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Pisskop's Rebalancing Mod for Cataclysm: Dark Days Ahead
Tag: 2.2.5
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items
locations
mods
monsters
speech
Building_Template Blank.txt
NC_DOOMGUY.json
PKs discontinued code.txt
README.md
modinfo.json
pk_ammo_types.json
pk_classes.json
pk_critter_factions.json
pk_effects.json
pk_effects_override.json
pk_emit.json
pk_furniture.json
pk_itemlist_edit.json
pk_itemlist_new.json
pk_materials.json
pk_mutation_override.json
pk_overmap.json
pk_overmap_freqloc.json
pk_overmap_terrain.json
pk_professions.json
pk_recipe.json
pk_recipe_override.json
pk_regional_settings.json
pk_scenerios.json
pk_snippets.json
pk_spawn_list.json
pk_spawn_upgrades.json
pk_start_locations.json
pk_terrain.json
pk_vehicle_doubleplow.json

README.md

PKs_Rebalancing

PRM for C:DDA

PKs Rebalancing Mod for C:DDA readme

Thanks for downloading the mod, and even moreso for taking the time to read a readme. Im personally hit and miss with which readmes I even bother to look at nowadays.

This readme's purpose is to document the changes I make to the mod; the larger ones for sure and sometimes the smaller ones. There was no readme for versions below 1.00, since most of that can be found at the cataclysm github https://github.com/CleverRaven/Cataclysm-DDA

This mod, as Im sure you are aware by now, overhauls all the little things about C:DDA to make it a new experience while still using the old mechanics. Its harder to survive, sure, but not because I directly made it harder to dodge or I did some magic to the code. I strictly only use JSON to update the game.

The easiest way to install this is delete any old version you may have, then to stick it into /data/mods and then delete the one called pks_rebalance, should it be present.

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