Skip to content
ROGUE + CHESS = ROGESS
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
assets Improved UI and CSS (including fonts), added basic PGN Apr 15, 2019
css Disabled text selection throughout because it's gross May 14, 2019
js AI improvements? Use HP as multiplier on base piece value (instead of… May 10, 2019
press
process Disabled text selection throughout because it's gross May 14, 2019
README.md Press: added Neoteo + filled in main README May 22, 2019
index.html Added stat tracking May 15, 2019

README.md

Rogess

by Jonathan Lessard and Pippin Barr

e4! e5! Nf3! Nc6! White knight captures black pawn! Black knight attacks white knight for 2HP of damage! White knight misses black knight! What the hell is going on?!

Play Rogess


Rogess is the shadow-sequel to Chogue. Where Chogue set the game of chess in a series of Rogue-like procedurally-generated dungeons, Rogess takes the combat rules of Rogue and applies them to a standard game of chess. Essentially, Rogess answers a fairly simple "what if?" around the mechanics of chess and the spatial environment of Rogue. As with Chogue, this reconfiguration of both games leads to something new and odd and maybe, just maybe, kind of enjoyable.

Read the Press kit for press information

Read the Process documentation for process journal, to do list, and related work

Read the Commit History for step-by-step information about how the project was built

Look at the Code Repository for source code etc.


Rogess is an open source game licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. You can obtain the source code from its code repository on GitHub.

You can’t perform that action at this time.