diff --git a/Data/Sample-Scene.xml b/Data/Sample-Scene.xml new file mode 100644 index 0000000..bd9f364 --- /dev/null +++ b/Data/Sample-Scene.xml @@ -0,0 +1,23 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Data/Sample-Tracking.xml b/Data/Sample-Tracking.xml new file mode 100644 index 0000000..df00a02 --- /dev/null +++ b/Data/Sample-Tracking.xml @@ -0,0 +1,24 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Data/Sample-User.xml b/Data/Sample-User.xml new file mode 100644 index 0000000..1d103e3 --- /dev/null +++ b/Data/Sample-User.xml @@ -0,0 +1,23 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/GL/gl.h b/GL/gl.h new file mode 100755 index 0000000..3a1e51b --- /dev/null +++ b/GL/gl.h @@ -0,0 +1,1637 @@ +#ifndef __gl_h_ +#define __gl_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 1998-2002, NVIDIA Corporation. +** All Rights Reserved. +** +** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO +** NVIDIA, CORPORATION. USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY +** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION. +** +** +** Copyright 1992-1999, Silicon Graphics, Inc. +** All Rights Reserved. +** +** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon +** Graphics, Inc.; the contents of this file may not be disclosed to third +** parties, copied or duplicated in any form, in whole or in part, without +** the prior written permission of Silicon Graphics, Inc. +** +** RESTRICTED RIGHTS LEGEND: +** Use, duplication or disclosure by the Government is subject to +** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in +** Technical Data and Computer Software clause at DFARS 252.227-7013, +** and/or in similar or successor clauses in the FAR, DOD or NASA FAR +** Supplement. Unpublished - rights reserved under the Copyright Laws of +** the United States. +*/ + +#ifndef APIENTRY +#define APIENTRY +#endif + +#ifndef WIN32 +#define WINGDIAPI +#endif + +#ifndef GLAPI +# ifdef _WIN32 +# define GLAPI __stdcall +# else +# define GLAPI +# endif +# define __DEFINED_GLAPI +#endif + +/*************************************************************/ + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; + + +/*************************************************************/ + +/* Version */ +#define GL_VERSION_1_1 1 + +/* AttribMask */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF + +/* ClearBufferMask */ +/* GL_COLOR_BUFFER_BIT */ +/* GL_ACCUM_BUFFER_BIT */ +/* GL_STENCIL_BUFFER_BIT */ +/* GL_DEPTH_BUFFER_BIT */ + +/* ClientAttribMask */ +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* AccumOp */ +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* ColorMaterialFace */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ +/* GL_EMISSION */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* CullFaceMode */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* DrawBufferMode */ +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C + +/* EnableCap */ +/* GL_FOG */ +/* GL_LIGHTING */ +/* GL_TEXTURE_1D */ +/* GL_TEXTURE_2D */ +/* GL_LINE_STIPPLE */ +/* GL_POLYGON_STIPPLE */ +/* GL_CULL_FACE */ +/* GL_ALPHA_TEST */ +/* GL_BLEND */ +/* GL_INDEX_LOGIC_OP */ +/* GL_COLOR_LOGIC_OP */ +/* GL_DITHER */ +/* GL_STENCIL_TEST */ +/* GL_DEPTH_TEST */ +/* GL_CLIP_PLANE0 */ +/* GL_CLIP_PLANE1 */ +/* GL_CLIP_PLANE2 */ +/* GL_CLIP_PLANE3 */ +/* GL_CLIP_PLANE4 */ +/* GL_CLIP_PLANE5 */ +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +/* GL_TEXTURE_GEN_S */ +/* GL_TEXTURE_GEN_T */ +/* GL_TEXTURE_GEN_R */ +/* GL_TEXTURE_GEN_Q */ +/* GL_MAP1_VERTEX_3 */ +/* GL_MAP1_VERTEX_4 */ +/* GL_MAP1_COLOR_4 */ +/* GL_MAP1_INDEX */ +/* GL_MAP1_NORMAL */ +/* GL_MAP1_TEXTURE_COORD_1 */ +/* GL_MAP1_TEXTURE_COORD_2 */ +/* GL_MAP1_TEXTURE_COORD_3 */ +/* GL_MAP1_TEXTURE_COORD_4 */ +/* GL_MAP2_VERTEX_3 */ +/* GL_MAP2_VERTEX_4 */ +/* GL_MAP2_COLOR_4 */ +/* GL_MAP2_INDEX */ +/* GL_MAP2_NORMAL */ +/* GL_MAP2_TEXTURE_COORD_1 */ +/* GL_MAP2_TEXTURE_COORD_2 */ +/* GL_MAP2_TEXTURE_COORD_3 */ +/* GL_MAP2_TEXTURE_COORD_4 */ +/* GL_POINT_SMOOTH */ +/* GL_LINE_SMOOTH */ +/* GL_POLYGON_SMOOTH */ +/* GL_SCISSOR_TEST */ +/* GL_COLOR_MATERIAL */ +/* GL_NORMALIZE */ +/* GL_AUTO_NORMAL */ +/* GL_POLYGON_OFFSET_POINT */ +/* GL_POLYGON_OFFSET_LINE */ +/* GL_POLYGON_OFFSET_FILL */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_TABLE_TOO_LARGE 0x8031 + +/* FeedbackType */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 + +/* FeedBackToken */ +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +/* GL_FOG_COLOR */ +/* GL_FOG_DENSITY */ +/* GL_FOG_END */ +/* GL_FOG_INDEX */ +/* GL_FOG_MODE */ +/* GL_FOG_START */ + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetMapQuery */ +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* GetPixelMap */ +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 + +/* GetPointervPName */ +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 + +/* GetPName */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE +#define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE +#define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +/* GL_VERTEX_ARRAY_COUNT_EXT */ +/* GL_NORMAL_ARRAY_COUNT_EXT */ +/* GL_COLOR_ARRAY_COUNT_EXT */ +/* GL_INDEX_ARRAY_COUNT_EXT */ +/* GL_TEXTURE_COORD_ARRAY_COUNT_EXT */ +/* GL_EDGE_FLAG_ARRAY_COUNT_EXT */ + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +/* GL_PERSPECTIVE_CORRECTION_HINT */ +/* GL_POINT_SMOOTH_HINT */ +/* GL_LINE_SMOOTH_HINT */ +/* GL_POLYGON_SMOOTH_HINT */ +/* GL_FOG_HINT */ + +/* IndexMaterialParameterSGI */ +/* GL_INDEX_OFFSET */ + +/* IndexPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* IndexFunctionSGI */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* LightModelParameter */ +/* GL_LIGHT_MODEL_AMBIENT */ +/* GL_LIGHT_MODEL_LOCAL_VIEWER */ +/* GL_LIGHT_MODEL_TWO_SIDE */ + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* ListMode */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_DOUBLE_EXT 0x140A + +/* ListNameType */ +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_2_BYTES */ +/* GL_3_BYTES */ +/* GL_4_BYTES */ + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MapTarget */ +/* GL_MAP1_COLOR_4 */ +/* GL_MAP1_INDEX */ +/* GL_MAP1_NORMAL */ +/* GL_MAP1_TEXTURE_COORD_1 */ +/* GL_MAP1_TEXTURE_COORD_2 */ +/* GL_MAP1_TEXTURE_COORD_3 */ +/* GL_MAP1_TEXTURE_COORD_4 */ +/* GL_MAP1_VERTEX_3 */ +/* GL_MAP1_VERTEX_4 */ +/* GL_MAP2_COLOR_4 */ +/* GL_MAP2_INDEX */ +/* GL_MAP2_NORMAL */ +/* GL_MAP2_TEXTURE_COORD_1 */ +/* GL_MAP2_TEXTURE_COORD_2 */ +/* GL_MAP2_TEXTURE_COORD_3 */ +/* GL_MAP2_TEXTURE_COORD_4 */ +/* GL_MAP2_VERTEX_3 */ +/* GL_MAP2_VERTEX_4 */ + +/* MaterialFace */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* MeshMode1 */ +/* GL_POINT */ +/* GL_LINE */ + +/* MeshMode2 */ +/* GL_POINT */ +/* GL_LINE */ +/* GL_FILL */ + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* PixelCopyType */ +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 + +/* PixelFormat */ +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +/* GL_ABGR_EXT */ + +/* PixelMap */ +/* GL_PIXEL_MAP_I_TO_I */ +/* GL_PIXEL_MAP_S_TO_S */ +/* GL_PIXEL_MAP_I_TO_R */ +/* GL_PIXEL_MAP_I_TO_G */ +/* GL_PIXEL_MAP_I_TO_B */ +/* GL_PIXEL_MAP_I_TO_A */ +/* GL_PIXEL_MAP_R_TO_R */ +/* GL_PIXEL_MAP_G_TO_G */ +/* GL_PIXEL_MAP_B_TO_B */ +/* GL_PIXEL_MAP_A_TO_A */ + +/* PixelStoreParameter */ +/* GL_UNPACK_SWAP_BYTES */ +/* GL_UNPACK_LSB_FIRST */ +/* GL_UNPACK_ROW_LENGTH */ +/* GL_UNPACK_SKIP_ROWS */ +/* GL_UNPACK_SKIP_PIXELS */ +/* GL_UNPACK_ALIGNMENT */ +/* GL_PACK_SWAP_BYTES */ +/* GL_PACK_LSB_FIRST */ +/* GL_PACK_ROW_LENGTH */ +/* GL_PACK_SKIP_ROWS */ +/* GL_PACK_SKIP_PIXELS */ +/* GL_PACK_ALIGNMENT */ + +/* PixelTransferParameter */ +/* GL_MAP_COLOR */ +/* GL_MAP_STENCIL */ +/* GL_INDEX_SHIFT */ +/* GL_INDEX_OFFSET */ +/* GL_RED_SCALE */ +/* GL_RED_BIAS */ +/* GL_GREEN_SCALE */ +/* GL_GREEN_BIAS */ +/* GL_BLUE_SCALE */ +/* GL_BLUE_BIAS */ +/* GL_ALPHA_SCALE */ +/* GL_ALPHA_BIAS */ +/* GL_DEPTH_SCALE */ +/* GL_DEPTH_BIAS */ + +/* PixelType */ +#define GL_BITMAP 0x1A00 +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_UNSIGNED_BYTE_3_3_2_EXT */ +/* GL_UNSIGNED_SHORT_4_4_4_4_EXT */ +/* GL_UNSIGNED_SHORT_5_5_5_1_EXT */ +/* GL_UNSIGNED_INT_8_8_8_8_EXT */ +/* GL_UNSIGNED_INT_10_10_10_2_EXT */ + +/* PolygonMode */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 + +/* ReadBufferMode */ +/* GL_FRONT_LEFT */ +/* GL_FRONT_RIGHT */ +/* GL_BACK_LEFT */ +/* GL_BACK_RIGHT */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_LEFT */ +/* GL_RIGHT */ +/* GL_AUX0 */ +/* GL_AUX1 */ +/* GL_AUX2 */ +/* GL_AUX3 */ + +/* RenderingMode */ +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* TextureCoordName */ +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +/* GL_REPLACE */ +/* GL_ADD */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureGenMode */ +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 + +/* TextureGenParameter */ +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +/* GL_TEXTURE_BORDER_COLOR */ +/* GL_TEXTURE_PRIORITY */ + +/* TextureTarget */ +/* GL_TEXTURE_1D */ +/* GL_TEXTURE_2D */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 + +/* TextureWrapMode */ +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 + +/* PixelInternalFormat */ +#define GL_R3_G3_B2 0x2A10 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B + +/* InterleavedArrayFormat */ +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* EXT_abgr */ +#define GL_ABGR_EXT 0x8000 + +/* EXT_blend_subtract */ +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +/* EXT_packed_pixels */ +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +/* OpenGL12 */ +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +/* OpenGL13 */ +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_SUBTRACT 0x84E7 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 + +/* EXT_vertex_array */ +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +/* SGIS_texture_lod */ +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +/* EXT_shared_texture_palette */ +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +/* EXT_rescale_normal */ +#define GL_RESCALE_NORMAL_EXT 0x803A + +/* SGIX_shadow */ +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +/* SGIX_depth_texture */ +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +/* SGIS_generate_mipmap */ +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +/* OpenGL14 */ +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +/*************************************************************/ + +WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value); +WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); +WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +WINGDIAPI void APIENTRY glArrayElement (GLint i); +WINGDIAPI void APIENTRY glBegin (GLenum mode); +WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +WINGDIAPI void APIENTRY glCallList (GLuint list); +WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +WINGDIAPI void APIENTRY glClear (GLbitfield mask); +WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +WINGDIAPI void APIENTRY glClearDepth (GLclampd depth); +WINGDIAPI void APIENTRY glClearIndex (GLfloat c); +WINGDIAPI void APIENTRY glClearStencil (GLint s); +WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v); +WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v); +WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v); +WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue); +WINGDIAPI void APIENTRY glColor3iv (const GLint *v); +WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +WINGDIAPI void APIENTRY glColor3sv (const GLshort *v); +WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v); +WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v); +WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +WINGDIAPI void APIENTRY glColor3usv (const GLushort *v); +WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v); +WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v); +WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v); +WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +WINGDIAPI void APIENTRY glColor4iv (const GLint *v); +WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +WINGDIAPI void APIENTRY glColor4sv (const GLshort *v); +WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v); +WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v); +WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +WINGDIAPI void APIENTRY glColor4usv (const GLushort *v); +WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode); +WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +WINGDIAPI void APIENTRY glCullFace (GLenum mode); +WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range); +WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +WINGDIAPI void APIENTRY glDepthFunc (GLenum func); +WINGDIAPI void APIENTRY glDepthMask (GLboolean flag); +WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +WINGDIAPI void APIENTRY glDisable (GLenum cap); +WINGDIAPI void APIENTRY glDisableClientState (GLenum array); +WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode); +WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag); +WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag); +WINGDIAPI void APIENTRY glEnable (GLenum cap); +WINGDIAPI void APIENTRY glEnableClientState (GLenum array); +WINGDIAPI void APIENTRY glEnd (void); +WINGDIAPI void APIENTRY glEndList (void); +WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u); +WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u); +WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u); +WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u); +WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u); +WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u); +WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +WINGDIAPI void APIENTRY glEvalPoint1 (GLint i); +WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j); +WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +WINGDIAPI void APIENTRY glFinish (void); +WINGDIAPI void APIENTRY glFlush (void); +WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param); +WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glFrontFace (GLenum mode); +WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range); +WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); +WINGDIAPI GLenum APIENTRY glGetError (void); +WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); +WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name); +WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode); +WINGDIAPI void APIENTRY glIndexMask (GLuint mask); +WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glIndexd (GLdouble c); +WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c); +WINGDIAPI void APIENTRY glIndexf (GLfloat c); +WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c); +WINGDIAPI void APIENTRY glIndexi (GLint c); +WINGDIAPI void APIENTRY glIndexiv (const GLint *c); +WINGDIAPI void APIENTRY glIndexs (GLshort c); +WINGDIAPI void APIENTRY glIndexsv (const GLshort *c); +WINGDIAPI void APIENTRY glIndexub (GLubyte c); +WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c); +WINGDIAPI void APIENTRY glInitNames (void); +WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap); +WINGDIAPI GLboolean APIENTRY glIsList (GLuint list); +WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture); +WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param); +WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); +WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); +WINGDIAPI void APIENTRY glLineWidth (GLfloat width); +WINGDIAPI void APIENTRY glListBase (GLuint base); +WINGDIAPI void APIENTRY glLoadIdentity (void); +WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m); +WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m); +WINGDIAPI void APIENTRY glLoadName (GLuint name); +WINGDIAPI void APIENTRY glLogicOp (GLenum opcode); +WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glMatrixMode (GLenum mode); +WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m); +WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m); +WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode); +WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v); +WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v); +WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v); +WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +WINGDIAPI void APIENTRY glNormal3iv (const GLint *v); +WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v); +WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +WINGDIAPI void APIENTRY glPassThrough (GLfloat token); +WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param); +WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +WINGDIAPI void APIENTRY glPointSize (GLfloat size); +WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); +WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask); +WINGDIAPI void APIENTRY glPopAttrib (void); +WINGDIAPI void APIENTRY glPopClientAttrib (void); +WINGDIAPI void APIENTRY glPopMatrix (void); +WINGDIAPI void APIENTRY glPopName (void); +WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask); +WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask); +WINGDIAPI void APIENTRY glPushMatrix (void); +WINGDIAPI void APIENTRY glPushName (GLuint name); +WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); +WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v); +WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); +WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v); +WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y); +WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v); +WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y); +WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v); +WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v); +WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v); +WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v); +WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v); +WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v); +WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v); +WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v); +WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v); +WINGDIAPI void APIENTRY glReadBuffer (GLenum mode); +WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2); +WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode); +WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +WINGDIAPI void APIENTRY glShadeModel (GLenum mode); +WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +WINGDIAPI void APIENTRY glStencilMask (GLuint mask); +WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s); +WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v); +WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s); +WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v); +WINGDIAPI void APIENTRY glTexCoord1i (GLint s); +WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v); +WINGDIAPI void APIENTRY glTexCoord1s (GLshort s); +WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v); +WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); +WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v); +WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); +WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v); +WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t); +WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v); +WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t); +WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v); +WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v); +WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v); +WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v); +WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v); +WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v); +WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v); +WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v); +WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v); +WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y); +WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v); +WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); +WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v); +WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y); +WINGDIAPI void APIENTRY glVertex2iv (const GLint *v); +WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y); +WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v); +WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v); +WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v); +WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z); +WINGDIAPI void APIENTRY glVertex3iv (const GLint *v); +WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v); +WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v); +WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v); +WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +WINGDIAPI void APIENTRY glVertex4iv (const GLint *v); +WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v); +WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __DEFINED_GLAPI +# undef GLAPI +# undef __DEFINED_GLAPI +#endif + +#ifndef GL_GLEXT_LEGACY +#include +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/GL/glext.h b/GL/glext.h new file mode 100755 index 0000000..838b416 --- /dev/null +++ b/GL/glext.h @@ -0,0 +1,6569 @@ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/****************************************************************************** + + Copyright NVIDIA Corporation 2005 + + TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED + *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS + OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL + NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR + CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR + LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, + OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE + THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH + DAMAGES. + +******************************************************************************/ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2005/06/06 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GL_GLEXT_VERSION 28 + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX_EXT 0x8D45 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + +#ifndef GL_EXT_Cg_shader +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890E +#endif + +#ifndef GL_NV_element_array +#define GL_ELEMENT_ARRAY_TYPE_NV 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_NV 0x876A +#endif + +#ifndef GL_NV_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif + +#ifndef GL_NV_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_NV 0x8910 +#define GL_ACTIVE_STENCIL_FACE_NV 0x8911 +#endif + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; /* native character */ +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and program/shader text */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ +#endif + +/* GL types for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation (GLenum); +GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram (GLenum); +GLAPI void APIENTRY glResetMinmax (GLenum); +GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum); +GLAPI void APIENTRY glClientActiveTexture (GLenum); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf (GLfloat); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *); +GLAPI void APIENTRY glFogCoordd (GLdouble); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameteri (GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); +GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos2i (GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv (const GLint *); +GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *); +GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv (const GLint *); +GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQuery (GLuint); +GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); +GLAPI void APIENTRY glEndQuery (GLenum); +GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); +GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint); +GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); +GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); +GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); +GLAPI void APIENTRY glAttachShader (GLuint, GLuint); +GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); +GLAPI void APIENTRY glCompileShader (GLuint); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum); +GLAPI void APIENTRY glDeleteProgram (GLuint); +GLAPI void APIENTRY glDeleteShader (GLuint); +GLAPI void APIENTRY glDetachShader (GLuint, GLuint); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); +GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgram (GLuint); +GLAPI GLboolean APIENTRY glIsShader (GLuint); +GLAPI void APIENTRY glLinkProgram (GLuint); +GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); +GLAPI void APIENTRY glUseProgram (GLuint); +GLAPI void APIENTRY glUniform1f (GLint, GLfloat); +GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1i (GLint, GLint); +GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glValidateProgram (GLuint); +GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); +GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); +GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); +GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); +GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); +GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexBlendARB (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); +GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); +GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB (GLenum); +GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); +GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB (GLint, GLint); +GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT (GLenum); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint); +GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +GLAPI void APIENTRY glDeformSGIX (GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum); +GLAPI void APIENTRY glTextureLightEXT (GLenum); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); +GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); +GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); +GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *); +GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); +GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); +GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); +GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); +GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFinishFenceNV (GLuint); +GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); +GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); +GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); +GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); +GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); +GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); +GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 +#endif + +#ifndef GL_NV_element_array +#define GL_NV_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glElementPointerNV(GLenum type, const GLvoid *pointer); +extern void APIENTRY glDrawElementArrayNV(GLenum mode, GLint first, GLsizei count); +extern void APIENTRY glDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +extern void APIENTRY glMultiDrawElementArrayNV(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +extern void APIENTRY glMultiDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +typedef void (APIENTRY * PFNGLELEMENTPOINTERNVPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLDRAWELEMENTARRAYNVPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTARRAYNVPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRY * PFNGLMULTIDRAWELEMENTARRAYNVPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYNVPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_stencil_two_side +#define GL_NV_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glActiveStencilFaceNV(GLenum face); +#endif +typedef void (APIENTRY * PFNGLACTIVESTENCILFACENVPROC) (GLenum face); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/GL/glui.h b/GL/glui.h new file mode 100755 index 0000000..a70af79 --- /dev/null +++ b/GL/glui.h @@ -0,0 +1,2586 @@ +/**************************************************************************** + + GLUI User Interface Toolkit (LGPL) + ---------------------------------- + + glui.h - Main (and only) external header for + GLUI User Interface Toolkit + + -------------------------------------------------- + + Copyright (c) 1998 Paul Rademacher + + WWW: http://sourceforge.net/projects/glui/ + Forums: http://sourceforge.net/forum/?group_id=92496 + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +*****************************************************************************/ + +#ifndef GLUI_GLUI_H +#define GLUI_GLUI_H + +#if defined(GLUI_FREEGLUT) + + // FreeGLUT does not yet work perfectly with GLUI + // - use at your own risk. + + #include + +#elif defined(GLUI_OPENGLUT) + + // OpenGLUT does not yet work properly with GLUI + // - use at your own risk. + + #include + +#else + + #ifdef __APPLE__ + #include + #else + #include + #endif + +#endif + +#include +#include +#include +#include +#include + +#define GLUI_VERSION 2.3f /********** Current version **********/ + +#if defined(_WIN32) +#if !defined(GLUI_NO_LIB_PRAGMA) +#pragma comment(lib, "glui32.lib") // Link automatically with GLUI library +#endif +#endif + +/********** Do some basic defines *******/ + +#ifndef Byte +#define Byte unsigned char +#endif + +#ifndef _RGBC_ +class RGBc { +public: + Byte r, g, b; + + void set(Byte r,Byte g,Byte b) {this->r=r;this->g=g;this->b=b;} + + RGBc( void ) {} + RGBc( Byte r, Byte g, Byte b ) { set( r, g, b ); } +}; +#define _RGBC_ +#endif + +/********** List of GLUT callbacks ********/ + +enum GLUI_Glut_CB_Types +{ + GLUI_GLUT_RESHAPE, + GLUI_GLUT_KEYBOARD, + GLUI_GLUT_DISPLAY, + GLUI_GLUT_MOUSE, + GLUI_GLUT_MOTION, + GLUI_GLUT_SPECIAL, + GLUI_GLUT_PASSIVE_MOTION, + GLUI_GLUT_ENTRY, + GLUI_GLUT_VISIBILITY +}; + +/********* Constants for window placement **********/ + +#define GLUI_XOFF 6 +#define GLUI_YOFF 6 +#define GLUI_ITEMSPACING 3 +#define GLUI_CHECKBOX_SIZE 13 +#define GLUI_RADIOBUTTON_SIZE 13 +#define GLUI_BUTTON_SIZE 20 +#define GLUI_STATICTEXT_SIZE 13 +#define GLUI_SEPARATOR_HEIGHT 8 +#define GLUI_DEFAULT_CONTROL_WIDTH 100 +#define GLUI_DEFAULT_CONTROL_HEIGHT 13 +#define GLUI_EDITTEXT_BOXINNERMARGINX 3 +#define GLUI_EDITTEXT_HEIGHT 20 +#define GLUI_EDITTEXT_WIDTH 130 +#define GLUI_EDITTEXT_MIN_INT_WIDTH 35 +#define GLUI_EDITTEXT_MIN_TEXT_WIDTH 50 +#define GLUI_PANEL_NAME_DROP 8 +#define GLUI_PANEL_EMBOSS_TOP 4 +/* #define GLUI_ROTATION_WIDTH 60 */ +/* #define GLUI_ROTATION_HEIGHT 78 */ +#define GLUI_ROTATION_WIDTH 50 +#define GLUI_ROTATION_HEIGHT (GLUI_ROTATION_WIDTH+18) +#define GLUI_MOUSE_INTERACTION_WIDTH 50 +#define GLUI_MOUSE_INTERACTION_HEIGHT (GLUI_MOUSE_INTERACTION_WIDTH)+18 + +/** Different panel control types **/ +#define GLUI_PANEL_NONE 0 +#define GLUI_PANEL_EMBOSSED 1 +#define GLUI_PANEL_RAISED 2 + +/** Max # of els in control's float_array **/ +#define GLUI_DEF_MAX_ARRAY 30 + +/********* The control's 'active' behavior *********/ +#define GLUI_CONTROL_ACTIVE_MOUSEDOWN 1 +#define GLUI_CONTROL_ACTIVE_PERMANENT 2 + +/********* Control alignment types **********/ +#define GLUI_ALIGN_CENTER 1 +#define GLUI_ALIGN_RIGHT 2 +#define GLUI_ALIGN_LEFT 3 + +/********** Limit types - how to limit spinner values *********/ +#define GLUI_LIMIT_NONE 0 +#define GLUI_LIMIT_CLAMP 1 +#define GLUI_LIMIT_WRAP 2 + +/********** Translation control types ********************/ +#define GLUI_TRANSLATION_XY 0 +#define GLUI_TRANSLATION_Z 1 +#define GLUI_TRANSLATION_X 2 +#define GLUI_TRANSLATION_Y 3 + +#define GLUI_TRANSLATION_LOCK_NONE 0 +#define GLUI_TRANSLATION_LOCK_X 1 +#define GLUI_TRANSLATION_LOCK_Y 2 + +/********** How was a control activated? *****************/ +#define GLUI_ACTIVATE_MOUSE 1 +#define GLUI_ACTIVATE_TAB 2 + +/********** What type of live variable does a control have? **********/ +#define GLUI_LIVE_NONE 0 +#define GLUI_LIVE_INT 1 +#define GLUI_LIVE_FLOAT 2 +#define GLUI_LIVE_TEXT 3 +#define GLUI_LIVE_STRING 6 +#define GLUI_LIVE_DOUBLE 4 +#define GLUI_LIVE_FLOAT_ARRAY 5 + +/************* Textbox and List Defaults - JVK ******************/ +#define GLUI_TEXTBOX_HEIGHT 130 +#define GLUI_TEXTBOX_WIDTH 130 +#define GLUI_LIST_HEIGHT 130 +#define GLUI_LIST_WIDTH 130 +#define GLUI_DOUBLE_CLICK 1 +#define GLUI_SINGLE_CLICK 0 +#define GLUI_TAB_WIDTH 50 /* In pixels */ +#define GLUI_TEXTBOX_BOXINNERMARGINX 3 +#define GLUI_TEXTBOX_MIN_TEXT_WIDTH 50 +#define GLUI_LIST_BOXINNERMARGINX 3 +#define GLUI_LIST_MIN_TEXT_WIDTH 50 + +/*********************** TreePanel Defaults - JVK *****************************/ +#define GLUI_TREEPANEL_DEFAULTS 0 // bar, standard bar color +#define GLUI_TREEPANEL_ALTERNATE_COLOR 1 // Alternate between 8 different bar colors +#define GLUI_TREEPANEL_ENABLE_BAR 2 // enable the bar +#define GLUI_TREEPANEL_DISABLE_BAR 4 // disable the bar +#define GLUI_TREEPANEL_DISABLE_DEEPEST_BAR 8 // disable only the deepest bar +#define GLUI_TREEPANEL_CONNECT_CHILDREN_ONLY 16 // disable only the bar of the last child of each root +#define GLUI_TREEPANEL_DISPLAY_HIERARCHY 32 // display some sort of hierachy in the tree node title +#define GLUI_TREEPANEL_HIERARCHY_NUMERICDOT 64 // display hierarchy in 1.3.2 (etc... ) format +#define GLUI_TREEPANEL_HIERARCHY_LEVEL_ONLY 128 // display hierarchy as only the level depth + +/******************* GLUI Scrollbar Defaults - JVK ***************************/ +#define GLUI_SCROLL_ARROW_WIDTH 16 +#define GLUI_SCROLL_ARROW_HEIGHT 16 +#define GLUI_SCROLL_BOX_MIN_HEIGHT 5 +#define GLUI_SCROLL_BOX_STD_HEIGHT 16 +#define GLUI_SCROLL_STATE_NONE 0 +#define GLUI_SCROLL_STATE_UP 1 +#define GLUI_SCROLL_STATE_DOWN 2 +#define GLUI_SCROLL_STATE_BOTH 3 +#define GLUI_SCROLL_STATE_SCROLL 4 +#define GLUI_SCROLL_DEFAULT_GROWTH_EXP 1.05f +#define GLUI_SCROLL_VERTICAL 0 +#define GLUI_SCROLL_HORIZONTAL 1 + + +/** Size of the character width hash table for faster lookups. + Make sure to keep this a power of two to avoid the slow divide. + This is also a speed/memory tradeoff; 128 is enough for low ASCII. +*/ +#define CHAR_WIDTH_HASH_SIZE 128 + +/********** Translation codes **********/ + +enum TranslationCodes +{ + GLUI_TRANSLATION_MOUSE_NONE = 0, + GLUI_TRANSLATION_MOUSE_UP, + GLUI_TRANSLATION_MOUSE_DOWN, + GLUI_TRANSLATION_MOUSE_LEFT, + GLUI_TRANSLATION_MOUSE_RIGHT, + GLUI_TRANSLATION_MOUSE_UP_LEFT, + GLUI_TRANSLATION_MOUSE_UP_RIGHT, + GLUI_TRANSLATION_MOUSE_DOWN_LEFT, + GLUI_TRANSLATION_MOUSE_DOWN_RIGHT +}; + +/************ A string type for us to use **********/ + +typedef std::string GLUI_String; +GLUI_String& glui_format_str(GLUI_String &str, const char* fmt, ...); + +/********* Pre-declare classes as needed *********/ + +class GLUI; +class GLUI_Control; +class GLUI_Listbox; +class GLUI_StaticText; +class GLUI_EditText; +class GLUI_Panel; +class GLUI_Spinner; +class GLUI_RadioButton; +class GLUI_RadioGroup; +class GLUI_Glut_Window; +class GLUI_TreePanel; +class GLUI_Scrollbar; +class GLUI_List; + +class Arcball; + +/*** Flags for GLUI class constructor ***/ +#define GLUI_SUBWINDOW ((long)(1<<1)) +#define GLUI_SUBWINDOW_TOP ((long)(1<<2)) +#define GLUI_SUBWINDOW_BOTTOM ((long)(1<<3)) +#define GLUI_SUBWINDOW_LEFT ((long)(1<<4)) +#define GLUI_SUBWINDOW_RIGHT ((long)(1<<5)) + +/*** Codes for different type of edittext boxes and spinners ***/ +#define GLUI_EDITTEXT_TEXT 1 +#define GLUI_EDITTEXT_INT 2 +#define GLUI_EDITTEXT_FLOAT 3 +#define GLUI_SPINNER_INT GLUI_EDITTEXT_INT +#define GLUI_SPINNER_FLOAT GLUI_EDITTEXT_FLOAT +#define GLUI_SCROLL_INT GLUI_EDITTEXT_INT +#define GLUI_SCROLL_FLOAT GLUI_EDITTEXT_FLOAT +// This is only for deprecated interface +#define GLUI_EDITTEXT_STRING 4 + +/*** Definition of callbacks ***/ +typedef void (*GLUI_Update_CB) (int id); +typedef void (*GLUI_Control_CB)(GLUI_Control *); +typedef void (*Int1_CB) (int); +typedef void (*Int2_CB) (int, int); +typedef void (*Int3_CB) (int, int, int); +typedef void (*Int4_CB) (int, int, int, int); + +/************************************************************/ +/** + Callback Adapter Class + Allows us to support different types of callbacks; + like a GLUI_Update_CB function pointer--which takes an int; + and a GLUI_Control_CB function pointer--which takes a GUI_Control object. +*/ +class GLUI_CB +{ +public: + GLUI_CB() : idCB(0),objCB(0) {} + GLUI_CB(GLUI_Update_CB cb) : idCB(cb),objCB(0) {} + GLUI_CB(GLUI_Control_CB cb) : idCB(0),objCB(cb) {} + // (Compiler generated copy constructor) + + /** This control just activated. Fire our callback.*/ + void operator()(GLUI_Control *ctrl) const; + bool operator!() const { return !idCB && !objCB; } + operator bool() const { return !(!(*this)); } +private: + GLUI_Update_CB idCB; + GLUI_Control_CB objCB; +}; + +/************************************************************/ +/* */ +/* Base class, for hierarchical relationships */ +/* */ +/************************************************************/ + +class GLUI_Control; + +/** + GLUI_Node is a node in a sort of tree of GLUI controls. + Each GLUI_Node has a list of siblings (in a circular list) + and a linked list of children. + + Everything onscreen is a GLUI_Node--windows, buttons, etc. + The nodes are traversed for event processing, sizing, redraws, etc. +*/ +class GLUI_Node +{ + friend class GLUI_Tree; /* JVK */ + friend class GLUI_Rollout; + friend class GLUI_Main; + +public: + GLUI_Node(); + virtual ~GLUI_Node() {} + + GLUI_Node *first_sibling(); + GLUI_Node *last_sibling(); + GLUI_Node *prev(); + GLUI_Node *next(); + + GLUI_Node *first_child() { return child_head; } + GLUI_Node *last_child() { return child_tail; } + GLUI_Node *parent() { return parent_node; } + + /** Link in a new child control */ + virtual int add_control( GLUI_Control *control ); + + void link_this_to_parent_last (GLUI_Node *parent ); + void link_this_to_parent_first(GLUI_Node *parent ); + void link_this_to_sibling_next(GLUI_Node *sibling ); + void link_this_to_sibling_prev(GLUI_Node *sibling ); + void unlink(); + + void dump( FILE *out, const char *name ); + +protected: + static void add_child_to_control(GLUI_Node *parent,GLUI_Control *child); + GLUI_Node *parent_node; + GLUI_Node *child_head; + GLUI_Node *child_tail; + GLUI_Node *next_sibling; + GLUI_Node *prev_sibling; +}; + + +/************************************************************/ +/* */ +/* Standard Bitmap stuff */ +/* */ +/************************************************************/ + +enum GLUI_StdBitmaps_Codes +{ + GLUI_STDBITMAP_CHECKBOX_OFF = 0, + GLUI_STDBITMAP_CHECKBOX_ON, + GLUI_STDBITMAP_RADIOBUTTON_OFF, + GLUI_STDBITMAP_RADIOBUTTON_ON, + GLUI_STDBITMAP_UP_ARROW, + GLUI_STDBITMAP_DOWN_ARROW, + GLUI_STDBITMAP_LEFT_ARROW, + GLUI_STDBITMAP_RIGHT_ARROW, + GLUI_STDBITMAP_SPINNER_UP_OFF, + GLUI_STDBITMAP_SPINNER_UP_ON, + GLUI_STDBITMAP_SPINNER_DOWN_OFF, + GLUI_STDBITMAP_SPINNER_DOWN_ON, + GLUI_STDBITMAP_CHECKBOX_OFF_DIS, /*** Disactivated control bitmaps ***/ + GLUI_STDBITMAP_CHECKBOX_ON_DIS, + GLUI_STDBITMAP_RADIOBUTTON_OFF_DIS, + GLUI_STDBITMAP_RADIOBUTTON_ON_DIS, + GLUI_STDBITMAP_SPINNER_UP_DIS, + GLUI_STDBITMAP_SPINNER_DOWN_DIS, + GLUI_STDBITMAP_LISTBOX_UP, + GLUI_STDBITMAP_LISTBOX_DOWN, + GLUI_STDBITMAP_LISTBOX_UP_DIS, + GLUI_STDBITMAP_NUM_ITEMS +}; + +/************************************************************/ +/* */ +/* Class GLUI_Bitmap */ +/* */ +/************************************************************/ + +/** + GLUI_Bitmap is a simple 2D texture map. It's used + to represent small textures like checkboxes, arrows, etc. + via the GLUI_StdBitmaps class. +*/ +class GLUI_Bitmap +{ + friend class GLUI_StdBitmaps; + +public: + GLUI_Bitmap(); + ~GLUI_Bitmap(); + + /** Create bitmap from greyscale byte image */ + void init_grey(unsigned char *array); + + /** Create bitmap from color int image */ + void init(int *array); + +private: + /** RGB pixel data */ + unsigned char *pixels; + int w, h; +}; + + +/************************************************************/ +/* */ +/* Class GLUI_StdBitmap */ +/* */ +/************************************************************/ + +/** + Keeps an array of GLUI_Bitmap objects to represent all the + images used in the UI: checkboxes, arrows, etc. +*/ +class GLUI_StdBitmaps +{ +public: + GLUI_StdBitmaps(); + ~GLUI_StdBitmaps(); + + /** Return the width (in pixels) of the n'th standard bitmap. */ + int width (int n) const; + /** Return the height (in pixels) of the n'th standard bitmap. */ + int height(int n) const; + + /** Draw the n'th standard bitmap (one of the enums + listed in GLUI_StdBitmaps_Codes) at pixel corner (x,y). + */ + void draw(int n, int x, int y) const; + +private: + GLUI_Bitmap bitmaps[GLUI_STDBITMAP_NUM_ITEMS]; +}; + +/************************************************************/ +/* */ +/* Master GLUI Class */ +/* */ +/************************************************************/ + +/** + The master manages our interaction with GLUT. + There's only one GLUI_Master_Object. +*/ +class GLUI_Master_Object +{ + + friend void glui_idle_func(); + +public: + + GLUI_Master_Object(); + ~GLUI_Master_Object(); + + GLUI_Node gluis; + GLUI_Control *active_control, *curr_left_button_glut_menu; + GLUI *active_control_glui; + int glui_id_counter; + + GLUI_Glut_Window *find_glut_window( int window_id ); + + void set_glutIdleFunc(void (*f)(void)); + + /************** + void (*glut_keyboard_CB)(unsigned char, int, int); + void (*glut_reshape_CB)(int, int); + void (*glut_special_CB)(int, int, int); + void (*glut_mouse_CB)(int,int,int,int); + + void (*glut_passive_motion_CB)(int,int); + void (*glut_visibility_CB)(int); + void (*glut_motion_CB)(int,int); + void (*glut_display_CB)(void); + void (*glut_entry_CB)(int); + **********/ + + void set_left_button_glut_menu_control( GLUI_Control *control ); + + /********** GLUT callthroughs **********/ + /* These are the glut callbacks that we do not handle */ + + void set_glutReshapeFunc (void (*f)(int width, int height)); + void set_glutKeyboardFunc(void (*f)(unsigned char key, int x, int y)); + void set_glutSpecialFunc (void (*f)(int key, int x, int y)); + void set_glutMouseFunc (void (*f)(int, int, int, int )); + + void set_glutDisplayFunc(void (*f)(void)) {glutDisplayFunc(f);} + void set_glutTimerFunc(unsigned int millis, void (*f)(int value), int value) + { ::glutTimerFunc(millis,f,value);} + void set_glutOverlayDisplayFunc(void(*f)(void)){glutOverlayDisplayFunc(f);} + void set_glutSpaceballMotionFunc(Int3_CB f) {glutSpaceballMotionFunc(f);} + void set_glutSpaceballRotateFunc(Int3_CB f) {glutSpaceballRotateFunc(f);} + void set_glutSpaceballButtonFunc(Int2_CB f) {glutSpaceballButtonFunc(f);} + void set_glutTabletMotionFunc(Int2_CB f) {glutTabletMotionFunc(f);} + void set_glutTabletButtonFunc(Int4_CB f) {glutTabletButtonFunc(f);} + /* void set_glutWindowStatusFunc(Int1_CB f) {glutWindowStatusFunc(f);} */ + void set_glutMenuStatusFunc(Int3_CB f) {glutMenuStatusFunc(f);} + void set_glutMenuStateFunc(Int1_CB f) {glutMenuStateFunc(f);} + void set_glutButtonBoxFunc(Int2_CB f) {glutButtonBoxFunc(f);} + void set_glutDialsFunc(Int2_CB f) {glutDialsFunc(f);} + + + GLUI *create_glui( const char *name, long flags=0, int x=-1, int y=-1 ); + GLUI *create_glui_subwindow( int parent_window, long flags=0 ); + GLUI *find_glui_by_window_id( int window_id ); + void get_viewport_area( int *x, int *y, int *w, int *h ); + void auto_set_viewport(); + void close_all(); + void sync_live_all(); + + void reshape(); + + float get_version() { return GLUI_VERSION; } + + void glui_setIdleFuncIfNecessary(void); + +private: + GLUI_Node glut_windows; + void (*glut_idle_CB)(void); + + void add_cb_to_glut_window(int window,int cb_type,void *cb); +}; + +/** + This is the only GLUI_Master_Object in existence. +*/ +extern GLUI_Master_Object GLUI_Master; + +/************************************************************/ +/* */ +/* Class for managing a GLUT window */ +/* */ +/************************************************************/ + +/** + A top-level window. The GLUI_Master GLUT callback can route events + to the callbacks in this class, for arbitrary use by external users. + (see GLUI_Master_Object::set_glutKeyboardFunc). + + This entire approach seems to be superceded by the "subwindow" flavor + of GLUI. +*/ +class GLUI_Glut_Window : public GLUI_Node +{ +public: + GLUI_Glut_Window(); + + int glut_window_id; + + /*********** Pointers to GLUT callthrough functions *****/ + void (*glut_keyboard_CB)(unsigned char, int, int); + void (*glut_special_CB)(int, int, int); + void (*glut_reshape_CB)(int, int); + void (*glut_passive_motion_CB)(int,int); + void (*glut_mouse_CB)(int,int,int,int); + void (*glut_visibility_CB)(int); + void (*glut_motion_CB)(int,int); + void (*glut_display_CB)(void); + void (*glut_entry_CB)(int); +}; + +/************************************************************/ +/* */ +/* Main Window GLUI class (not user-level) */ +/* */ +/************************************************************/ + +/** + A GLUI_Main handles GLUT events for one window, routing them to the + appropriate controls. The central user-visible "GLUI" class + inherits from this class; users should not allocate GLUT_Main objects. + + There's a separate GLUI_Main object for: + - Each top-level window with GUI stuff in it. + - Each "subwindow" of another top-level window. + + All the GLUI_Main objects are listed in GLUI_Master.gluis. + A better name for this class might be "GLUI_Environment"; + this class provides the window-level context for every control. +*/ +class GLUI_Main : public GLUI_Node +{ + /********** Friend classes *************/ + + friend class GLUI_Control; + friend class GLUI_Rotation; + friend class GLUI_Translation; + friend class GLUI; + friend class GLUI_Master_Object; + + /*********** Friend functions **********/ + + friend void glui_mouse_func(int button, int state, int x, int y); + friend void glui_keyboard_func(unsigned char key, int x, int y); + friend void glui_special_func(int key, int x, int y); + friend void glui_passive_motion_func(int x, int y); + friend void glui_reshape_func( int w, int h ); + friend void glui_visibility_func(int state); + friend void glui_motion_func(int x, int y); + friend void glui_entry_func(int state); + friend void glui_display_func( void ); + friend void glui_idle_func(void); + + friend void glui_parent_window_reshape_func( int w, int h ); + friend void glui_parent_window_keyboard_func( unsigned char, int, int ); + friend void glui_parent_window_special_func( int, int, int ); + friend void glui_parent_window_mouse_func( int, int, int, int ); + +protected: + /*** Variables ***/ + int main_gfx_window_id; + int mouse_button_down; + int glut_window_id; + int top_level_glut_window_id; + GLUI_Control *active_control; + GLUI_Control *mouse_over_control; + GLUI_Panel *main_panel; + enum buffer_mode_t { + buffer_front=1, ///< Draw updated controls directly to screen. + buffer_back=2 ///< Double buffering: postpone updates until next redraw. + }; + buffer_mode_t buffer_mode; ///< Current drawing mode + int curr_cursor; + int w, h; + long flags; + bool closing; + int parent_window; + int glui_id; + + /********** Misc functions *************/ + + GLUI_Control *find_control( int x, int y ); + GLUI_Control *find_next_control( GLUI_Control *control ); + GLUI_Control *find_next_control_rec( GLUI_Control *control ); + GLUI_Control *find_next_control_( GLUI_Control *control ); + GLUI_Control *find_prev_control( GLUI_Control *control ); + void create_standalone_window( const char *name, int x=-1, int y=-1 ); + void create_subwindow( int parent,int window_alignment ); + void setup_default_glut_callbacks( void ); + + void mouse(int button, int state, int x, int y); + void keyboard(unsigned char key, int x, int y); + void special(int key, int x, int y); + void passive_motion(int x, int y); + void reshape( int w, int h ); + void visibility(int state); + void motion(int x, int y); + void entry(int state); + void display( void ); + void idle(void); + int needs_idle(void); + + void (*glut_mouse_CB)(int, int, int, int); + void (*glut_keyboard_CB)(unsigned char, int, int); + void (*glut_special_CB)(int, int, int); + void (*glut_reshape_CB)(int, int); + + + /*********** Controls ************/ + + virtual int add_control( GLUI_Node *parent, GLUI_Control *control ); + + + /********** Constructors and Destructors ***********/ + + GLUI_Main( void ); + +public: + GLUI_StdBitmaps std_bitmaps; + GLUI_String window_name; + RGBc bkgd_color; + float bkgd_color_f[3]; + + void *font; + int curr_modifiers; + + void adjust_glut_xy( int &x, int &y ) { y = h-y; } + void activate_control( GLUI_Control *control, int how ); + void align_controls( GLUI_Control *control ); + void deactivate_current_control( void ); + + /** Draw a 3D-look pushed-out box around this rectangle */ + void draw_raised_box( int x, int y, int w, int h ); + /** Draw a 3D-look pushed-in box around this rectangle */ + void draw_lowered_box( int x, int y, int w, int h ); + + /** Return true if this control should redraw itself immediately (front buffer); + Or queue up a redraw and return false if it shouldn't (back buffer). + */ + bool should_redraw_now(GLUI_Control *ctl); + + /** Switch to the appropriate draw buffer now. Returns the old draw buffer. + This routine should probably only be called from inside the GLUI_DrawingSentinal, + in glui_internal_control.h + */ + int set_current_draw_buffer(); + /** Go back to using this draw buffer. Undoes set_current_draw_buffer. */ + void restore_draw_buffer( int buffer_state ); + + /** Pack, resize the window, and redraw all the controls. */ + void refresh(); + + /** Redraw the main graphics window */ + void post_update_main_gfx(); + + /** Recompute the sizes and positions of all controls */ + void pack_controls(); + + void close_internal(); + void check_subwindow_position(); + void set_ortho_projection(); + void set_viewport(); + int get_glut_window_id( void ) { return glut_window_id; } /* JVK */ +}; + +/************************************************************/ +/* */ +/* GLUI_Control: base class for all controls */ +/* */ +/************************************************************/ + +/** + All the GUI objects inherit from GLUI_Control: buttons, + checkboxes, labels, edit boxes, scrollbars, etc. + Most of the work of this class is in routing events, + like keystrokes, mouseclicks, redraws, and sizing events. + + Yes, this is a huge and hideous class. It needs to be + split up into simpler subobjects. None of the data members + should be directly accessed by users (they should be protected, + not public); only subclasses. +*/ +class GLUI_Control : public GLUI_Node +{ +public: + +/** Onscreen coordinates */ + int w, h; /* dimensions of control */ + int x_abs, y_abs; + int x_off, y_off_top, y_off_bot; /* INNER margins, by which child + controls are indented */ + int contain_x, contain_y; + int contain_w, contain_h; + /* if this is a container control (e.g., + radiogroup or panel) this indicated dimensions + of inner area in which controls reside */ + +/** "activation" for tabbing between controls. */ + int active_type; ///< "GLUI_CONTROL_ACTIVE_..." + bool active; ///< If true, we've got the focus + bool can_activate; ///< If false, remove from tab order. + bool spacebar_mouse_click; ///< Spacebar simulates click. + +/** Callbacks */ + long user_id; ///< Integer to pass to callback function. + GLUI_CB callback; ///< User callback function, or NULL. + +/** Variable value storage */ + float float_val; /**< Our float value */ + int int_val; /**< Our integer value */ + float float_array_val[GLUI_DEF_MAX_ARRAY]; + int float_array_size; + GLUI_String text; /**< The text inside this control */ + +/** "Live variable" updating */ + void *ptr_val; /**< A pointer to the user's live variable value */ + int live_type; + bool live_inited; + /* These variables store the last value that live variable was known to have. */ + int last_live_int; + float last_live_float; + GLUI_String last_live_text; + float last_live_float_array[GLUI_DEF_MAX_ARRAY]; + +/** Properties of our control */ + GLUI *glui; /**< Our containing event handler (NEVER NULL during event processing!) */ + bool is_container; /**< Is this a container class (e.g., panel) */ + int alignment; + bool enabled; /**< Is this control grayed out? */ + GLUI_String name; /**< The name of this control */ + void *font; /**< Our glutbitmap font */ + bool collapsible, is_open; + GLUI_Node collapsed_node; + bool hidden; /* Collapsed controls (and children) are hidden */ + int char_widths[CHAR_WIDTH_HASH_SIZE][2]; /* Character width hash table */ + +public: + /*** Get/Set values ***/ + virtual void set_name( const char *string ); + virtual void set_int_val( int new_int ) { int_val = new_int; output_live(true); } + virtual void set_float_val( float new_float ) { float_val = new_float; output_live(true); } + virtual void set_ptr_val( void *new_ptr ) { ptr_val = new_ptr; output_live(true); } + virtual void set_float_array_val( float *array_ptr ); + + virtual float get_float_val( void ) { return float_val; } + virtual int get_int_val( void ) { return int_val; } + virtual void get_float_array_val( float *array_ptr ); + virtual int get_id( void ) const { return user_id; } + virtual void set_id( int id ) { user_id=id; } + + virtual int mouse_down_handler( int local_x, int local_y ) { return false; } + virtual int mouse_up_handler( int local_x, int local_y, bool inside ) { return false; } + virtual int mouse_held_down_handler( int local_x, int local_y, bool inside) { return false; } + virtual int key_handler( unsigned char key, int modifiers ) { return false; } + virtual int special_handler( int key,int modifiers ) { return false; } + + virtual void update_size( void ) { } + virtual void idle( void ) { } + virtual int mouse_over( int state, int x, int y ) { return false; } + + virtual void enable( void ); + virtual void disable( void ); + virtual void activate( int how ) { active = true; } + virtual void deactivate( void ) { active = false; } + + /** Hide (shrink into a rollout) and unhide (expose from a rollout) */ + void hide_internal( int recurse ); + void unhide_internal( int recurse ); + + /** Return true if it currently makes sense to draw this class. */ + int can_draw( void ) { return (glui != NULL && hidden == false); } + + /** Redraw this control. + In single-buffering mode (drawing to GL_FRONT), this is just + a call to translate_and_draw_front (after a can_draw() check). + In double-buffering mode (drawing to GL_BACK), this queues up + a redraw and returns false, since you shouldn't draw yet. + */ + void redraw(void); + + /** Redraw everybody in our window. */ + void redraw_window(void); + + virtual void align( void ); + void pack( int x, int y ); /* Recalculate positions and offsets */ + void pack_old( int x, int y ); + void draw_recursive( int x, int y ); + int set_to_glut_window( void ); + void restore_window( int orig ); + void translate_and_draw_front( void ); + void translate_to_origin( void ) + {glTranslatef((float)x_abs+.5,(float)y_abs+.5,0.0);} + virtual void draw( int x, int y )=0; + void set_font( void *new_font ); + void *get_font( void ); + int string_width( const char *text ); + int string_width( const GLUI_String &str ) + { return string_width(str.c_str()); } + int char_width( char c ); + + void draw_name( int x, int y ); + void draw_box_inwards_outline( int x_min, int x_max, + int y_min, int y_max ); + void draw_box( int x_min, int x_max, int y_min, int y_max, + float r, float g, float b ); + void draw_bkgd_box( int x_min, int x_max, int y_min, int y_max ); + void draw_emboss_box( int x_min, int x_max,int y_min,int y_max); + void draw_string( const char *text ); + void draw_string( const GLUI_String &s ) + { draw_string(s.c_str()); } + void draw_char( char c ); + void draw_active_box( int x_min, int x_max, int y_min, int y_max ); + void set_to_bkgd_color( void ); + + void set_w( int new_w ); + void set_h( int new_w ); + void set_alignment( int new_align ); + void sync_live( int recurse, int draw ); /* Reads live variable */ + void init_live( void ); + void output_live( int update_main_gfx ); /** Writes live variable **/ + virtual void set_text( const char *t ) {} + void execute_callback( void ); + void get_this_column_dims( int *col_x, int *col_y, + int *col_w, int *col_h, + int *col_x_off, int *col_y_off ); + virtual bool needs_idle( void ) const; + virtual bool wants_tabs() const { return false; } + + GLUI_Control(void) + { + x_off = GLUI_XOFF; + y_off_top = GLUI_YOFF; + y_off_bot = GLUI_YOFF; + x_abs = GLUI_XOFF; + y_abs = GLUI_YOFF; + active = false; + enabled = true; + int_val = 0; + last_live_int = 0; + float_array_size = 0; + glui_format_str(name, "Control: %p", this); + float_val = 0.0; + last_live_float = 0.0; + ptr_val = NULL; + glui = NULL; + w = GLUI_DEFAULT_CONTROL_WIDTH; + h = GLUI_DEFAULT_CONTROL_HEIGHT; + font = NULL; + active_type = GLUI_CONTROL_ACTIVE_MOUSEDOWN; + alignment = GLUI_ALIGN_LEFT; + is_container = false; + can_activate = true; /* By default, you can activate a control */ + spacebar_mouse_click = true; /* Does spacebar simulate a mouse click? */ + live_type = GLUI_LIVE_NONE; + text = ""; + last_live_text == ""; + live_inited = false; + collapsible = false; + is_open = true; + hidden = false; + memset(char_widths, -1, sizeof(char_widths)); /* JVK */ + int i; + for( i=0; iint_val = 1; set_color(red, green, blue); } } + void disable_bar() { if (column) { column->int_val = 0; } } + void set_child_number(int c) { child_number = c; } + void set_level_color(float r, float g, float b) { + lred = r; + lgreen = g; + lblue = b; + } + void set_color(float r, float g, float b) { + red = r; + green = g; + blue = b; + } +protected: + void common_init() + { + currently_inside = false; + initially_inside = false; + can_activate = true; + is_container = true; + h = GLUI_DEFAULT_CONTROL_HEIGHT + 7; + w = GLUI_DEFAULT_CONTROL_WIDTH; + y_off_top = 21; + collapsible = true; + red = .5; + green = .5; + blue = .5; + lred = 0; + lgreen = 0; + lblue = 0; + column = NULL; + is_current = 0; + child_number = 0; + format = 0; + panel = NULL; + name = ""; + level_name = ""; + level = 0; + + }; +}; + + +/************************************************************/ +/* */ +/* TreePanel class (container) JVK */ +/* */ +/************************************************************/ + +/** + Manages, maintains, and formats a tree of GLUI_Tree objects. + These are shown in a heirarchical, collapsible display. + + FIXME: There's an infinite loop in the traversal code (OSL 2006/06) +*/ +class GLUI_TreePanel : public GLUI_Panel +{ +public: + GLUI_TreePanel(GLUI_Node *parent, const char *name, + bool open=false, int inset=0); + + int max_levels; + int next_id; + int format; + float red; + float green; + float blue; + float lred; + float lgreen; + float lblue; + int root_children; + /* These variables allow the tree panel to traverse the tree + using only two function calls. (Well, four, if you count + going in reverse */ + + GLUI_Tree *curr_branch; /* Current Branch */ + GLUI_Panel *curr_root; /* Current Root */ + +public: + void set_color(float r, float g, float b); + void set_level_color(float r, float g, float b); + void set_format(int f) { format = f; } + + /* Adds