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Fix csproj

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pipe01 committed Apr 11, 2018
1 parent 4241f93 commit eb3924856a4b14449a53c2562de96876e143e831
@@ -3,9 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.2020
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PiTung Bootstrap", "PiTung Bootstrap.csproj", "{2E504692-2F9E-4E21-A687-548B058C8285}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PiTung Bootstrap Tests", "PiTung Bootstrap Tests\PiTung Bootstrap Tests.csproj", "{E3768403-A90E-4C4E-870C-FA114E162A3D}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PiTung Bootstrap", "src/PiTung Bootstrap.csproj", "{2E504692-2F9E-4E21-A687-548B058C8285}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -17,7 +17,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -27,7 +27,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -38,56 +38,56 @@
<ItemGroup>
<Reference Include="0Harmony, Version=1.0.9.1, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\0Harmony.dll</HintPath>
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\Assembly-CSharp.dll</HintPath>
<HintPath>..\lib\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Web.Extensions" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.dll</HintPath>
<HintPath>..\lib\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>..\lib\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>..\lib\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\lib\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>..\lib\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>..\lib\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.UI.dll</HintPath>
<HintPath>..\lib\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.UIModule.dll</HintPath>
<HintPath>..\lib\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>..\lib\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="WindowsBase" />
</ItemGroup>
@@ -156,17 +156,11 @@
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>AssemblyVersion.cs</LastGenOutput>
</Content>
<None Include="lib\0Harmony.dll" />
<None Include="..\lib\0Harmony.dll" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
File renamed without changes.
File renamed without changes.
File renamed without changes.

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