Flixel port to Unity
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.gitignore
Assembly-CSharp-firstpass-vs.csproj
Assembly-CSharp-firstpass.csproj
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Assembly-UnityScript-vs.unityproj
Assembly-UnityScript.pidb
Assembly-UnityScript.unityproj
README.md
flixel4unity-csharp.sln
flixel4unity.sln
flixel4unity.userprefs
license.txt

README.md

##NOTICE:## ***flixel4unity is very old, and not recommend to use in any actual project.***
This is not going to update cause I've completely switch to HTML5. But the project itself is usable if you're using Unity3 and familiar to Flixel older version.

##Plan to continue developing Flixel4Unity##

  • Make it compatible to Unity 3.x. (4.x in the future)
  • Update design and implementation to flixel 2.55 or later version.
  • Add some forum extends like HaxeFlixel does.
  • Redesign structure to optimize more for Unity if possible.

##TODO:##

  • Fix FlxArray clean method.
  • Refactor sources.
  • Write a getting start guide.
  • Reimplement everything based on flixel 2.55.
  • Add HaxeFlixel features.