Skip to content

pixeljetstream/luxinia1

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 

luxinia

Source code for http://www.luxinia.de game engine.

The project is not in active development anymore, this repository exists for archive purposes or if people want to branch from it.

Building and structure

Cross-platform libraries are used, however only MSVC2008 solutions and Windows 32-bit have been used for development.

Requires to be merged with http://www.luxinia.de/download/luxinia1support.7z which contains third-party code and dependencies. Pre-built for Windows 32-bit.

The SDK consist of multiple parts. If not mentioned otherwise, the bottom license applies (NET-BSD)

backend

Released under MIT license.

  • luxplatform: Core lib for file operations and compiler specific defines/asserts

  • luxmath: Most vector math related functions are stored here.

  • luxcore: Some generic data containers and algorithms are defined here. The object reference system (smart/weak pointers) is also heavily used by luxinia.

engine

The final runtime package (binaries) has its own license. The source of the engine uses either NETBSD or MIT style licenses.

  • base: The standard lua code that ships with any runtime distribution. Its source code is released under MIT license.

  • include & source: Actual engine source code.

frontends

  • luxinia_glfw: Standard exe that provides a window manager to luxinia. Luxinia's window manager is more or less identical to GLFW.

  • luxinia_lua: Allows you to define your own window manager through lua functions. GLFW is used for joystick input. Was used to run luxinia inside wxWidgets.

projects

  • tutorials: The tutorials showcasing several engine features.

dependencies

plugins

thirdpartylibs

are found pre-built inside http://www.luxinia.de/download/luxinia1support.7z

Engine architecture

A brief overview on the internal components, best combined with the documentation found at http://luxinia.de/doc/frames/

arch overview

Luxinia 1 Engine SDK License

Copyright: 2004-2011 Christoph Kubisch and Eike Decker. All rights reserved. http://www.luxinia.de

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  • Neither the name of LUXINIA nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

About

engine source code for the luxinia game engine

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published