our master. We (read: developers) don't have access to any Mac to build it on.
Most likely you must be doing something wrong. Is this package delivery? Are you sure you're at the right system? System names are not unique. Do you see the package in your mission manifest? Once date has passed you should get a "failed" message, possibly next time you dock. (The code that checks if you pass or fail is run when docking, if I remember correctly).
@salborrelli if you're still around it'd be great if you can take a look at this. There's been a lot of optimisations and other work done lately but the existing XCode version seems a bit broken.
@fluffyfreak @impaktor Hi guys yes I'm still around and will take care of updating the Mac package as son as I have a bit of time. I know I've not been actively participating to the project for a while, the reason for this is two-fold:
Will get back to you as soon as I have the new version of the install package for Mac ready.
@salborrelli I tried to fixup the XCode package a bit earlier and noticed a few things could do with fixing so opened #3922
I think the Assimp version needs updating from 3.0.0 to 3.2 as well as it has some API changes and fixes.
@fluffyfreak @impaktor Hi guys, while working on the new version of the install package for Mac I've incurred in a strange compilation problem. As you can see from the attached screenshot, the LineProgram class (.../src/graphics/opengl/LineMaterial.h) refers to a parent constructor that doesn't seem to be defined by the parent Program class (.../src/graphics/opengl/Program.h). I have also checked the latest version of the file directly on GitHub, just to make sure it was not a revision problem, but the only constructor that seem to be defined by Program is still:
Program(const std::string &name, const std::string &defines);
without the third boolean parameter, that is.
What am I missing? Can you please help me figure out the cause of this problem?
I don't think that LineMaterial/LineProgram is actually used anywhere.
No it isn't, i'm doing a PR to remove it right now. @salborrelli you can safely ignore it, it'll be gone from master in a few minutes!
@fluffyfreak thank you Andrew, I can build without problems now.
@salborrelli how do you create an installPkg from the XCode build?
Would you mind creating one?
Would you have time to document how to do it?
I realise that somewhere in these issues/forums/PR's you have done this before but I cannot find the instructions :(
I apologise for that!
I did find this information but it's part of a cmd line build script.
@fluffyfreak No problems at all I had already planned to create the new install package at the first suitable moment (most likely tomorrow). Will share the link for you to download the package as soon as it's ready.