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This repository was archived by the owner on Oct 19, 2020. It is now read-only.
If you use a C# class in ue4's instanced object (like if I were to make a UAnimNotifyState class in C# and reference it in an AnimSequence or AnimMontage), save and close the editor, next time you open it, the reference is lost, the message log will says something akin to:
Any idea if its something on my end? or a known issue? or an unresolvable issue?