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luajit based opengl rendering sandbox
C Lua D C++
branch: master
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plugins updated glew to 1.12.0
runtime
samples/glfwminimal bugfix in sample
3RDPARTY updated x86 luajit and libraries to support for debugging via zbstudio
LICENSE changed license notice and license itself to MIT
README updated readme

README

Luxinia 2
-----------------------------------
(c) 2009-2014 by Christoph Kubisch

webpage: http://www.luxinia.de
contact: info@luxinia.de

luxinia 2 is the spiritual successor of luxinia 1.x
https://github.com/pixeljetstream/luxinia1 

While version 1 was a complete game-engine with many
features (sound, collision, particles, animation ..), 
version 2 is designed to be an experimental sandbox and
easier to integrate in regular Lua projects (Lua owns
the mainloop)

Constantly work in progress, loose framework

The major change is that it uses luajit2.x's capability
to call native C functions, hence more functionality is 
written in Lua

A related project is the wxLua based IDE Estrela
http://www.luxinia.de/index.php/Estrela 
now advanced and maintained by ZeroBrane
http://studio.zerobrane.com/
which is tightly knit with luxinia2 and allows easy
debugging.

See LICENSE for details (MIT) and 3RDPARTY for
other libraries used in this project.

Similar frameworks can be found at
https://github.com/malkia/ufo 
or
http://www.luapower.com
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