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[
{
"type": "mutation",
"id": "FLEET",
"name": "Fleet-Footed",
"points": 2,
"description": "You can move more quickly than most, resulting in a 15% speed bonus on sure footing.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_RAPTOR", "MUTCAT_BEAST" ],
"metabolism_modifier": 0.05
},
{
"type": "mutation",
"id": "GOODHEARING",
"name": "Good Hearing",
"points": 1,
"description": "Your hearing is better than average, and you can hear distant sounds more easily.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_BIRD", "MUTCAT_ELFA", "MUTCAT_FELINE" ]
},
{
"type": "mutation",
"id": "PARKOUR",
"name": "Parkour Expert",
"points": 2,
"description": "You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid ground.",
"starting_trait": true,
"valid": false,
"threshreq": [ "THRESH_FELINE" ],
"category": [ "MUTCAT_FELINE" ]
},
{
"type": "mutation",
"id": "SQUEAMISH",
"name": "Squeamish",
"points": -1,
"description": "You can't even think about putting filthy clothes on yourself, especially from zombies' corpses. For being such a wuss, you get a 5% penalty to all hit points.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_ALPHA", "MUTCAT_ELFA" ],
"hp_modifier_secondary": -0.05
},
{
"type": "mutation",
"id": "GOODCARDIO",
"name": "Indefatigable",
"points": 2,
"description": "Whether due to exercise and good diet, or due to a natural propensity to physical endurance, you tire due to physical exertion much less readily than others. Your maximum stamina is 25% higher than usual.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_CHIMERA", "MUTCAT_RAPTOR" ],
"stamina_regen_modifier": 0.02
},
{
"type": "mutation",
"id": "QUICK",
"name": "Quick",
"points": 3,
"description": "You're just generally quick! You get a 10% bonus to action points.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_FELINE" ],
"metabolism_modifier": 0.05
},
{
"type": "mutation",
"id": "OPTIMISTIC",
"name": "Optimist",
"points": 2,
"description": "Nothing gets you down! You savor the joys of life, ignore its hardships, and are generally happier than most people.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_CATTLE" ]
},
{
"type": "mutation",
"id": "FASTHEALER",
"name": "Fast Healer",
"points": 2,
"description": "You heal faster when sleeping and will even recover small amount of HP when not sleeping. This change in body chemistry strains your metabolism.",
"starting_trait": true,
"category": [ "MUTCAT_LIZARD" ],
"healing_awake": 0.002,
"healing_resting": 0.005,
"metabolism_modifier": 0.4,
"stamina_regen_modifier": 0.1
},
{
"type": "mutation",
"id": "LIGHTEATER",
"name": "Light Eater",
"points": 2,
"description": "Your metabolism is a little slower, and you require less food than most.",
"starting_trait": true,
"category": [ "MUTCAT_LIZARD" ],
"metabolism_modifier": -0.333
},
{
"type": "mutation",
"id": "EASYSLEEPER",
"name": "Accomplished Sleeper",
"points": 1,
"description": "You have always been able to fall asleep easily, even when sleeping in less than ideal circumstances.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_CHIMERA" ]
},
{
"type": "mutation",
"id": "PAINRESIST",
"name": "Pain Resistant",
"points": 2,
"description": "You have a high tolerance for pain.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_CHIMERA" ]
},
{
"type": "mutation",
"id": "NIGHTVISION",
"name": "Night Vision",
"points": 2,
"description": "You possess natural night vision, and can see further in the dark than most. Activate to toggle NV-visible areas on or off.",
"starting_trait": true,
"category": [ "MUTCAT_LIZARD" ],
"active": true,
"starts_active": true
},
{
"type": "mutation",
"id": "TOUGH_FEET",
"name": "Tough Feet",
"points": 1,
"description": "The bottoms of your feet are tough (feet: +1 bash, +1 cut) and you are accustomed to going barefoot. You receive no movement penalty for not wearing shoes and get a 5% bonus to all hit points.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_CATTLE", "MUTCAT_SLIME", "MUTCAT_CHIMERA", "MUTCAT_PLANT", "MUTCAT_TROGLOBITE" ],
"armor": [ { "parts": [ "FOOT_L", "FOOT_R" ], "bash": 1, "cut": 1 } ],
"hp_modifier_secondary": 0.05
},
{
"type": "mutation",
"id": "TOUGH",
"name": "Tough",
"points": 2,
"description": "It takes a lot to bring you down! You get a 20% bonus to all hit points.",
"starting_trait": true,
"category": [ "MUTCAT_CATTLE", "MUTCAT_CHIMERA", "MUTCAT_PLANT", "MUTCAT_URSINE", "MUTCAT_TROGLOBITE" ],
"hp_modifier": 0.2
},
{
"type": "mutation",
"id": "TOUGH2",
"name": "Durable",
"points": 3,
"description": "You can shrug off almost anything! You get a 30% bonus to all hit points.",
"category": [ "MUTCAT_CHIMERA", "MUTCAT_PLANT", "MUTCAT_URSINE" ],
"hp_modifier": 0.3
},
{
"type": "mutation",
"id": "TOUGH3",
"name": "Unbreakable",
"points": 4,
"description": "Nothing can break you! You get a 40% bonus to all hit points.",
"category": [ "MUTCAT_CHIMERA" ],
"hp_modifier": 0.4
},
{
"type": "mutation",
"id": "THICKSKIN",
"name": "Thick-Skinned",
"points": 1,
"description": "Your skin is tough. Cutting damage is slightly reduced for you (all: +1 cut). Slightly decreases wet penalties.",
"starting_trait": true
},
{
"type": "mutation",
"id": "PACKMULE",
"name": "Packmule",
"points": 2,
"description": "You can manage to find space for anything! You can carry 40% more volume.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_RAT" ]
},
{
"type": "mutation",
"id": "STRONGBACK",
"name": "Strong Back",
"points": 2,
"description": "You are capable of carrying far more than someone with similar strength could. Your maximum weight carried is increased by 35%.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_CATTLE", "MUTCAT_TROGLOBITE", "MUTCAT_INSECT" ]
},
{
"type": "mutation",
"id": "GOURMAND",
"name": "Gourmand",
"points": 2,
"description": "You eat faster, and can eat and drink more, than anyone else! You also enjoy food more; delicious food is better for your morale, and you don't mind unsavory meals as much. Activate to skip prompt for overeating.",
"starting_trait": true,
"cancels": [ "NAUSEA" ],
"threshreq": [ "THRESH_SLIME", "THRESH_CHIMERA", "THRESH_RAT" ],
"category": [ "MUTCAT_SLIME", "MUTCAT_CHIMERA", "MUTCAT_RAT" ],
"active": true,
"metabolism_modifier": 0.05,
"thirst_modifier": 0.05
},
{
"type": "mutation",
"id": "ADRENALINE",
"name": "High Adrenaline",
"points": 1,
