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Further extend soundtrack #4491
It would be nice if we had music modules for some mission types, which would override the default player. For example when the player finds the broken ship in a SAR mission, we don't need to play a suspenseful track (the player knows that the ship is not hostile); but in most other encounters we do need to play it (because most deep-space encounters are hostile).
@WKFO The Ship class provides
if alert == "SHIP_NEARBY" and not ship:IsDocked() then
@laarmen No, but I think I still have some good portion of them. I would be willing to share most of what's left, but size depends on the format because I don't use the same production method for every track.
I can share them as FL Studio (Windows x64) projects but I suspect that they heavily rely on the setup on my computer in order to work properly.
Alternatively, I can convert them all to MIDI files but that would lose all of the synthesizer modules.
Some of the instruments were played by hand so they don't have source files at all.