The official Piston convenience window wrapper for the Piston game engine
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piston_window Build Status

The official Piston convenience window wrapper for the Piston game engine

Notice! If this is your first time visiting Piston, start here.

Piston-Window is designed for only one purpose: Convenience.


  • Reexports everything you need to write 2D interactive applications
  • .draw_2d for drawing 2D, and .draw_3d for drawing 3D
  • Uses Gfx to work with 3D libraries in the Piston ecosystem
extern crate piston_window;
use piston_window::*;
fn main() {
    let mut window: PistonWindow = WindowSettings::new("Hello Piston!", (640, 480))
        .unwrap_or_else(|e| { panic!("Failed to build PistonWindow: {}", e) });
    while let Some(e) = {
        window.draw_2d(&e, |_c, g| {
            clear([0.5, 1.0, 0.5, 1.0], g);

PistonWindow uses Glutin as window back-end by default, but you can change to another back-end, for example SDL2 or GLFW by changing the type parameter:

let mut window: PistonWindow<Sdl2Window> = WindowSettings::new("Hello Piston!", [640, 480])

PistonWindow implements AdvancedWindow, Window and EventLoop. Nested game loops are supported, so you can have one inside another.

while let Some(e) = {
    if let Some(button) = e.press_args() {
        // Intro.
        while let Some(e) = {

Ideas or feedback? Open up an issue here.

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