"description": "If you are in a very dangerous situation, you may experience a temporary rush which increases your speed and strength significantly.",
"starting_trait": true,
"thirst_modifier": 0.05,
"stamina_regen_modifier": 0.05
},
{
"type": "mutation",
"id": "EAGLEEYED", "//": "Can't change the ID as that breaks save-compatibility.",
"name": "Scout",
"points": 1,
"description": "You're an excellent navigator and your ability to spot distant landmarks is unmatched. Your sight radius on the overmap extends beyond the normal range.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_FISH", "MUTCAT_BIRD" ]
},
{
"type": "mutation",
"id": "CANNIBAL",
"name": "Cannibal",
"points": 1,
"description": "For your whole life you've been forbidden from indulging in your peculiar tastes. Now the world's ended, and you'll be damned if anyone is going to tell you that you can't eat people.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_RAT", "MUTCAT_CHIMERA", "MUTCAT_INSECT", "MUTCAT_TROGLOBITE" ],
"flags": [ "CANNIBAL" ]
},
{
"type": "mutation",
"id": "WEAKSCENT",
"name": "Weak Scent",
"points": 1,
"description": "Your scent is quite weak. Animals that track your scent will do so with more difficulty.",
"starting_trait": true,
"category": [ "MUTCAT_ELFA", "MUTCAT_PLANT", "MUTCAT_LIZARD" ]
},
{
"type": "mutation",
"id": "BADKNEES",
"name": "Bad Knees",
"points": -1,
"description": "Whether due to injury or age, your knees aren't particularly strong or flexible. Moving over rough terrain will slow you down more than normal.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_FISH", "MUTCAT_CATTLE", "MUTCAT_CEPHALOPOD", "MUTCAT_MEDICAL" ]
},
{
"type": "mutation",
"id": "BADCARDIO",
"name": "Languorous",
"points": -2,
"description": "Whether due to lack of exercise and poor diet, or due to a natural disinclination to physical endurance, you tire due to physical exertion much more readily than others and find it harder to catch your breath afterwards. Your maximum stamina is 25% lower than usual.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_RAT", "MUTCAT_BEAST", "MUTCAT_CATTLE", "MUTCAT_ELFA" ],
"stamina_regen_modifier": -0.2
},
{
"type": "mutation",
"id": "MYOPIC",
"name": "Near-Sighted",
"points": -2,
"description": "Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair.",
"starting_trait": true,
"cancels": [ "20_15" ]
},
{
"type": "mutation",
"id": "SLOWHEALER",
"name": "Slow Healer",
"points": -2,
"description": "You heal a little slower than most; sleeping will heal less lost HP.",
"starting_trait": true,
"healing_resting": -0.0025,
"metabolism_modifier": -0.05
},
{
"type": "mutation",
"id": "SLOWHEALER2",
"name": "Very Slow Sleep Healing",
"points": -4,
"description": "You heal much slower than most; sleeping will heal only one third HP compare to the average person.",
"starting_trait": true,
"valid": false,
"purifiable": false,
"healing_resting": -0.0066,
"metabolism_modifier": -0.1
},
{
"type": "mutation",
"id": "SLOWHEALER3",
"name": "Extremely Slow Sleep Healing",
"points": -8,
"description": "You almost cannot recover lost health by sleeping; sleeping will heal only one tenth HP compare to the average person.",
"starting_trait": true,
"valid": false,
"purifiable": false,
"healing_resting": -0.009,
"metabolism_modifier": -0.15
},
{
"type": "mutation",
"id": "HYPEROPIC",
"name": "Far-Sighted",
"points": -2,
"description": "Without reading glasses, you are unable to read anything, and take penalties on melee accuracy and electronics/tailoring crafting. However, you are guaranteed to start with a pair of reading glasses.",
"starting_trait": true,
"cancels": [ "20_15" ]
},
{
"type": "mutation",
"id": "HEAVYSLEEPER",
"name": "Heavy Sleeper",
"points": -1,
"description": "You're quite the heavy sleeper. Noises are unlikely to wake you up.",
"starting_trait": true,
"fatigue_regen_modifier": 0.005
},
{
"type": "mutation",
"id": "DISORGANIZED",
"name": "Disorganized",
"points": -3,
"description": "You are terrible at organizing and storing your possessions. You can carry 40% less volume.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_LUPINE" ]
},
{
"type": "mutation",
"id": "BADHEARING",
"name": "Poor Hearing",
"points": -2,
"description": "Your hearing is poor, and you may not hear quiet or far-off noises.",
"starting_trait": true,
"category": [ "MUTCAT_MEDICAL" ]
},
{
"type": "mutation",
"id": "INSOMNIA",
"name": "Insomniac",
"points": -2,
"description": "You have a hard time falling asleep, even under the best circumstances!",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_ALPHA" ],
"fatigue_regen_modifier": -0.01
},
{
"type": "mutation",
"id": "VEGETARIAN",
"name": "Meat Intolerance",
"points": -2,
"description": "You have problems with eating meat. It's possible for you to eat it, but you will suffer morale penalties due to nausea.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_CATTLE", "MUTCAT_PLANT" ]
},
{
"type": "mutation",
"id": "THINSKIN",
"name": "Thin-Skinned",
"points": -1,
"description": "Your skin is fragile. Cutting damage is slightly increased for you (all: -2 cut).",
"starting_trait": true,
"category": [ "MUTCAT_MEDICAL", "MUTCAT_CEPHALOPOD" ],
"armor": [ { "parts": "ALL", "cut": -2 } ],
"healing_awake": -0.0005
},
{
"type": "mutation",
"id": "MEATARIAN",
"name": "Hates Vegetables",
"points": -2,
"description": "You, like many, hate eating your vegetables. It's possible for you to eat them, but you will suffer morale penalties due to nausea.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_SPIDER", "MUTCAT_LUPINE" ]
},
{
"type": "mutation",
"id": "ANTIFRUIT",
"name": "Hates Fruit",
"points": -3,
"description": "You despise eating fruits. It's possible for you to eat them, but you will suffer morale penalties due to nausea.",
"starting_trait": true,
"valid": false,
"category": [ "MUTCAT_BEAST", "MUTCAT_FELINE" ]
},
{
"type": "mutation",
"id": "LACTOSE",
"name": "Lactose Intolerance",
"points": -1,
"description": "You, like 75 percent of the world, cannot tolerate milk or milk based products. It's possible for you to eat them, but you will suffer morale penalties due to nausea.",
"starting_trait": true,
"category": [ "MUTCAT_TROGLOBITE", "MUTCAT_FISH", "MUTCAT_PLANT" ]
},
{
"type": "mutation",
"id": "ANTIJUNK",
"name": "Junkfood Intolerance",
"points": -1,
"description": "Something in those heavily processed foods doesn't agree with you. It's possible for you to eat them, but you will suffer morale penalties due to nausea.",
