From 9c69163370cad301d527d5021a3bc659a1d51c12 Mon Sep 17 00:00:00 2001 From: Pippin Barr Date: Sun, 20 May 2018 14:39:49 -0400 Subject: [PATCH] Determined room sequence, added exits to all rooms to create sequence, added falling room for "hole in floor", rearranged "organised" ? The room sequence was originally going to be based on a randomised playthrough of the original game for "authenticity", but then I felt like the more Bitsy thing to do would be to actually be considerate of the room order (especially since there's no way to actually make it random). So I spent some time working on a room order that didn't have sequential numbers, introduced the ideas in a way that wouldn't be too confusing, and generally tried to make the sequence make some sense while still being weird. ? Each room has its number in the top left corner. I had originally assumed I would have interstitials with the number, thinking that's how v r 1 worked, but when I checked the game it actually flashes the number over the scene itself. I could have tried this with dialogs, but it didn't feel elegant and didn't put you in the world right away. The numbering on the screen works well, I think. Discovered while doing this that v r 1 has a bug that causes it to label two rooms as 1, which is depressing. ? Adding all the exits was surprisingly easy - I was worried after my first Bitsy experiences, but it's actually fine. I settled on create a symbolic item you collect to switch rooms so that you can know how to move on. I placed it almost always in the bottom left so that it's kind of out of the action, encouraging exploration of the room situation before you leave the scene. It's a pretty big departure from v r 1's invisible triggers, but invisible triggers in this game feel like they'd be too much of a shock and they conflict with being able to have dialog for the windows. ? Added a "falling" room for the hole in floor sequence. So if you go into the room you are told you're "falling" and then enter another room. Originally it was going to be completely blank and just as soon as you hit a movement key you'd trigger an exit to the next room. However I realised it would be nice to actually simulate the falling through movement, so now you spawn at the top of the screen with walls of 'dirt' on either side and the exits are at the bottom. You can't see the exits, but you're told you're falling so it's hopefully pretty intuitive that you would go down. Nice bit of play-acting for the player? ? Rearranged the organised scene both because I found a mistake (too few floor tiles) and because it conflicted with the new system of room numbers and exit items. One nice trick here is that the room number, being made of tiles, forms part of the organised sequence, which I like. Similarly, the exit item it amongst the other sprites. The avatar, too, spawns inside the organisational grid, which I like too. Quite satisfying, that one. --- index.html | 315 ++++++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 276 insertions(+), 39 deletions(-) diff --git a/index.html b/index.html index 7698316..ce5ee38 100644 --- a/index.html +++ b/index.html @@ -43,9 +43,15 @@ 255,255,255 0,0,0 +PAL 5 +NAME falling +66,66,66 +66,66,66 +66,66,66 + ROOM 0 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1u,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,0,b,b,d,1o,1o,1o,1o,1o @@ -61,11 +67,13 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME start +ITM a 1,14 +EXT 1,14 1 14,8 PAL 0 ROOM 1 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1t,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,0,0,0,0,0,0,0,0,0,0,0,0,0,1o,1o 1o,c,b,b,0,b,b,k,b,b,0,b,b,d,1o,1o @@ -78,14 +86,16 @@ 1o,0,0,0,0,0,0,0,0,0,0,0,0,0,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME door_to_door +ITM a 1,14 +EXT 1,14 6 13,8 PAL 0 ROOM 2 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,21,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,0,b,b,d,1o,1o,1o,1o,1o @@ -99,13 +109,17 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o1o, +1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,0 NAME hole_in_floor +ITM a 1,14 +ITM c 9,8 +EXT 1,14 c 