Look! Up in the sky! It's a Chess! It's a Rogue! No! It's Chogue! Faster than a Blitz Chess player who just drank a Potion of Haste! More powerful than a Sicilian Dragon! Able to leap tall buildings in a single bound! It's the Chogue that refreshes!
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Assets New selection fix Aug 17, 2018
Packages Fixed DungeonGenerator to colour the rooms correctly. "Upgraded" to U… May 3, 2018
Process Added a couple of process images (taken for my blog post about the game) Jun 13, 2018
ProjectSettings Added larger selection area as Prefab called Selector which is childe… Aug 16, 2018
Releases New webgl release with more memory for Zach Gage Jul 19, 2018
UnityPackageManager New selection fix Aug 17, 2018
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README.md Update README.md Jul 6, 2018
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README.md

Chogue

Look! Up in the sky! It's a Chess Rogue-like! It's a Rogue Chess-like! No! It's Chogue! Faster than a Blitz Chess player who just drank a Potion of Haste! More powerful than than a Sicilian Dragon! Able to leap tall buildings in a single bound! It's the Chogue that refreshes!


Chogue is a hybrid game created out of two masterpieces, chess and Rogue, by Jonathan Lessard and Pippin Barr. Throughout its design and development we followed the (fairly) strict rule of making decisions that meant Chogue corresponded either to chess or to Rogue in each of its elements, from its spatial layout (Rogue) to its movement style (chess) to its combat system (chess) to its overall gameplay structure (Rogue). The result is a game that is as least as good as Rogue and chess put together. If not better than that.

Play Online (desktop browsers only)

Download for Mac OS X

Download for Windows

Read the Process Documentation Wiki for process journal entries, to dos, manifestos, and a press kit

Read the Commit History for detailed, moment-to-moment insights into the development process


Chogue is an open source game licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. You can obtain the project files from its code repository on GitHub.