"starting_trait": true,
"category": [ "MUTCAT_FELINE" ]
},
{
"type": "mutation",
"id": "ANTIWHEAT",
"name": "Grain Intolerance",
"points": -2,
"description": "You have a rare allergy that prevents you from eating most types of grains such as wheat or oats. It's possible for you to eat them, but you will suffer morale penalties due to nausea.",
"starting_trait": true,
"category": [ "MUTCAT_CHIMERA", "MUTCAT_ELFA", "MUTCAT_LIZARD" ]
},
{
"type": "mutation",
"id": "ADDICTIVE",
"name": "Addictive Personality",
"points": -2,
"description": "It's easier for you to become addicted to substances, and harder to rid yourself of these addictions.",
"starting_trait": true,
"category": [ "MUTCAT_ALPHA" ]
},
{
"type": "mutation",
"id": "TRIGGERHAPPY",
"name": "Trigger Happy",
"points": -1,
"description": "On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing semi-automatic firearms.",
"starting_trait": true,
"threshreq": [ "THRESH_MEDICAL", "THRESH_RAT", "THRESH_LUPINE" ],
"category": [ "MUTCAT_MEDICAL", "MUTCAT_RAT", "MUTCAT_LUPINE" ]
},
{
"type": "mutation",
"id": "CHEMIMBALANCE",
"name": "Chemical Imbalance",
"points": -2,
"description": "You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc.",
"starting_trait": true,
"cancels": [ "SAVANT", "CHEMREBALANCE", "CHEMREBALANCE2" ],
"threshreq": [ "THRESH_SLIME", "THRESH_MEDICAL", "THRESH_CHIMERA", "THRESH_ELFA", "THRESH_CATTLE" ],
"category": [ "MUTCAT_CATTLE" ]
},
{
"type": "mutation",
"id": "HOARDER",
"name": "Hoarder",
"points": -4,
"description": "You don't feel right unless you're carrying as much as you can. You suffer morale penalties for carrying less than maximum volume (weight is ignored). Xanax can help control this anxiety.",
"starting_trait": true,
"threshreq": [ "THRESH_RAT" ],
"category": [ "MUTCAT_RAT" ]
},
{
"type": "mutation",
"id": "SAVANT",
"name": "Savant",
"points": -4,
"description": "You tend to specialize in one skill and be poor at all others. You advance at half speed in all skills except your best one. Note that combining this with Fast Learner will come out to a slower rate of learning for all skills.",
"starting_trait": true,
"cancels": [ "CHEMIMBALANCE", "CHEMREBALANCE", "CHEMREBALANCE2" ],
"threshreq": [ "THRESH_ALPHA", "THRESH_CHIMERA" ],
"category": [ "MUTCAT_ALPHA", "MUTCAT_CHIMERA" ]
},
{
"type": "mutation",
"id": "PACIFIST",
"name": "Pacifist",
"points": -4,
"description": "You don't like thinking about violence. Your combat skills advance much slower than usual, and you feel more guilt about killing.",
"starting_trait": true,
"valid": false,
"threshreq": [ "THRESH_CATTLE" ],
"category": [ "MUTCAT_CATTLE" ]
},
{
"type": "mutation",
"id": "SLOWRUNNER",
"name": "Slow Footed",
"points": -3,
"description": "You can't move as fast as most, resulting in a 15% speed penalty on flat ground. You get less thirsty as a result.",
"starting_trait": true,
"thirst_modifier": -0.2
},
{
"type": "mutation",
"id": "WEAKSTOMACH",
"name": "Weak Stomach",
"points": -1,
"description": "You are more likely to throw up from food poisoning, alcohol, etc.",
"starting_trait": true,
"thirst_modifier": 0.08
},
{
"type": "mutation",
"id": "FLIMSY",
"name": "Flimsy",
"points": -4,
"description": "Your body can't take much abuse. Its maximum HP is 25% lower than usual and you heal slightly slower. Stacks with Glass Jaw.",
"starting_trait": true,
"category": [ "MUTCAT_CEPHALOPOD", "MUTCAT_MEDICAL" ],
"hp_modifier": -0.25
},
{
"type": "mutation",
"id": "NIGHTVISION3",
"name": "Full Night Vision",
"points": 6,
"description": "You can see in pitch blackness as if you were wearing night-vision goggles. Activate to toggle NV-visible areas on or off.",
"cancels": [ "20_15" ],
"active": true,
"starts_active": true
},
{
"type": "mutation",
"id": "CEPH_EYES",
"name": "Cephalopod Eyes",
"points": 1,
"visibility": 8,
"ugliness": 5,
"description": "Your eyes still bulge, yet your pupils look different somehow. Water doesn't seem to cause any trouble at all, though.",
"cancels": [ "20_15" ]
},
{
"type": "mutation",
"id": "CEPH_VISION",
"name": "Cephalopod Vision",
"points": 3,
"description": "Your brain has caught up with your eyes. You can see much better in the dark, but sunlight seems much brighter now. Activate to toggle NV-visible areas on or off.",
"cancels": [ "20_15" ],
"active": true,
"starts_active": true
},
{
"type": "mutation",
"id": "ELFAEYES",
"name": "Fey Eyes",
"points": 1,
"visibility": 2,
"ugliness": -1,
"description": "Your eyes have turned...green. It's tough to tell the exact shade as it seems to shift. The effect is ...pleasant.",
"valid": false
},
{
"type": "mutation",
"id": "ELFA_NV",
"name": "Fey Vision",
"points": 3,
"description": "The shadows don't seem as dark now. Activate to toggle NV-visible areas on or off.",
"cancels": [ "20_15" ],
"active": true,
"starts_active": true
},
{
"type": "mutation",
"id": "ELFA_FNV",
"name": "Fey Nightsight",
"points": 5,
"description": "You have great low-light vision now, though that doesn't allow you to perform fine tasks such as crafting and reading in darkness. Activate to toggle NV-visible areas on or off.",
"cancels": [ "20_15" ],
"active": true,
"starts_active": true
},
{
"type": "mutation",
"id": "FEL_EYE",
"name": "Feline Eyes",
"points": 0,
"visibility": 2,
"ugliness": -1,
"description": "Your eyes have mutated, now having a slitted pupil and glittering in light, much like those of cats. This is visually striking, but it isn't helping you see at night.",
"cancels": [ "20_15" ]
},
{
"type": "mutation",
"id": "FEL_NV",
"name": "Feline Vision",
"points": 4,
"description": "Your optic nerves and brain caught up with your eyes. Now you can see pretty well at night. Activate to toggle NV-visible areas on or off.",
"cancels": [ "20_15" ],
"active": true,
"starts_active": true
},
{
"type": "mutation",
"id": "URSINE_EYE",
"name": "Ursine Vision",
"points": 1,
"description": "Your visual processing has shifted: though you can see better in the dark, you're nearsighted in the light. Maybe glasses would help. Activate to toggle NV-visible areas on or off.",
"cancels": [ "20_15" ],
"active": true,
"starts_active": true
},
{
"type": "mutation",
"id": "BIRD_EYE",
"name": "Avian Eyes",
"points": 5,
"visibility": 1,
"description": "Your vision has become particularly acute: you suspect you could pick out zombies much farther away. +4 Perception.",
"cancels": [ "20_15" ]
},
{
"type": "mutation",
"id": "LIZ_EYE",