branch to curr_root */ + GLUI_Tree * ab(const char *name, GLUI_Tree *root = NULL); + /* Goes up one level, resets curr_root and curr_branch to parents*/ + void fb(GLUI_Tree *branch= NULL); + /* Deletes the curr_branch, goes up one level using fb */ + void db(GLUI_Tree *branch = NULL); + /* Finds the very last branch of curr_root, resets vars */ + void descendBranch(GLUI_Panel *root = NULL); + /* Resets curr_root and curr branch to TreePanel and lastChild */ + void resetToRoot(GLUI_Panel *new_root = NULL); + void next( void ); + void refresh( void ); + void expand_all( void ); + void collapse_all( void ); + void update_all( void ); + void initNode(GLUI_Tree *temp); + void formatNode(GLUI_Tree *temp); + +protected: + int uniqueID( void ) { next_id++; return next_id - 1; } + void common_init() + { + GLUI_Panel(); + next_id = 0; + curr_root = this; + curr_branch = NULL; + red = .5; + green = .5; + blue = .5; + root_children = 0; + } +}; + +/************************************************************/ +/* */ +/* User-Level GLUI class */ +/* */ +/************************************************************/ + +class GLUI_Rotation; +class GLUI_Translation; + +/** + The main user-visible interface object to GLUI. + +*/ +class GLUI : public GLUI_Main +{ +public: +/** DEPRECATED interface for creating new GLUI objects */ + int add_control( GLUI_Control *control ) { return main_panel->add_control(control); } + + void add_column( int draw_bar = true ); + void add_column_to_panel( GLUI_Panel *panel, int draw_bar = true ); + + void add_separator( void ); + void add_separator_to_panel( GLUI_Panel *panel ); + + GLUI_RadioGroup + *add_radiogroup( int *live_var=NULL, + int user_id=-1,GLUI_CB callback=GLUI_CB()); + + GLUI_RadioGroup + *add_radiogroup_to_panel( GLUI_Panel *panel, + int *live_var=NULL, + int user_id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_RadioButton + *add_radiobutton_to_group( GLUI_RadioGroup *group, + const char *name ); + + GLUI_Listbox *add_listbox( const char *name, int *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_Listbox *add_listbox_to_panel( GLUI_Panel *panel, + const char *name, int *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB()); + + GLUI_Rotation *add_rotation( const char *name, float *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_Rotation *add_rotation_to_panel( GLUI_Panel *panel, + const char *name, float *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB()); + + GLUI_Translation *add_translation( const char *name, + int trans_type, float *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_Translation *add_translation_to_panel( + GLUI_Panel *panel, const char *name, + int trans_type, float *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB()); + + GLUI_Checkbox *add_checkbox( const char *name, + int *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB()); + GLUI_Checkbox *add_checkbox_to_panel( GLUI_Panel *panel, const char *name, + int *live_var=NULL, int id=-1, + GLUI_CB callback=GLUI_CB()); + + GLUI_Button *add_button( const char *name, int id=-1, + GLUI_CB callback=GLUI_CB()); + GLUI_Button *add_button_to_panel( GLUI_Panel *panel, const char *name, + int id=-1, GLUI_CB callback=GLUI_CB() ); + + GLUI_StaticText *add_statictext( const char *name ); + GLUI_StaticText *add_statictext_to_panel( GLUI_Panel *panel, const char *name ); + + GLUI_EditText *add_edittext( const char *name, + int data_type=GLUI_EDITTEXT_TEXT, + void*live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_EditText *add_edittext_to_panel( GLUI_Panel *panel, + const char *name, + int data_type=GLUI_EDITTEXT_TEXT, + void *live_var=NULL, int id=-1, + GLUI_CB callback=GLUI_CB() ); + GLUI_EditText *add_edittext( const char *name, GLUI_String& live_var, + int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_EditText *add_edittext_to_panel( GLUI_Panel *panel, const char *name, + GLUI_String& live_var, int id=-1, + GLUI_CB callback=GLUI_CB() ); + + GLUI_Spinner *add_spinner( const char *name, + int data_type=GLUI_SPINNER_INT, + void *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_Spinner *add_spinner_to_panel( GLUI_Panel *panel, + const char *name, + int data_type=GLUI_SPINNER_INT, + void *live_var=NULL, + int id=-1, + GLUI_CB callback=GLUI_CB() ); + + GLUI_Panel *add_panel( const char *name, int type=GLUI_PANEL_EMBOSSED ); + GLUI_Panel *add_panel_to_panel( GLUI_Panel *panel, const char *name, + int type=GLUI_PANEL_EMBOSSED ); + + + GLUI_Rollout *add_rollout( const char *name, int open=true, + int type=GLUI_PANEL_EMBOSSED); + GLUI_Rollout *add_rollout_to_panel( GLUI_Panel *panel, const char *name, + int open=true, + int type=GLUI_PANEL_EMBOSSED); + + +/** Set the window where our widgets should be displayed. */ + void set_main_gfx_window( int window_id ); + int get_glut_window_id( void ) { return glut_window_id; } + + void enable( void ) { main_panel->enable(); } + void disable( void ); + + void sync_live( void ); + + void close( void ); + + void show( void ); + void hide( void ); + + /***** GLUT callback setup functions *****/ + /* + void set_glutDisplayFunc(void (*f)(void)); + void set_glutReshapeFunc(void (*f)(int width, int height)); + void set_glutKeyboardFunc(void (*f)(unsigned char key, int x, int y)); + void set_glutSpecialFunc(void (*f)(int key, int x, int y)); + void set_glutMouseFunc(void (*f)(int button, int state, int x, int y)); + void set_glutMotionFunc(void (*f)(int x, int y)); + void set_glutPassiveMotionFunc(void (*f)(int x, int y)); + void set_glutEntryFunc(void (*f)(int state)); + void set_glutVisibilityFunc(void (*f)(int state)); + void set_glutInit( int *argcp, const char **argv ); + void set_glutInitWindowSize(int width, int height); + void set_glutInitWindowPosition(int x, int y); + void set_glutInitDisplayMode(unsigned int mode); + int set_glutCreateWindow(const char *name); + */ + + /***** Constructors and desctructors *****/ + + int init( const char *name, long flags, int x, int y, int parent_window ); +protected: + virtual int add_control( GLUI_Node *parent, GLUI_Control *control ) { + return GLUI_Main::add_control( parent, control ); + } +}; + +/************************************************************/ +/* */ +/* EditText class */ +/* */ +/************************************************************/ + +class GLUI_EditText : public GLUI_Control +{ +public: + int has_limits; + int data_type; + GLUI_String orig_text; + int insertion_pt; + int title_x_offset; + int text_x_offset; + int substring_start; /*substring that gets displayed in box*/ + int substring_end; + int sel_start, sel_end; /* current selection */ + int num_periods; + int last_insertion_pt; + float float_low, float_high; + int int_low, int_high; + GLUI_Spinner *spinner; + int debug; + int draw_text_only; + + + int mouse_down_handler( int local_x, int local_y ); + int mouse_up_handler( int local_x, int local_y, bool inside ); + int mouse_held_down_handler( int local_x, int local_y, bool inside ); + int key_handler( unsigned char key,int modifiers ); + int special_handler( int key, int modifiers ); + + void activate( int how ); + void deactivate( void ); + + void draw( int x, int y ); + + int mouse_over( int state, int x, int y ); + + int find_word_break( int start, int direction ); + int substring_width( int start, int end ); + void clear_substring( int start, int end ); + int find_insertion_pt( int x, int y ); + int update_substring_bounds( void ); + void update_and_draw_text( void ); + void draw_text( int x, int y ); + void draw_insertion_pt( void ); + void set_numeric_text( void ); + void update_x_offsets( void ); + void update_size( void ); + + void set_float_limits( float low,float high,int limit_type=GLUI_LIMIT_CLAMP); + void set_int_limits( int low, int high, int limit_type=GLUI_LIMIT_CLAMP ); + void set_float_val( float new_val ); + void set_int_val( int new_val ); + void set_text( const char *text ); + void set_text( const GLUI_String &s) { set_text(s.c_str()); } + const char *get_text() { return text.c_str(); } + + void dump( FILE *out, const char *text ); + + // Constructor, no live variable + GLUI_EditText( GLUI_Node *parent, const char *name, + int text_type=GLUI_EDITTEXT_TEXT, + int id=-1, GLUI_CB callback=GLUI_CB() ); + // Constructor, int live variable + GLUI_EditText( GLUI_Node *parent, const char *name, + int *live_var, + int id=-1, GLUI_CB callback=GLUI_CB() ); + // Constructor, float live variable + GLUI_EditText( GLUI_Node *parent, const char *name, + float *live_var, + int id=-1, GLUI_CB callback=GLUI_CB() ); + // Constructor, char* live variable + GLUI_EditText( GLUI_Node *parent, const char *name, + char *live_var, + int id=-1, GLUI_CB callback=GLUI_CB() ); + // Constructor, std::string live variable + GLUI_EditText( GLUI_Node *parent, const char *name, + std::string &live_var, + int id=-1, GLUI_CB callback=GLUI_CB() ); + + // Deprecated constructor, only called internally + GLUI_EditText( GLUI_Node *parent, const char *name, + int text_type, void *live_var, + int id, GLUI_CB callback ); + // Deprecated constructor, only called internally + GLUI_EditText( void ) { common_init(); } + +protected: + void common_init( void ) { + h = GLUI_EDITTEXT_HEIGHT; + w = GLUI_EDITTEXT_WIDTH; + title_x_offset = 0; + text_x_offset = 55; + insertion_pt = -1; + last_insertion_pt = -1; + name = ""; + substring_start = 0; + data_type = GLUI_EDITTEXT_TEXT; + substring_end = 2; + num_periods = 0; + has_limits = GLUI_LIMIT_NONE; + sel_start = 0; + sel_end = 0; + active_type = GLUI_CONTROL_ACTIVE_PERMANENT; + can_activate = true; + spacebar_mouse_click = false; + spinner = NULL; + debug = false; + draw_text_only = false; + } + void common_construct( GLUI_Node *parent, const char *name, + int data_type, int live_type, void *live_var, + int id, GLUI_CB callback ); +}; + +/************************************************************/ +/* */ +/* CommandLine class */ +/* */ +/************************************************************/ + +class GLUI_CommandLine : public GLUI_EditText +{ +public: + typedef GLUI_EditText Super; + + enum { HIST_SIZE = 100 }; + std::vector hist_list; + int curr_hist; + int oldest_hist; + int newest_hist; + bool commit_flag; + +public: + int key_handler( unsigned char key,int modifiers ); + int special_handler( int key,int modifiers ); + void deactivate( void ); + + virtual const char *get_history( int command_number ) const + { return hist_list[command_number - oldest_hist].c_str(); } + virtual GLUI_String& get_history_str( int command_number ) + { return hist_list[command_number - oldest_hist]; } + virtual const GLUI_String& get_history_str( int command_number ) const + { return hist_list[command_number - oldest_hist]; } + virtual void recall_history( int history_number ); + virtual void scroll_history( int direction ); + virtual void add_to_history( const char *text ); + virtual void reset_history( void ); + + void dump( FILE *out, const char *text ); + + + GLUI_CommandLine( GLUI_Node *parent, const char *name, void *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_CommandLine( void ) { common_init(); } +protected: + void common_init() { + hist_list.resize(HIST_SIZE); + curr_hist = 0; + oldest_hist = 0; + newest_hist = 0; + commit_flag = false; + } +}; + +/************************************************************/ +/* */ +/* RadioGroup class (container) */ +/* */ +/************************************************************/ + +class GLUI_RadioGroup : public GLUI_Control +{ +public: + int num_buttons; + + void draw( int x, int y ); + void set_name( const char *text ); + void set_int_val( int int_val ); + void set_selected( int int_val ); + + void draw_group( int translate ); + + GLUI_RadioGroup( GLUI_Node *parent, int *live_var=NULL, + int user_id=-1,GLUI_CB callback=GLUI_CB() ); + GLUI_RadioGroup( void ) { common_init(); } + +protected: + void common_init( void ) { + x_off = 0; + y_off_top = 0; + y_off_bot = 0; + is_container = true; + w = 300; + h = 300; + num_buttons = 0; + name = ""; + can_activate = false; + live_type = GLUI_LIVE_INT; + } +}; + +/************************************************************/ +/* */ +/* RadioButton class (container) */ +/* */ +/************************************************************/ + +class GLUI_RadioButton : public GLUI_Control +{ +public: + int orig_value; + bool currently_inside; + int text_x_offset; + + int mouse_down_handler( int local_x, int local_y ); + int mouse_up_handler( int local_x, int local_y, bool inside ); + int mouse_held_down_handler( int local_x, int local_y, bool inside ); + + void draw( int x, int y ); + void update_size( void ); + + void draw_active_area( void ); + void draw_checked( void ); + void draw_unchecked( void ); + void draw_O( void ); + + GLUI_RadioButton( GLUI_RadioGroup *group, const char *name ); + GLUI_RadioGroup *group; + +protected: + void common_init() + { + glui_format_str( name, "RadioButton: %p", (void *) this ); + h = GLUI_RADIOBUTTON_SIZE; + group = NULL; + orig_value = -1; + text_x_offset = 18; + can_activate = true; + } +}; + + +/************************************************************/ +/* */ +/* Separator class (container) */ +/* */ +/************************************************************/ + +class GLUI_Separator : public GLUI_Control +{ +public: + void draw( int x, int y ); + + GLUI_Separator( GLUI_Node *parent ); + GLUI_Separator( void ) { common_init(); } + +protected: + void common_init() { + w = 100; + h = GLUI_SEPARATOR_HEIGHT; + can_activate = false; + } +}; + +#define GLUI_SPINNER_ARROW_WIDTH 12 +#define GLUI_SPINNER_ARROW_HEIGHT 8 +#define GLUI_SPINNER_ARROW_Y 2 + +#define GLUI_SPINNER_STATE_NONE 0 +#define GLUI_SPINNER_STATE_UP 1 +#define GLUI_SPINNER_STATE_DOWN 2 +#define GLUI_SPINNER_STATE_BOTH 3 + +#define GLUI_SPINNER_DEFAULT_GROWTH_EXP 1.05f + +/************************************************************/ +/* */ +/* Spinner class (container) */ +/* */ +/************************************************************/ + +class GLUI_Spinner : public GLUI_Control +{ +public: + // Constructor, no live var + GLUI_Spinner( GLUI_Node* parent, const char *name, + int data_type=GLUI_SPINNER_INT, int id=-1, GLUI_CB callback=GLUI_CB() ); + // Constructor, int live var + GLUI_Spinner( GLUI_Node* parent, const char *name, + int *live_var, int id=-1, GLUI_CB callback=GLUI_CB() ); + // Constructor, float live var + GLUI_Spinner( GLUI_Node* parent, const char *name, + float *live_var, int id=-1, GLUI_CB callback=GLUI_CB() ); + // Deprecated constructor + GLUI_Spinner( GLUI_Node* parent, const char *name, + int data_type, + void *live_var, + int id=-1, GLUI_CB callback=GLUI_CB() ); + // Deprecated constructor + GLUI_Spinner( void ) { common_init(); } + + bool currently_inside; + int state; + float growth, growth_exp; + int last_x, last_y; + int data_type; + int callback_count; + int last_int_val; + float last_float_val; + int first_callback; + float user_speed; + + GLUI_EditText *edittext; + + int mouse_down_handler( int local_x, int local_y ); + int mouse_up_handler( int local_x, int local_y, bool inside ); + int mouse_held_down_handler( int local_x, int local_y, bool inside ); + int key_handler( unsigned char key,int modifiers ); + int special_handler( int key,int modifiers ); + + void draw( int x, int y ); + void draw_pressed( void ); + void draw_unpressed( void ); + void draw_text( int sunken ); + + void update_size( void ); + + void set_float_limits( float low,float high,int limit_type=GLUI_LIMIT_CLAMP); + void set_int_limits( int low, int high,int limit_type=GLUI_LIMIT_CLAMP); + int find_arrow( int local_x, int local_y ); + void do_drag( int x, int y ); + void do_callbacks( void ); + void do_click( void ); + void idle( void ); + bool needs_idle( void ) const; + + const char *get_text( void ); + + void set_float_val( float new_val ); + void set_int_val( int new_val ); + float get_float_val( void ); + int get_int_val( void ); + void increase_growth( void ); + void reset_growth( void ); + + void set_speed( float speed ) { user_speed = speed; } + +protected: + void common_init() { + glui_format_str( name, "Spinner: %p", this ); + h = GLUI_EDITTEXT_HEIGHT; + w = GLUI_EDITTEXT_WIDTH; + x_off = 0; + y_off_top = 0; + y_off_bot = 0; + can_activate = true; + state = GLUI_SPINNER_STATE_NONE; + edittext = NULL; + growth_exp = GLUI_SPINNER_DEFAULT_GROWTH_EXP; + callback_count = 0; + first_callback = true; + user_speed = 1.0; + } + void common_construct( GLUI_Node* parent, const char *name, + int data_type, void *live_var, + int id, GLUI_CB callback ); +}; + +/************************************************************/ +/* */ +/* StaticText class */ +/* */ +/************************************************************/ + +class GLUI_StaticText : public GLUI_Control +{ +public: + void set_text( const char *text ); + void draw( int x, int y ); + void draw_text( void ); + void update_size( void ); + void erase_text( void ); + + GLUI_StaticText(GLUI_Node *parent, const char *name); + GLUI_StaticText( void ) { common_init(); } + +protected: + void common_init() { + h = GLUI_STATICTEXT_SIZE; + name = ""; + can_activate = false; + } +}; + +/************************************************************/ +/* */ +/* TextBox class - JVK */ +/* */ +/************************************************************/ + +class GLUI_TextBox : public GLUI_Control +{ +public: + /* GLUI Textbox - JVK */ + GLUI_TextBox(GLUI_Node *parent, GLUI_String &live_var, + bool scroll = false, int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_TextBox( GLUI_Node *parent, + bool scroll = false, int id=-1, + GLUI_CB callback=GLUI_CB() ); + + GLUI_String orig_text; + int insertion_pt; + int substring_start; /*substring that gets displayed in box*/ + int substring_end; + int sel_start, sel_end; /* current selection */ + int last_insertion_pt; + int debug; + int draw_text_only; + int tab_width; + int start_line; + int num_lines; + int curr_line; + int visible_lines; + int insert_x; /* Similar to "insertion_pt", these variables keep */ + int insert_y; /* track of where the ptr is, but in pixels */ + int keygoal_x; /* where up down keys would like to put insertion pt*/ + GLUI_Scrollbar *scrollbar; + + int mouse_down_handler( int local_x, int local_y ); + int mouse_up_handler( int local_x, int local_y, bool inside ); + int mouse_held_down_handler( int local_x, int local_y, bool inside ); + int key_handler( unsigned char key,int modifiers ); + int special_handler( int key,int modifiers ); + + void activate( int how ); + void deactivate( void ); + + void enable( void ); + void disable( void ); + + void draw( int x, int y ); + + int mouse_over( int state, int x, int y ); + + int get_box_width(); + int find_word_break( int start, int direction ); + int substring_width( int start, int end, int initial_width=0 ); + void clear_substring( int start, int end ); + int find_insertion_pt( int x, int y ); + int update_substring_bounds( void ); + void update_and_draw_text( void ); + void draw_text( int x, int y ); + void draw_insertion_pt( void ); + void update_x_offsets( void ); + void update_size( void ); + + void set_text( const char *text ); + const char *get_text( void ) { return text.c_str(); } + + void dump( FILE *out, char *text ); + void set_tab_w(int w) { tab_width = w; } + void set_start_line(int l) { start_line = l; } + static void scrollbar_callback(GLUI_Control*); + + bool wants_tabs( void ) const { return true; } + +protected: + void common_init() + { + h = GLUI_TEXTBOX_HEIGHT; + w = GLUI_TEXTBOX_WIDTH; + tab_width = GLUI_TAB_WIDTH; + num_lines = 0; + visible_lines = 0; + start_line = 0; + curr_line = 0; + insert_y = -1; + insert_x = -1; + insertion_pt = -1; + last_insertion_pt = -1; + name[0] = '\0'; + substring_start = 0; + substring_end = 2; + sel_start = 0; + sel_end = 0; + active_type = GLUI_CONTROL_ACTIVE_PERMANENT; + can_activate = true; + spacebar_mouse_click = false; + scrollbar = NULL; + debug = false; + draw_text_only = false; + } + void common_construct( + GLUI_Node *parent, GLUI_String *live_var, + bool scroll, int id, GLUI_CB callback); +}; + +/************************************************************/ +/* */ +/* List class - JVK */ +/* */ +/************************************************************/ + +class GLUI_List_Item : public GLUI_Node +{ +public: + GLUI_String text; + int id; +}; + +/************************************************************/ +/* */ +/* List class - JVK */ +/* */ +/************************************************************/ + +class GLUI_List : public GLUI_Control +{ +public: + /* GLUI List - JVK */ + GLUI_List( GLUI_Node *parent, bool scroll = false, + int id=-1, GLUI_CB callback=GLUI_CB() ); + /*, GLUI_Control *object = NULL + ,GLUI_InterObject_CB obj_cb = NULL);*/ + + GLUI_List( GLUI_Node *parent, + GLUI_String& live_var, bool scroll = false, + int id=-1, + GLUI_CB callback=GLUI_CB() + /*,GLUI_Control *object = NULL */ + /*,GLUI_InterObject_CB obj_cb = NULL*/); + + + GLUI_String orig_text; + int debug; + int draw_text_only; + int start_line; + int num_lines; + int curr_line; + int visible_lines; + GLUI_Scrollbar *scrollbar; + GLUI_List_Item items_list; + GLUI_Control *associated_object; + GLUI_CB obj_cb; + int cb_click_type; + int last_line; + int last_click_time; + + int mouse_down_handler( int local_x, int local_y ); + int mouse_up_handler( int local_x, int local_y, bool inside ); + int mouse_held_down_handler( int local_x, int local_y, bool inside ); + int key_handler( unsigned char key,int modifiers ); + int special_handler( int key,int modifiers ); + + void activate( int how ); + void deactivate( void ); + + void draw( int x, int y ); + + int mouse_over( int state, int x, int y ); + + int get_box_width(); + int find_word_break( int start, int direction ); + int substring_width( const char *t, int start, int end ); + int find_line( int x, int y ); + void update_and_draw_text( void ); + void draw_text( const char *t, int selected, int x, int y ); + void update_size( void ); + + + int add_item( int id, const char *text ); + int delete_item( const char *text ); + int delete_item( int id ); + int delete_all(); + + GLUI_List_Item *get_item_ptr( const char *text ); + GLUI_List_Item *get_item_ptr( int id ); + + void dump( FILE *out, const char *text ); + void set_start_line(int l) { start_line = l; } + static void scrollbar_callback(GLUI_Control*); + int get_current_item() { return curr_line; } + void set_click_type(int d) { + cb_click_type = d; } + void set_object_callback(GLUI_CB cb=GLUI_CB(), GLUI_Control*obj=NULL) + { obj_cb=cb; associated_object=obj; } + +protected: + void common_init() + { + h = GLUI_LIST_HEIGHT; + w = GLUI_LIST_WIDTH; + num_lines = 0; + visible_lines = 0; + start_line = 0; + curr_line = 0; + name[0] = '\0'; + active_type = GLUI_CONTROL_ACTIVE_PERMANENT; + can_activate = true; + spacebar_mouse_click = false; + scrollbar = NULL; + debug = false; + draw_text_only = false; + cb_click_type = GLUI_SINGLE_CLICK; + last_line = -1; + last_click_time = 0; + associated_object = NULL; + }; + void common_construct( + GLUI_Node *parent, + GLUI_String* live_var, bool scroll, + int id, + GLUI_CB callback + /*,GLUI_Control *object*/ + /*,GLUI_InterObject_CB obj_cb*/); +}; + +/************************************************************/ +/* */ +/* Scrollbar class - JVK */ +/* */ +/************************************************************/ + +class GLUI_Scrollbar : public GLUI_Control +{ +public: + // Constructor, no live var + GLUI_Scrollbar( GLUI_Node *parent, + const char *name, + int horz_vert=GLUI_SCROLL_HORIZONTAL, + int data_type=GLUI_SCROLL_INT, + int id=-1, GLUI_CB callback=GLUI_CB() + /*,GLUI_Control *object = NULL*/ + /*,GLUI_InterObject_CB obj_cb = NULL*/ + ); + + // Constructor, int live var + GLUI_Scrollbar( GLUI_Node *parent, const char *name, int horz_vert, + int *live_var, + int id=-1, GLUI_CB callback=GLUI_CB() + /*,GLUI_Control *object = NULL*/ + /*,GLUI_InterObject_CB obj_cb = NULL*/ + ); + + // Constructor, float live var + GLUI_Scrollbar( GLUI_Node *parent, const char *name, int horz_vert, + float *live_var, + int id=-1, GLUI_CB callback=GLUI_CB() + /*,GLUI_Control *object = NULL*/ + /*,GLUI_InterObject_CB obj_cb = NULL*/ + ); + + bool currently_inside; + int state; + float growth, growth_exp; + int last_x, last_y; + int data_type; + int callback_count; + int last_int_val; ///< Used to prevent repeated callbacks. + float last_float_val; + int first_callback; + float user_speed; + float float_min, float_max; + int int_min, int_max; + int horizontal; + double last_update_time; ///< GLUI_Time() we last advanced scrollbar. + double velocity_limit; ///< Maximum distance to advance per second. + int box_length; + int box_start_position; + int box_end_position; + int track_length; + + + /* Rather than directly access an Editbox or Textbox for + changing variables, a pointer to some object is defined + along with a static callback in the form func(void *, int) - + the int is the new value, the void * must be cast to that + particular object type before use. + */ + void * associated_object; /* Lets the Spinner manage it's own callbacks */ + GLUI_CB object_cb; /* function pointer to object call_back */ + + int mouse_down_handler( int local_x, int local_y ); + int mouse_up_handler( int local_x, int local_y, bool inside ); + int mouse_held_down_handler( int local_x, int local_y, bool inside ); + int key_handler( unsigned char key,int modifiers ); + int special_handler( int key,int modifiers ); + + void draw( int x, int y ); + void draw_pressed( void ); + void draw_unpressed( void ); + void draw_text( int sunken ); + + void update_size( void ); + + void set_int_limits( int low, int high,int limit_type=GLUI_LIMIT_CLAMP); + void set_float_limits( float low,float high,int limit_type=GLUI_LIMIT_CLAMP); + int find_arrow( int local_x, int local_y ); + void do_drag( int x, int y ); + void do_callbacks( void ); + void draw_scroll( void ); + void do_click( void ); + void idle( void ); + bool needs_idle( void ) const; + void set_int_val( int new_val ); + void set_float_val( float new_val ); + void increase_growth( void ); + void reset_growth( void ); + + void set_speed( float speed ) { user_speed = speed; }; + void update_scroll_parameters(); + void set_object_callback(GLUI_CB cb=GLUI_CB(), GLUI_Control*obj=NULL) + { object_cb=cb; associated_object=obj; } + +protected: + void common_init ( void ); + void common_construct( + GLUI_Node *parent, + const char *name, + int horz_vert, + int data_type, void* live_var, + int id, GLUI_CB callback + /*,GLUI_Control *object + ,GLUI_InterObject_CB obj_cb*/ + ); + + virtual void draw_scroll_arrow(int arrowtype, int x, int y); + virtual void draw_scroll_box(int x, int y, int w, int h); +}; + +/************************************************************/ +/* */ +/* Listbox class */ +/* */ +/************************************************************/ + +class GLUI_Listbox_Item : public GLUI_Node +{ +public: + GLUI_String text; + int id; +}; + +class GLUI_Listbox : public GLUI_Control +{ +public: + GLUI_String curr_text; + GLUI_Listbox_Item items_list; + int depressed; + + int orig_value; + bool currently_inside; + int text_x_offset, title_x_offset; + int glut_menu_id; + + int mouse_down_handler( int local_x, int local_y ); + int mouse_up_handler( int local_x, int local_y, bool inside ); + int mouse_held_down_handler( int local_x, int local_y, bool inside ); + int key_handler( unsigned char key,int modifiers ); + int special_handler( int key,int modifiers ); + + void update_size( void ); + void draw( int x, int y ); + int mouse_over( int state, int x, int y ); + + void set_int_val( int new_val ); + void dump( FILE *output ); + + int add_item( int id, const char *text ); + int delete_item( const char *text ); + int delete_item( int id ); + int sort_items( void ); + + int do_selection( int item ); + + GLUI_Listbox_Item *get_item_ptr( const char *text ); + GLUI_Listbox_Item *get_item_ptr( int id ); + + + GLUI_Listbox( GLUI_Node *parent, + const char *name, int *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_Listbox( void ) { common_init(); } + +protected: + /** Change w and return true if we need to be widened to fit the current item. */ + bool recalculate_item_width( void ); + void common_init() { + glui_format_str( name, "Listbox: %p", this ); + w = GLUI_EDITTEXT_WIDTH; + h = GLUI_EDITTEXT_HEIGHT; + orig_value = -1; + title_x_offset = 0; + text_x_offset = 55; + can_activate = true; + curr_text = ""; + live_type = GLUI_LIVE_INT; /* This has an integer live var */ + depressed = false; + glut_menu_id = -1; + } + + ~GLUI_Listbox(); +}; + +/************************************************************/ +/* */ +/* Mouse_Interaction class */ +/* */ +/************************************************************/ + +/** + This is the superclass of translation and rotation widgets. +*/ +class GLUI_Mouse_Interaction : public GLUI_Control +{ +public: + /*int get_main_area_size( void ) { return MIN( h-18, */ + int draw_active_area_only; + + int mouse_down_handler( int local_x, int local_y ); + int mouse_up_handler( int local_x, int local_y, bool inside ); + int mouse_held_down_handler( int local_x, int local_y, bool inside ); + int special_handler( int key, int modifiers ); + void update_size( void ); + void draw( int x, int y ); + void draw_active_area( void ); + + /*** The following methods (starting with "iaction_") need to + be overloaded ***/ + virtual int iaction_mouse_down_handler( int local_x, int local_y ) = 0; + virtual int iaction_mouse_up_handler( int local_x, int local_y, bool inside )=0; + virtual int iaction_mouse_held_down_handler( int local_x, int local_y, bool inside )=0; + virtual int iaction_special_handler( int key, int modifiers )=0; + virtual void iaction_draw_active_area_persp( void )=0; + virtual void