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CinderBlock to assemble and manage interfaces and controls
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README.md

Cinder-ControlRoom

Cinder-ControlRoom is CinderBlock to assemble and manage interfaces and controls.

  • Drawing
  • Subview Management
  • Mouse Event Handling
  • Reusable Controls

NOTE - Cinder-ControlRoom is intended for use with the upcoming 0.9.0 Cinder release.

USAGE

// create root view
Rectf frame = Rectf(ivec2(0), ivec2(300, getWindowHeight()));
ViewRef inspectorView = View::create(frame);

// connect mouse event listeners, should only be done on the root view
inspectorView->connectEventListeners();

float value = 0.5f;
float min = 0.0f;
float max = 1.0f;

// add a label
std::string stringValue = str(boost::format("%.3f") % value);
LabelRef label = Label::create(Rectf(xAlt, y, xAlt + controlWidthAlt, y + height), stringValue);
inspectorView->addSubview(label);

// add a slider
Rectf sliderFrame = Rectf(10.0f, 10.0f, frame.getWidth - 10.0f, 38.0f);
SliderRef slider = Slider::create(sliderFrame, value, min, max);
inspectorView->addSubview(slider);
// connect value changed event handler
slider->connectControlEventHandler(ControlEvent::ValueChanged, [&, label](const ControlRef& control) {
  SliderRef s = std::static_pointer_cast<Slider>(control);
  float value = s->getValue();

  // update value label
  std::string stringValue = str(boost::format("%.3f") % value);
  label->setText(stringValue);
});

GREETZ

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