"name": "Reptilian Eyes",
"points": 0,
"visibility": 2,
"ugliness": -1,
"description": "Your eyes have mutated, with a brilliant iris and slitted pupil similar to that of a lizard. This is visually striking, but doesn't seem to affect your vision.",
"cancels": [ "20_15" ]
},
{
"type": "mutation",
"id": "LIZ_IR",
"name": "Reptilian IR",
"points": 5,
"description": "Your optic nerves and brain have mutated to catch up with your eyes, allowing you to see in the infrared spectrum.",
"cancels": [ "20_15" ]
},
{
"type": "mutation",
"id": "GILLS",
"name": "Gills",
"points": 2,
"visibility": 5,
"ugliness": 3,
"description": "You've grown a set of gills in your neck, allowing you to breathe easily over and underwater. Slightly increases wet benefits.",
"cancels": [ "LUNGS", "LUNGS_2" ],
"stamina_regen_modifier": 0.2
},
{
"type": "mutation",
"id": "GILLS_CEPH",
"name": "Cephalopod Gills",
"points": 2,
"visibility": 4,
"ugliness": 4,
"description": "You've grown a set of gills, running from your neck up behind your ears. They allow you to breathe easily over and underwater. Slightly increases wet benefits.",
"cancels": [ "LUNGS", "LUNGS_2" ],
"wet_protection": [
{ "part": "HEAD", "good": 2 }
],
"stamina_regen_modifier": 0.25
},
{
"type": "mutation",
"id": "M_SKIN",
"name": "Mycus Flesh",
"points": 2,
"visibility": 10,
"ugliness": 8,
"description": "We have adapted local physical structure to Mycus physiology (all: +2 bash, +1 cut). Greatly reduces wet effects.",
"valid": false,
"purifiable": false
},
{
"type": "mutation",
"id": "M_SKIN2",
"name": "Mycus Fireproofing",
"points": 5,
"visibility": 10,
"ugliness": 8,
"description": "We have incorporated the dense amphibole fibers used in Mycus core towers. Greatly reduces speed, but also damage (all: +3 bash, +2 cut), flammability, and wet effects.",
"valid": false,
"purifiable": false
},
{
"type": "mutation",
"id": "SCALES",
"name": "Scales",
"points": 2,
"visibility": 10,
"ugliness": 3,
"description": "A set of flexible green scales has grown to cover your body, acting as natural armor (all: +1 bash, +2 cut, +1 acid, +1 bio). Somewhat reduces wet effects.",
"armor": [ { "parts": "ALL", "bash": 1, "cut": 2, "acid": 1, "bio": 1 } ]
},
{
"type": "mutation",
"id": "THICK_SCALES",
"name": "Thick Scales",
"points": 3,
"visibility": 10,
"ugliness": 4,
"mixed_effect": true,
"description": "A set of heavy green scales has grown to cover your body, acting as natural armor (all: +2 bash, +5 cut, +3 acid, +1 bio, +1 heat). While difficult to penetrate, it also limits your flexibility, resulting in a -2 penalty to Dexterity. Greatly reduces wet effects.",
"armor": [ { "parts": "ALL", "bash": 2, "cut": 5, "acid": 3, "bio": 1, "heat": 1 } ]
},
{
"type": "mutation",
"id": "SLEEK_SCALES",
"name": "Sleek Scales",
"points": 4,
"visibility": 10,
"ugliness": 4,
"description": "A set of very flexible and slick scales has grown to cover your body. These act as weak natural armor (all: +1 bash, +2 cut, +2 acid, +2 electric, +2 heat), improve your ability to swim, and make you difficult to grab. Mostly reduces wet effects.",
"armor": [ { "parts": "ALL", "bash": 1, "cut": 2, "acid": 2, "electric": 2, "heat": 2 } ]
},
{
"type": "mutation",
"id": "LIGHT_BONES",
"name": "Light Bones",
"points": 2,
"description": "Your bones are very light. This enables you to move and attack 10% faster, but also reduces your carrying weight by 20% and makes bashing attacks hurt a little more.",
"metabolism_modifier": -0.1
},
{
"type": "mutation",
"id": "FEATHERS",
"name": "Feathers",
"points": 2,
"visibility": 10,
"ugliness": 3,
"description": "Iridescent feathers have grown to cover your entire body, providing a marginal protection against attacks and minor protection from cold (all: +2 bash, +1 cut, +1 acid). They also provide a natural waterproofing.",
"armor": [ { "parts": "ALL", "bash": 2, "cut": 1, "acid": 1 } ]
},
{
"type": "mutation",
"id": "DOWN",
"name": "Down",
"points": 0,
"visibility": 4,
"ugliness": 1,
"description": "You shan't need to migrate south with your layer of insulated down (all: +5 bash, +1 cut, +2 acid, +2 electric, +1 heat). It's even better with no apes around to kill you for it!",
"armor": [ { "parts": "ALL", "bash": 5, "cut": 1, "acid": 2, "electric": 2, "heat": 1 } ]
},
{
"type": "mutation",
"id": "FUR",
"name": "Furry",
"points": 2,
"visibility": 10,
"ugliness": 3,
"description": "Thick black fur has grown to cover your entire body, providing a marginal protection against attacks (all: +1 bash, +1 cut, +1 acid), and considerable protection from cold.",
"armor": [ { "parts": "ALL", "bash": 1, "cut": 1, "acid": 1 } ]
},
{
"type": "mutation",
"id": "URSINE_FUR",
"name": "Shaggy Fur",
"points": 4,
"visibility": 10,
"ugliness": 3,
"description": "Your fur has grown out and thickened, providing noticeable protection from attacks as well as considerable insulation (all: +3 bash, +4 cut, +1 acid, +2 heat).",
"armor": [ { "parts": "ALL", "bash": 3, "cut": 4, "acid": 1, "heat": 2 } ]
},
{
"type": "mutation",
"id": "LUPINE_FUR",
"name": "Gray Fur",
"points": 2,
"visibility": 10,
"ugliness": 3,
"description": "Dense gray fur has grown to cover your entire body, providing a marginal protection against attacks (all: +2 bash, +3 cut, +1 acid, +1 electric, +1 heat), and considerable protection from cold.",
"armor": [ { "parts": "ALL", "bash": 2, "cut": 3, "acid": 1, "electric": 1, "heat": 1 } ]
},
{
"type": "mutation",
"id": "FELINE_FUR",
"name": "Sleek Fur",
"points": 2,
"visibility": 10,
"ugliness": 3,
"description": "You've grown sleek brown fur, providing some protection from cold (all: +2 bash, +2 cut, +2 acid, +1 electric).",
"armor": [ { "parts": "ALL", "bash": 2, "cut": 2, "acid": 2, "electric": 1 } ]
},
{
"type": "mutation",
"id": "LYNX_FUR",
"name": "Lynx Fur",
"points": 1,
"visibility": 8,
"ugliness": 1,
"description": "Your fur's grown out significantly around your cheeks and neck. It provides minor protection against attacks (head, mouth: +1 cut, +1 heat).",
"armor": [ { "parts": [ "HEAD", "MOUTH" ], "cut": 1, "heat": 1 } ]
},
{
"type": "mutation",
"id": "CHITIN",
"name": "Chitinous Skin",
"points": 2,
"visibility": 3,
"ugliness": 2,
"description": "Your epidermis has turned into a thin, flexible layer of chitin. It provides minor protection from wounds (all: +1 bash, +2 cut, +2 acid, +1 bio, +1 heat). Slightly reduces wet effects.",
"armor": [ { "parts": "ALL", "bash": 1, "cut": 2, "acid": 2, "bio": 1, "heat": 1 } ]
