DirectX Game Engine
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.gitattributes
.gitignore
Audio.cpp
Audio.h
Background.h
BasicLightingPS.hlsl
BasicLightingVS.hlsl
BasicMatrixPS.hlsl
BasicMatrixVS.hlsl
BasicNormalPS.hlsl
BasicNormalVS.hlsl
BasicPS.hlsl
BasicSkinVS.hlsl
BasicTexturePS.hlsl
BasicTextureVS.hlsl
BasicVS.hlsl
BlankObject.h
BlankTypes.h
Camera.cpp
Camera.h
Collision.cpp
Collision.h
CollisionManager.cpp
CollisionManager.h
Construction.h
DDSTextureLoader.cpp
DDSTextureLoader.h
Data.cpp
Data.h
DataTypes.h
DeferredBasicPS.hlsl
DeferredBasicVS.hlsl
Dx.cpp
Dx.h
DxDef.h
Editor.h
Emitter.cpp
Emitter.h
Enemy.cpp
Enemy.h
Game.cpp
Game.h
GameData.h
Game_Items.h
Geo.cpp
Geo.h
HeaderVS.hlsli
Headers.h
Helpers.cpp
Helpers.h
HeroCharacter.cpp
HeroCharacter.h
ImageBatch.cpp
ImageBatch.h
Input.cpp
Input.h
Item.cpp
Item.h
ItemManager.cpp
ItemManager.h
Iventory.cpp
Iventory.h
Joints.cpp
Joints.h
Light.cpp
Light.h
LoadGroup.h
Loader.cpp
Loader.h
Map.cpp
Map.h
Material.h
MenuControl.cpp
MenuControl.h
MeshGroup.cpp
MeshGroup.h
Model.cpp
Model.h
NewSprite.cpp
NewSprite.h
Obstacles.h
PS_Func.hlsli
Player.cpp
Player.h
PostProcessPs.hlsl
Primitives.h
RenderStates.cpp
RenderStates.h
Resources.h
Scene.cpp
Scene.h
Shader.cpp
Shader.h
Shape.cpp
Shape.h
Skeleton.h
SkinVS.hlsl
SlimMesh.cpp
SlimMesh.h
Sprite.cpp
Sprite.h
SpriteBatch.cpp
SpriteBatch.h
Strings.h
Texture.cpp
Texture.h
Timer.cpp
Timer.h
Todo.txt
UI.cpp
UI.h
UI2_VS.hlsl
UI_PS.hlsl
UI_VS.hlsl
UserControl.h
VS_Func.hlsli
clean.sln
clean.vcxproj
clean.vcxproj.filters
clean.vcxproj.user
main.cpp