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Saved Game Bug: Cargo #4675

craigo- opened this issue Sep 19, 2019 · 1 comment


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commented Sep 19, 2019

Observed behaviour

When starting a new game after having loaded a saved game with certain parameters, the new game does not recognise the starting 2t of hydrogen cargo as hyperdrive fuel.

Expected behaviour

The starting 2t of hydrogen cargo is recognised as hyperdrive fuel.

Steps to reproduce

OK, this was tricky to reliably reproduce. My guess is it has something to do with some saved game parameters not being reinitialised properly when starting a new game.

  1. Start with a clean profile by deleting/renaming the Pioneer config folder (Windows: "%USERPROFILE%\Documents\Pioneer") (NB: Back up any savefiles you wish to keep! Probably safest to just rename the folder)

  2. Set resolution to something you can read, e.g. 1600x900, close and relaunch

  3. Start on Mars

  4. Comms -> Lobby: Hyperspace Fuel: 2t, Capacity: 26t used / 9t free [correct]

  5. Click -1t twice to make Hyperspace Fuel: 0t, Capacity: 24t used / 11t free [correct]

  6. Save as "TESTING"

  7. End game

  8. Load game ("TESTING")

  9. Comms -> Lobby: Hyperspace Fuel: 0t, Capacity: 24t used / 11t free [correct]

  10. End game

  11. Start on Mars

  12. Comms -> Lobby: Hyperspace Fuel: 0t, Capacity: 26t used / 9t free [bug!]

  13. Personal Info -> Economy & Trade: Cargo: Hydrogen 2t (hydrogen is there, just not recognised as hyperspace fuel)

  14. Comms -> Lobby: Buy 3t Hydrogen

  15. Personal Info -> Economy & Trade: Hydrogen 2t (orphaned), Hydrogen 3t [two entries?]

My pioneer version (and OS):
The observed behaviour is present in:

  • Pioneer master (6fd8f02), approx 20190915
  • Pioneer master (4bc31ee), approx 20190812
  • Pioneer Release 20190203

The observed behaviour is not present in Pioneer Release 20180203.

OS: Windows 10 Enterprise 1809 x64


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commented Sep 19, 2019

Thanks for nice bug report!

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