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Dmitriy Korniychuk
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PirateCash [PIRATE] Source Code


Copyright (c) 2009-2015 Bitcoin Core Developers

Copyright (c) 2014-2016 PivX Developers

Copyright (c) 2018 PirateCash Developers

Live Launch PirateCash Network:



Specification Value
Block Spacing 120 seconds
Maturity 120 Confirmations
Difficulty Retargeting Every Block
Staking Minimum Age 8 hours
Max Supply ~105 Million PIRATE
Required Coins for masternode 10 000 PIRATE

PoS Rewards Breakdown

Block Reward Masternodes Stakers
1 50 PIRATE + fees 60% 40%
1048576 (0x100000) 25 PIRATE + fees 60% 40%
2097152 (0x200000) 12.5 PIRATE + fees 60% 40%
1048576 (0x300000) 6.25 PIRATE + fees 60% 40%
1048576 (0x400000) 3.125 PIRATE + fees 60% 40%
... ... 60% 40%
2162688 (0x2100000) ~0 PIRATE + fees 60% 40%


Specification Value
Bitcointalk https://bitcointalk.org/index.php?topic=5050988
Website https://piratecash.net
Explorer https://block.piratecash.net:3001
Telegram https://t.me/joinchat/FtUaLREioKVyF6EPNVtnIQ
Discord https://discord.gg/cbTdqxx


PirateCash is released under the terms of the MIT license. See COPYING for more information or see http://opensource.org/licenses/MIT.

Development process

Developers work in their own trees, then submit pull requests when they think their feature or bug fix is ready.

If it is a simple/trivial/non-controversial change, then one of the PirateCash development team members simply pulls it.

If it is a more complicated or potentially controversial change, then the patch submitter will be asked to start a discussion with the devs and community.

The patch will be accepted if there is broad consensus that it is a good thing. Developers should expect to rework and resubmit patches if the code doesn't match the project's coding conventions (see doc/coding.txt) or are controversial.

The master branch is regularly built and tested, but is not guaranteed to be completely stable. Tags are created regularly to indicate new official, stable release versions of PirateCash.

Compiling for debugging

Run configure with the --enable-debug option, then make. Or run configure with CXXFLAGS="-g -ggdb -O0" or whatever debug flags you need.


If the code is behaving strangely, take a look in the debug.log file in the data directory; error and debugging messages are written there.

The -debug=... command-line option controls debugging; running with just -debug will turn on all categories (and give you a very large debug.log file).

The Qt code routes qDebug() output to debug.log under category "qt": run with -debug=qt to see it.