iaction_draw_active_area_ortho( void )=0; + virtual void iaction_dump( FILE *output )=0; + virtual void iaction_init( void ) = 0; + + GLUI_Mouse_Interaction( void ) { + glui_format_str( name, "Mouse_Interaction: %p", this ); + w = GLUI_MOUSE_INTERACTION_WIDTH; + h = GLUI_MOUSE_INTERACTION_HEIGHT; + can_activate = true; + live_type = GLUI_LIVE_NONE; + alignment = GLUI_ALIGN_CENTER; + draw_active_area_only = false; + } +}; + +/************************************************************/ +/* */ +/* Rotation class */ +/* */ +/************************************************************/ + +/** + An onscreen rotation controller--allows the user to interact with + a 3D rotation via a spaceball-like interface. +*/ +class GLUI_Rotation : public GLUI_Mouse_Interaction +{ +public: + Arcball *ball; + GLUquadricObj *quadObj; + bool can_spin, spinning; + float damping; + + int iaction_mouse_down_handler( int local_x, int local_y ); + int iaction_mouse_up_handler( int local_x, int local_y, bool inside ); + int iaction_mouse_held_down_handler( int local_x, int local_y, bool inside ); + int iaction_special_handler( int key, int modifiers ); + void iaction_init( void ) { init_ball(); } + void iaction_draw_active_area_persp( void ); + void iaction_draw_active_area_ortho( void ); + void iaction_dump( FILE *output ); + + /* void update_size( void ); */ + /* void draw( int x, int y ); */ + /* int mouse_over( int state, int x, int y ); */ + + void setup_texture( void ); + void setup_lights( void ); + void draw_ball( float radius ); + + void init_ball( void ); + + void reset( void ); + + bool needs_idle( void ) const; + void idle( void ); + + void copy_float_array_to_ball( void ); + void copy_ball_to_float_array( void ); + + void set_spin( float damp_factor ); + + GLUI_Rotation( GLUI_Node *parent, const char *name, float *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_Rotation(void) { common_init(); } + +protected: + void common_init(); +}; + +/************************************************************/ +/* */ +/* Translation class */ +/* */ +/************************************************************/ + +/** + An onscreen translation controller--allows the user to interact with + a 3D translation. +*/ +class GLUI_Translation : public GLUI_Mouse_Interaction +{ +public: + int trans_type; /* Is this an XY or a Z controller? */ + int down_x, down_y; + float scale_factor; + GLUquadricObj *quadObj; + int trans_mouse_code; + float orig_x, orig_y, orig_z; + int locked; + + int iaction_mouse_down_handler( int local_x, int local_y ); + int iaction_mouse_up_handler( int local_x, int local_y, bool inside ); + int iaction_mouse_held_down_handler( int local_x, int local_y, bool inside ); + int iaction_special_handler( int key, int modifiers ); + void iaction_init( void ) { } + void iaction_draw_active_area_persp( void ); + void iaction_draw_active_area_ortho( void ); + void iaction_dump( FILE *output ); + + void set_speed( float s ) { scale_factor = s; } + + void setup_texture( void ); + void setup_lights( void ); + void draw_2d_arrow( int radius, int filled, int orientation ); + void draw_2d_x_arrows( int radius ); + void draw_2d_y_arrows( int radius ); + void draw_2d_z_arrows( int radius ); + void draw_2d_xy_arrows( int radius ); + + int get_mouse_code( int x, int y ); + + /* Float array is either a single float (for single-axis controls), + or two floats for X and Y (if an XY controller) */ + + float get_z( void ) { return float_array_val[0]; } + float get_x( void ) { return float_array_val[0]; } + float get_y( void ) { + if ( trans_type == GLUI_TRANSLATION_XY ) return float_array_val[1]; + else return float_array_val[0]; + } + + void set_z( float val ); + void set_x( float val ); + void set_y( float val ); + void set_one_val( float val, int index ); + + GLUI_Translation( GLUI_Node *parent, const char *name, + int trans_type, float *live_var=NULL, + int id=-1, GLUI_CB callback=GLUI_CB() ); + GLUI_Translation( void ) { common_init(); } + +protected: + void common_init() { + locked = GLUI_TRANSLATION_LOCK_NONE; + glui_format_str( name, "Translation: %p", this ); + w = GLUI_MOUSE_INTERACTION_WIDTH; + h = GLUI_MOUSE_INTERACTION_HEIGHT; + can_activate = true; + live_type = GLUI_LIVE_FLOAT_ARRAY; + float_array_size = 0; + alignment = GLUI_ALIGN_CENTER; + trans_type = GLUI_TRANSLATION_XY; + scale_factor = 1.0; + quadObj = NULL; + trans_mouse_code = GLUI_TRANSLATION_MOUSE_NONE; + } +}; + +/********** Misc functions *********************/ +int _glutBitmapWidthString( void *font, const char *s ); +void _glutBitmapString( void *font, const char *s ); + +/********** Our own callbacks for glut *********/ +/* These are the callbacks that we pass to glut. They take + some action if necessary, then (possibly) call the user-level + glut callbacks. +*/ + +void glui_display_func( void ); +void glui_reshape_func( int w, int h ); +void glui_keyboard_func(unsigned char key, int x, int y); +void glui_special_func(int key, int x, int y); +void glui_mouse_func(int button, int state, int x, int y); +void glui_motion_func(int x, int y); +void glui_passive_motion_func(int x, int y); +void glui_entry_func(int state); +void glui_visibility_func(int state); +void glui_idle_func(void); + +void glui_parent_window_reshape_func( int w, int h ); +void glui_parent_window_keyboard_func(unsigned char key, int x, int y); +void glui_parent_window_mouse_func(int, int, int, int ); +void glui_parent_window_special_func(int key, int x, int y); + +#endif diff --git a/GL/glut.h b/GL/glut.h new file mode 100755 index 0000000..a76ca26 --- /dev/null +++ b/GL/glut.h @@ -0,0 +1,596 @@ +#ifndef __glut_h__ +#define __glut_h__ + +/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */ + +/* This program is freely distributable without licensing fees and is + provided without guarantee or warrantee expressed or implied. This + program is -not- in the public domain. */ + +#if defined(_WIN32) + +/* GLUT 3.7 now tries to avoid including + to avoid name space pollution, but Win32's + needs APIENTRY and WINGDIAPI defined properly. */ +# if 0 +# define WIN32_LEAN_AND_MEAN +# include +# else + /* XXX This is from Win32's */ +# ifndef APIENTRY +# define GLUT_APIENTRY_DEFINED +# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +# endif + /* XXX This is from Win32's */ +# ifndef CALLBACK +# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +# endif + /* XXX This is from Win32's and */ +# ifndef WINGDIAPI +# define GLUT_WINGDIAPI_DEFINED +# define WINGDIAPI __declspec(dllimport) +# endif + /* XXX This is from Win32's */ +# ifndef _WCHAR_T_DEFINED +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +# endif +# endif + +#pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */ +#pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */ +#pragma comment (lib, "glu32.lib") /* link with OpenGL Utility lib */ +#pragma comment (lib, "glut32.lib") /* link with Win32 GLUT lib */ + +#pragma warning (disable:4244) /* Disable bogus conversion warnings. */ +#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */ + +#endif + +#include +#include + +/* define APIENTRY and CALLBACK to null string if we aren't on Win32 */ +#if !defined(_WIN32) +#define APIENTRY +#define GLUT_APIENTRY_DEFINED +#define CALLBACK +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/** + GLUT API revision history: + + GLUT_API_VERSION is updated to reflect incompatible GLUT + API changes (interface changes, semantic changes, deletions, + or additions). + + GLUT_API_VERSION=1 First public release of GLUT. 11/29/94 + + GLUT_API_VERSION=2 Added support for OpenGL/GLX multisampling, + extension. Supports new input devices like tablet, dial and button + box, and Spaceball. Easy to query OpenGL extensions. + + GLUT_API_VERSION=3 glutMenuStatus added. + + GLUT_API_VERSION=4 glutInitDisplayString, glutWarpPointer, + glutBitmapLength, glutStrokeLength, glutWindowStatusFunc, dynamic + video resize subAPI, glutPostWindowRedisplay, glutKeyboardUpFunc, + glutSpecialUpFunc, glutIgnoreKeyRepeat, glutSetKeyRepeat, + glutJoystickFunc, glutForceJoystickFunc (NOT FINALIZED!). +**/ +#ifndef GLUT_API_VERSION /* allow this to be overriden */ +#define GLUT_API_VERSION 3 +#endif + +/** + GLUT implementation revision history: + + GLUT_XLIB_IMPLEMENTATION is updated to reflect both GLUT + API revisions and implementation revisions (ie, bug fixes). + + GLUT_XLIB_IMPLEMENTATION=1 mjk's first public release of + GLUT Xlib-based implementation. 11/29/94 + + GLUT_XLIB_IMPLEMENTATION=2 mjk's second public release of + GLUT Xlib-based implementation providing GLUT version 2 + interfaces. + + GLUT_XLIB_IMPLEMENTATION=3 mjk's GLUT 2.2 images. 4/17/95 + + GLUT_XLIB_IMPLEMENTATION=4 mjk's GLUT 2.3 images. 6/?/95 + + GLUT_XLIB_IMPLEMENTATION=5 mjk's GLUT 3.0 images. 10/?/95 + + GLUT_XLIB_IMPLEMENTATION=7 mjk's GLUT 3.1+ with glutWarpPoitner. 7/24/96 + + GLUT_XLIB_IMPLEMENTATION=8 mjk's GLUT 3.1+ with glutWarpPoitner + and video resize. 1/3/97 + + GLUT_XLIB_IMPLEMENTATION=9 mjk's GLUT 3.4 release with early GLUT 4 routines. + + GLUT_XLIB_IMPLEMENTATION=11 Mesa 2.5's GLUT 3.6 release. + + GLUT_XLIB_IMPLEMENTATION=12 mjk's GLUT 3.6 release with early GLUT 4 routines + signal handling. + + GLUT_XLIB_IMPLEMENTATION=13 mjk's GLUT 3.7 release with GameGLUT support. +**/ +#ifndef GLUT_XLIB_IMPLEMENTATION /* Allow this to be overriden. */ +#define GLUT_XLIB_IMPLEMENTATION 13 +#endif + +/* Display mode bit masks. */ +#define GLUT_RGB 0 +#define GLUT_RGBA GLUT_RGB +#define GLUT_INDEX 1 +#define GLUT_SINGLE 0 +#define GLUT_DOUBLE 2 +#define GLUT_ACCUM 4 +#define GLUT_ALPHA 8 +#define GLUT_DEPTH 16 +#define GLUT_STENCIL 32 +#if (GLUT_API_VERSION >= 2) +#define GLUT_MULTISAMPLE 128 +#define GLUT_STEREO 256 +#endif +#if (GLUT_API_VERSION >= 3) +#define GLUT_LUMINANCE 512 +#endif + +/* Mouse buttons. */ +#define GLUT_LEFT_BUTTON 0 +#define GLUT_MIDDLE_BUTTON 1 +#define GLUT_RIGHT_BUTTON 2 + +/* Mouse button state. */ +#define GLUT_DOWN 0 +#define GLUT_UP 1 + +#if (GLUT_API_VERSION >= 2) +/* function keys */ +#define GLUT_KEY_F1 1 +#define GLUT_KEY_F2 2 +#define GLUT_KEY_F3 3 +#define GLUT_KEY_F4 4 +#define GLUT_KEY_F5 5 +#define GLUT_KEY_F6 6 +#define GLUT_KEY_F7 7 +#define GLUT_KEY_F8 8 +#define GLUT_KEY_F9 9 +#define GLUT_KEY_F10 10 +#define GLUT_KEY_F11 11 +#define GLUT_KEY_F12 12 +/* directional keys */ +#define GLUT_KEY_LEFT 100 +#define GLUT_KEY_UP 101 +#define GLUT_KEY_RIGHT 102 +#define GLUT_KEY_DOWN 103 +#define GLUT_KEY_PAGE_UP 104 +#define GLUT_KEY_PAGE_DOWN 105 +#define GLUT_KEY_HOME 106 +#define GLUT_KEY_END 107 +#define GLUT_KEY_INSERT 108 +#endif + +/* Entry/exit state. */ +#define GLUT_LEFT 0 +#define GLUT_ENTERED 1 + +/* Menu usage state. */ +#define GLUT_MENU_NOT_IN_USE 0 +#define GLUT_MENU_IN_USE 1 + +/* Visibility state. */ +#define GLUT_NOT_VISIBLE 0 +#define GLUT_VISIBLE 1 + +/* Window status state. */ +#define GLUT_HIDDEN 0 +#define GLUT_FULLY_RETAINED 1 +#define GLUT_PARTIALLY_RETAINED 2 +#define GLUT_FULLY_COVERED 3 + +/* Color index component selection values. */ +#define GLUT_RED 0 +#define GLUT_GREEN 1 +#define GLUT_BLUE 2 + +/* Layers for use. */ +#define GLUT_NORMAL 0 +#define GLUT_OVERLAY 1 + +#if defined(_WIN32) +/* Stroke font constants (use these in GLUT program). */ +#define GLUT_STROKE_ROMAN ((void*)0) +#define GLUT_STROKE_MONO_ROMAN ((void*)1) + +/* Bitmap font constants (use these in GLUT program). */ +#define GLUT_BITMAP_9_BY_15 ((void*)2) +#define GLUT_BITMAP_8_BY_13 ((void*)3) +#define GLUT_BITMAP_TIMES_ROMAN_10 ((void*)4) +#define GLUT_BITMAP_TIMES_ROMAN_24 ((void*)5) +#if (GLUT_API_VERSION >= 3) +#define GLUT_BITMAP_HELVETICA_10 ((void*)6) +#define GLUT_BITMAP_HELVETICA_12 ((void*)7) +#define GLUT_BITMAP_HELVETICA_18 ((void*)8) +#endif +#else +/* Stroke font opaque addresses (use constants instead in source code). */ +extern void *glutStrokeRoman; +extern void *glutStrokeMonoRoman; + +/* Stroke font constants (use these in GLUT program). */ +#define GLUT_STROKE_ROMAN (&glutStrokeRoman) +#define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman) + +/* Bitmap font opaque addresses (use constants instead in source code). */ +extern void *glutBitmap9By15; +extern void *glutBitmap8By13; +extern void *glutBitmapTimesRoman10; +extern void *glutBitmapTimesRoman24; +extern void *glutBitmapHelvetica10; +extern void *glutBitmapHelvetica12; +extern void *glutBitmapHelvetica18; + +/* Bitmap font constants (use these in GLUT program). */ +#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15) +#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13) +#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10) +#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24) +#if (GLUT_API_VERSION >= 3) +#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10) +#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12) +#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18) +#endif +#endif + +/* glutGet parameters. */ +#define GLUT_WINDOW_X 100 +#define GLUT_WINDOW_Y 101 +#define GLUT_WINDOW_WIDTH 102 +#define GLUT_WINDOW_HEIGHT 103 +#define GLUT_WINDOW_BUFFER_SIZE 104 +#define GLUT_WINDOW_STENCIL_SIZE 105 +#define GLUT_WINDOW_DEPTH_SIZE 106 +#define GLUT_WINDOW_RED_SIZE 107 +#define GLUT_WINDOW_GREEN_SIZE 108 +#define GLUT_WINDOW_BLUE_SIZE 109 +#define GLUT_WINDOW_ALPHA_SIZE 110 +#define GLUT_WINDOW_ACCUM_RED_SIZE 111 +#define GLUT_WINDOW_ACCUM_GREEN_SIZE 112 +#define GLUT_WINDOW_ACCUM_BLUE_SIZE 113 +#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 114 +#define GLUT_WINDOW_DOUBLEBUFFER 115 +#define GLUT_WINDOW_RGBA 116 +#define GLUT_WINDOW_PARENT 117 +#define GLUT_WINDOW_NUM_CHILDREN 118 +#define GLUT_WINDOW_COLORMAP_SIZE 119 +#if (GLUT_API_VERSION >= 2) +#define GLUT_WINDOW_NUM_SAMPLES 120 +#define GLUT_WINDOW_STEREO 121 +#endif +#if (GLUT_API_VERSION >= 3) +#define GLUT_WINDOW_CURSOR 122 +#endif +#define GLUT_SCREEN_WIDTH 200 +#define GLUT_SCREEN_HEIGHT 201 +#define GLUT_SCREEN_WIDTH_MM 202 +#define GLUT_SCREEN_HEIGHT_MM 203 +#define GLUT_MENU_NUM_ITEMS 300 +#define GLUT_DISPLAY_MODE_POSSIBLE 400 +#define GLUT_INIT_WINDOW_X 500 +#define GLUT_INIT_WINDOW_Y 501 +#define GLUT_INIT_WINDOW_WIDTH 502 +#define GLUT_INIT_WINDOW_HEIGHT 503 +#define GLUT_INIT_DISPLAY_MODE 504 +#if (GLUT_API_VERSION >= 2) +#define GLUT_ELAPSED_TIME 700 +#endif +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) +#define GLUT_WINDOW_FORMAT_ID 123 +#endif + +#if (GLUT_API_VERSION >= 2) +/* glutDeviceGet parameters. */ +#define GLUT_HAS_KEYBOARD 600 +#define GLUT_HAS_MOUSE 601 +#define GLUT_HAS_SPACEBALL 602 +#define GLUT_HAS_DIAL_AND_BUTTON_BOX 603 +#define GLUT_HAS_TABLET 604 +#define GLUT_NUM_MOUSE_BUTTONS 605 +#define GLUT_NUM_SPACEBALL_BUTTONS 606 +#define GLUT_NUM_BUTTON_BOX_BUTTONS 607 +#define GLUT_NUM_DIALS 608 +#define GLUT_NUM_TABLET_BUTTONS 609 +#endif +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) +#define GLUT_DEVICE_IGNORE_KEY_REPEAT 610 +#define GLUT_DEVICE_KEY_REPEAT 611 +#define GLUT_HAS_JOYSTICK 612 +#define GLUT_OWNS_JOYSTICK 613 +#define GLUT_JOYSTICK_BUTTONS 614 +#define GLUT_JOYSTICK_AXES 615 +#define GLUT_JOYSTICK_POLL_RATE 616 +#endif + +#if (GLUT_API_VERSION >= 3) +/* glutLayerGet parameters. */ +#define GLUT_OVERLAY_POSSIBLE 800 +#define GLUT_LAYER_IN_USE 801 +#define GLUT_HAS_OVERLAY 802 +#define GLUT_TRANSPARENT_INDEX 803 +#define GLUT_NORMAL_DAMAGED 804 +#define GLUT_OVERLAY_DAMAGED 805 + +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +/* glutVideoResizeGet parameters. */ +#define GLUT_VIDEO_RESIZE_POSSIBLE 900 +#define GLUT_VIDEO_RESIZE_IN_USE 901 +#define GLUT_VIDEO_RESIZE_X_DELTA 902 +#define GLUT_VIDEO_RESIZE_Y_DELTA 903 +#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904 +#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905 +#define GLUT_VIDEO_RESIZE_X 906 +#define GLUT_VIDEO_RESIZE_Y 907 +#define GLUT_VIDEO_RESIZE_WIDTH 908 +#define GLUT_VIDEO_RESIZE_HEIGHT 909 +#endif + +/* glutUseLayer parameters. */ +#define GLUT_NORMAL 0 +#define GLUT_OVERLAY 1 + +/* glutGetModifiers return mask. */ +#define GLUT_ACTIVE_SHIFT 1 +#define GLUT_ACTIVE_CTRL 2 +#define GLUT_ACTIVE_ALT 4 + +/* glutSetCursor parameters. */ +/* Basic arrows. */ +#define GLUT_CURSOR_RIGHT_ARROW 0 +#define GLUT_CURSOR_LEFT_ARROW 1 +/* Symbolic cursor shapes. */ +#define GLUT_CURSOR_INFO 2 +#define GLUT_CURSOR_DESTROY 3 +#define GLUT_CURSOR_HELP 4 +#define GLUT_CURSOR_CYCLE 5 +#define GLUT_CURSOR_SPRAY 6 +#define GLUT_CURSOR_WAIT 7 +#define GLUT_CURSOR_TEXT 8 +#define GLUT_CURSOR_CROSSHAIR 9 +/* Directional cursors. */ +#define GLUT_CURSOR_UP_DOWN 10 +#define GLUT_CURSOR_LEFT_RIGHT 11 +/* Sizing cursors. */ +#define GLUT_CURSOR_TOP_SIDE 12 +#define GLUT_CURSOR_BOTTOM_SIDE 13 +#define GLUT_CURSOR_LEFT_SIDE 14 +#define GLUT_CURSOR_RIGHT_SIDE 15 +#define GLUT_CURSOR_TOP_LEFT_CORNER 16 +#define GLUT_CURSOR_TOP_RIGHT_CORNER 17 +#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 18 +#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 19 +/* Inherit from parent window. */ +#define GLUT_CURSOR_INHERIT 100 +/* Blank cursor. */ +#define GLUT_CURSOR_NONE 101 +/* Fullscreen crosshair (if available). */ +#define GLUT_CURSOR_FULL_CROSSHAIR 102 +#endif + +/* GLUT initialization sub-API. */ +extern void APIENTRY glutInit(int *argcp, char **argv); +extern void APIENTRY glutInitDisplayMode(unsigned int mode); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +extern void APIENTRY glutInitDisplayString(const char *string); +#endif +extern void APIENTRY glutInitWindowPosition(int x, int y); +extern void APIENTRY glutInitWindowSize(int width, int height); +extern void APIENTRY glutMainLoop(void); + +/* GLUT window sub-API. */ +extern int APIENTRY glutCreateWindow(const char *title); +extern int APIENTRY glutCreateSubWindow(int win, int x, int y, int width, int height); +extern void APIENTRY glutDestroyWindow(int win); +extern void APIENTRY glutPostRedisplay(void); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11) +extern void APIENTRY glutPostWindowRedisplay(int win); +#endif +extern void APIENTRY glutSwapBuffers(void); +extern int APIENTRY glutGetWindow(void); +extern void APIENTRY glutSetWindow(int win); +extern void APIENTRY glutSetWindowTitle(const char *title); +extern void APIENTRY glutSetIconTitle(const char *title); +extern void APIENTRY glutPositionWindow(int x, int y); +extern void APIENTRY glutReshapeWindow(int width, int height); +extern void APIENTRY glutPopWindow(void); +extern void APIENTRY glutPushWindow(void); +extern void APIENTRY glutIconifyWindow(void); +extern void APIENTRY glutShowWindow(void); +extern void APIENTRY glutHideWindow(void); +#if (GLUT_API_VERSION >= 3) +extern void APIENTRY glutFullScreen(void); +extern void APIENTRY glutSetCursor(int cursor); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +extern void APIENTRY glutWarpPointer(int x, int y); +#endif + +/* GLUT overlay sub-API. */ +extern void APIENTRY glutEstablishOverlay(void); +extern void APIENTRY glutRemoveOverlay(void); +extern void APIENTRY glutUseLayer(GLenum layer); +extern void APIENTRY glutPostOverlayRedisplay(void); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11) +extern void APIENTRY glutPostWindowOverlayRedisplay(int win); +#endif +extern void APIENTRY glutShowOverlay(void); +extern void APIENTRY glutHideOverlay(void); +#endif + +/* GLUT menu sub-API. */ +extern int APIENTRY glutCreateMenu(void (*)(int)); +extern void APIENTRY glutDestroyMenu(int menu); +extern int APIENTRY glutGetMenu(void); +extern void APIENTRY glutSetMenu(int menu); +extern void APIENTRY glutAddMenuEntry(const char *label, int value); +extern void APIENTRY glutAddSubMenu(const char *label, int submenu); +extern void APIENTRY glutChangeToMenuEntry(int item, const char *label, int value); +extern void APIENTRY glutChangeToSubMenu(int item, const char *label, int submenu); +extern void APIENTRY glutRemoveMenuItem(int item); +extern void APIENTRY glutAttachMenu(int button); +extern void APIENTRY glutDetachMenu(int button); + +/* GLUT window callback sub-API. */ +extern void APIENTRY glutDisplayFunc(void (*func)(void)); +extern void APIENTRY glutReshapeFunc(void (*func)(int width, int height)); +extern void APIENTRY glutKeyboardFunc(void (*func)(unsigned char key, int x, int y)); +extern void APIENTRY glutMouseFunc(void (*func)(int button, int state, int x, int y)); +extern void APIENTRY glutMotionFunc(void (*func)(int x, int y)); +extern void APIENTRY glutPassiveMotionFunc(void (*func)(int x, int y)); +extern void APIENTRY glutEntryFunc(void (*func)(int state)); +extern void APIENTRY glutVisibilityFunc(void (*func)(int state)); +extern void APIENTRY glutIdleFunc(void (*func)(void)); +extern void APIENTRY glutTimerFunc(unsigned int millis, void (*func)(int value), int value); +extern void APIENTRY glutMenuStateFunc(void (*func)(int state)); +#if (GLUT_API_VERSION >= 2) +extern void APIENTRY glutSpecialFunc(void (*func)(int key, int x, int y)); +extern void APIENTRY glutSpaceballMotionFunc(void (*func)(int x, int y, int z)); +extern void APIENTRY glutSpaceballRotateFunc(void (*func)(int x, int y, int z)); +extern void APIENTRY glutSpaceballButtonFunc(void (*func)(int button, int state)); +extern void APIENTRY glutButtonBoxFunc(void (*func)(int button, int state)); +extern void APIENTRY glutDialsFunc(void (*func)(int dial, int value)); +extern void APIENTRY glutTabletMotionFunc(void (*func)(int x, int y)); +extern void APIENTRY glutTabletButtonFunc(void (*func)(int button, int state, int x, int y)); +#if (GLUT_API_VERSION >= 3) +extern void APIENTRY glutMenuStatusFunc(void (*func)(int status, int x, int y)); +extern void APIENTRY glutOverlayDisplayFunc(void (*func)(void)); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +extern void APIENTRY glutWindowStatusFunc(void (*func)(int state)); +#endif +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) +extern void APIENTRY glutKeyboardUpFunc(void (*func)(unsigned char key, int x, int y)); +extern void APIENTRY glutSpecialUpFunc(void (*func)(int key, int x, int y)); +extern void APIENTRY glutJoystickFunc(void (*func)(unsigned int buttonMask, int x, int y, int z), int pollInterval); +#endif +#endif +#endif + +/* GLUT color index sub-API. */ +extern void APIENTRY glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue); +extern GLfloat APIENTRY glutGetColor(int ndx, int component); +extern void APIENTRY glutCopyColormap(int win); + +/* GLUT state retrieval sub-API. */ +extern int APIENTRY glutGet(GLenum type); +extern int APIENTRY glutDeviceGet(GLenum type); +#if (GLUT_API_VERSION >= 2) +/* GLUT extension support sub-API */ +extern int APIENTRY glutExtensionSupported(const char *name); +#endif +#if (GLUT_API_VERSION >= 3) +extern int APIENTRY glutGetModifiers(void); +extern int APIENTRY glutLayerGet(GLenum type); +#endif + +/* GLUT font sub-API */ +extern void APIENTRY glutBitmapCharacter(void *font, int character); +extern int APIENTRY glutBitmapWidth(void *font, int character); +extern void APIENTRY glutStrokeCharacter(void *font, int character); +extern int APIENTRY glutStrokeWidth(void *font, int character); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +extern int APIENTRY glutBitmapLength(void *font, const unsigned char *string); +extern int APIENTRY glutStrokeLength(void *font, const unsigned char *string); +#endif + +/* GLUT pre-built models sub-API */ +extern void APIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks); +extern void APIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks); +extern void APIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); +extern void APIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); +extern void APIENTRY glutWireCube(GLdouble size); +extern void APIENTRY glutSolidCube(GLdouble size); +extern void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); +extern void APIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); +extern void APIENTRY glutWireDodecahedron(void); +extern void APIENTRY glutSolidDodecahedron(void); +extern void APIENTRY glutWireTeapot(GLdouble size); +extern void APIENTRY glutSolidTeapot(GLdouble size); +extern void APIENTRY glutWireOctahedron(void); +extern void APIENTRY glutSolidOctahedron(void); +extern void APIENTRY glutWireTetrahedron(void); +extern void APIENTRY glutSolidTetrahedron(void); +extern void APIENTRY glutWireIcosahedron(void); +extern void APIENTRY glutSolidIcosahedron(void); + +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +/* GLUT video resize sub-API. */ +extern int APIENTRY glutVideoResizeGet(GLenum param); +extern void APIENTRY glutSetupVideoResizing(void); +extern void APIENTRY glutStopVideoResizing(void); +extern void APIENTRY glutVideoResize(int x, int y, int width, int height); +extern void APIENTRY glutVideoPan(int x, int y, int width, int height); + +/* GLUT debugging sub-API. */ +extern void APIENTRY glutReportErrors(void); +#endif + +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) +/* GLUT device control sub-API. */ +/* glutSetKeyRepeat modes. */ +#define GLUT_KEY_REPEAT_OFF 0 +#define GLUT_KEY_REPEAT_ON 1 +#define GLUT_KEY_REPEAT_DEFAULT 2 + +/* Joystick button masks. */ +#define GLUT_JOYSTICK_BUTTON_A 1 +#define GLUT_JOYSTICK_BUTTON_B 2 +#define GLUT_JOYSTICK_BUTTON_C 4 +#define GLUT_JOYSTICK_BUTTON_D 8 + +extern void APIENTRY glutIgnoreKeyRepeat(int ignore); +extern void APIENTRY glutSetKeyRepeat(int repeatMode); +extern void APIENTRY glutForceJoystickFunc(void); + +/* GLUT game mode sub-API. */ +/* glutGameModeGet. */ +#define GLUT_GAME_MODE_ACTIVE 0 +#define GLUT_GAME_MODE_POSSIBLE 1 +#define GLUT_GAME_MODE_WIDTH 2 +#define GLUT_GAME_MODE_HEIGHT 3 +#define GLUT_GAME_MODE_PIXEL_DEPTH 4 +#define GLUT_GAME_MODE_REFRESH_RATE 5 +#define GLUT_GAME_MODE_DISPLAY_CHANGED 6 + +extern void APIENTRY glutGameModeString(const char *string); +extern int APIENTRY glutEnterGameMode(void); +extern void APIENTRY glutLeaveGameMode(void); +extern int APIENTRY glutGameModeGet(GLenum mode); +#endif + +#ifdef __cplusplus +} + +#endif + +#ifdef GLUT_APIENTRY_DEFINED +# undef GLUT_APIENTRY_DEFINED +# undef APIENTRY +#endif + +#ifdef GLUT_WINGDIAPI_DEFINED +# undef GLUT_WINGDIAPI_DEFINED +# undef WINGDIAPI +#endif + +#endif /* __glut_h__ */ diff --git a/GL/wglext.h b/GL/wglext.h new file mode 100755 index 0000000..3024f7a --- /dev/null +++ b/GL/wglext.h @@ -0,0 +1,662 @@ +#ifndef __wglext_h_ +#define __wglext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number */ +/* wglext.h last updated 2005/01/07 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define WGL_WGLEXT_VERSION 6 + +#ifndef WGL_ARB_buffer_region +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +#endif + +#ifndef WGL_ARB_multisample +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif + +#ifndef WGL_ARB_extensions_string +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#endif + +#ifndef WGL_ARB_make_current_read +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +#endif + +#ifndef WGL_ARB_pbuffer +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +#endif + +#ifndef WGL_ARB_render_texture +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 +#endif + +#ifndef WGL_ARB_pixel_format_float +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif + +#ifndef WGL_EXT_make_current_read +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 +#endif + +#ifndef WGL_EXT_pixel_format +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C +#endif + +#ifndef WGL_EXT_pbuffer +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 +#endif + +#ifndef WGL_EXT_depth_float +#define WGL_DEPTH_FLOAT_EXT 0x2040 +#endif + +#ifndef WGL_3DFX_multisample +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 +#endif + +#ifndef WGL_EXT_multisample +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 +#endif + +#ifndef WGL_I3D_digital_video_control +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 +#endif + +#ifndef WGL_I3D_gamma +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F +#endif + +#ifndef WGL_I3D_genlock +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C +#endif + +#ifndef WGL_I3D_image_buffer +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 +#endif + +#ifndef WGL_I3D_swap_frame_lock +#endif + +#ifndef WGL_NV_render_depth_texture +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#endif + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#endif + +#ifndef WGL_ATI_pixel_format_float +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define WGL_RGBA_FLOAT_MODE_ATI 0x8820 +#define WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef WGL_NV_float_buffer +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif + +#ifndef WGL_NV_swap_group +#endif + + +/*************************************************************/ + +#ifndef WGL_ARB_pbuffer +DECLARE_HANDLE(HPBUFFERARB); +#endif +#ifndef WGL_EXT_pbuffer +DECLARE_HANDLE(HPBUFFEREXT); +#endif + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT); +extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE); +extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int); +extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#endif + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern const char * WINAPI wglGetExtensionsStringARB (HDC); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *); +extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *); +extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC); +extern HDC WINAPI wglGetCurrentReadDCARB (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +#endif + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *); +extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB); +extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC); +extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB); +extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB, int); +extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB, int); +extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB, const