13,8 +EXT 9,8 k 8,0 PAL 0 ROOM 3 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1u,1y,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,0,b,b,d,1o,1o,1o,1o,1o @@ -119,13 +133,15 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME locked_out +ITM a 1,14 +EXT 1,14 f 13,8 PAL 0 ROOM 4 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1u,20,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,b,b,b,d,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,b,b,b,d,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,q,b,b,d,1o,1o,1o,1o,1o @@ -141,31 +157,35 @@ 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME window_to_window +ITM a 1,14 +EXT 1,14 2 13,8 PAL 0 ROOM 5 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -0,q,0,q,0,q,0,q,0,q,0,q,0,q,0,0 +0,1u,0,1x,0,q,0,q,0,q,0,q,0,q,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -0,q,0,q,0,q,0,q,0,q,0,b,0,b,0,0 +0,q,0,q,0,q,0,q,0,q,0,q,0,q,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -0,b,0,b,0,b,0,b,0,b,0,b,0,c,0,0 +0,b,0,b,0,b,0,b,0,b,0,b,0,b,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -0,c,0,c,0,c,0,c,0,c,0,d,0,d,0,0 +0,b,0,c,0,c,0,c,0,c,0,c,0,c,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -0,d,0,d,0,d,0,d,0,e,0,e,0,e,0,0 +0,d,0,d,0,d,0,d,0,d,0,d,0,e,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -0,e,0,e,0,h,0,f,0,n,0,0,0,0,0,0 +0,e,0,e,0,e,0,e,0,h,0,f,0,n,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 NAME organised +ITM a 5,15 +EXT 5,15 g 7,7 PAL 0 ROOM 6 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1u,1u,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,0,b,b,d,1o,1o,1o,1o,1o @@ -181,11 +201,13 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME dark -PAL 1 +ITM a 1,14 +EXT 1,14 9 13,8 +PAL 0 ROOM 7 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1z,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,0,1o @@ -201,6 +223,10 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME door_in_floor_start +ITM a 1,14 +EXT 1,14 5 1,13 +EXT 8,8 8 8,7 +EXT 7,8 8 8,7 PAL 2 ROOM 8 @@ -218,20 +244,22 @@ 1r,1r,1r,1r,1r,0,0,0,0,0,0,1r,1r,1r,1r,1r 1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r 1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r -1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r 1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r NAME door_in_floor_room +ITM a 6,9 +EXT 6,9 5 1,13 PAL 0 ROOM 9 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1u,1v,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,0,0,0,0,0,0,0,0,0,1o,1o,1o,1o 1o,1o,1o,0,e,c,d,e,b,b,q,0,1o,1o,1o,1o 1o,1o,1o,0,d,h,q,b,q,c,0,0,1o,1o,1o,1o -1o,0,1o,0,b,q,c,b,d,0,b,0,1o,1o,1o,1o,1o -1o,1o,1o,0,e,0,b,q,q,c,q,0,1o,1o,1o,1o,1o +1o,0,1o,0,b,q,c,b,d,0,b,0,1o,1o,1o,1o +1o,1o,1o,0,e,0,b,q,q,c,q,0,1o,1o,1o,1o 1o,1o,1o,0,0,d,q,0,d,q,c,0,1o,1o,1o,1o 1o,1o,1o,0,0,e,f,0,q,q,d,0,1o,1o,1o,1o 1o,1o,1o,0,q,c,b,e,n,0,0,0,1o,1o,1o,1o @@ -241,11 +269,13 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME pieces +ITM a 1,14 +EXT 1,14 e 13,8 PAL 0 ROOM a 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,20,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,0,b,b,d,1o,1o,1o,1o,1o @@ -261,11 +291,13 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME floating_objects +ITM a 1,14 +EXT 1,14 7 13,8 PAL 0 ROOM b 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1v,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,c,b,b,b,b,r,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,c,b,0,s,b,r,1o,1o,1o,1o,1o @@ -279,13 +311,15 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o1o, +1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,0 NAME door_down +ITM a 1,14 +EXT 1,14 a 13,8 PAL 0 ROOM c 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1u,1t,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,12,11,11,11,11,11,13,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,0,b,b,d,1o,1o,1o,1o,1o @@ -301,11 +335,13 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME upsidedown +ITM a 1,14 +EXT 1,14 h 13,8 PAL 0 ROOM d 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1x,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,0,c,b,b,0,b,b,d,0,1o,1o,1o,1o @@ -317,15 +353,17 @@ 1o,1o,1o,0,n,e,e,e,e,e,d,0,1o,1o,1o,1o 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME intersect +ITM a 1,14 +EXT 1,14 3 13,8 PAL 0 ROOM e 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1w,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,0,b,b,d,1o,1o,1o,1o,1o @@ -341,11 +379,13 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME palette_swap +ITM a 1,14 +EXT 1,14 d 13,8 PAL 3 ROOM f 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,1u,1z,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,c,b,b,0,b,b,d,1o,1o,1o,1o,1o @@ -369,6 +409,8 @@ ITM 5 6,9 ITM 6 5,9 ITM 7 7,4 +ITM a 1,14 +EXT 1,14 4 13,8 PAL 0 ROOM g @@ -393,7 +435,7 @@ ROOM h 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o -1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o +1o,22,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,0,0,0,0,0,0,0,1o,1o,1o,1o,1o 1o,1o,1o,1o,1f,1h,1h,0,1h,1h,1j,1o,1o,1o,1o,1o @@ -409,6 +451,8 @@ 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o 1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o,1o NAME anim +ITM a 1,14 +EXT 1,14 b 13,8 PAL 0 ROOM i @@ -455,6 +499,31 @@ ITM 9 7,7 PAL 0 +ROOM k +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +1r,1r,1r,1r,1r,1r,0,0,0,0,0,1r,1r,1r,1r,1r +NAME falling +EXT 7,15 c 13,8 +EXT 6,15 c 13,8 +EXT 8,15 c 13,8 +EXT 9,15 c 13,8 +EXT 10,15 c 13,8 +PAL 0 + TIL 10 01111100 01111100 @@ -572,6 +641,39 @@ NAME intersect_upper_main WAL true +TIL 20 +00000000 +00011100 +00100010 +00100000 +00111100 +00100010 +00100010 +00011100 +NAME 6 + +TIL 21 +00000000 +00011100 +00100010 +00100010 +00011100 +00100010 +00100010 +00011100 +NAME 8 + +TIL 22 +00000000 +00111110 +00100010 +00000010 +00000100 +00001000 +00001000 +00001000 +NAME 7 + TIL a 11111111 00000000 @@ -1155,6 +1257,95 @@ 10100000 00000100 NAME underground +WAL true + +TIL 1s +11111111 +10000001 +10111101 +10100101 +10100101 +10111101 +10000001 +11111111 +NAME exit + +TIL 1t +00000000 +00111110 +00100000 +00111100 +00000010 +00000010 +00100010 +00011100 +NAME 5 + +TIL 1u +00000000 +00001000 +00011000 +00101000 +00001000 +00001000 +00001000 +00111110 +NAME 1 + +TIL 1v +00000000 +00111110 +00000100 +00001000 +00011100 +00000010 +00100010 +00011100 +NAME 3 + +TIL 1w +00000000 +00011100 +00100010 +00100010 +00011110 +00000010 +00100010 +00011100 +NAME 9 + +TIL 1x +00000000 +00011100 +00100010 +00000010 +00000100 +00001000 +00010000 +00111110 +NAME 2 + +TIL 1y +00000000 +00011100 +00100010 +00100110 +00101010 +00110010 +00100010 +00011100 +NAME 0 + +TIL 1z +00000000 +00000100 +00001100 +00010100 +00100100 +00111110 +00000100 +00000100 +NAME 4 SPR 10 00000110 @@ -1572,6 +1763,15 @@ 10000001 10000001 11111111 +> +00000000 +00000000 +00000000 +00000000 +00000000 +00000000 +00000000 +00000000 NAME anim_window POS h 7,4 @@ -1621,7 +1821,7 @@ 00111100 00111100 00011000 -POS 0 14,8 +POS 0 13,8 SPR a 00000000 @@ -2021,7 +2221,7 @@ 01100000 01100000 NAME org_bed_1 -POS 5 13,11 +POS 5 3,13 SPR 1h 11111100 @@ -2033,7 +2233,7 @@ 00000110 00000110 NAME org_bed_2 -POS 5 1,13 +POS 5 5,13 SPR 1i 00000110 @@ -2045,7 +2245,7 @@ 00001110 11111100 NAME org_bed_3 -POS 5 3,13 +POS 5 7,13 SPR 1j 01100000 @@ -2057,7 +2257,7 @@ 01110000 00111111 NAME org_bed_4 -POS 5 5,13 +POS 5 9,13 SPR 1k 00000000 @@ -2069,7 +2269,7 @@ 01111110 00000000 NAME org_trunk -POS 5 7,13 +POS 5 11,13 SPR 1l 00000000 @@ -2081,7 +2281,7 @@ 00011000 00000000 NAME org_tube -POS 5 9,13 +POS 5 13,13 SPR 1m 00000000 @@ -2093,7 +2293,7 @@ 10101010 00000000 NAME org_radiator -POS 5 11,13 +POS 5 1,15 SPR 1n 00000000 @@ -2846,7 +3046,7 @@ 10000001 11111111 NAME org_w -POS 5 11,11 +POS 5 3,15 SPR 3v 11111111 @@ -3028,6 +3228,40 @@ NAME test_item_2 DLG ITM_9 +ITM a +11111111 +10000001 +10111101 +10100101 +10100101 +10111101 +10000001 +11111111 +NAME exit + +ITM b +10000001 +01000010 +00100100 +00011000 +00011000 +00100100 +01000010 +10000001 +NAME falling_exit + +ITM c +00000000 +00000000 +00000000 +00000000 +00000000 +00000000 +00000000 +00000000 +NAME falling_exit_dialog +DLG ITM_a + DLG ITM_0 You pick up the metal tube @@ -3076,6 +3310,9 @@ DLG ITM_9 Landed on an item... +DLG ITM_a +You fall and fall... + VAR a 42