},
{
"type": "mutation",
"id": "CHITIN2",
"name": "Chitinous Armor",
"points": 2,
"visibility": 6,
"ugliness": 3,
"mixed_effect": true,
"description": "You've grown a chitin exoskeleton, much like that of an insect. It provides considerable physical protection (all: +3 bash, +5 cut, +3 acid, +1 bio, +2 heat), but reduces your dexterity by 1. Somewhat reduces wet effects.",
"armor": [ { "parts": "ALL", "bash": 3, "cut": 5, "acid": 3, "bio": 1, "heat": 2 } ]
},
{
"type": "mutation",
"id": "CHITIN3",
"name": "Chitinous Plate",
"points": 2,
"visibility": 8,
"ugliness": 5,
"description": "You've grown a chitin exoskeleton made of thick, stiff plates. It provides excellent physical protection (all: +8 bash, +12 cut, +3 acid, +2 bio, +2 heat), but reduces your dexterity by 2 and encumbers all body parts but your eyes and mouth. Greatly reduces wet effects.",
"encumbrance_always": [
[ "TORSO", 15 ],
[ "HEAD", 15 ],
[ "ARM_L", 15 ],
[ "ARM_R", 15 ],
[ "HAND_L", 10 ],
[ "HAND_R", 10 ],
[ "LEG_L", 15 ],
[ "LEG_R", 15 ],
[ "FOOT_L", 10 ],
[ "FOOT_R", 10 ]
],
"passive_mods": {
"dex_mod": -1
},
"armor": [ { "parts": "ALL", "bash": 8, "cut": 12, "acid": 3, "bio": 2, "heat": 2 } ]
},
{
"type": "mutation",
"id": "CHITIN_FUR",
"name": "Hairy Chitin",
"points": 3,
"visibility": 10,
"ugliness": 4,
"description": "You've developed some sort of hair growing out of your chitin (all: +1 cut). It's a bit warmer than not having hair.",
"armor": [ { "parts": "ALL", "cut": 1 } ]
},
{
"type": "mutation",
"id": "CHITIN_FUR2",
"name": "Furred Chitin",
"points": 4,
"visibility": 10,
"ugliness": 4,
"description": "Your chitin hair has thickened and spread across your body (all: +1 bash, +2 cut, +1 acid, +1 heat). It provides minor warmth and helps you sense nearby vibrations.",
"armor": [ { "parts": "ALL", "bash": 1, "cut": 2, "acid": 1, "heat": 1 } ]
},
{
"type": "mutation",
"id": "CHITIN_FUR3",
"name": "Furred Plate",
"points": 5,
"visibility": 10,
"ugliness": 4,
"description": "Your exoskeleton has hardened considerably--restricting movement, granted--and boasts a fine coat of hairs that put feline whiskers to shame (all: +6 bash, +10 cut, +4 acid, +2 electric, +2 bio, +2 heat).",
"encumbrance_always": [
[ "TORSO", 13 ],
[ "HEAD", 13 ],
[ "ARM_L", 13 ],
[ "ARM_R", 13 ],
[ "HAND_L", 12 ],
[ "HAND_R", 12 ],
[ "LEG_L", 13 ],
[ "LEG_R", 13 ],
[ "FOOT_L", 12 ],
[ "FOOT_R", 12 ]
],
"armor": [ { "parts": "ALL", "bash": 6, "cut": 10, "acid": 4, "electric": 2, "bio": 2, "heat": 2 } ]
},
{
"type": "mutation",
"id": "CF_HAIR",
"name": "Urticating Hairs",
"points": 3,
"visibility": 1,
"ugliness": 1,
"description": "Significant amounts of your hairs have loosened (all: +1 bash, +2 cut, +1 heat). If some creature tries to attack you, your assailant is quite likely to get fine, bristly chitin in an irritating spot; it doesn't carry your venom but it will be distracting.",
"armor": [ { "parts": "ALL", "bash": 1, "cut": 2, "heat": 1 } ]
},
{
"type": "mutation",
"id": "SPINES",
"name": "Spines",
"points": 1,
"visibility": 1,
"ugliness": 2,
"description": "Your skin is covered with fine spines. Whenever an unarmed opponent strikes a part of your body that is not covered by clothing, they will receive moderate damage.",
"category": [ "MUTCAT_CEPHALOPOD", "MUTCAT_FISH", "MUTCAT_CHIMERA", "MUTCAT_LIZARD", "MUTCAT_MEDICAL" ]
},
{
"type": "mutation",
"id": "QUILLS",
"name": "Quills",
"points": 2,
"visibility": 3,
"ugliness": 3,
"description": "Your body is covered with large quills (all: +1 bash, +2 cut, +1 heat). Whenever an unarmed opponent strikes a part of your body that is not covered by clothing, they will receive significant damage.",
"category": [ "MUTCAT_CHIMERA" ],
"armor": [ { "parts": "ALL", "bash": 1, "cut": 2, "heat": 1 } ]
},
{
"type": "mutation",
"id": "PLANTSKIN",
"name": "Phelloderm",
"points": 3,
"visibility": 3,
"ugliness": 2,
"description": "Your skin is light green and has a slightly woody quality to it. This provides a weak armor (all: +2 cut, +1 heat), and helps you retain moisture, resulting in less thirst. Greatly decreases wet penalties.",
"armor": [ { "parts": "ALL", "cut": 2, "heat": 1 } ],
"thirst_modifier": -0.2
},
{
"type": "mutation",
"id": "BARK",
"name": "Bark",
"points": 5,
"visibility": 10,
"ugliness": 3,
"description": "Your skin is coated in a light bark, like that of a tree. This provides resistance to bashing and cutting damage but makes you vulnerable against fire (all: +5 bash, +2 cut, -2 heat). Greatly reduces wet effects.",
"armor": [ { "parts": "ALL", "bash": 5, "cut": 2, "heat": -2 } ]
},
{
"type": "mutation",
"id": "LEAVES",
"name": "Leaves",
"points": 6,
"visibility": 8,
"ugliness": 3,
"description": "All the hair on your body has turned to long, grass-like leaves (all: +1 cut, -1 heat). Apart from being physically striking, these provide you with a minor amount of nutrition while in sunlight. Slightly reduces wet effects.",
"armor": [ { "parts": "ALL", "cut": 1, "heat": -1 } ],
"thirst_modifier": 0.04
},
{
"type": "mutation",
"id": "FLOWERS",
"name": "Flowering",
"points": 2,
"visibility": 10,
"ugliness": -4,
"description": "You've started blooming where your scalp used to be (head: -1 heat). Your blossoms have a pleasant aroma, are visually striking, and are quite sensitive.",
"armor": [ { "parts": "HEAD", "heat": -1 } ],
"metabolism_modifier": 0.04
},
{
"type": "mutation",
"id": "M_BLOSSOMS",
"name": "Mycus Blossoms",
"points": 4,
"visibility": 10,
"ugliness": 3,
"description": "We have developed local blossoms (all: -1 heat). The Mycus must grow.",
"valid": false,
"armor": [ { "parts": "ALL", "heat": -1 } ]
},
{
"type": "mutation",
"id": "M_BLOOM",
"name": "Mycus Bloom",
"points": 6,
"visibility": 10,
"ugliness": 1,
"description": "Local organisms seem to regard open spore-dispersal as a danger, and attack the Mycus. Accordingly our local blossoms remain quiescent (all: -1 heat), until local guidance determines that it is safe to germinate. Rapid development taxes local nutrient reserves but ensures rapid and effective growth.",
"valid": false,
"armor": [ { "parts": "ALL", "heat": -1 } ],
"active": true,
"cost": 10,
"hunger": true,
"thirst": true,
"fatigue": true
},
{
"type": "mutation",
"id": "SLIME_HANDS",
"name": "Slime Hands",
"points": 1,
"visibility": 5,
"ugliness": 4,
"description": "The skin on your hands is a mucous membrane and produces a thick, acrid slime (all: +1 cut, +3 acid, -1 heat). Attacks using your hand will cause minor acid damage. Slightly increases wet benefits.",