int *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#endif + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort); +extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint); +extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort); +extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +#endif + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern const char * WINAPI wglGetExtensionsStringEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +#endif + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC); +extern HDC WINAPI wglGetCurrentReadDCEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +#endif + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *); +extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT); +extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC); +extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT); +extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *); +extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *); +extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglSwapIntervalEXT (int); +extern int WINAPI wglGetSwapIntervalEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +#endif + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#endif + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat); +extern void WINAPI wglFreeMemoryNV (void *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +#endif + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 +#endif + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#endif + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetSyncValuesOML (HDC, INT64 *, INT64 *, INT64 *); +extern BOOL WINAPI wglGetMscRateOML (HDC, INT32 *, INT32 *); +extern INT64 WINAPI wglSwapBuffersMscOML (HDC, INT64, INT64, INT64); +extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64); +extern BOOL WINAPI wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *); +extern BOOL WINAPI wglWaitForSbcOML (HDC, INT64, INT64 *, INT64 *, INT64 *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC, int, int *); +extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC, int, const int *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC, int, int *); +extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC, int, const int *); +extern BOOL WINAPI wglGetGammaTableI3D (HDC, int, USHORT *, USHORT *, USHORT *); +extern BOOL WINAPI wglSetGammaTableI3D (HDC, int, const USHORT *, const USHORT *, const USHORT *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglEnableGenlockI3D (HDC); +extern BOOL WINAPI wglDisableGenlockI3D (HDC); +extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC, BOOL *); +extern BOOL WINAPI wglGenlockSourceI3D (HDC, UINT); +extern BOOL WINAPI wglGetGenlockSourceI3D (HDC, UINT *); +extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC, UINT); +extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC, UINT *); +extern BOOL WINAPI wglGenlockSampleRateI3D (HDC, UINT); +extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC, UINT *); +extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC, UINT); +extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC, UINT *); +extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC, UINT *, UINT *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern LPVOID WINAPI wglCreateImageBufferI3D (HDC, DWORD, UINT); +extern BOOL WINAPI wglDestroyImageBufferI3D (HDC, LPVOID); +extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT); +extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC, const LPVOID *, UINT); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); +#endif + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglEnableFrameLockI3D (void); +extern BOOL WINAPI wglDisableFrameLockI3D (void); +extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *); +extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); +#endif + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetFrameUsageI3D (float *); +extern BOOL WINAPI wglBeginFrameTrackingI3D (void); +extern BOOL WINAPI wglEndFrameTrackingI3D (void); +extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *, DWORD *, float *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#endif + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 +#endif + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 +#endif + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#endif + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglJoinSwapGroupNV(HDC hDC, GLuint group); +extern BOOL WINAPI wglBindSwapBarrierNV(GLuint group, GLuint barrier); +extern BOOL WINAPI wglQuerySwapGroupNV(HDC hDC GLuint *group, GLuint *barrier); +extern BOOL WINAPI wglQueryMaxSwapGroupsNV(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +extern BOOL WINAPI wglQueryFrameCountNV(HDC hDC, GLuint *count); +extern BOOL WINAPI wglResetFrameCountNV(HDC hDC); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/Libs/.DS_Store b/Libs/.DS_Store new file mode 100644 index 0000000..5008ddf Binary files /dev/null and b/Libs/.DS_Store differ diff --git a/Libs/glut32.lib b/Libs/glut32.lib new file mode 100755 index 0000000..45c5768 Binary files /dev/null and b/Libs/glut32.lib differ diff --git a/Libs/libOpenNI.dylib b/Libs/libOpenNI.dylib new file mode 100755 index 0000000..c37abf6 Binary files /dev/null and b/Libs/libOpenNI.dylib differ diff --git a/Libs/libXnCore.dylib b/Libs/libXnCore.dylib new file mode 100755 index 0000000..f600e1c Binary files /dev/null and b/Libs/libXnCore.dylib differ diff --git a/Libs/libXnDDK.dylib b/Libs/libXnDDK.dylib new file mode 100755 index 0000000..1a9e5cf Binary files /dev/null and b/Libs/libXnDDK.dylib differ diff --git a/Libs/libXnDeviceFile.dylib b/Libs/libXnDeviceFile.dylib new file mode 100755 index 0000000..5482d3c Binary files /dev/null and b/Libs/libXnDeviceFile.dylib differ diff --git a/Libs/libXnDeviceSensorV2.dylib b/Libs/libXnDeviceSensorV2.dylib new file mode 100755 index 0000000..3092a11 Binary files /dev/null and b/Libs/libXnDeviceSensorV2.dylib differ diff --git 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diff --git a/README b/README new file mode 100644 index 0000000..fa15de0 --- /dev/null +++ b/README @@ -0,0 +1,7 @@ +There was no StickFigure example on the NITE Middleware distribution for OSX so I made one using the win32 code. + +Additionally, this is wrapped in an XCode project for those that are more familiar with GUI programming. + +As well, there is an extension to this code which streams the data via ofxOsc (oscpack). See code for osc params. It should be fairly straightforward! + + diff --git a/README~ b/README~ new file mode 100644 index 0000000..e69de29 diff --git a/StickFigure.cpp b/StickFigure.cpp new file mode 100755 index 0000000..b4990bd --- /dev/null +++ b/StickFigure.cpp @@ -0,0 +1,1432 @@ +/**************************************************************************** +* * +* Nite 1.3 - Stick Figure Sample * +* * +* Author: Oz Magal, Ilan Atias, Alon Haber * +* Based on PrimeSense EE Sample 3DViewer, by Ziv Hendel * +* * +****************************************************************************/ + +/**************************************************************************** +* * +* Nite 1.3 * +* Copyright (C) 2006 PrimeSense Ltd. All Rights Reserved. * +* * +* This file has been provided pursuant to a License Agreement containing * +* restrictions on its use. This data contains valuable trade secrets * +* and proprietary information of PrimeSense Ltd. and is protected by law. * +* * +****************************************************************************/ + +// Application Usage: +// 1 � Top right perspective camera view. +// 2 � Front camera view. +// 3 � Top camera view. +// 4 � Side camera view. +// s � Enable/Disable stick figure. +// p � Show the laser pointer and the cutoff parameters. +// m � Enable/Disable the mirror mode. +// c � Recalibrate first user (White user). +// C - Recalibrate second user (Black user). +// z - Enable/Disable 3D points view. +// o - Enable/Disable orientation drawing. +// b - Enable/Disable background. +// k - Start/Stop recording. (to Data\recording.xns) +// q � Decrease the minimum depth cutoff by 1. +// Q � Decrease the minimum depth cutoff by 50. +// w � Increase the minimum depth cutoff by 1. +// W � Increase the minimum depth cutoff by 50. +// e � Decrease the maximum depth cutoff by 1. +// E � Decrease the maximum depth cutoff by 50. +// r � Increase the maximum depth cutoff by 1. +// R � Increase the maximum depth cutoff by 50. +// + - Increase the GL point size by 1. +// - - Decrease the GL point size by 1. +// ESC � exit. + +// -------------------------------- +// Includes +// -------------------------------- + +#include +#include +#include +#include + +#define GLH_EXT_SINGLE_FILE +#include "glh/glh_extensions.h" +#include "glh/glh_obs.h" +#include "glh/glh_glut2.h" +#include "glh/glh_glut_text.h" + +using namespace glh; + +// [parag]: OSC stuff +// -------------------------------- + +#include "ofxOsc.h" + +#define HOST "localhost" +#define PORT 12345 + +bool bSendOSC = true; + +ofxOscSender sender; +void sendOSCMarker(string prefix, XnSkeletonJointPosition &pos, XnSkeletonJointOrientation &ori); + +#ifndef max(a,b) +#define max(a,b) (a) > (b) ? (a) : (b) +#endif + +// -------------------------------- +// Defines +// -------------------------------- +#define GLSX -1.0 +#define GLSY -1.0 +#define GLSZ 1.0 +#define GLUX 2.0 +#define GLVY 2.0 +#define WIN_SIZE_X 1280 +#define WIN_SIZE_Y 1024 + +// [parag]: I've moved the sample data files into the root of the project folder in a +// directory called Data +#define RECORD_FILE "../../../Data/Recording.oni" +#define SAMPLE_XML_PATH "../../../Data/Sample-User.xml" + +// -------------------------------- +// Global Variables +// -------------------------------- +glut_callbacks cb; +glut_simple_mouse_interactor camera, light, room, object; +glut_perspective_reshaper reshaper; +display_list face; +tex_object_2D wall; + +bool b[256]; + +vec4f light_position(1,1,1,1); +float room_ambient = .4; + +bool bDoRGBFix = true; +bool bStaticFilter = false; +bool bRealWorld = true; +bool bShowPointer = false; +bool g_bDrawOrientations = false; +bool g_bPrintFrameID = false; +int nGLPointSize = 5; + +bool g_bDrawPointCloud = true; +bool g_verbose = false; + +bool g_bRecord = false; +xn::Recorder* g_pRecorder; + +int nPointerX; +int nPointerY; +int nPointerDiffX; +int nPointerDiffY; +XnUInt64 nCutOffMin; +XnUInt64 nCutOffMax; + +short* PointCloudShadowArr; + +float fXRes; +float fYRes; +float fMaxDepth; + +xn::Context g_Context; +xn::DepthGenerator g_DepthGenerator; +xn::UserGenerator g_UserGenerator; + +double g_LastSmoothingFactor = 0.0; + +XnBool g_bCalibrate1 = false, g_bCalibrate2 = false; +XnBool g_bShowBG = false; +XnBool g_IsSkeletonEnabled = true; + + +// -------------------------------- +// Function Declaration +// -------------------------------- +void display(); +void key(unsigned char k, int x, int y); +void draw_pointcloud(); +void draw_mesh(float size, int tess); +void draw_cube(); +void draw_room(bool do_diffuse); +void idle(); +void init_opengl(); +void init_model(); +void glPrintString(void *font, char *str); + +// -------------------------------- +// Code +// -------------------------------- +void glPrintString(void *font, char *str) +{ + int i,l = strlen(str); + + for(i=0; iRecord(); + } + } + return 0; + } + */ +int EEThreadProc(void *lpThreadParameter) +{ + { + g_Context.WaitAndUpdateAll(); + if (g_bRecord) + { + g_pRecorder->Record(); + } + } + return 0; +} + +void XN_CALLBACK_TYPE NewUser(xn::UserGenerator& generator, XnUserID user, void* pCookie) +{ + printf("New user identified: %d\n", user); + g_UserGenerator.GetPoseDetectionCap().StartPoseDetection("Psi", user); +} + +void XN_CALLBACK_TYPE LostUser(xn::UserGenerator& generator, XnUserID user, void* pCookie) +{ + printf("User %d lost\n", user); +} + +void XN_CALLBACK_TYPE CalibrationStart(xn::SkeletonCapability& skeleton, XnUserID user, void* pCookie) +{ + printf("Calibration start for user %d\n", user); +} +void XN_CALLBACK_TYPE CalibrationEnd(xn::SkeletonCapability& skeleton, XnUserID user, XnBool bSuccess, void* pCookie) +{ + printf("Calibration complete for user %d: %s\n", user, bSuccess?"Success":"Failure"); + if (bSuccess) + { + skeleton.StartTracking(user); + } + else + { + g_UserGenerator.GetPoseDetectionCap().StartPoseDetection("Psi", user); + } +} +void XN_CALLBACK_TYPE PoseDetected(xn::PoseDetectionCapability& poseDetection, const XnChar* strPose, XnUserID nId, void* pCookie) +{ + printf("Pose '%s' detected for user %d\n", strPose, nId); + g_UserGenerator.GetSkeletonCap().RequestCalibration(nId, FALSE); + g_UserGenerator.GetPoseDetectionCap().StopPoseDetection(nId); +} + +#define CHECK_RC(rc, what) \ + if (rc != XN_STATUS_OK) \ + { \ + printf("%s failed: %s\n", what, xnGetStatusString(rc)); \ + return rc; \ + } + + +#include +int main(int argc, char **argv) +{ + sender.setup(HOST, PORT); + + XnStatus rc = XN_STATUS_OK; + + rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH); + CHECK_RC(rc, "InitFromXml"); + + rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator); + CHECK_RC(rc, "Find depth generator"); + rc = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator); + CHECK_RC(rc, "Find user generator"); + + XnCallbackHandle h; + + g_UserGenerator.RegisterUserCallbacks(NewUser, LostUser, NULL, h); + g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); + + XnCallbackHandle hCalib; + XnCallbackHandle hPose; + g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(&CalibrationStart, &CalibrationEnd, NULL, hCalib); + g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(&PoseDetected, NULL, NULL, hPose); + + rc = g_Context.StartGeneratingAll(); + CHECK_RC(rc, "StartGenerating"); + + xn::DepthMetaData depthMD; + g_DepthGenerator.GetMetaData(depthMD); + + fXRes = depthMD.XRes(); + fYRes = depthMD.YRes(); + fMaxDepth = depthMD.ZRes(); + + nCutOffMin = 0; + nCutOffMax = fMaxDepth; + + nPointerX = fXRes / 2; + nPointerY = fXRes / 2; + nPointerDiffX = (WIN_SIZE_X / fXRes / 2) + 1; + nPointerDiffY = (WIN_SIZE_Y / fXRes / 2) + 1; + + if (argc == 2) + { + nCutOffMax = atol(argv[1]); + } + + srand(XnUInt32(time(NULL))); + + glutInit(&argc, argv); + glutInitDisplayString("stencil depth>16 double rgb samples=0"); + glutInitWindowSize(WIN_SIZE_X, WIN_SIZE_Y); + glutCreateWindow("Prime Sense Stick Figure Sample"); + glutSetCursor(GLUT_CURSOR_NONE); + + init_opengl(); + + glut_helpers_initialize(); + + cb.passive_motion_function = MotionCallback; + cb.keyboard_function = key; + + camera.configure_buttons(0); + camera.set_camera_mode(true); + camera.set_parent_rotation( & camera.trackball.r); + camera.enable(); + + object.configure_buttons(1); + object.translator.t[2] = -1; + object.translator.scale *= .1f; + object.trackball.r = rotationf(vec3f(2.0,0.01,0.01), to_radians(180)); + object.set_parent_rotation( & camera.trackball.r); + object.disable(); + + light.configure_buttons(0); + light.translator.t = vec3f(.5, .5, -1); + light.set_parent_rotation( & camera.trackball.r); + light.disable(); + + reshaper.zNear = 1; + reshaper.zFar = 100; + + // make sure all interactors get glut events + glut_add_interactor(&cb); + glut_add_interactor(&camera); + glut_add_interactor(&reshaper); + glut_add_interactor(&light); + glut_add_interactor(&object); + + camera.translator.t = vec3f(0, 0, 0); + camera.trackball.r = rotationf(vec3f(0, 0, 0), to_radians(0)); + + light.translator.t = vec3f (0, 1.13, -2.41); + light.trackball.r = rotationf(vec3f(0.6038, -0.1955, -0.4391), to_radians(102)); + + glutIdleFunc(idle); + glutDisplayFunc(display); + // Per frame code is in display + glutMainLoop(); + + + return (0); +} + +void init_opengl() +{ + glClearStencil(128); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + glEnable(GL_NORMALIZE); + + glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); + GLfloat ambient[] = {0.5, 0.5, 0.5, 1}; + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.1); + face.new_list(GL_COMPILE); + draw_mesh(20, 40); + face.end_list(); + + wall.bind(); + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + GLfloat * tex = new GLfloat[32*32]; + { + for(int i=0; i < 32; i++) + { + for(int j=0; j < 32; j++) + { + if(i>>4 ^ j>>4) + tex[i+j*32] = 1; + else + tex[i+j*32] = .9; + } + } + } + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_LUMINANCE, GL_FLOAT, tex); + delete [] tex; +} + + + +void idle() +{ + // [parag]: What is this function!? + EEThreadProc(NULL); + + + glutPostRedisplay(); +} + +void StopCapture() +{ + g_bRecord = false; + if (g_pRecorder != NULL) + { + g_pRecorder->RemoveNodeFromRecording(g_DepthGenerator); + g_pRecorder->Unref(); + delete g_pRecorder; + } + g_pRecorder = NULL; +} +#define START_CAPTURE_CHECK_RC(rc, what) \ + if (nRetVal != XN_STATUS_OK) \ +{ \ + printf("Failed to %s: %s\n", what, xnGetStatusString(rc)); \ + StopCapture(); \ + return ; \ +} +void StartCapture() +{ + char recordFile[256] = {0}; + time_t rawtime; + struct tm *timeinfo; + + time(&rawtime); + timeinfo = localtime(&rawtime); + XnUInt32 size; + xnOSStrFormat(recordFile, sizeof(recordFile)-1, &size, + "%d_%02d_%02d[%02d_%02d_%02d].oni", + timeinfo->tm_year + 1900, timeinfo->tm_mon + 1, timeinfo->tm_mday, timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec); + + if (g_pRecorder != NULL) + { + StopCapture(); + } + + XnStatus nRetVal = XN_STATUS_OK; + g_pRecorder = new xn::Recorder; + + nRetVal = g_Context.CreateAnyProductionTree(XN_NODE_TYPE_RECORDER, NULL, *g_pRecorder); + START_CAPTURE_CHECK_RC(nRetVal, "Create recorder"); + + nRetVal = g_pRecorder->SetDestination(XN_RECORD_MEDIUM_FILE, recordFile); + START_CAPTURE_CHECK_RC(nRetVal, "set destination"); + nRetVal = g_pRecorder->AddNodeToRecording(g_DepthGenerator, XN_CODEC_16Z_EMB_TABLES); + START_CAPTURE_CHECK_RC(nRetVal, "add node"); + + g_bRecord = true; +} + +void Cleanup() +{ + if (g_pRecorder) + g_pRecorder->RemoveNodeFromRecording(g_DepthGenerator); + StopCapture(); + g_Context.Shutdown(); +} + +void key(unsigned char k, int x, int y) +{ + b[k] = !b[k]; + + if(k==27) + { + Cleanup(); + exit(0); + } + else if('1' == k) // Camera view + { + camera.translator.t = vec3f(1.518, 0.916, -0.959); + camera.trackball.r = rotationf(vec3f(-0.392,0.883,0.191), to_radians(50)); + } + else if('2' == k) // Front view + { + camera.translator.t = vec3f(0, 0, 0); + camera.trackball.r = rotationf(vec3f(0, 0, 0), to_radians(0)); + } + else if('3' == k) // Top view + { + camera.translator.t = vec3f(0, 3.5, -2); + camera.trackball.r = rotationf(vec3f(-0.5, 0, 0), to_radians(90)); + } + else if('4' == k) // Side view + { + camera.translator.t = vec3f(4, 0, -2); + camera.trackball.r = rotationf(vec3f(0, 0.5, 0), to_radians(90)); + } + + else if('p' == k) // Laser pointer + { + bShowPointer = !bShowPointer; + } + else if('m' == k) // Mirror + { + XnBool bMirror = g_DepthGenerator.GetMirrorCap().IsMirrored(); + bMirror = !bMirror; + g_DepthGenerator.GetMirrorCap().SetMirror(bMirror); + } + + else if('+' == k) // Point + { + nGLPointSize++; + } + + else if('-' == k) // Point + { + nGLPointSize--; + } + + else if('z' == k) // draw "zippel" point cloud + { + g_bDrawPointCloud = !g_bDrawPointCloud; + } + else if ('o' == k) + { + g_bDrawOrientations = !g_bDrawOrientations; + } + else if ('b' == k) + { + g_bShowBG = !g_bShowBG; + } + else if ('f' == k) + { + g_bPrintFrameID = !g_bPrintFrameID; + } + else if ('s' == k) + { + XnUserID Users[10]; + XnUInt16 nUsers = 10; + g_UserGenerator.GetUsers(Users, nUsers); + g_IsSkeletonEnabled = !g_IsSkeletonEnabled; + + for (int i = 0; i < nUsers; ++i) + g_UserGenerator.GetSkeletonCap().StopTracking(Users[i]); + + } + else if ('k' == k) + { + if (g_bRecord) + { + // Stop capture + StopCapture(); + } + else + { + StartCapture(); + // Start capture + + } + } + glutPostRedisplay(); +} + + +#define DrawSinglePointRW(point, corner) \ +{ \ + float fX = (point.X / corner.X); \ + float fY = -(point.Y / corner.X); \ + float fU = fX + 0.5; \ + float fV = fY + 0.5; \ + glVertex3f(GLSX + (fU*GLUX), GLSY + (fV*GLVY), point.Z/1000); \ +} + +#define MAX_DEPTH 10000 +float g_pDepthHist[MAX_DEPTH]; + +XnFloat g_r = 0, g_g = 0, g_b = 0; + +void drawStickPoint(XnSkeletonJointPosition p, XnPoint3D corner) +{ + float fX = 0; + float fY = 0; + float fU = 0; + float fV = 0; + + if (bRealWorld) + { + DrawSinglePointRW(p.position, corner); + } + else + { + XnPoint3D point = p.position; + + g_DepthGenerator.ConvertRealWorldToProjective(1, &point, &point); + + fU = point.X / fXRes; + fV = point.Y / fYRes; + } + +} + +void drawStickLine(XnUserID user, xn::UserGenerator userGenerator, XnSkeletonJoint joint1, XnSkeletonJoint joint2, const XnPoint3D& corner) +{ + XnSkeletonJointPosition pos1, pos2; + userGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, joint1, pos1); + userGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, joint2, pos2); + + if (pos1.fConfidence == 1 && + pos2.fConfidence == 1) + { + glColor3f(g_r,g_g, g_b); + } + else + { + glColor3f(0.5,0.5,0.5); + + if ((pos1.position.X == 0 && pos1.position.Y == 0 && pos1.position.Z == 0) || + (pos2.position.X == 0 && pos2.position.Y == 0 && pos2.position.Z == 0)) + { + return; + } + } + + drawStickPoint(pos1, corner); + drawStickPoint(pos2, corner); +} + +void drawOrientation(XnUserID user, xn::UserGenerator userGenerator, XnSkeletonJoint joint, const XnPoint3D& corner) +{ + XnSkeletonJointOrientation orientation; + XnSkeletonJointPosition position; + + userGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, joint, position); + userGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, joint, orientation); + + if (position.fConfidence != 1 && + orientation.fConfidence != 1) + { + return; + } + + XnSkeletonJointPosition virt1, virt2; + virt1.fConfidence = virt2.fConfidence = 1; + + glColor3f(1,0,0); + + virt1.position = position.position; + virt2.position = xnCreatePoint3D(100*orientation.orientation.elements[0], + 100*orientation.orientation.elements[3], + 100*orientation.orientation.elements[6]); + drawStickPoint(virt1, corner); + drawStickPoint(virt2, corner); + + glColor3f(0,1,0); + + virt1.position = position.position; + virt2.position = xnCreatePoint3D(100*orientation.orientation.elements[1], + 100*orientation.orientation.elements[4], + 100*orientation.orientation.elements[7]); + drawStickPoint(virt1, corner); + drawStickPoint(virt2, corner); + + glColor3f(0,0,1); + + virt1.position = position.position; + virt2.position = xnCreatePoint3D(100*orientation.orientation.elements[2], + 100*orientation.orientation.elements[5], + 100*orientation.orientation.elements[8]); + drawStickPoint(virt1, corner); + drawStickPoint(virt2, corner); + +} + +XnFloat Colors[][3] = +{ + {1,0,1}, + {1,1,0}, + {1,0.5,0}, + {0,1,1}, + {0,0.5,1}, + {1,0,0.5}, + {1,1,1} +}; +XnUInt32 nColors = 6; + +void DrawSingleUser(XnUserID user, xn::UserGenerator g_UserGenerator, const XnPoint3D& corner) +{ + glPushMatrix(); + object.apply_transform(); + + glLineWidth(3.0); + + glBegin(GL_LINES); + + g_r = 1-Colors[user][0]; + g_g = 1-Colors[user][1]; + g_b = 1-Colors[user][2]; + + drawStickLine(user, g_UserGenerator, XN_SKEL_LEFT_HAND, XN_SKEL_LEFT_ELBOW, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_LEFT_HAND, XN_SKEL_LEFT_ELBOW, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_LEFT_ELBOW, XN_SKEL_LEFT_SHOULDER, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_LEFT_SHOULDER, XN_SKEL_TORSO, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_LEFT_SHOULDER, XN_SKEL_RIGHT_SHOULDER, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_TORSO, XN_SKEL_RIGHT_SHOULDER, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_RIGHT_SHOULDER, XN_SKEL_RIGHT_ELBOW, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_RIGHT_ELBOW, XN_SKEL_RIGHT_HAND, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_NECK, XN_SKEL_HEAD, corner); + + drawStickLine(user, g_UserGenerator, XN_SKEL_TORSO, XN_SKEL_LEFT_HIP, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_TORSO, XN_SKEL_RIGHT_HIP, corner); + + drawStickLine(user, g_UserGenerator, XN_SKEL_LEFT_HIP, XN_SKEL_RIGHT_HIP, corner); + + drawStickLine(user, g_UserGenerator, XN_SKEL_LEFT_HIP, XN_SKEL_LEFT_KNEE, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_LEFT_KNEE, XN_SKEL_LEFT_FOOT, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_RIGHT_HIP, XN_SKEL_RIGHT_KNEE, corner); + drawStickLine(user, g_UserGenerator, XN_SKEL_RIGHT_KNEE, XN_SKEL_RIGHT_FOOT, corner); + + XnSkeletonJointPosition leftShoulder; + XnSkeletonJointPosition rightShoulder; + XnSkeletonJointPosition neck; + XnSkeletonJointPosition midShoulder; + + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_LEFT_SHOULDER, leftShoulder); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_RIGHT_SHOULDER, rightShoulder); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_NECK, neck); + + midShoulder.position = xnCreatePoint3D((leftShoulder.position.X + rightShoulder.position.X) / 2, + (leftShoulder.position.Y + rightShoulder.position.Y) / 2, + (leftShoulder.position.Z + rightShoulder.position.Z) / 2); + midShoulder.fConfidence = (leftShoulder.fConfidence + rightShoulder.fConfidence) / 2; + + drawStickPoint(neck, corner); + drawStickPoint(midShoulder, corner); + + if (g_bDrawOrientations) + { + drawOrientation(user, g_UserGenerator, XN_SKEL_TORSO, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_HEAD, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_LEFT_SHOULDER, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_RIGHT_SHOULDER, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_LEFT_ELBOW, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_RIGHT_ELBOW, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_NECK, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_LEFT_HAND, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_RIGHT_HAND, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_LEFT_HIP, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_RIGHT_HIP, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_LEFT_KNEE, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_RIGHT_KNEE, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_LEFT_FOOT, corner); + drawOrientation(user, g_UserGenerator, XN_SKEL_RIGHT_FOOT, corner); + } + + + if(bSendOSC) + { + + XnSkeletonJointPosition leftShoulder; + XnSkeletonJointPosition rightShoulder; + XnSkeletonJointPosition neck; + XnSkeletonJointPosition midShoulder; + XnSkeletonJointPosition torso; + XnSkeletonJointPosition head; + XnSkeletonJointPosition leftElbow; + XnSkeletonJointPosition rightElbow; + XnSkeletonJointPosition leftHand; + XnSkeletonJointPosition rightHand; + XnSkeletonJointPosition leftHip; + XnSkeletonJointPosition rightHip; + XnSkeletonJointPosition leftKnee; + XnSkeletonJointPosition rightKnee; + XnSkeletonJointPosition leftFoot; + XnSkeletonJointPosition rightFoot; + + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_LEFT_SHOULDER, leftShoulder); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_RIGHT_SHOULDER, rightShoulder); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_NECK, neck); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_TORSO, torso); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_HEAD, head); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_LEFT_ELBOW, leftElbow); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_RIGHT_ELBOW, rightElbow); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_LEFT_HAND, leftHand); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_RIGHT_HAND, rightHand); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_LEFT_HIP, leftHip); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_RIGHT_HIP, rightHip); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_LEFT_KNEE, leftKnee); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_RIGHT_KNEE, rightKnee); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_LEFT_FOOT, leftFoot); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(user, XN_SKEL_RIGHT_FOOT, rightFoot); + + midShoulder.position = xnCreatePoint3D((leftShoulder.position.X + rightShoulder.position.X) / 2, + (leftShoulder.position.Y + rightShoulder.position.Y) / 2, + (leftShoulder.position.Z + rightShoulder.position.Z) / 2); + + XnSkeletonJointOrientation leftShoulderO; + XnSkeletonJointOrientation rightShoulderO; + XnSkeletonJointOrientation neckO; + XnSkeletonJointOrientation midShoulderO; + XnSkeletonJointOrientation torsoO; + XnSkeletonJointOrientation headO; + XnSkeletonJointOrientation leftElbowO; + XnSkeletonJointOrientation rightElbowO; + XnSkeletonJointOrientation leftHandO; + XnSkeletonJointOrientation rightHandO; + XnSkeletonJointOrientation leftHipO; + XnSkeletonJointOrientation rightHipO; + XnSkeletonJointOrientation leftKneeO; + XnSkeletonJointOrientation rightKneeO; + XnSkeletonJointOrientation leftFootO; + XnSkeletonJointOrientation