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RFE: Consider offering 16bpp RGB565 to improve refresh rate and lessen memory use #61
As discussed on https://community.pixelmatix.com/t/pretty-terrible-flicker-at-64x64-with-teensy-3-2/338 , it's easy to hit compute or memory limits on a teensy 3.. Those would be alleviated by offering fewer bits per pixel and having to do less PWM work.
On Teensy 3.6, once you go to 128x128, you also can't get the full refresh rate for the same reason, but you would get closer to it with only 16bpp.