"armor": [ { "parts": "ALL", "cut": 1, "acid": 3, "heat": -1 } ]
},
{
"type": "mutation",
"id": "BENDY1",
"name": "Stretchy Limbs",
"points": 1,
"visibility": 1,
"description": "Your limbs seem to have a little more 'give' to them. +1 Dexterity.",
"threshreq": [ "THRESH_CEPHALOPOD", "THRESH_PLANT", "THRESH_SPIDER" ],
"category": [ "MUTCAT_CEPHALOPOD", "MUTCAT_PLANT", "MUTCAT_SPIDER" ]
},
{
"type": "mutation",
"id": "BENDY2",
"name": "Rubbery Limbs",
"points": 1,
"visibility": 1,
"mixed_effect": true,
"description": "Your limbs are significantly more flexible than any pathetic human arm or leg. +3 Dexterity, -2 Strength.",
"purifiable": false,
"threshreq": [ "THRESH_CEPHALOPOD" ],
"category": [ "MUTCAT_CEPHALOPOD" ],
"hp_adjustment": 3
},
{
"type": "mutation",
"id": "BENDY3",
"name": "Pseudolimbs",
"points": 0,
"visibility": 2,
"ugliness": 2,
"mixed_effect": true,
"description": "Your pseudopod-like limbs can fit into anything! +6 Dexterity, -4 Strength.",
"valid": false,
"purifiable": false,
"passive_mods": {
"dex_mod": 6,
"str_mod": -4
},
"hp_adjustment": 6
},
{
"type": "mutation",
"id": "COMPOUND_EYES",
"name": "Compound Eyes",
"points": 2,
"visibility": 9,
"ugliness": 5,
"description": "Your eyes are compound, like those of an insect. This increases your perception by 2 so long as you aren't wearing eyewear.",
"cancels": [ "20_15" ]
},
{
"type": "mutation",
"id": "PADDED_FEET",
"name": "Padded Feet",
"points": 1,
"visibility": 1,
"description": "The bottoms of your feet are strongly padded (feet: +2 bash, +1 cut). You receive no movement penalty for not wearing shoes, and even receive a 10% bonus when moving barefoot.",
"armor": [ { "parts": [ "FOOT_L", "FOOT_R" ], "bash": 2, "cut": 1 } ]
},
{
"type": "mutation",
"id": "HOOVES",
"name": "Hooves",
"points": -4,
"visibility": 2,
"ugliness": 2,
"mixed_effect": true,
"description": "Your feet have fused into hooves. This allows kicking attacks to do much more damage, provides natural armor (feet: +1 bash, +3 acid), and removes the need to wear shoes; however, you can not wear shoes of any kind. Reduces wet effects.",
"armor": [ { "parts": [ "FOOT_L", "FOOT_R" ], "bash": 1, "acid": 3 } ]
},
{
"type": "mutation",
"id": "STOCKY_TROGLO",
"name": "Subterranean Build",
"points": 0,
"visibility": 3,
"ugliness": 2,
"description": "Your frame has adapted for life in confined spaces. You seem a little shorter and bulkier, trading muscle mass for mobility. +3 Strength, -2 Dexterity.",
"passive_mods": {
"str_mod": 3,
"dex_mod": -2
}
},
{
"type": "mutation",
"id": "FLEET2",
"name": "Road-Runner",
"points": 3,
"description": "Your legs are extremely limber and fast-moving. You move 30% faster on flat surfaces.",
"category": [ "MUTCAT_INSECT" ],
"metabolism_modifier": 0.08
},
{
"type": "mutation",
"id": "TAIL_STING",
"name": "Spiked Tail",
"points": 0,
"visibility": 6,
"ugliness": 3,
"description": "You have a long tail that ends in a vicious stinger, like that of a scorpion. It does not improve your balance at all, but allows for a powerful piercing attack. Prevents wearing non-fabric pants.",
"category": [ "MUTCAT_CHIMERA" ],
"allow_soft_gear": true
},
{
"type": "mutation",
"id": "HIBERNATE",
"name": "Hibernation",
"points": 3,
"description": "You've developed the ability to stockpile calories and then sleep well for extended periods of time.",
"valid": false,
"fatigue_regen_modifier": 0.02,
"active": true,
"cost": 0
},
{
"type": "mutation",
"id": "MUT_TOUGH",
"name": "Resilient",
"points": 2,
"description": "You can survive injuries that would incapacitate humans: you get a 20% bonus to all hit points. Stacks with Tough, etc.",
"threshreq": [ "THRESH_LUPINE" ],
"category": [ "MUTCAT_LUPINE" ],
"hp_modifier_secondary": 0.2
},
{
"type": "mutation",
"id": "MUT_TOUGH2",
"name": "Solidly Built",
"points": 3,
"description": "Not much scares you. You get a 30% bonus to all hit points. Stacks with Tough, etc.",
"valid": false,
"threshreq": [ "THRESH_BEAST" ],
"category": [ "MUTCAT_BEAST" ],
"hp_modifier_secondary": 0.3
},
{
"type": "mutation",
"id": "PRED4",
"name": "Apex Predator",
"points": 2,
"description": "Your mind and brain have adapted to your new place in the world: as one on top the food chain. You can effortlessly master and maintain combat skills, but your critical thinking has atrophied further.",
"valid": false,
"purifiable": false,
"cancels": [ "SAVANT", "CHEMIMBALANCE" ]
},
{
"type": "mutation",
"id": "WINGS_BIRD",
"name": "Bird Wings",
"points": 2,
"visibility": 4,
"ugliness": 2,
"description": "You have a pair of large, feathered wings (arms: +1 bash, +1 cut). Your body is too heavy to be able to fly, but you can use them to slow your descent during a fall, and will not take falling damage under any circumstances.",
"armor": [ { "parts": [ "ARM_L", "ARM_R" ], "bash": 1, "cut": 1 } ]
},
{
"type": "mutation",
"id": "FAT",
"name": "Fat Deposits",
"points": -1,
"visibility": 1,
"ugliness": 1,
"mixed_effect": true,
"description": "You've put on some additional weight around your body (all: +2 bash, +1 cut). It slows you down a little, but helps your swimming and warmth.",
"armor": [ { "parts": "ALL", "bash": 2, "cut": 1 } ],
"metabolism_modifier": -0.1,
"thirst_modifier": -0.1
},
{
"type": "mutation",
"id": "LARGE",
"name": "Inconveniently Large",
"points": 0,
"visibility": 1,
"ugliness": 1,
"mixed_effect": true,
"description": "You have grown noticeably taller and broader (torso, arms: +2 bash). Much of it is useful muscle mass (Strength +2), but you find it throws off your balance and you get in your own way (+10 torso and arm encumbrance).",
"category": [ "MUTCAT_BEAST", "MUTCAT_CHIMERA", "MUTCAT_PLANT" ],
"armor": [ { "parts": [ "TORSO", "ARM_L", "ARM_R" ], "bash": 2 } ],
"hp_adjustment": -2,
"metabolism_modifier": 0.2,
"fatigue_modifier": 0.1
},
{
"type": "mutation",
"id": "LARGE_OK",
"name": "Large",
"points": 2,
"visibility": 1,
"description": "You carry your rugged body with the dignity you deserve (torso, arms: +2 bash). Strength +2.",
"threshreq": [ "THRESH_BEAST", "THRESH_PLANT" ],
"category": [ "MUTCAT_BEAST", "MUTCAT_PLANT" ],
"armor": [ { "parts": [ "TORSO", "ARM_L", "ARM_R" ], "bash": 2 } ],
"hp_adjustment": -2,
"metabolism_modifier": 0.2,
"fatigue_modifier": 0.1
},
{
"type": "mutation",
"id": "LARGE_CHIMERA",
"name": "Burgeoning Presence",