rightFootO; + + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_LEFT_SHOULDER, leftShoulderO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_RIGHT_SHOULDER, rightShoulderO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_NECK, neckO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_TORSO, torsoO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_HEAD, headO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_LEFT_ELBOW, leftElbowO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_RIGHT_ELBOW, rightElbowO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_LEFT_HAND, leftHandO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_RIGHT_HAND, rightHandO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_LEFT_HIP, leftHipO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_RIGHT_HIP, rightHipO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_LEFT_KNEE, leftKneeO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_RIGHT_KNEE, rightKneeO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_LEFT_FOOT, leftFootO); + g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(user, XN_SKEL_RIGHT_FOOT, rightFootO); + + + sendOSCMarker("/body/head", head, headO); + sendOSCMarker("/body/torso", torso, torsoO); + sendOSCMarker("/body/neck", neck, neckO); + sendOSCMarker("/body/leftShoulder", leftShoulder, leftShoulderO); + sendOSCMarker("/body/rightShoulder", rightShoulder, rightShoulderO); + sendOSCMarker("/body/midShoulder", midShoulder, midShoulderO); + sendOSCMarker("/body/leftElbow", leftElbow, leftElbowO); + sendOSCMarker("/body/rightElbow", rightElbow, rightElbowO); + sendOSCMarker("/body/leftHand", leftHand, leftHandO); + sendOSCMarker("/body/rightHand", rightHand, rightHandO); + sendOSCMarker("/body/leftHip", leftHip, leftHipO); + sendOSCMarker("/body/rightHip", rightHip, rightHipO); + sendOSCMarker("/body/leftKnee", leftKnee, leftKneeO); + sendOSCMarker("/body/rightKnee", rightKnee, rightKneeO); + sendOSCMarker("/body/leftFoot", leftFoot, leftFootO); + sendOSCMarker("/body/rightFoot", rightFoot, rightFootO); + + } + + glEnd(); + glPopMatrix(); +} + + + +void sendOSCMarker(string prefix, XnSkeletonJointPosition &pos, XnSkeletonJointOrientation &ori) +{ + ofxOscMessage m; + m.setAddress(prefix); + m.addFloatArg(pos.position.X); + m.addFloatArg(pos.position.Y); + m.addFloatArg(pos.position.Z); + + float m00 = ori.orientation.elements[0], + m01 = ori.orientation.elements[1], + m02 = ori.orientation.elements[2], + m10 = ori.orientation.elements[3], + m11 = ori.orientation.elements[4], + m12 = ori.orientation.elements[5], + m20 = ori.orientation.elements[6], + m21 = ori.orientation.elements[7], + m22 = ori.orientation.elements[8]; + + float x, y, z, w; + w = sqrt( max( 0, 1 + m00 + m11 + m22 ) ) / 2.0f; + x = sqrt( max( 0, 1 + m00 - m11 - m22 ) ) / 2.0f; + y = sqrt( max( 0, 1 - m00 + m11 - m22 ) ) / 2.0f; + z = sqrt( max( 0, 1 - m00 - m11 + m22 ) ) / 2.0f; + x = copysign( x, m21 - m12 ); + y = copysign( y, m02 - m20 ); + z = copysign( z, m10 - m01 ); + + //m.addFloatArg(x); + //m.addFloatArg(y); + //m.addFloatArg(z); + //m.addFloatArg(w); + sender.sendMessage(m); +} + + +void draw_stickfigure() +{ + XnUInt16 nXRes; + XnUInt16 nYRes; + + xn::DepthMetaData dm; + g_DepthGenerator.GetMetaData(dm); + XnPoint3D corner = xnCreatePoint3D(dm.XRes(), dm.YRes(), dm.ZRes()); + g_DepthGenerator.ConvertProjectiveToRealWorld(1, &corner, &corner); + + nXRes = dm.XRes(); + nYRes = dm.YRes(); + glDisable(GL_LIGHTING); + + XnUserID users[10]; + XnUInt16 nUsers = 10; + + g_UserGenerator.GetUsers(users, nUsers); + for (int i = 0; i < nUsers; ++i) + { + if (g_UserGenerator.GetSkeletonCap().IsTracking(users[i])) + { + DrawSingleUser(users[i], g_UserGenerator, corner); + } + } + + glEnable(GL_LIGHTING); +} + + +void draw_pointcloud() +{ + float fValueH = 0; + float fX = 0; + float fY = 0; + float fU = 0; + float fV = 0; + float fNewColor = 0; + XnUInt16 nXRes; + XnUInt16 nYRes; + XnDepthPixel nMaxDepth; + + xn::DepthMetaData dm; + g_DepthGenerator.GetMetaData(dm); + + nXRes = dm.XRes(); + nYRes = dm.YRes(); + nMaxDepth = dm.ZRes(); + + const XnDepthPixel* pDepth = dm.Data(); + + memset(g_pDepthHist, 0, MAX_DEPTH*sizeof(float)); + int nNumberOfPoints = 0; + + XnDepthPixel nValue; + for (XnUInt16 nY=0; nY= nYRes) + nPointerY = nYRes - 1; + if (nPointerX < 0) + nPointerX = 0; + if (nPointerX >= nXRes) + nPointerX = nXRes - 1; + + fValueH = pDepth[(nPointerY * nXRes) + nPointerX] - 30; + fU = nPointerX / fXRes; + fV = nPointerY / fXRes; + + glColor3f(1,0,0); + glVertex3f(GLSX + (fU*GLUX), GLSY + (fV*GLVY), fValueH/1000); + + glEnd(); + } + + glPopAttrib(); + + // Undo GL Transform + glPopMatrix(); +} + +void draw_mesh(float size, int tess) +{ + float hsize = size/2; + float delta = size/(tess-1); + + glPushMatrix(); + glTranslatef(-hsize, -hsize, hsize); + + glNormal3f(0,0,-1); + + float x = 0; + for(int i=0; i < tess-1; i++) + { + float y = 0; + glBegin(GL_QUAD_STRIP); + for(int j=0; j < tess; j++) + { + glTexCoord2f( x, y); + glVertex2f( x, y); + glTexCoord2f(x+delta, y); + glVertex2f(x+delta, y); + y += delta; + } + glEnd(); + x += delta; + } + glPopMatrix(); +} + + +void draw_cube() +{ + wall.bind(); + wall.enable(); + glPushMatrix(); + room.apply_transform(); + face.call_list(); + glRotatef(90, 1, 0, 0); + face.call_list(); + glRotatef(90, 1, 0, 0); + face.call_list(); + glRotatef(90, 1, 0, 0); + face.call_list(); + glRotatef(90, 1, 0, 0); + glRotatef(90, 0, 1, 0); + face.call_list(); + glRotatef(180, 0, 1, 0); + face.call_list(); + glPopMatrix(); + wall.disable(); +} + +void draw_room(bool do_diffuse) +{ + float zero[] = {0,0,0,0}; + float a[4]; + a[0] = room_ambient; + a[1] = room_ambient; + a[2] = room_ambient; + a[3] = 1; + + float d1[] = {.1,.1,.1,.1}; + float d2[] = {.7,.7,.7,.7}; + float s[] = {.7,.7,.7,.7}; + float emission[4]; + float ambient[4]; + float diffuse[4]; + float specular[4]; + + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, a); + if (g_bRecord) + { + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec4f(0.8, 0.0, 0.0, 1).v); + } + else + { + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec4f(0.8, 0.8, 0.8, 1).v); + } + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec4f(0.4, 0.4, 0.4, 1).v); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64.f); + + if(! do_diffuse) + { + glGetLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT0, GL_DIFFUSE, d1); + glGetLightfv(GL_LIGHT0, GL_SPECULAR, specular); + glLightfv(GL_LIGHT0, GL_SPECULAR, zero); + + glStencilFunc(GL_ALWAYS, 128, ~0); + } + else + { + glGetMaterialfv(GL_FRONT, GL_EMISSION, emission); + glMaterialfv(GL_FRONT, GL_EMISSION, zero); + glGetLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT0, GL_AMBIENT, zero); + glLightfv(GL_LIGHT0, GL_DIFFUSE, d2); + glLightfv(GL_LIGHT0, GL_SPECULAR, s); + + glBlendFunc(GL_ONE, GL_ONE); + glEnable(GL_BLEND); + glStencilFunc(GL_EQUAL, 128, ~0); + glDepthFunc(GL_EQUAL); + } + glPushMatrix(); + glTranslatef(0,9,0); + glEnable(GL_LIGHTING); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + glEnable(GL_STENCIL_TEST); + + draw_cube(); + + glStencilFunc(GL_ALWAYS, 128, ~0); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + + glDisable(GL_LIGHTING); + glPopMatrix(); + + if(! do_diffuse) + { + glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, specular); + } + else + { + glMaterialfv(GL_FRONT, GL_EMISSION, emission); + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + + glDisable(GL_BLEND); + glDepthFunc(GL_LESS); + } +} + + +// The infinite frustum set-up code. +matrix4f infinite_frustum(float left, float right, + float bottom, float top, + float zNear) +{ + matrix4f m; + m.make_identity(); + + m(0,0) = (2*zNear) / (right - left); + m(0,2) = (right + left) / (right - left); + + m(1,1) = (2*zNear) / (top - bottom); + m(1,2) = (top + bottom) / (top - bottom); + + float nudge = 1.0; + + if(b['j']) // nudge infinity in some in case of lsb slop + nudge = 0.999; + + + m(2,2) = -1 * nudge; + m(2,3) = -2*zNear * nudge; + + m(3,2) = -1; + m(3,3) = 0; + + return m; +} + +inline matrix4f infinite_frustum_inverse(float left, float right, + float bottom, float top, + float zNear) +{ + matrix4f m; + m.make_identity(); + + m(0,0) = (right - left) / (2 * zNear); + m(0,3) = (right + left) / (2 * zNear); + + m(1,1) = (top - bottom) / (2 * zNear); + m(1,3) = (top + bottom) / (2 * zNear); + + m(2,2) = 0; + m(2,3) = -1; + + m(3,2) = -1 / (2 * zNear); + m(3,3) = 1 / (2 * zNear); + + return m; +} + +matrix4f infinite_perspective(float fovy, float aspect, float zNear) +{ + double tangent = tan(to_radians(fovy/2.0)); + float y = tangent * zNear; + float x = aspect * y; + return infinite_frustum(-x, x, -y, y, zNear); +} + +inline matrix4f infinite_perspective_inverse(float fovy, float aspect, float zNear) +{ + double tangent = tan(to_radians(fovy/2.0)); + float y = tangent * zNear; + float x = aspect * y; + return infinite_frustum_inverse(-x, x, -y, y, zNear); +} + +void apply_infinite_perspective(glut_perspective_reshaper & r) +{ + r.aspect = r.aspect_factor * float(r.width)/float(r.height); + if ( r.aspect < 1 ) + { + float fovx = r.fovy; + float real_fov = to_degrees(2 * atan(tan(to_radians(fovx/2))/r.aspect)); + glMultMatrixf(infinite_perspective(real_fov, r.aspect, r.zNear).m); + } + else + glMultMatrixf(infinite_perspective(r.fovy, r.aspect, r.zNear).m); +} + +void display() +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + apply_infinite_perspective(reshaper); + glMatrixMode(GL_MODELVIEW); + + glPushMatrix(); + light.apply_transform(); + glLightfv(GL_LIGHT0, GL_POSITION, light_position.v); + glPopMatrix(); + + glEnable(GL_LIGHT0); + glPushMatrix(); + camera.apply_inverse_transform(); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glDisable(GL_DEPTH_TEST); + + draw_room(false); + + if (g_bDrawPointCloud) + { + draw_pointcloud(); + } + + + draw_room(true); + draw_stickfigure(); + glPopMatrix(); + + // Print the Scale + "Laser Pointer" + if (bShowPointer) + { + // Setup the opengl env for fixed location view + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glOrtho(0,WIN_SIZE_X,0,WIN_SIZE_Y,-1.0,1.0); + glDisable(GL_DEPTH_TEST); + + // Dark back + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBegin(GL_QUAD_STRIP); + glColor4f(0,0,0,0.85); + glVertex3f(0, 0, 0); + glVertex3f(1050, 0, 0); + glVertex3f(0, 115, 0); + glVertex3f(1050, 115, 0); + glEnd(); + glDisable(GL_BLEND); + + // Print the scale black background + glPointSize(15); + glColor3f(0, 0, 0); + glBegin(GL_POINTS); + for (int i=0; i 0.004) && (fNewColor < 0.996)) + { + glColor3f(fNewColor, fNewColor, 0); + glVertex3f((i*2), 23, 1); + } + } + glEnd(); + + // Print the pointer scale data + glBegin(GL_POINTS); + int nPointerValue = pDepth[(nPointerY * (int)fXRes) + nPointerX]; + glColor3f(1,0,0); + glVertex3f((nPointerValue*2), 70, 1); + glEnd(); + + // Print the scale texts + char buf[80]; + for (int i=0; i + + + + ActivePerspectiveName + Project + AllowedModules + + + BundleLoadPath + + MaxInstances + n + Module + PBXSmartGroupTreeModule + Name + Groups and Files Outline View + + + BundleLoadPath + + MaxInstances + n + Module + PBXNavigatorGroup + Name + Editor + + + BundleLoadPath + + MaxInstances + n + Module + XCTaskListModule + Name + Task List + + + BundleLoadPath + + MaxInstances + n + Module + XCDetailModule + Name + File and Smart Group Detail Viewer + + + BundleLoadPath + + MaxInstances + 1 + Module + PBXBuildResultsModule + Name + Detailed Build Results Viewer + + + BundleLoadPath + + MaxInstances + 1 + Module + PBXProjectFindModule + Name + Project Batch Find Tool + + + BundleLoadPath + + MaxInstances + n + Module + XCProjectFormatConflictsModule + Name + Project Format Conflicts List + + + BundleLoadPath + + MaxInstances + n + Module + PBXBookmarksModule + Name + Bookmarks Tool + + + BundleLoadPath + + MaxInstances + n + Module + PBXClassBrowserModule + Name + Class Browser + + + BundleLoadPath + + MaxInstances + n + Module + PBXCVSModule + Name + Source Code Control Tool + + + BundleLoadPath + + MaxInstances + n + Module + PBXDebugBreakpointsModule + Name + Debug Breakpoints Tool + + + BundleLoadPath + + MaxInstances + n + Module + XCDockableInspector + Name + Inspector + + + BundleLoadPath + + MaxInstances + n + Module + PBXOpenQuicklyModule + Name + Open Quickly Tool + + + BundleLoadPath + + MaxInstances + 1 + Module + PBXDebugSessionModule + Name + Debugger + + + BundleLoadPath + + MaxInstances + 1 + Module + PBXDebugCLIModule + Name + Debug Console + + + BundleLoadPath + + MaxInstances + n + Module + XCSnapshotModule + Name + Snapshots Tool + + + BundlePath + /Developer/Library/PrivateFrameworks/DevToolsInterface.framework/Resources + Description + AIODescriptionKey + DockingSystemVisible + + Extension + perspectivev3 + FavBarConfig + + PBXProjectModuleGUID + 890DE0C812E7AECE0057FCE5 + XCBarModuleItemNames + + XCBarModuleItems + + + FirstTimeWindowDisplayed + + Identifier + com.apple.perspectives.project.defaultV3 + MajorVersion + 34 + MinorVersion + 0 + Name + All-In-One + Notifications + + OpenEditors + + PerspectiveWidths + + 1269 + 1269 + + Perspectives + + + ChosenToolbarItems + + XCToolbarPerspectiveControl + NSToolbarSeparatorItem + active-combo-popup + action + NSToolbarFlexibleSpaceItem + debugger-enable-breakpoints + build-and-go + com.apple.ide.PBXToolbarStopButton + get-info + NSToolbarFlexibleSpaceItem + com.apple.pbx.toolbar.searchfield + + ControllerClassBaseName + + IconName + WindowOfProject + Identifier + perspective.project + IsVertical + + Layout + + + ContentConfiguration + + PBXBottomSmartGroupGIDs + + 1C37FBAC04509CD000000102 + 1C37FAAC04509CD000000102 + 1C37FABC05509CD000000102 + 1C37FABC05539CD112110102 + E2644B35053B69B200211256 + 1C37FABC04509CD000100104 + 1CC0EA4004350EF90044410B + 1CC0EA4004350EF90041110B + 1C77FABC04509CD000000102 + + PBXProjectModuleGUID + 1CA23ED40692098700951B8B + PBXProjectModuleLabel + Files + PBXProjectStructureProvided + yes + PBXSmartGroupTreeModuleColumnData + + PBXSmartGroupTreeModuleColumnWidthsKey + + 328 + + PBXSmartGroupTreeModuleColumnsKey_v4 + + MainColumn + + + PBXSmartGroupTreeModuleOutlineStateKey_v7 + + PBXSmartGroupTreeModuleOutlineStateExpansionKey + + 08FB7794FE84155DC02AAC07 + 8900B7DA12EC6FFC00D69B51 + 899DA5A512E9B896006A88CE + 89C02D1F12E9BCC8009862EC + 89C02D2112E9BCC8009862EC + 89C02D2212E9BCC8009862EC + 89C02D3312E9BCC8009862EC + 89C02D3612E9BCC8009862EC + 1C37FBAC04509CD000000102 + + PBXSmartGroupTreeModuleOutlineStateSelectionKey + + + 15 + 13 + 12 + 10 + 9 + 0 + + + PBXSmartGroupTreeModuleOutlineStateVisibleRectKey + {{0, 0}, {328, 757}} + + PBXTopSmartGroupGIDs + + XCIncludePerspectivesSwitch + + + GeometryConfiguration + + Frame + {{0, 0}, {345, 775}} + GroupTreeTableConfiguration + + MainColumn + 328 + + RubberWindowFrame + 24 62 1269 816 0 0 1440 878 + + Module + PBXSmartGroupTreeModule + Proportion + 345pt + + + Dock + + + BecomeActive + + ContentConfiguration + + PBXProjectModuleGUID + 890DE0C312E7AECE0057FCE5 + PBXProjectModuleLabel + StickFigure.cpp + PBXSplitModuleInNavigatorKey + + Split0 + + PBXProjectModuleGUID + 890DE0C412E7AECE0057FCE5 + PBXProjectModuleLabel + StickFigure.cpp + _historyCapacity + 0 + bookmark + 89D2408C12EE061B007F4795 + history + + 89C02D9312E9C0AA009862EC + 89C02DBF12E9C3BC009862EC + 89C02DEE12E9C6A1009862EC + 89C02DF012E9C6A1009862EC + 89C02DF112E9C6A1009862EC + 89C02DF212E9C6A1009862EC + 89C02DF312E9C6A1009862EC + 89C02E2C12E9CB66009862EC + 89C02E3E12E9CC2D009862EC + 8900B76412E9F8CD00D69B51 + 8900B76512E9F8CD00D69B51 + 8900B78C12E9FB3D00D69B51 + 89D2408812EE05F1007F4795 + + + SplitCount + 1 + + StatusBarVisibility + + XCSharingToken + com.apple.Xcode.CommonNavigatorGroupSharingToken + + GeometryConfiguration + + Frame + {{0, 0}, {919, 514}} + RubberWindowFrame + 24 62 1269 816 0 0 1440 878 + + Module + PBXNavigatorGroup + Proportion + 514pt + + + Proportion + 256pt + Tabs + + + ContentConfiguration + + PBXProjectModuleGUID + 1CA23EDF0692099D00951B8B + PBXProjectModuleLabel + Detail + + GeometryConfiguration + + Frame + {{10, 27}, {919, 229}} + RubberWindowFrame + 24 62 1269 816 0 0 1440 878 + + Module + XCDetailModule + + + ContentConfiguration + + PBXProjectModuleGUID + 1CA23EE00692099D00951B8B + PBXProjectModuleLabel + Project Find + + GeometryConfiguration + + Frame + {{10, 27}, {919, 191}} + + Module + PBXProjectFindModule + + + ContentConfiguration + + PBXCVSModuleFilterTypeKey + 1032 + PBXProjectModuleGUID + 1CA23EE10692099D00951B8B + PBXProjectModuleLabel + SCM Results + + GeometryConfiguration + + Frame + {{10, 31}, {603, 297}} + + Module + PBXCVSModule + + + ContentConfiguration + + PBXProjectModuleGUID + XCMainBuildResultsModuleGUID + PBXProjectModuleLabel + Build Results + XCBuildResultsTrigger_Collapse + 1021 + XCBuildResultsTrigger_Open + 1011 + + GeometryConfiguration + + Frame + {{10, 27}, {919, 222}} + + Module + PBXBuildResultsModule + + + + + Proportion + 919pt + + + Name + Project + ServiceClasses + + XCModuleDock + PBXSmartGroupTreeModule + XCModuleDock + PBXNavigatorGroup + XCDockableTabModule + XCDetailModule + PBXProjectFindModule + PBXCVSModule + PBXBuildResultsModule + + TableOfContents + + 89D2407D12EE052C007F4795 + 1CA23ED40692098700951B8B + 89D2407E12EE052C007F4795 + 890DE0C312E7AECE0057FCE5 + 89D2407F12EE052C007F4795 + 1CA23EDF0692099D00951B8B + 1CA23EE00692099D00951B8B + 1CA23EE10692099D00951B8B + XCMainBuildResultsModuleGUID + + ToolbarConfigUserDefaultsMinorVersion + 2 + ToolbarConfiguration + xcode.toolbar.config.defaultV3 + + + ChosenToolbarItems + + XCToolbarPerspectiveControl + NSToolbarSeparatorItem + active-combo-popup + NSToolbarFlexibleSpaceItem + debugger-enable-breakpoints + build-and-go + com.apple.ide.PBXToolbarStopButton + debugger-restart-executable + 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--git a/StickFigure/libXnDDK.dylib b/StickFigure/libXnDDK.dylib new file mode 100755 index 0000000..1a9e5cf Binary files /dev/null and b/StickFigure/libXnDDK.dylib differ diff --git a/StickFigure/libXnDeviceFile.dylib b/StickFigure/libXnDeviceFile.dylib new file mode 100755 index 0000000..5482d3c Binary files /dev/null and b/StickFigure/libXnDeviceFile.dylib differ diff --git a/StickFigure/libXnDeviceSensorV2.dylib b/StickFigure/libXnDeviceSensorV2.dylib new file mode 100755 index 0000000..3092a11 Binary files /dev/null and b/StickFigure/libXnDeviceSensorV2.dylib differ diff --git a/StickFigure/libXnFormats.dylib b/StickFigure/libXnFormats.dylib new file mode 100755 index 0000000..a89ee89 Binary files /dev/null and b/StickFigure/libXnFormats.dylib differ diff --git a/StickFigure/libXnVCNite.dylib b/StickFigure/libXnVCNite.dylib new file mode 100755 index 0000000..cbf7192 Binary files /dev/null and b/StickFigure/libXnVCNite.dylib differ diff --git a/StickFigure/libXnVNite.dylib b/StickFigure/libXnVNite.dylib new file mode 100755 index 0000000..101dec2 Binary files /dev/null and b/StickFigure/libXnVNite.dylib differ diff --git a/StickFigure/libnimCodecs.dylib b/StickFigure/libnimCodecs.dylib new file mode 100755 index 0000000..49b3502 Binary files /dev/null and b/StickFigure/libnimCodecs.dylib differ diff --git a/StickFigure/libnimMockNodes.dylib b/StickFigure/libnimMockNodes.dylib new file mode 100755 index 0000000..fda65c5 Binary files /dev/null and b/StickFigure/libnimMockNodes.dylib differ diff --git a/StickFigure/libnimRecorder.dylib b/StickFigure/libnimRecorder.dylib new file mode 100755 index 0000000..bf9de82 Binary files /dev/null and b/StickFigure/libnimRecorder.dylib differ diff --git a/StickFigure/main.cpp b/StickFigure/main.cpp new file mode 100644 index 0000000..a0be3b6 --- /dev/null +++ b/StickFigure/main.cpp @@ -0,0 +1,7 @@ +#include + +int main (int argc, char * const argv[]) { + // insert code here... + std::cout << "Hello, World!\n"; + return 0; +} diff --git a/glh/glh_array.h b/glh/glh_array.h new file mode 100755 index 0000000..bf5684c --- /dev/null +++ b/glh/glh_array.h @@ -0,0 +1,274 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + Cass Everitt - cass@r3.nu +*/ + +// Simple array template. +// Copyright (c) Cass W. Everitt 1999 +// Copyright (c) NVIDIA 2000 + +#ifndef _GLH_ARRAY_H_ +#define _GLH_ARRAY_H_ + +namespace glh +{ + // + // Template for array2 + // + + template class array2 + { + public: + typedef T value_type; + + array2(int width=1, int height=1) + { + w = width; + h = height; + data = new T [w * h]; + clear(T()); + } + + array2(const array2 & t) + { + w = h = 0; + data=0; + (*this) = t; + } + + // intentionally non-virtual + ~array2() { delete [] data; } + + const array2 & operator = (const array2 & t) + { + if(w != t.w || h != t.h) set_size(t.w, t.h); + int sz = w * h; + for(int i = 0; i < sz; i++) data[i] = t.data[i]; + return *this; + } + + + void set_size(int width, int height) + + { + + if(w == width && h == height) return; + + delete [] data; + + w = width; + + h = height; + + data = new T [w * h]; + + } + + + T & operator () (int i, int j) + { return data[i + j * w]; } + + const T & operator () (int i, int j) const + { return data[i + j * w]; } + + + int get_width() const { return w; } + + int get_height() const { return h; } + + void clear(const T & val) + { + int sz = w * h; + for(int i = 0; i < sz; i++) data[i] = val; + } + + + void copy(const array2 & src, int i_offset = 0, int j_offset = 0, + int width = 0, int height = 0) + + { + + int io = i_offset; + + int jo = j_offset; + + if(width == 0) width = src.get_width(); + + if(height == 0) height = src.get_height(); + + if(io + width > w) return; + + if(jo + height > h) return; + + for(int i=0; i < width; i++) + + for(int j=0; j < height; j++) + + (*this)(io+i, jo+j) = src(i,j); + + } + + + + T * get_pointer() { return data; } + + const T * get_pointer() const { return data; } + private: + + int w, h; + T * data; + }; + + // + // Template for array3 + // + + template class array3 + { + public: + typedef T value_type; + + array3(int width=1, int height=1, int depth=1) + { + w = width; + h = height; + d = depth; + data = new T [w * h * d]; + clear(T()); + } + + array3(const array3 & t) + { + w = h = d = 0; + data=0; + (*this) = t; + } + + // intentionally non-virtual + ~array3() { delete [] data; } + + const array3 & operator = (const array3 & t) + { + if(w != t.w || h != t.h || d != t.d) + set_size(t.w, t.h, t.d); + int sz = w * h * d; + for(int i = 0; i < sz; i++) + data[i] = t.data[i]; + return *this; + } + + + void set_size(int width, int height, int depth) + + { + if(w == width && h == height && d == depth) + return; + + delete [] data; + + w = width; + h = height; + d = depth; + + data = new T [w * h * d]; + } + + + T & operator () (int i, int j, int k) + { return data[i + j * w + k * w * h]; } + + const T & operator () (int i, int j, int k) const + { return data[i + j * w + k * w * h]; } + + + int get_width() const + { return w; } + + int get_height() const + { return h; } + + int get_depth() const + { return d; } + + void clear(const T & val) + { + int sz = w * h * d; + for(int i = 0; i < sz; i++) + data[i] = val; + } + + + void copy(const array3 & src, + int i_offset = 0, int j_offset = 0, int k_offset = 0, + int width = 0, int height = 0, int depth = 0) + { + + int io = i_offset; + int jo = j_offset; + int ko = k_offset; + + if(width == 0) + width = src.get_width(); + if(height == 0) + height = src.get_height(); + if(depth == 0) + depth = src.get_depth(); + + if(io + width > w || jo + height > h || ko + depth > d) + return; + + for(int i=0; i < width; i++) + for(int j=0; j < height; j++) + for(int k=0; k < depth; k++) + (*this)(io+i, jo+j, ko+k) = src(i,j,k); + } + + + + T * get_pointer() + { return data; } + + const T * get_pointer() const + { return data; } + + private: + int w, h, d; + T * data; + }; // template class array3 +} // namespace glh +#endif diff --git a/glh/glh_convenience.h b/glh/glh_convenience.h new file mode 100755 index 0000000..73b7a17 --- /dev/null +++ b/glh/glh_convenience.h @@ -0,0 +1,209 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +#ifndef GLH_CONVENIENCE_H +#define GLH_CONVENIENCE_H + +// Convenience methods for using glh_linear objects +// with opengl... + + + +// debugging hack... +#include + +using namespace std; + +#ifdef MACOS +#include +#else +#include +#endif + +#include +#include + + +namespace glh +{ + + // matrix helpers + + inline matrix4f get_matrix(GLenum matrix) + { + GLfloat m[16]; + glGetFloatv(matrix, m); + return matrix4f(m); + } + + // transform helpers + + inline void glh_rotate(const quaternionf & r) + { + float angle; + vec3f axis; + r.get_value(axis, angle); + glRotatef(to_degrees(angle), axis.v[0], axis.v[1], axis.v[2]); + } + + // inverse of camera_lookat + inline matrix4f object_lookat(const vec3f & from, const vec3f & to, const vec3f & Up) + { + vec3f look = to - from; + look.normalize(); + vec3f up(Up); + up -= look * look.dot(up); + up.normalize(); + + quaternionf r(vec3f(0,0,-1), vec3f(0,1,0), look, up); + matrix4f m; + r.get_value(m); + m.set_translate(from); + return m; + } + + + // inverse of object_lookat + inline matrix4f camera_lookat(const vec3f & eye, const vec3f & lookpoint, const vec3f & Up) + { + vec3f look = lookpoint - eye; + look.normalize(); + vec3f up(Up); + up -= look * look.dot(up); + up.normalize(); + + matrix4f t; + t.set_translate(-eye); + + quaternionf r(vec3f(0,0,-1), vec3f(0,1,0), look, up); + r.invert(); + matrix4f rm; + r.get_value(rm); + return rm*t; + } + + + inline matrix4f frustum(float left, float right, + float bottom, float top, + float zNear, float zFar) + { + matrix4f m; + m.make_identity(); + + m(0,0) = (2*zNear) / (right - left); + m(0,2) = (right + left) / (right - left); + + m(1,1) = (2*zNear) / (top - bottom); + m(1,2) = (top + bottom) / (top - bottom); + + m(2,2) = -(zFar + zNear) / (zFar - zNear); + m(2,3) = -2*zFar*zNear / (zFar - zNear); + + m(3,2) = -1; + m(3,3) = 0; + + return m; + } + + inline matrix4f frustum_inverse(float left, float right, + float bottom, float top, + float zNear, float zFar) + { + matrix4f m; + m.make_identity(); + + m(0,0) = (right - left) / (2 * zNear); + m(0,3) = (right + left) / (2 * zNear); + + m(1,1) = (top - bottom) / (2 * zNear); + m(1,3) = (top + bottom) / (2 * zNear); + + m(2,2) = 0; + m(2,3) = -1; + + m(3,2) = -(zFar - zNear) / (2 * zFar * zNear); + m(3,3) = (zFar + zNear) / (2 * zFar * zNear); + + return m; + } + + inline matrix4f perspective(float fovy, float aspect, float zNear, float zFar) + { + double tangent = tan(to_radians(fovy/2.0f)); + float y = (float)tangent * zNear; + float x = aspect * y; + return frustum(-x, x, -y, y, zNear, zFar); + } + + inline matrix4f perspective_inverse(float fovy, float aspect, float zNear, float zFar) + { + double tangent = tan(to_radians(fovy/2.0f)); + float y = (float)tangent * zNear; + float x = aspect * y; + return frustum_inverse(-x, x, -y, y, zNear, zFar); + } + + + + // are these names ok? + + inline void set_texgen_planes(GLenum plane_type, const matrix4f & m) + { + GLenum coord[] = {GL_S, GL_T, GL_R, GL_Q }; + for(int i = 0; i < 4; i++) + { + vec4f row; + m.get_row(i,row); + glTexGenfv(coord[i], plane_type, row.v); + } + } + + // handy for register combiners + inline vec3f range_compress(const vec3f & v) + { vec3f vret(v); vret *= .5f; vret += .5f; return vret; } + + inline vec3f range_uncompress(const vec3f & v) + { vec3f vret(v); vret -= .5f; vret *= 2.f; return vret; } + +} // namespace glh + +#endif diff --git a/glh/glh_cube_map.h b/glh/glh_cube_map.h new file mode 100755 index 0000000..5b88a21 --- /dev/null +++ b/glh/glh_cube_map.h @@ -0,0 +1,347 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +// some helper classes for making +// and using cube maps + +#ifndef GLH_CUBE_MAP_H +#define GLH_CUBE_MAP_H + +#ifdef MACOS +#include +#else +#include +#endif + +#include +#include +#include + +namespace glh +{ + +# ifdef GL_ARB_texture_cube_map +# define GLH_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB +# define GLH_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB +# define GLH_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB +# define GLH_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB +# define GLH_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB +# define GLH_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB +# elif GL_EXT_texture_cube_map +# define GLH_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT +# define GLH_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +# define GLH_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +# define GLH_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +# define GLH_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +# define GLH_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT +# endif + +# if GL_EXT_texture_cube_map || GL_ARB_texture_cube_map + // make a cube map from a functor + template + void make_cube_map(FunctionOfDirection & f, GLenum internal_format, + int size, int level = 0) + { + typedef typename FunctionOfDirection::Type Type; + int components = f.components; + GLenum type = f.type; + GLenum format = f.format; + Type * image = new Type[size*size*components]; + Type * ip; + + float offset = .5; + float delta = 1; + float halfsize = size/2.f; + vec3f v; + + // positive x image + { + ip = image; + for(int j = 0; j < size; j++) + { + for(int i=0; i < size; i++) + { + v[2] = -(i*delta + offset - halfsize); + v[1] = -(j*delta + offset - halfsize); + v[0] = halfsize; + v.normalize(); + f(v, ip); + ip += components; + } + } + glTexImage2D(GLH_CUBE_MAP_POSITIVE_X, + level, internal_format, size, size, 0, format, type, image); + } + // negative x image + { + ip = image; + for(int j = 0; j < size; j++) + { + for(int i=0; i < size; i++) + { + v[2] = (i*delta + offset - halfsize); + v[1] = -(j*delta + offset - halfsize); + v[0] = -halfsize; + v.normalize(); + f(v, ip); + ip += components; + } + } + glTexImage2D(GLH_CUBE_MAP_NEGATIVE_X, + level, internal_format, size, size, 0, format, type, image); + } + + // positive y image + { + ip = image; + for(int j = 0; j < size; j++) + { + for(int i=0; i < size; i++) + { + v[0] = (i*delta + offset - halfsize); + v[2] = (j*delta + offset - halfsize); + v[1] = halfsize; + v.normalize(); + f(v, ip); + ip += components; + } + } + glTexImage2D(GLH_CUBE_MAP_POSITIVE_Y, + level, internal_format, size, size, 0, format, type, image); + } + // negative y image + { + ip = image; + for(int j = 0; j < size; j++) + { + for(int i=0; i < size; i++) + { + v[0] = (i*delta + offset - halfsize); + v[2] = -(j*delta + offset - halfsize); + v[1] = -halfsize; + v.normalize(); + f(v, ip); + ip += components; + } + } + glTexImage2D(GLH_CUBE_MAP_NEGATIVE_Y, + level, internal_format, size, size, 0, format, type, image); + } + + // positive z