Skip to content
master
Go to file
Code
This branch is 26 commits ahead, 40 commits behind dmanning23:master.

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 
 
 
 
 
 
 

README.md

BulletMLLib - Unity version

This is a fork of the dmanning23's BulletMLLib.

Unity version

We made several modification to make it compatible with Unity 4.3+:

  • Using UnityEngine namepsaces
  • Using Vector2 for positions
  • Added an abstract method to Bullet.cs to tell the game when the bullet is ready

We also fixed:

  • The times node of the repeat were evaluated only once, so if you were using a $rank or $rand it always had the same value during runtime.

It is not up to date as the current version is using async and some .NET features that are still not available in Unity (.NET 3.5) .

Dependencies

This library use Equationator, an open-source library to compute mathematical string operations.

We decided to embed the .dll file only, but you can find the whole source code on GitHub:

Is this a Unity plugin?

Disclaimer: this is NOT a Unity plugin. This is a C# engine compatible with a Unity project.

We provide a simple, powerful and fully documented plugin to integrate BulletML in your game:

About

A Unity version of the open source C# library used to read BulletML XML files

Resources

License

Releases

No releases published

Packages

No packages published

Languages