"points": 2,
"visibility": 1,
"description": "Your physical frame has begun to expand to reflect the beast within (all: +3 bash, +1 cut), placing additional stress on your metabolic system. You now have ample flesh on your limbs to support AllTheThings (Strength +3), but find it harder to wear that constricting clothing.",
"prereqs": [ "LARGE" ],
"prereqs2": [ "STR_UP_3", "STR_UP_4" ],
"changes_to": [ "HUGE_OK" ],
"leads_to": [ "MUT_TOUGH" ],
"category": [ "MUTCAT_CHIMERA" ],
"encumbrance_always": [
[ "HEAD", 5 ],
[ "MOUTH", 5 ],
[ "ARM_L", 5 ],
[ "ARM_R", 5],
[ "HAND_L", 5 ],
[ "HAND_R", 5 ],
[ "LEG_L", 5 ],
[ "LEG_R", 5 ],
[ "FOOT_L", 5 ],
[ "FOOT_R", 5 ]
],
"passive_mods": {
"str_mod": 3
},
"armor": [ { "parts": [ "ALL" ], "bash": 3, "cut": 1 } ],
"hp_adjustment": -2,
"metabolism_modifier": 0.2,
"fatigue_modifier": 0.1
},
{
"type": "mutation",
"id": "HUGE",
"name": "Freakishly Huge",
"points": -2,
"visibility": 4,
"ugliness": 4,
"mixed_effect": true,
"description": "You have grown even more massive (all: +4 bash, +1 cut), to the point where you cannot usefully fit into human-sized clothing or vehicles. Much of it is powerful muscle mass (Strength +5), but it's a real pain to haul around.",
"passive_mods": {
"str_mod": 5
},
"armor": [ { "parts": [ "ALL" ], "bash": 4, "cut": 1 } ],
"hp_adjustment": -6,
"metabolism_modifier": 0.3,
"fatigue_modifier": 0.2
},
{
"type": "mutation",
"id": "HUGE_OK",
"name": "Huge",
"points": 2,
"visibility": 4,
"ugliness": 3,
"mixed_effect": true,
"description": "Your cardiovascular system has caught up with your huge muscular physique (all: +4 bash, +1 cut), so who needs pathetic human cars? Strength +5.",
"threshreq": [ "THRESH_CHIMERA" ],
"category": [ "MUTCAT_CHIMERA" ],
"passive_mods": {
"str_mod": 5
},
"armor": [ { "parts": [ "ALL" ], "bash": 4, "cut": 1 } ],
"hp_adjustment": -6,
"metabolism_modifier": 0.3,
"fatigue_modifier": 0.2,
"stamina_regen_modifier": 0.3
},
{
"type": "mutation",
"id": "STR_UP",
"name": "Strong",
"points": 1,
"description": "Your muscles are a little stronger. Strength + 1",
"metabolism_modifier": 0.04,
"thirst_modifier": 0.04
},
{
"type": "mutation",
"id": "STR_UP_2",
"name": "Very Strong",
"points": 2,
"description": "Your muscles are stronger. Strength + 2",
"metabolism_modifier": 0.05,
"thirst_modifier": 0.05
},
{
"type": "mutation",
"id": "STR_UP_3",
"name": "Extremely Strong",
"points": 4,
"visibility": 1,
"description": "Your muscles are much stronger. Strength + 4",
"metabolism_modifier": 0.08,
"thirst_modifier": 0.08
},
{
"type": "mutation",
"id": "STR_UP_4",
"name": "Insanely Strong",
"points": 7,
"visibility": 2,
"ugliness": 2,
"description": "Your muscles are noticeably bulging. Strength + 7",
"metabolism_modifier": 0.1,
"thirst_modifier": 0.1
},
{
"type": "mutation",
"id": "STR_ALPHA",
"name": "Prime Strength",
"points": 6,
"description": "Your muscles are perfectly developed.",
"valid": false,
"metabolism_modifier": 0.12,
"thirst_modifier": 0.12
},
{
"type": "mutation",
"id": "DEX_UP",
"name": "Dextrous",
"points": 1,
"description": "You are a little nimbler. Dexterity + 1",
"category": [ "MUTCAT_LUPINE" ]
},
{
"type": "mutation",
"id": "DEX_UP_3",
"name": "Extremely Dextrous",
"points": 3,
"description": "You are nimble and quick. Dexterity + 4",
"category": [ "MUTCAT_RAPTOR" ]
},
{
"type": "mutation",
"id": "FORKED_TONGUE",
"name": "Forked Tongue",
"points": 0,
"visibility": 1,
"ugliness": 3,
"description": "Your tongue is forked, like that of a reptile. +1 Perception.",
"passive_mods": {
"per_mod": 1
}
},
{
"type": "mutation",
"id": "EYEBULGE",
"name": "Bulging Eyes",
"points": 0,
"visibility": 8,
"ugliness": 4,
"description": "Your eyes bulge out several inches from your skull. This does not affect your vision in any way.",
"cancels": [ "20_15" ]
},
{
"type": "mutation",
"id": "PALE",
"name": "Pale Skin",
"points": 0,
"visibility": 3,
"ugliness": 1,
"description": "Your skin is rather pale.",
"category": [ "MUTCAT_TROGLOBITE" ]
},
{
"type": "mutation",
"id": "BEAUTIFUL",
"name": "Beautiful",
"points": 2,
"visibility": -4,
"ugliness": -4,
"description": "You're a real head-turner. Some people will react well to your appearance, and most people have an easier time trusting you.",
"category": [ "MUTCAT_FELINE", "MUTCAT_ELFA", "MUTCAT_BIRD" ]
},
{
"type": "mutation",
"id": "NAUSEA",
"name": "Nausea",
"points": -2,
"description": "You feel nauseous almost constantly and your body dries out easily. You are more liable to throw up from food poisoning, alcohol, etc. You can, if desired, think yourself into vomiting, too.",
"cancels": [ "GOURMAND" ],
"metabolism_modifier": 0.1,
"thirst_modifier": 0.3,
"active": true
},
{
"type": "mutation",
"id": "VOMITOUS",
"name": "Vomitous",
"points": -3,
"description": "You have a major digestive disorder causing your body to dry out easily. Though it causes you to vomit frequently, you have found that you can trigger your vomit reflex on demand, too.",
"metabolism_modifier": 0.2,
"thirst_modifier": 0.5,
"active": true
},
{
"type": "mutation",
"id": "HUNGER",
"name": "Fast Metabolism",
"points": -2,
"description": "You require more food than most people, but recover stamina slightly faster.",
"starting_trait": true,
"metabolism_modifier": 0.4,
"stamina_regen_modifier": 0.1
},
{
"type": "mutation",
"id": "HUNGER2",
"name": "Very Fast Metabolism",
"points": -2,
"description": "You need about twice as much food as the average human to maintain your expanded cardiovascular and respiratory systems. On a plus side, it doesn't take you much time to recover from any strenuous activity.",
"metabolism_modifier": 0.8,
"stamina_regen_modifier": 0.3
},
{
"type": "mutation",
"id": "HUNGER3",
"name": "Extreme Metabolism",
"points": -2,
"description": "You consume nearly three times as much food as the average human to maintain your truly superhuman endurance.",
"metabolism_modifier": 1.6,
"stamina_regen_modifier": 0.5
},
{
"type": "mutation",
"id": "THIRST",
"name": "High Thirst",
"points": -2,
"description": "Your body dries out easily; you need to drink more water.",
"starting_trait": true,
"thirst_modifier": 0.4
},
{
"type": "mutation",
"id": "THIRST2",
"name": "Very Thirsty",
"points": -3,
"description": "Ugh, out of water already? You need about twice the fluids of an average human.",
"thirst_modifier": 0.8
},
{
"type": "mutation",
"id": "THIRST3",
"name": "Extremely Thirsty",
"points": -5,
"description": "You dry out seriously quickly, requiring nearly three times as much liquid to stay hydrated.",
"thirst_modifier": 1.6
},
{
"type": "mutation",
"id": "ROT2",
"name": "Deterioration",
"points": -8,
"description": "Your body is very slowly wasting away.",
"healing_awake": -0.0002,
"healing_resting": -0.0033
},
{
"type": "mutation",
"id": "ROT3",
"name": "Disintegration",
"points": -10,
"description": "Your body is slowly wasting away!",
"healing_awake": -0.0008,
"healing_resting": -0.005
},
{
"type": "mutation",
"id": "SLIMY",
"name": "Slimy",
"points": 2,
"visibility": 7,
"ugliness": 6,
"description": "Your body is coated with a fine slime (all: +1 cut, -1 heat). Protects from long term effects of acid, though not short term ones. Greatly increases wet benefits.",
"armor": [ { "parts": "ALL", "cut": 1, "heat": -1 } ]
},
{
"type": "mutation",
"id": "VISCOUS",
"name": "Viscous",
"points": 4,
"visibility": 7,
"ugliness": 8,
"description": "Your body's slime output has become sticky and gel-like (all: +2 cut, +4 acid). Protects from acid somewhat. Greatly increases wet benefits.",
"armor": [ { "parts": "ALL", "cut": 2, "acid": 4 } ]
},
{
"type": "mutation",
"id": "AMORPHOUS",
"name": "Amorphous Body",
"points": -2,
"visibility": 10,
"ugliness": 10,
"description": "Your flesh is a pleasing gel-like consistency (all: +6 bash, +1 cut, -2 heat). Your bodily functions seem to be moving around, and your leg-equivalents flow comfortably.",
"purifiable": false,
"armor": [ { "parts": "ALL", "bash": 6, "cut": 1, "heat": -2 } ]
},
{
"type": "mutation",
"id": "CHLOROMORPH",
"name": "Chloromorphosis",
"points": 10,
"visibility": 7,
"ugliness": 1,
"description": "Every inch of your skin is packed with chlorophyll and you have strong roots requiring minor hydration. Sleeping on diggable soil will satisfy any hunger or thirst you might have, plus you're less hungry in general.",
"valid": false,
"purifiable": false,
"metabolism_modifier": -0.15,
"thirst_modifier": 0.1
},
{
"type": "mutation",
"id": "COLDBLOOD",
"name": "Heat Dependent",
"points": 0,
"mixed_effect": true,
"description": "Your muscle response is dependent on ambient temperatures. You lose 1% of your speed for every 5 (2.8) degrees below 65 F (18.3 C). This sluggishness helps you conserve energy and moisture, however.",
"metabolism_modifier": -0.1,
"thirst_modifier": -0.1
},
{
"type": "mutation",
"id": "COLDBLOOD2",
"name": "Very Heat Dependent",
"points": -2,
"mixed_effect": true,
"description": "Your muscle response is highly dependent on ambient temperatures. You lose 1% of your speed for every 3 (1.7) degrees below 65 F (18.3 C), but your slow metabolism requires less nutrients.",
"metabolism_modifier": -0.15,
"thirst_modifier": -0.15
},
{
"type": "mutation",
"id": "COLDBLOOD3",
"name": "Cold Blooded",
"points": -3,
"mixed_effect": true,
"description": "You are cold-blooded and rely on heat to keep moving. Your lose 1% of your speed for every 2 (1.1) degrees below 65 F (18.3 C), but your slow metabolism requires less nutrients.",
"metabolism_modifier": -0.2,
"thirst_modifier": -0.2
},
{
"type": "mutation",
"id": "COLDBLOOD4",
"name": "Ectothermic",
"points": 0,
"mixed_effect": true,
"description": "Your body has become permanently cold-blooded. Your speed lowers--or raises--for every 2 (1.1) degrees below or above 65 F (18.3 C). Your slow metabolism requires less nutrients.",
"purifiable": false,
"metabolism_modifier": -0.25,
"thirst_modifier": -0.25
},
{
"type": "mutation",
"id": "ARM_FEATHERS",
"name": "Feathered Arms",
"points": -2,
"visibility": 8,
"ugliness": 2,
"bodytemp_modifiers": [10, 25],
"description": "Your arms have grown vibrantly colored feathers. They effectively waterproof your arms and take the edge off hits (arms: +1 bash, +1 cut), but really get in the way. They're simply too small to help you in the air.",
"armor": [ { "parts": [ "ARM_L", "ARM_R" ], "bash": 1, "cut": 1 } ]
},
{
"type": "mutation",
"id": "ARM_TENTACLES",
"name": "Tentacle Arms",
"points": -4,
"visibility": 7,
"ugliness": 4,
"mixed_effect": true,
"description": "Your arms have transformed into tentacles, resulting in a bonus of 1 to dexterity, permanent hand encumbrance of 25, and inability to wear gloves. Somewhat decreases wet penalties.",
"encumbrance_always": [
[ "HAND_L", 25 ],
[ "HAND_R", 25 ]
]
},
{
"type": "mutation",
"id": "ARM_TENTACLES_4",
"name": "4 Tentacles",
"points": -2,
"visibility": 8,
"ugliness": 5,
"description": "Your arms have transformed into four tentacles, resulting in a bonus of 1 to dexterity, permanent hand encumbrance of 25, and inability to wear gloves. You can make up to 3 extra attacks with them. Somewhat decreases wet penalties.",
"encumbrance_always": [
[ "HAND_L", 25 ],
[ "HAND_R", 25 ]
]
},
{
"type": "mutation",
"id": "ARM_TENTACLES_8",
"name": "8 Tentacles",
"points": -1,
"visibility": 9,
"ugliness": 6,
"description": "Your arms have transformed into eight tentacles, resulting in a bonus of 1 to dexterity, permanent hand encumbrance of 25, and inability to wear gloves. You can make up to 7 extra attacks with them. Somewhat decreases wet penalties.",
"encumbrance_always": [
[ "HAND_L", 25 ],
[ "HAND_R", 25 ]
]
},
{
"type": "mutation",
"id": "SHELL",
"name": "Shell",
"points": -5,
"visibility": 8,
"ugliness": 3,
"description": "You have grown a thick shell over your torso, providing excellent armor (torso: +10 bash, +14 cut). You find you can use the empty space as 16 storage space, but cannot wear anything on your torso. Somewhat reduces wet effects.",
"armor": [ { "parts": "TORSO", "bash": 10, "cut": 14 } ]
},
{
"type": "mutation",
"id": "SHELL2",
"name": "Roomy Shell",
"points": -1,
"visibility": 10,
"ugliness": 3,
"mixed_effect": true,
"description": "Your protective shell (torso: +14 bash, +18 cut) has grown large enough to accommodate--if need be--your whole body. Activate to pull your head and limbs into your shell, trading mobility and vision for warmth and shelter.",
"armor": [ { "parts": "TORSO", "bash": 14, "cut": 18 } ],
"active": true
},
{
"type": "mutation",
"id": "ACIDBLOOD",
"name": "Acid Blood",
"points": 4,
"description": "Your body has developed a wonderful defense mechanism. Instead of normal blood, you bleed a strong molecular acid which will damage any creature foolish enough to harm you. These changes in body chemistry increase your metabolism.",
"metabolism_modifier": 0.15
}
]
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