image + { + ip = image; + for(int j = 0; j < size; j++) + { + for(int i=0; i < size; i++) + { + v[0] = (i*delta + offset - halfsize); + v[1] = -(j*delta + offset - halfsize); + v[2] = halfsize; + v.normalize(); + f(v, ip); + ip += components; + } + } + glTexImage2D(GLH_CUBE_MAP_POSITIVE_Z, + level, internal_format, size, size, 0, format, type, image); + } + // negative z image + { + ip = image; + for(int j = 0; j < size; j++) + { + for(int i=0; i < size; i++) + { + v[0] = -(i*delta + offset - halfsize); + v[1] = -(j*delta + offset - halfsize); + v[2] = -halfsize; + v.normalize(); + f(v, ip); + ip += components; + } + } + glTexImage2D(GLH_CUBE_MAP_NEGATIVE_Z, + level, internal_format, size, size, 0, format, type, image); + } + delete [] image; + } +# endif + + struct normalize_vector + { + typedef GLfloat Type; + int components; + GLenum type; + GLenum format; + normalize_vector() : components(3), type(GL_FLOAT), format(GL_RGB) {} + + void operator() (const vec3f & v, Type * t) + { + vec3f v2 = v; + v2 *= .5; + v2 += .5; + t[0] = v2[0]; + t[1] = v2[1]; + t[2] = v2[2]; + } + }; + + struct cube_map_unextended + { + cube_map_unextended() : + POSITIVE_X(0), NEGATIVE_X(1), + POSITIVE_Y(2), NEGATIVE_Y(3), + POSITIVE_Z(4), NEGATIVE_Z(5), + lightnum(GL_LIGHT0), angle(90.0) + {} + + // angle is > 90 degrees because we need a border to cull with + void set_angle(GLint width) + { angle = to_degrees((float)atan2(width/2.0f, width/2.0f-1.0f)) * 2.0f; } + + + void cull_for_projection(int i) + { + GLfloat plane[6][4] = + { + { 1, 0, 0, 0 }, + {-1, 0, 0, 0 }, + { 0, 1, 0, 0 }, + { 0,-1, 0, 0 }, + { 0, 0, 1, 0 }, + { 0, 0,-1, 0 } + }; + //glClipPlane(GL_CLIP_PLANE0, plane[i]); + glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90); + glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, plane[i]); + } + + void cull_for_reflection(int i) + { + GLfloat dir[6][4] = + { + { 1, 0, 0, 0 }, + {-1, 0, 0, 0 }, + { 0, 1, 0, 0 }, + { 0,-1, 0, 0 }, + { 0, 0, 1, 0 }, + { 0, 0,-1, 0 } + }; + glLightfv(GL_LIGHT0, GL_POSITION, dir[i]); + } + + matrix4f get_matrix(int cubeface) + { + matrix4f m; + m = perspective((float)angle, 1.0f, 0.5f, 1.5f); + switch(cubeface) + { + case 0: + m *= camera_lookat(vec3f(0,0,0), vec3f( 1, 0, 0), vec3f(0,-1, 0)); + return m; + case 1: + m *= camera_lookat(vec3f(0,0,0), vec3f(-1, 0, 0), vec3f(0,-1, 0)); + return m; + case 2: + m *= camera_lookat(vec3f(0,0,0), vec3f( 0, 1, 0), vec3f(0, 0, 1)); + return m; + case 3: + m *= camera_lookat(vec3f(0,0,0), vec3f( 0,-1, 0), vec3f(0, 0,-1)); + return m; + case 4: + m *= camera_lookat(vec3f(0,0,0), vec3f( 0, 0, 1), vec3f(0,-1, 0)); + return m; + case 5: + m *= camera_lookat(vec3f(0,0,0), vec3f( 0, 0,-1), vec3f(0,-1, 0)); + return m; + default: + return matrix4f(); + } + } + + matrix4f get_matrix_inverse(int cubeface) + { + matrix4f m; + switch(cubeface) + { + case 0: + m = object_lookat(vec3f(0,0,0), vec3f( 1, 0, 0), vec3f(0,-1, 0)); + break; + case 1: + m = object_lookat(vec3f(0,0,0), vec3f(-1, 0, 0), vec3f(0,-1, 0)); + break; + case 2: + m = object_lookat(vec3f(0,0,0), vec3f( 0, 1, 0), vec3f(0, 0, 1)); + break; + case 3: + m = object_lookat(vec3f(0,0,0), vec3f( 0,-1, 0), vec3f(0, 0,-1)); + break; + case 4: + m = object_lookat(vec3f(0,0,0), vec3f( 0, 0, 1), vec3f(0,-1, 0)); + break; + case 5: + m = object_lookat(vec3f(0,0,0), vec3f( 0, 0,-1), vec3f(0,-1, 0)); + break; + default: + break; + } + return m * perspective_inverse((float)angle, 1.0f, 0.5f, 1.5f); + } + const int POSITIVE_X; + const int NEGATIVE_X; + const int POSITIVE_Y; + const int NEGATIVE_Y; + const int POSITIVE_Z; + const int NEGATIVE_Z; + + GLenum lightnum; + tex_object_2D face[6]; + double angle; + + matrix4f rotation; + + }; + +} // namespace glh +#endif + diff --git a/glh/glh_extensions.h b/glh/glh_extensions.h new file mode 100755 index 0000000..eeef2e2 --- /dev/null +++ b/glh/glh_extensions.h @@ -0,0 +1,290 @@ +// Comments: +// +// The trick with GLH_EXT_SINGLE_FILE is that you need to have it defined in +// exactly one cpp file because it piggy-backs the function implementations in +// the header. You don't want multiple implementations defined or the linker +// gets mad, but one file must have the implementations in it or the linker +// gets mad for different reasons. +// +// The goal was to avoid having this helper require a separate cpp file. One +// thing you could do is just have a glh_extensions.cpp that did +// +// #define GLH_EXT_SINGLE_FILE +// #include +// +// and make it the only file that ever defines GLH_EXT_SINGLE_FILE. + +#ifndef GLH_EXTENSIONS +#define GLH_EXTENSIONS + +#include +#include +#include + + +#if defined(WIN32) +# include +#endif + +#if _MSC_VER > 1500 +# include +#endif + +#ifdef MACOS +#include +#else +#include +#endif + +#ifdef WIN32 +# include +#endif + +#define CHECK_MEMORY(ptr) \ + if (NULL == ptr) { \ + printf("Error allocating memory in file %s, line %d\n", __FILE__, __LINE__); \ + exit(-1); \ + } + +#ifdef GLH_EXT_SINGLE_FILE +# define GLH_EXTENSIONS_SINGLE_FILE // have to do this because glh_genext.h unsets GLH_EXT_SINGLE_FILE +#endif + +#if (defined(WIN32) || defined(UNIX)) +#include "glh_genext.h" +#elif defined(MACOS) +#include +#else +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef GLH_EXTENSIONS_SINGLE_FILE +static char *unsupportedExts = NULL; +static char *sysExts = NULL; +#ifndef GL_SHADER_CONSISTENT_NV +#define GL_SHADER_CONSISTENT_NV 0x86DD +#endif +#ifndef GL_TEXTURE_SHADER_NV +#define GL_TEXTURE_SHADER_NV 0x86DE +#endif +#ifndef GL_SHADER_OPERATION_NV +#define GL_SHADER_OPERATION_NV 0x86DF +#endif + +static int ExtensionExists(const char* extName, const char* sysExts) +{ + char *padExtName = (char*)malloc(strlen(extName) + 2); + strcat(strcpy(padExtName, extName), " "); + + if (0 == strcmp(extName, "GL_VERSION_1_2")) { + const char *version = (const char*)glGetString(GL_VERSION); + if (strstr(version, "1.0") == version || strstr(version, "1.1") == version) { + return GL_FALSE; + } else { + return GL_TRUE; + } + } + if (0 == strcmp(extName, "GL_VERSION_1_3")) { + const char *version = (const char*)glGetString(GL_VERSION); + if (strstr(version, "1.0") == version || + strstr(version, "1.1") == version || + strstr(version, "1.2") == version) { + return GL_FALSE; + } else { + return GL_TRUE; + } + } + if (0 == strcmp(extName, "GL_VERSION_1_4")) { + const char *version = (const char*)glGetString(GL_VERSION); + if (strstr(version, "1.0") == version || + strstr(version, "1.1") == version || + strstr(version, "1.2") == version || + strstr(version, "1.3") == version) { + return GL_FALSE; + } else { + return GL_TRUE; + } + } + if (0 == strcmp(extName, "GL_VERSION_1_5")) { + const char *version = (const char*)glGetString(GL_VERSION); + if (strstr(version, "1.0") == version || + strstr(version, "1.1") == version || + strstr(version, "1.2") == version || + strstr(version, "1.3") == version || + strstr(version, "1.4") == version) { + return GL_FALSE; + } else { + return GL_TRUE; + } + } + if (strstr(sysExts, padExtName)) { + free(padExtName); + return GL_TRUE; + } else { + free(padExtName); + return GL_FALSE; + } +} + +static const char* EatWhiteSpace(const char *str) +{ + for (; *str && (' ' == *str || '\t' == *str || '\n' == *str); str++); + return str; +} + +static const char* EatNonWhiteSpace(const char *str) +{ + for (; *str && (' ' != *str && '\t' != *str && '\n' != *str); str++); + return str; +} + +int glh_init_extensions(const char *origReqExts) +{ + // Length of requested extensions string + size_t reqExtsLen; + char *reqExts; + // Ptr for individual extensions within reqExts + char *reqExt; + int success = GL_TRUE; + // build space-padded extension string + if (NULL == sysExts) { + const char *extensions = (const char*)glGetString(GL_EXTENSIONS); + size_t sysExtsLen = strlen(extensions); + const char *winsys_extensions = ""; + size_t winsysExtsLen = 0; +#if defined(WIN32) + { + PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; + wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); + if(wglGetExtensionsStringARB) + { + winsys_extensions = wglGetExtensionsStringARB(wglGetCurrentDC()); + winsysExtsLen = strlen(winsys_extensions); + } + } +#elif defined(UNIX) + { + + winsys_extensions = glXQueryExtensionsString (glXGetCurrentDisplay(),DefaultScreen(glXGetCurrentDisplay())) ; + winsysExtsLen = strlen (winsys_extensions); + } +#endif + // Add 2 bytes, one for padding space, one for terminating NULL + sysExts = (char*)malloc(sysExtsLen + winsysExtsLen + 3); + CHECK_MEMORY(sysExts); + strcpy(sysExts, extensions); + sysExts[sysExtsLen] = ' '; + sysExts[sysExtsLen + 1] = 0; + strcat(sysExts, winsys_extensions); + sysExts[sysExtsLen + 1 + winsysExtsLen] = ' '; + sysExts[sysExtsLen + 1 + winsysExtsLen + 1] = 0; + } + + if (NULL == origReqExts) + return GL_TRUE; + reqExts = strdup(origReqExts); + reqExtsLen = strlen(reqExts); + if (NULL == unsupportedExts) { + unsupportedExts = (char*)malloc(reqExtsLen + 2); + } else if (reqExtsLen > strlen(unsupportedExts)) { + unsupportedExts = (char*)realloc(unsupportedExts, reqExtsLen + 2); + } + CHECK_MEMORY(unsupportedExts); + *unsupportedExts = 0; + + // Parse requested extension list + for (reqExt = reqExts; + (reqExt = (char*)EatWhiteSpace(reqExt)) && *reqExt; + reqExt = (char*)EatNonWhiteSpace(reqExt)) + { + char *extEnd = (char*)EatNonWhiteSpace(reqExt); + char saveChar = *extEnd; + *extEnd = (char)0; + +//#if (defined(WIN32) || defined(UNIX)) +// if (!ExtensionExists(reqExt, sysExts) || !glh_init_extension(reqExt)) { +//#elif defined(MACOS) + if (!ExtensionExists(reqExt, sysExts)) { // don't try to get function pointers if on MacOS +//#endif + // add reqExt to end of unsupportedExts + strcat(unsupportedExts, reqExt); + strcat(unsupportedExts, " "); + success = GL_FALSE; + } + *extEnd = saveChar; + } + free(reqExts); + return success; +} + +const char* glh_get_unsupported_extensions() +{ + return (const char*)unsupportedExts; +} + +void glh_shutdown_extensions() +{ + if (unsupportedExts) + { + free(unsupportedExts); + unsupportedExts = NULL; + } + if (sysExts) + { + free(sysExts); + sysExts = NULL; + } +} + +int glh_extension_supported(const char *extension) +{ + static const GLubyte *extensions = NULL; + const GLubyte *start; + GLubyte *where, *terminator; + + // Extension names should not have spaces. + where = (GLubyte *) strchr(extension, ' '); + if (where || *extension == '\0') + return 0; + + if (!extensions) + extensions = glGetString(GL_EXTENSIONS); + + // It takes a bit of care to be fool-proof about parsing the + // OpenGL extensions string. Don't be fooled by sub-strings, + // etc. + start = extensions; + for (;;) + { + where = (GLubyte *) strstr((const char *) start, extension); + if (!where) + break; + terminator = where + strlen(extension); + if (where == start || *(where - 1) == ' ') + { + if (*terminator == ' ' || *terminator == '\0') + { + return 1; + } + } + start = terminator; + } + return 0; +} + +#else +int glh_init_extensions(const char *origReqExts); +const char* glh_get_unsupported_extensions(); +void glh_shutdown_extensions(); +int glh_extension_supported(const char *extension); +#endif /* GLH_EXT_SINGLE_FILE */ + +#ifdef __cplusplus +} +#endif + +#endif /* GLH_EXTENSIONS */ diff --git a/glh/glh_extensions.h~ b/glh/glh_extensions.h~ new file mode 100755 index 0000000..654aac7 --- /dev/null +++ b/glh/glh_extensions.h~ @@ -0,0 +1,290 @@ +// Comments: +// +// The trick with GLH_EXT_SINGLE_FILE is that you need to have it defined in +// exactly one cpp file because it piggy-backs the function implementations in +// the header. You don't want multiple implementations defined or the linker +// gets mad, but one file must have the implementations in it or the linker +// gets mad for different reasons. +// +// The goal was to avoid having this helper require a separate cpp file. One +// thing you could do is just have a glh_extensions.cpp that did +// +// #define GLH_EXT_SINGLE_FILE +// #include +// +// and make it the only file that ever defines GLH_EXT_SINGLE_FILE. + +#ifndef GLH_EXTENSIONS +#define GLH_EXTENSIONS + +#include +#include +#include + + +#if defined(WIN32) +# include +#endif + +#if _MSC_VER > 1500 +# include +#endif + +#ifdef MACOS +#include +#else +#include +#endif + +#ifdef WIN32 +# include +#endif + +#define CHECK_MEMORY(ptr) \ + if (NULL == ptr) { \ + printf("Error allocating memory in file %s, line %d\n", __FILE__, __LINE__); \ + exit(-1); \ + } + +#ifdef GLH_EXT_SINGLE_FILE +# define GLH_EXTENSIONS_SINGLE_FILE // have to do this because glh_genext.h unsets GLH_EXT_SINGLE_FILE +#endif + +#if (defined(WIN32) || defined(UNIX)) +#include "glh_genext.h" +#elif defined(MACOS) +#include +#else +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef GLH_EXTENSIONS_SINGLE_FILE +static char *unsupportedExts = NULL; +static char *sysExts = NULL; +#ifndef GL_SHADER_CONSISTENT_NV +#define GL_SHADER_CONSISTENT_NV 0x86DD +#endif +#ifndef GL_TEXTURE_SHADER_NV +#define GL_TEXTURE_SHADER_NV 0x86DE +#endif +#ifndef GL_SHADER_OPERATION_NV +#define GL_SHADER_OPERATION_NV 0x86DF +#endif + +static int ExtensionExists(const char* extName, const char* sysExts) +{ + char *padExtName = (char*)malloc(strlen(extName) + 2); + strcat(strcpy(padExtName, extName), " "); + + if (0 == strcmp(extName, "GL_VERSION_1_2")) { + const char *version = (const char*)glGetString(GL_VERSION); + if (strstr(version, "1.0") == version || strstr(version, "1.1") == version) { + return GL_FALSE; + } else { + return GL_TRUE; + } + } + if (0 == strcmp(extName, "GL_VERSION_1_3")) { + const char *version = (const char*)glGetString(GL_VERSION); + if (strstr(version, "1.0") == version || + strstr(version, "1.1") == version || + strstr(version, "1.2") == version) { + return GL_FALSE; + } else { + return GL_TRUE; + } + } + if (0 == strcmp(extName, "GL_VERSION_1_4")) { + const char *version = (const char*)glGetString(GL_VERSION); + if (strstr(version, "1.0") == version || + strstr(version, "1.1") == version || + strstr(version, "1.2") == version || + strstr(version, "1.3") == version) { + return GL_FALSE; + } else { + return GL_TRUE; + } + } + if (0 == strcmp(extName, "GL_VERSION_1_5")) { + const char *version = (const char*)glGetString(GL_VERSION); + if (strstr(version, "1.0") == version || + strstr(version, "1.1") == version || + strstr(version, "1.2") == version || + strstr(version, "1.3") == version || + strstr(version, "1.4") == version) { + return GL_FALSE; + } else { + return GL_TRUE; + } + } + if (strstr(sysExts, padExtName)) { + free(padExtName); + return GL_TRUE; + } else { + free(padExtName); + return GL_FALSE; + } +} + +static const char* EatWhiteSpace(const char *str) +{ + for (; *str && (' ' == *str || '\t' == *str || '\n' == *str); str++); + return str; +} + +static const char* EatNonWhiteSpace(const char *str) +{ + for (; *str && (' ' != *str && '\t' != *str && '\n' != *str); str++); + return str; +} + +int glh_init_extensions(const char *origReqExts) +{ + // Length of requested extensions string + size_t reqExtsLen; + char *reqExts; + // Ptr for individual extensions within reqExts + char *reqExt; + int success = GL_TRUE; + // build space-padded extension string + if (NULL == sysExts) { + const char *extensions = (const char*)glGetString(GL_EXTENSIONS); + size_t sysExtsLen = strlen(extensions); + const char *winsys_extensions = ""; + size_t winsysExtsLen = 0; +#if defined(WIN32) + { + PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; + wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); + if(wglGetExtensionsStringARB) + { + winsys_extensions = wglGetExtensionsStringARB(wglGetCurrentDC()); + winsysExtsLen = strlen(winsys_extensions); + } + } +#elif defined(UNIX) + { + + winsys_extensions = glXQueryExtensionsString (glXGetCurrentDisplay(),DefaultScreen(glXGetCurrentDisplay())) ; + winsysExtsLen = strlen (winsys_extensions); + } +#endif + // Add 2 bytes, one for padding space, one for terminating NULL + sysExts = (char*)malloc(sysExtsLen + winsysExtsLen + 3); + CHECK_MEMORY(sysExts); + strcpy(sysExts, extensions); + sysExts[sysExtsLen] = ' '; + sysExts[sysExtsLen + 1] = 0; + strcat(sysExts, winsys_extensions); + sysExts[sysExtsLen + 1 + winsysExtsLen] = ' '; + sysExts[sysExtsLen + 1 + winsysExtsLen + 1] = 0; + } + + if (NULL == origReqExts) + return GL_TRUE; + reqExts = strdup(origReqExts); + reqExtsLen = strlen(reqExts); + if (NULL == unsupportedExts) { + unsupportedExts = (char*)malloc(reqExtsLen + 2); + } else if (reqExtsLen > strlen(unsupportedExts)) { + unsupportedExts = (char*)realloc(unsupportedExts, reqExtsLen + 2); + } + CHECK_MEMORY(unsupportedExts); + *unsupportedExts = 0; + + // Parse requested extension list + for (reqExt = reqExts; + (reqExt = (char*)EatWhiteSpace(reqExt)) && *reqExt; + reqExt = (char*)EatNonWhiteSpace(reqExt)) + { + char *extEnd = (char*)EatNonWhiteSpace(reqExt); + char saveChar = *extEnd; + *extEnd = (char)0; + +#if (defined(WIN32) || defined(UNIX)) + if (!ExtensionExists(reqExt, sysExts) || !glh_init_extension(reqExt)) { +#elif defined(MACOS) + if (!ExtensionExists(reqExt, sysExts)) { // don't try to get function pointers if on MacOS +#endif + // add reqExt to end of unsupportedExts + strcat(unsupportedExts, reqExt); + strcat(unsupportedExts, " "); + success = GL_FALSE; + } + *extEnd = saveChar; + } + free(reqExts); + return success; +} + +const char* glh_get_unsupported_extensions() +{ + return (const char*)unsupportedExts; +} + +void glh_shutdown_extensions() +{ + if (unsupportedExts) + { + free(unsupportedExts); + unsupportedExts = NULL; + } + if (sysExts) + { + free(sysExts); + sysExts = NULL; + } +} + +int glh_extension_supported(const char *extension) +{ + static const GLubyte *extensions = NULL; + const GLubyte *start; + GLubyte *where, *terminator; + + // Extension names should not have spaces. + where = (GLubyte *) strchr(extension, ' '); + if (where || *extension == '\0') + return 0; + + if (!extensions) + extensions = glGetString(GL_EXTENSIONS); + + // It takes a bit of care to be fool-proof about parsing the + // OpenGL extensions string. Don't be fooled by sub-strings, + // etc. + start = extensions; + for (;;) + { + where = (GLubyte *) strstr((const char *) start, extension); + if (!where) + break; + terminator = where + strlen(extension); + if (where == start || *(where - 1) == ' ') + { + if (*terminator == ' ' || *terminator == '\0') + { + return 1; + } + } + start = terminator; + } + return 0; +} + +#else +int glh_init_extensions(const char *origReqExts); +const char* glh_get_unsupported_extensions(); +void glh_shutdown_extensions(); +int glh_extension_supported(const char *extension); +#endif /* GLH_EXT_SINGLE_FILE */ + +#ifdef __cplusplus +} +#endif + +#endif /* GLH_EXTENSIONS */ diff --git a/glh/glh_genext.h b/glh/glh_genext.h new file mode 100755 index 0000000..39e0547 --- /dev/null +++ b/glh/glh_genext.h @@ -0,0 +1,5379 @@ +/* File generated by extgen.cpp -- do not modify */ +#ifndef GLH_GENEXT_H +#define GLH_GENEXT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#include +#if defined(WIN32) +# include +# define GLH_EXT_GET_PROC_ADDRESS(p) wglGetProcAddress(p) +#elif defined(UNIX) +# include +# include +# include +# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB( (const GLubyte *) p) +#endif + +#ifdef GLH_EXT_SINGLE_FILE +# define GLH_EXTERN +# define GLH_INITIALIZER = 0 +#else +# define GLH_EXTERN extern +# define GLH_INITIALIZER +#endif + +#define GLH__PREPROCESSOR_GYMNASTICS2(a,b) a##b +#define GLH__PREPROCESSOR_GYMNASTICS(a,b) GLH__PREPROCESSOR_GYMNASTICS2(a,b) + +#ifndef _WIN32 +#define GLH_EXT_PREFIX _ +#endif +#ifndef GLH_EXT_PREFIX +# define GLH_EXT_NAME(a) a +#else +# define GLH_EXT_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_EXT_PREFIX,a) +#endif + +#ifndef _WIN32 +# ifndef GLH_CORE_PREFIX +# define GLH_CORE_PREFIX _ +# endif +#endif + +#ifndef GLH_CORE_PREFIX +# define GLH_CORE_NAME(a) a +#else +# define GLH_CORE_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_CORE_PREFIX,a) +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_2) || defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) + /* These routines are prefixed by the preprocessor constant + GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ + GLH_EXTERN PFNGLBLENDCOLORPROC GLH_CORE_NAME(glBlendColor) GLH_INITIALIZER; + GLH_EXTERN PFNGLBLENDEQUATIONPROC GLH_CORE_NAME(glBlendEquation) GLH_INITIALIZER; + GLH_EXTERN PFNGLDRAWRANGEELEMENTSPROC GLH_CORE_NAME(glDrawRangeElements) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXIMAGE3DPROC GLH_CORE_NAME(glTexImage3D) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXSUBIMAGE3DPROC GLH_CORE_NAME(glTexSubImage3D) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOPYTEXSUBIMAGE3DPROC GLH_CORE_NAME(glCopyTexSubImage3D) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1DPROC GLH_CORE_NAME(glMultiTexCoord1d) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1DVPROC GLH_CORE_NAME(glMultiTexCoord1dv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1FPROC GLH_CORE_NAME(glMultiTexCoord1f) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1FVPROC GLH_CORE_NAME(glMultiTexCoord1fv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1IPROC GLH_CORE_NAME(glMultiTexCoord1i) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1IVPROC GLH_CORE_NAME(glMultiTexCoord1iv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1SPROC GLH_CORE_NAME(glMultiTexCoord1s) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1SVPROC GLH_CORE_NAME(glMultiTexCoord1sv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2DPROC GLH_CORE_NAME(glMultiTexCoord2d) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2DVPROC GLH_CORE_NAME(glMultiTexCoord2dv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2FPROC GLH_CORE_NAME(glMultiTexCoord2f) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2FVPROC GLH_CORE_NAME(glMultiTexCoord2fv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2IPROC GLH_CORE_NAME(glMultiTexCoord2i) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2IVPROC GLH_CORE_NAME(glMultiTexCoord2iv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2SPROC GLH_CORE_NAME(glMultiTexCoord2s) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2SVPROC GLH_CORE_NAME(glMultiTexCoord2sv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3DPROC GLH_CORE_NAME(glMultiTexCoord3d) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3DVPROC GLH_CORE_NAME(glMultiTexCoord3dv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3FPROC GLH_CORE_NAME(glMultiTexCoord3f) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3FVPROC GLH_CORE_NAME(glMultiTexCoord3fv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3IPROC GLH_CORE_NAME(glMultiTexCoord3i) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3IVPROC GLH_CORE_NAME(glMultiTexCoord3iv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3SPROC GLH_CORE_NAME(glMultiTexCoord3s) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3SVPROC GLH_CORE_NAME(glMultiTexCoord3sv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4DPROC GLH_CORE_NAME(glMultiTexCoord4d) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4DVPROC GLH_CORE_NAME(glMultiTexCoord4dv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4FPROC GLH_CORE_NAME(glMultiTexCoord4f) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4FVPROC GLH_CORE_NAME(glMultiTexCoord4fv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4IPROC GLH_CORE_NAME(glMultiTexCoord4i) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4IVPROC GLH_CORE_NAME(glMultiTexCoord4iv) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4SPROC GLH_CORE_NAME(glMultiTexCoord4s) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4SVPROC GLH_CORE_NAME(glMultiTexCoord4sv) GLH_INITIALIZER; + GLH_EXTERN PFNGLACTIVETEXTUREPROC GLH_CORE_NAME(glActiveTexture) GLH_INITIALIZER; + GLH_EXTERN PFNGLCLIENTACTIVETEXTUREPROC GLH_CORE_NAME(glClientActiveTexture) GLH_INITIALIZER; +#endif +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) + /* These routines are prefixed by the preprocessor constant + GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ + GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DPROC GLH_CORE_NAME(glCompressedTexImage3D) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DPROC GLH_CORE_NAME(glCompressedTexImage2D) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DPROC GLH_CORE_NAME(glCompressedTexImage1D) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLH_CORE_NAME(glCompressedTexSubImage3D) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLH_CORE_NAME(glCompressedTexSubImage2D) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLH_CORE_NAME(glCompressedTexSubImage1D) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEPROC GLH_CORE_NAME(glGetCompressedTexImage) GLH_INITIALIZER; + GLH_EXTERN PFNGLSAMPLECOVERAGEPROC GLH_CORE_NAME(glSampleCoverage) GLH_INITIALIZER; + GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFPROC GLH_CORE_NAME(glLoadTransposeMatrixf) GLH_INITIALIZER; + GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDPROC GLH_CORE_NAME(glLoadTransposeMatrixd) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFPROC GLH_CORE_NAME(glMultTransposeMatrixf) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDPROC GLH_CORE_NAME(glMultTransposeMatrixd) GLH_INITIALIZER; +#endif +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) + /* These routines are prefixed by the preprocessor constant + GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ + GLH_EXTERN PFNGLMULTIDRAWARRAYSPROC GLH_CORE_NAME(glMultiDrawArrays) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTIDRAWELEMENTSPROC GLH_CORE_NAME(glMultiDrawElements) GLH_INITIALIZER; + GLH_EXTERN PFNGLPOINTPARAMETERFPROC GLH_CORE_NAME(glPointParameterf) GLH_INITIALIZER; + GLH_EXTERN PFNGLPOINTPARAMETERFVPROC GLH_CORE_NAME(glPointParameterfv) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3BPROC GLH_CORE_NAME(glSecondaryColor3b) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3BVPROC GLH_CORE_NAME(glSecondaryColor3bv) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3DPROC GLH_CORE_NAME(glSecondaryColor3d) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3DVPROC GLH_CORE_NAME(glSecondaryColor3dv) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3FPROC GLH_CORE_NAME(glSecondaryColor3f) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3FVPROC GLH_CORE_NAME(glSecondaryColor3fv) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3IPROC GLH_CORE_NAME(glSecondaryColor3i) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3IVPROC GLH_CORE_NAME(glSecondaryColor3iv) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3SPROC GLH_CORE_NAME(glSecondaryColor3s) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3SVPROC GLH_CORE_NAME(glSecondaryColor3sv) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UBPROC GLH_CORE_NAME(glSecondaryColor3ub) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UBVPROC GLH_CORE_NAME(glSecondaryColor3ubv) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UIPROC GLH_CORE_NAME(glSecondaryColor3ui) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UIVPROC GLH_CORE_NAME(glSecondaryColor3uiv) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3USPROC GLH_CORE_NAME(glSecondaryColor3us) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3USVPROC GLH_CORE_NAME(glSecondaryColor3usv) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLORPOINTERPROC GLH_CORE_NAME(glSecondaryColorPointer) GLH_INITIALIZER; + GLH_EXTERN PFNGLBLENDFUNCSEPARATEPROC GLH_CORE_NAME(glBlendFuncSeparate) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2DPROC GLH_CORE_NAME(glWindowPos2d) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2FPROC GLH_CORE_NAME(glWindowPos2f) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2IPROC GLH_CORE_NAME(glWindowPos2i) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2SPROC GLH_CORE_NAME(glWindowPos2s) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2DVPROC GLH_CORE_NAME(glWindowPos2dv) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2FVPROC GLH_CORE_NAME(glWindowPos2fv) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2IVPROC GLH_CORE_NAME(glWindowPos2iv) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2SVPROC GLH_CORE_NAME(glWindowPos2sv) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3DPROC GLH_CORE_NAME(glWindowPos3d) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3FPROC GLH_CORE_NAME(glWindowPos3f) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3IPROC GLH_CORE_NAME(glWindowPos3i) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3SPROC GLH_CORE_NAME(glWindowPos3s) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3DVPROC GLH_CORE_NAME(glWindowPos3dv) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3FVPROC GLH_CORE_NAME(glWindowPos3fv) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3IVPROC GLH_CORE_NAME(glWindowPos3iv) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3SVPROC GLH_CORE_NAME(glWindowPos3sv) GLH_INITIALIZER; +#endif +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_5) + /* These routines are prefixed by the preprocessor constant + GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ + GLH_EXTERN PFNGLGENQUERIESPROC GLH_CORE_NAME(glGenQueries) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEQUERIESPROC GLH_CORE_NAME(glDeleteQueries) GLH_INITIALIZER; + GLH_EXTERN PFNGLISQUERYPROC GLH_CORE_NAME(glIsQuery) GLH_INITIALIZER; + GLH_EXTERN PFNGLBEGINQUERYPROC GLH_CORE_NAME(glBeginQuery) GLH_INITIALIZER; + GLH_EXTERN PFNGLENDQUERYPROC GLH_CORE_NAME(glEndQuery) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETQUERYIVPROC GLH_CORE_NAME(glGetQueryiv) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETQUERYOBJECTIVPROC GLH_CORE_NAME(glGetQueryObjectiv) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETQUERYOBJECTUIVPROC GLH_CORE_NAME(glGetQueryObjectuiv) GLH_INITIALIZER; + GLH_EXTERN PFNGLBINDBUFFERPROC GLH_CORE_NAME(glBindBuffer) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEBUFFERSPROC GLH_CORE_NAME(glDeleteBuffers) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENBUFFERSPROC GLH_CORE_NAME(glGenBuffers) GLH_INITIALIZER; + GLH_EXTERN PFNGLISBUFFERPROC GLH_CORE_NAME(glIsBuffer) GLH_INITIALIZER; + GLH_EXTERN PFNGLBUFFERDATAPROC GLH_CORE_NAME(glBufferData) GLH_INITIALIZER; + GLH_EXTERN PFNGLBUFFERSUBDATAPROC GLH_CORE_NAME(glBufferSubData) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETBUFFERSUBDATAPROC GLH_CORE_NAME(glGetBufferSubData) GLH_INITIALIZER; + GLH_EXTERN PFNGLMAPBUFFERPROC GLH_CORE_NAME(glMapBuffer) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNMAPBUFFERPROC GLH_CORE_NAME(glUnmapBuffer) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETBUFFERPARAMETERIVPROC GLH_CORE_NAME(glGetBufferParameteriv) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETBUFFERPOINTERVPROC GLH_CORE_NAME(glGetBufferPointerv) GLH_INITIALIZER; +#endif +#endif + +#ifdef GL_ARB_depth_texture +#endif + +#ifdef GL_ARB_fragment_program +#endif + +#ifdef GL_ARB_fragment_program_shadow +#endif + +#ifdef GL_ARB_fragment_shader +#endif + +#ifdef GL_ARB_matrix_palette +#endif + +#ifdef GL_ARB_multisample +#endif + +#ifdef GL_ARB_multitexture + GLH_EXTERN PFNGLMULTITEXCOORD1DARBPROC GLH_EXT_NAME(glMultiTexCoord1dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1DVARBPROC GLH_EXT_NAME(glMultiTexCoord1dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1FARBPROC GLH_EXT_NAME(glMultiTexCoord1fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1FVARBPROC GLH_EXT_NAME(glMultiTexCoord1fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1IARBPROC GLH_EXT_NAME(glMultiTexCoord1iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1IVARBPROC GLH_EXT_NAME(glMultiTexCoord1ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1SARBPROC GLH_EXT_NAME(glMultiTexCoord1sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1SVARBPROC GLH_EXT_NAME(glMultiTexCoord1svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2DARBPROC GLH_EXT_NAME(glMultiTexCoord2dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2DVARBPROC GLH_EXT_NAME(glMultiTexCoord2dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2FARBPROC GLH_EXT_NAME(glMultiTexCoord2fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2FVARBPROC GLH_EXT_NAME(glMultiTexCoord2fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2IARBPROC GLH_EXT_NAME(glMultiTexCoord2iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2IVARBPROC GLH_EXT_NAME(glMultiTexCoord2ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2SARBPROC GLH_EXT_NAME(glMultiTexCoord2sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2SVARBPROC GLH_EXT_NAME(glMultiTexCoord2svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3DARBPROC GLH_EXT_NAME(glMultiTexCoord3dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3DVARBPROC GLH_EXT_NAME(glMultiTexCoord3dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3FARBPROC GLH_EXT_NAME(glMultiTexCoord3fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3FVARBPROC GLH_EXT_NAME(glMultiTexCoord3fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3IARBPROC GLH_EXT_NAME(glMultiTexCoord3iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3IVARBPROC GLH_EXT_NAME(glMultiTexCoord3ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3SARBPROC GLH_EXT_NAME(glMultiTexCoord3sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3SVARBPROC GLH_EXT_NAME(glMultiTexCoord3svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4DARBPROC GLH_EXT_NAME(glMultiTexCoord4dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4DVARBPROC GLH_EXT_NAME(glMultiTexCoord4dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4FARBPROC GLH_EXT_NAME(glMultiTexCoord4fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4FVARBPROC GLH_EXT_NAME(glMultiTexCoord4fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4IARBPROC GLH_EXT_NAME(glMultiTexCoord4iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4IVARBPROC GLH_EXT_NAME(glMultiTexCoord4ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4SARBPROC GLH_EXT_NAME(glMultiTexCoord4sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4SVARBPROC GLH_EXT_NAME(glMultiTexCoord4svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLACTIVETEXTUREARBPROC GLH_EXT_NAME(glActiveTextureARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCLIENTACTIVETEXTUREARBPROC GLH_EXT_NAME(glClientActiveTextureARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_occlusion_query + GLH_EXTERN PFNGLGENQUERIESARBPROC GLH_EXT_NAME(glGenQueriesARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEQUERIESARBPROC GLH_EXT_NAME(glDeleteQueriesARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLISQUERYARBPROC GLH_EXT_NAME(glIsQueryARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLBEGINQUERYARBPROC GLH_EXT_NAME(glBeginQueryARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLENDQUERYARBPROC GLH_EXT_NAME(glEndQueryARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETQUERYIVARBPROC GLH_EXT_NAME(glGetQueryivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETQUERYOBJECTIVARBPROC GLH_EXT_NAME(glGetQueryObjectivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETQUERYOBJECTUIVARBPROC GLH_EXT_NAME(glGetQueryObjectuivARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_point_parameters + GLH_EXTERN PFNGLPOINTPARAMETERFARBPROC GLH_EXT_NAME(glPointParameterfARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPOINTPARAMETERFVARBPROC GLH_EXT_NAME(glPointParameterfvARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_point_sprite +#endif + +#ifdef GL_ARB_shader_objects + GLH_EXTERN PFNGLDELETEOBJECTARBPROC GLH_EXT_NAME(glDeleteObjectARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETHANDLEARBPROC GLH_EXT_NAME(glGetHandleARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLDETACHOBJECTARBPROC GLH_EXT_NAME(glDetachObjectARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCREATESHADEROBJECTARBPROC GLH_EXT_NAME(glCreateShaderObjectARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLSHADERSOURCEARBPROC GLH_EXT_NAME(glShaderSourceARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPILESHADERARBPROC GLH_EXT_NAME(glCompileShaderARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCREATEPROGRAMOBJECTARBPROC GLH_EXT_NAME(glCreateProgramObjectARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLATTACHOBJECTARBPROC GLH_EXT_NAME(glAttachObjectARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLLINKPROGRAMARBPROC GLH_EXT_NAME(glLinkProgramARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUSEPROGRAMOBJECTARBPROC GLH_EXT_NAME(glUseProgramObjectARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVALIDATEPROGRAMARBPROC GLH_EXT_NAME(glValidateProgramARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM1FARBPROC GLH_EXT_NAME(glUniform1fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM2FARBPROC GLH_EXT_NAME(glUniform2fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM3FARBPROC GLH_EXT_NAME(glUniform3fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM4FARBPROC GLH_EXT_NAME(glUniform4fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM1IARBPROC GLH_EXT_NAME(glUniform1iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM2IARBPROC GLH_EXT_NAME(glUniform2iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM3IARBPROC GLH_EXT_NAME(glUniform3iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM4IARBPROC GLH_EXT_NAME(glUniform4iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM1FVARBPROC GLH_EXT_NAME(glUniform1fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM2FVARBPROC GLH_EXT_NAME(glUniform2fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM3FVARBPROC GLH_EXT_NAME(glUniform3fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM4FVARBPROC GLH_EXT_NAME(glUniform4fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM1IVARBPROC GLH_EXT_NAME(glUniform1ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM2IVARBPROC GLH_EXT_NAME(glUniform2ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM3IVARBPROC GLH_EXT_NAME(glUniform3ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORM4IVARBPROC GLH_EXT_NAME(glUniform4ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORMMATRIX2FVARBPROC GLH_EXT_NAME(glUniformMatrix2fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORMMATRIX3FVARBPROC GLH_EXT_NAME(glUniformMatrix3fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNIFORMMATRIX4FVARBPROC GLH_EXT_NAME(glUniformMatrix4fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETOBJECTPARAMETERFVARBPROC GLH_EXT_NAME(glGetObjectParameterfvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETOBJECTPARAMETERIVARBPROC GLH_EXT_NAME(glGetObjectParameterivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETINFOLOGARBPROC GLH_EXT_NAME(glGetInfoLogARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETATTACHEDOBJECTSARBPROC GLH_EXT_NAME(glGetAttachedObjectsARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETUNIFORMLOCATIONARBPROC GLH_EXT_NAME(glGetUniformLocationARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETACTIVEUNIFORMARBPROC GLH_EXT_NAME(glGetActiveUniformARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETUNIFORMFVARBPROC GLH_EXT_NAME(glGetUniformfvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETUNIFORMIVARBPROC GLH_EXT_NAME(glGetUniformivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETSHADERSOURCEARBPROC GLH_EXT_NAME(glGetShaderSourceARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_shadow +#endif + +#ifdef GL_ARB_shadow_ambient +#endif + +#ifdef GL_ARB_texture_border_clamp +#endif + +#ifdef GL_ARB_texture_compression + GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexImage3DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexImage2DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexImage1DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexSubImage3DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexSubImage2DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexSubImage1DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLH_EXT_NAME(glGetCompressedTexImageARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_texture_cube_map +#endif + +#ifdef GL_ARB_texture_env_add +#endif + +#ifdef GL_ARB_texture_env_combine +#endif + +#ifdef GL_ARB_texture_env_dot3 +#endif + +#ifdef GL_ARB_texture_mirrored_repeat +#endif + +#ifdef GL_ARB_texture_non_power_of_two +#endif + +#ifdef GL_ARB_texture_rectangle +#endif + +#ifdef GL_ARB_transpose_matrix + GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glLoadTransposeMatrixfARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glLoadTransposeMatrixdARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glMultTransposeMatrixfARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glMultTransposeMatrixdARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_vertex_buffer_object + GLH_EXTERN PFNGLBINDBUFFERARBPROC GLH_EXT_NAME(glBindBufferARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEBUFFERSARBPROC GLH_EXT_NAME(glDeleteBuffersARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENBUFFERSARBPROC GLH_EXT_NAME(glGenBuffersARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLISBUFFERARBPROC GLH_EXT_NAME(glIsBufferARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLBUFFERDATAARBPROC GLH_EXT_NAME(glBufferDataARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLBUFFERSUBDATAARBPROC GLH_EXT_NAME(glBufferSubDataARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETBUFFERSUBDATAARBPROC GLH_EXT_NAME(glGetBufferSubDataARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMAPBUFFERARBPROC GLH_EXT_NAME(glMapBufferARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNMAPBUFFERARBPROC GLH_EXT_NAME(glUnmapBufferARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETBUFFERPARAMETERIVARBPROC GLH_EXT_NAME(glGetBufferParameterivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETBUFFERPOINTERVARBPROC GLH_EXT_NAME(glGetBufferPointervARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_vertex_program + GLH_EXTERN PFNGLVERTEXATTRIB1SARBPROC GLH_EXT_NAME(glVertexAttrib1sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1FARBPROC GLH_EXT_NAME(glVertexAttrib1fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1DARBPROC GLH_EXT_NAME(glVertexAttrib1dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2SARBPROC GLH_EXT_NAME(glVertexAttrib2sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2FARBPROC GLH_EXT_NAME(glVertexAttrib2fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2DARBPROC GLH_EXT_NAME(glVertexAttrib2dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3SARBPROC GLH_EXT_NAME(glVertexAttrib3sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3FARBPROC GLH_EXT_NAME(glVertexAttrib3fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3DARBPROC GLH_EXT_NAME(glVertexAttrib3dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4SARBPROC GLH_EXT_NAME(glVertexAttrib4sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4FARBPROC GLH_EXT_NAME(glVertexAttrib4fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4DARBPROC GLH_EXT_NAME(glVertexAttrib4dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NUBARBPROC GLH_EXT_NAME(glVertexAttrib4NubARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1SVARBPROC GLH_EXT_NAME(glVertexAttrib1svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1FVARBPROC GLH_EXT_NAME(glVertexAttrib1fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1DVARBPROC GLH_EXT_NAME(glVertexAttrib1dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2SVARBPROC GLH_EXT_NAME(glVertexAttrib2svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2FVARBPROC GLH_EXT_NAME(glVertexAttrib2fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2DVARBPROC GLH_EXT_NAME(glVertexAttrib2dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3SVARBPROC GLH_EXT_NAME(glVertexAttrib3svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3FVARBPROC GLH_EXT_NAME(glVertexAttrib3fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3DVARBPROC GLH_EXT_NAME(glVertexAttrib3dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4BVARBPROC GLH_EXT_NAME(glVertexAttrib4bvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4SVARBPROC GLH_EXT_NAME(glVertexAttrib4svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4IVARBPROC GLH_EXT_NAME(glVertexAttrib4ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4UBVARBPROC GLH_EXT_NAME(glVertexAttrib4ubvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4USVARBPROC GLH_EXT_NAME(glVertexAttrib4usvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4UIVARBPROC GLH_EXT_NAME(glVertexAttrib4uivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4FVARBPROC GLH_EXT_NAME(glVertexAttrib4fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4DVARBPROC GLH_EXT_NAME(glVertexAttrib4dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NBVARBPROC GLH_EXT_NAME(glVertexAttrib4NbvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NSVARBPROC GLH_EXT_NAME(glVertexAttrib4NsvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NIVARBPROC GLH_EXT_NAME(glVertexAttrib4NivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NUBVARBPROC GLH_EXT_NAME(glVertexAttrib4NubvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NUSVARBPROC GLH_EXT_NAME(glVertexAttrib4NusvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NUIVARBPROC GLH_EXT_NAME(glVertexAttrib4NuivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBPOINTERARBPROC GLH_EXT_NAME(glVertexAttribPointerARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLENABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glEnableVertexAttribArrayARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glDisableVertexAttribArrayARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMSTRINGARBPROC GLH_EXT_NAME(glProgramStringARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLBINDPROGRAMARBPROC GLH_EXT_NAME(glBindProgramARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEPROGRAMSARBPROC GLH_EXT_NAME(glDeleteProgramsARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENPROGRAMSARBPROC GLH_EXT_NAME(glGenProgramsARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DARBPROC GLH_EXT_NAME(glProgramEnvParameter4dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramEnvParameter4dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FARBPROC GLH_EXT_NAME(glProgramEnvParameter4fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramEnvParameter4fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DARBPROC GLH_EXT_NAME(glProgramLocalParameter4dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramLocalParameter4dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FARBPROC GLH_EXT_NAME(glProgramLocalParameter4fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramLocalParameter4fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterdvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterfvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterdvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterfvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMIVARBPROC GLH_EXT_NAME(glGetProgramivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMSTRINGARBPROC GLH_EXT_NAME(glGetProgramStringARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBDVARBPROC GLH_EXT_NAME(glGetVertexAttribdvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBFVARBPROC GLH_EXT_NAME(glGetVertexAttribfvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBIVARBPROC GLH_EXT_NAME(glGetVertexAttribivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVARBPROC GLH_EXT_NAME(glGetVertexAttribPointervARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLISPROGRAMARBPROC GLH_EXT_NAME(glIsProgramARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_vertex_shader + GLH_EXTERN PFNGLBINDATTRIBLOCATIONARBPROC GLH_EXT_NAME(glBindAttribLocationARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETACTIVEATTRIBARBPROC GLH_EXT_NAME(glGetActiveAttribARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETATTRIBLOCATIONARBPROC GLH_EXT_NAME(glGetAttribLocationARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_window_pos + GLH_EXTERN PFNGLWINDOWPOS2DARBPROC GLH_EXT_NAME(glWindowPos2dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2FARBPROC GLH_EXT_NAME(glWindowPos2fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2IARBPROC GLH_EXT_NAME(glWindowPos2iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2SARBPROC GLH_EXT_NAME(glWindowPos2sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2DVARBPROC GLH_EXT_NAME(glWindowPos2dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2FVARBPROC GLH_EXT_NAME(glWindowPos2fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2IVARBPROC GLH_EXT_NAME(glWindowPos2ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS2SVARBPROC GLH_EXT_NAME(glWindowPos2svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3DARBPROC GLH_EXT_NAME(glWindowPos3dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3FARBPROC GLH_EXT_NAME(glWindowPos3fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3IARBPROC GLH_EXT_NAME(glWindowPos3iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3SARBPROC GLH_EXT_NAME(glWindowPos3sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3DVARBPROC GLH_EXT_NAME(glWindowPos3dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3FVARBPROC GLH_EXT_NAME(glWindowPos3fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3IVARBPROC GLH_EXT_NAME(glWindowPos3ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLWINDOWPOS3SVARBPROC GLH_EXT_NAME(glWindowPos3svARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ATI_draw_buffers + GLH_EXTERN PFNGLDRAWBUFFERSATIPROC GLH_EXT_NAME(glDrawBuffersATI) GLH_INITIALIZER; +#endif + +#ifdef GL_ATI_texture_float +#endif + +#ifdef GL_EXT_abgr +#endif + +#ifdef GL_EXT_bgra +#endif + +#ifdef GL_EXT_blend_color + GLH_EXTERN PFNGLBLENDCOLOREXTPROC GLH_EXT_NAME(glBlendColorEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_blend_equation_separate + GLH_EXTERN PFNGLBLENDEQUATIONSEPARATEEXTPROC GLH_EXT_NAME(glBlendEquationSeparateEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_blend_func_separate + GLH_EXTERN PFNGLBLENDFUNCSEPARATEEXTPROC GLH_EXT_NAME(glBlendFuncSeparateEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_blend_minmax + GLH_EXTERN PFNGLBLENDEQUATIONEXTPROC GLH_EXT_NAME(glBlendEquationEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_blend_subtract +#endif + +#ifdef GL_EXT_Cg_shader +#endif + +#ifdef GL_EXT_compiled_vertex_array + GLH_EXTERN PFNGLLOCKARRAYSEXTPROC GLH_EXT_NAME(glLockArraysEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNLOCKARRAYSEXTPROC GLH_EXT_NAME(glUnlockArraysEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_depth_bounds_test + GLH_EXTERN PFNGLDEPTHBOUNDSEXTPROC GLH_EXT_NAME(glDepthBoundsEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_draw_range_elements +#endif + +#ifdef GL_EXT_fog_coord + GLH_EXTERN PFNGLFOGCOORDDEXTPROC GLH_EXT_NAME(glFogCoorddEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFOGCOORDDVEXTPROC GLH_EXT_NAME(glFogCoorddvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFOGCOORDFEXTPROC GLH_EXT_NAME(glFogCoordfEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFOGCOORDFVEXTPROC GLH_EXT_NAME(glFogCoordfvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFOGCOORDPOINTEREXTPROC GLH_EXT_NAME(glFogCoordPointerEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_framebuffer_object + GLH_EXTERN PFNGLISRENDERBUFFEREXTPROC GLH_EXT_NAME(glIsRenderbufferEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLBINDRENDERBUFFEREXTPROC GLH_EXT_NAME(glBindRenderbufferEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETERENDERBUFFERSEXTPROC GLH_EXT_NAME(glDeleteRenderbuffersEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENRENDERBUFFERSEXTPROC GLH_EXT_NAME(glGenRenderbuffersEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLRENDERBUFFERSTORAGEEXTPROC GLH_EXT_NAME(glRenderbufferStorageEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLH_EXT_NAME(glGetRenderbufferParameterivEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLISFRAMEBUFFEREXTPROC GLH_EXT_NAME(glIsFramebufferEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLBINDFRAMEBUFFEREXTPROC GLH_EXT_NAME(glBindFramebufferEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEFRAMEBUFFERSEXTPROC GLH_EXT_NAME(glDeleteFramebuffersEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENFRAMEBUFFERSEXTPROC GLH_EXT_NAME(glGenFramebuffersEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLH_EXT_NAME(glCheckFramebufferStatusEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLH_EXT_NAME(glFramebufferTexture1DEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLH_EXT_NAME(glFramebufferTexture2DEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLH_EXT_NAME(glFramebufferTexture3DEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLH_EXT_NAME(glFramebufferRenderbufferEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLH_EXT_NAME(glGetFramebufferAttachmentParameterivEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENERATEMIPMAPEXTPROC GLH_EXT_NAME(glGenerateMipmapEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_multi_draw_arrays + GLH_EXTERN PFNGLMULTIDRAWARRAYSEXTPROC GLH_EXT_NAME(glMultiDrawArraysEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTIDRAWELEMENTSEXTPROC GLH_EXT_NAME(glMultiDrawElementsEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_light_max_exponent +#endif + +#ifdef GL_EXT_packed_pixels +#endif + +#ifdef GL_EXT_paletted_texture + GLH_EXTERN PFNGLCOLORSUBTABLEEXTPROC GLH_EXT_NAME(glColorSubTableEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLORTABLEEXTPROC GLH_EXT_NAME(glColorTableEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOLORTABLEEXTPROC GLH_EXT_NAME(glGetColorTableEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLH_EXT_NAME(glGetColorTableParameterfvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLH_EXT_NAME(glGetColorTableParameterivEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_pixel_buffer_object +#endif + +#ifdef GL_EXT_point_parameters + GLH_EXTERN PFNGLPOINTPARAMETERFEXTPROC GLH_EXT_NAME(glPointParameterfEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLPOINTPARAMETERFVEXTPROC GLH_EXT_NAME(glPointParameterfvEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_rescale_normal +#endif + +#ifdef GL_EXT_secondary_color + GLH_EXTERN PFNGLSECONDARYCOLOR3BEXTPROC GLH_EXT_NAME(glSecondaryColor3bEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3BVEXTPROC GLH_EXT_NAME(glSecondaryColor3bvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3DEXTPROC GLH_EXT_NAME(glSecondaryColor3dEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3DVEXTPROC GLH_EXT_NAME(glSecondaryColor3dvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3FEXTPROC GLH_EXT_NAME(glSecondaryColor3fEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3FVEXTPROC GLH_EXT_NAME(glSecondaryColor3fvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3IEXTPROC GLH_EXT_NAME(glSecondaryColor3iEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3IVEXTPROC GLH_EXT_NAME(glSecondaryColor3ivEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3SEXTPROC GLH_EXT_NAME(glSecondaryColor3sEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3SVEXTPROC GLH_EXT_NAME(glSecondaryColor3svEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UBEXTPROC GLH_EXT_NAME(glSecondaryColor3ubEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UBVEXTPROC GLH_EXT_NAME(glSecondaryColor3ubvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UIEXTPROC GLH_EXT_NAME(glSecondaryColor3uiEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UIVEXTPROC GLH_EXT_NAME(glSecondaryColor3uivEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3USEXTPROC GLH_EXT_NAME(glSecondaryColor3usEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3USVEXTPROC GLH_EXT_NAME(glSecondaryColor3usvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLORPOINTEREXTPROC GLH_EXT_NAME(glSecondaryColorPointerEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_separate_specular_color +#endif + +#ifdef GL_EXT_shadow_funcs +#endif + +#ifdef GL_EXT_shared_texture_palette +#endif + +#ifdef GL_EXT_stencil_two_side + GLH_EXTERN PFNGLACTIVESTENCILFACEEXTPROC GLH_EXT_NAME(glActiveStencilFaceEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_stencil_wrap +#endif + +#ifdef GL_EXT_texture_compression_s3tc +#endif + +#ifdef GL_EXT_texture_cube_map +#endif + +#ifdef GL_EXT_texture_edge_clamp +#endif + +#ifdef GL_EXT_texture_env_add +#endif + +#ifdef GL_EXT_texture_env_combine +#endif + +#ifdef GL_EXT_texture_env_dot3 +#endif + +#ifdef GL_EXT_texture_filter_anisotropic +#endif + +#ifdef GL_EXT_texture_lod_bias +#endif + +#ifdef GL_EXT_texture_object + GLH_EXTERN PFNGLARETEXTURESRESIDENTEXTPROC GLH_EXT_NAME(glAreTexturesResidentEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLBINDTEXTUREEXTPROC GLH_EXT_NAME(glBindTextureEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETETEXTURESEXTPROC GLH_EXT_NAME(glDeleteTexturesEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENTEXTURESEXTPROC GLH_EXT_NAME(glGenTexturesEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLISTEXTUREEXTPROC GLH_EXT_NAME(glIsTextureEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLPRIORITIZETEXTURESEXTPROC GLH_EXT_NAME(glPrioritizeTexturesEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_texture_rectangle +#endif + +#ifdef GL_EXT_texture3D + GLH_EXTERN PFNGLTEXIMAGE3DEXTPROC GLH_EXT_NAME(glTexImage3DEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_vertex_array + GLH_EXTERN PFNGLARRAYELEMENTEXTPROC GLH_EXT_NAME(glArrayElementEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLORPOINTEREXTPROC GLH_EXT_NAME(glColorPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLEDGEFLAGPOINTEREXTPROC GLH_EXT_NAME(glEdgeFlagPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPOINTERVEXTPROC GLH_EXT_NAME(glGetPointervEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLINDEXPOINTEREXTPROC GLH_EXT_NAME(glIndexPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLNORMALPOINTEREXTPROC GLH_EXT_NAME(glNormalPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXCOORDPOINTEREXTPROC GLH_EXT_NAME(glTexCoordPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXPOINTEREXTPROC GLH_EXT_NAME(glVertexPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLDRAWARRAYSEXTPROC GLH_EXT_NAME(glDrawArraysEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_vertex_weighting + GLH_EXTERN PFNGLVERTEXWEIGHTFEXTPROC GLH_EXT_NAME(glVertexWeightfEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXWEIGHTFVEXTPROC GLH_EXT_NAME(glVertexWeightfvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXWEIGHTPOINTEREXTPROC GLH_EXT_NAME(glVertexWeightPointerEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_HP_occlusion_test +#endif + +#ifdef GL_IBM_texture_mirrored_repeat +#endif + +#ifdef GL_NV_blend_square +#endif + +#ifdef GL_NV_copy_depth_to_color +#endif + +#ifdef GL_NV_depth_clamp +#endif + +#ifdef GL_NV_element_array + GLH_EXTERN PFNGLELEMENTPOINTERNVPROC GLH_EXT_NAME(glElementPointerNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLDRAWELEMENTARRAYNVPROC GLH_EXT_NAME(glDrawElementArrayNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLDRAWRANGEELEMENTARRAYNVPROC GLH_EXT_NAME(glDrawRangeElementArrayNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTIDRAWELEMENTARRAYNVPROC GLH_EXT_NAME(glMultiDrawElementArrayNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTIDRAWRANGEELEMENTARRAYNVPROC GLH_EXT_NAME(glMultiDrawRangeElementArrayNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_fence + GLH_EXTERN PFNGLGENFENCESNVPROC GLH_EXT_NAME(glGenFencesNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEFENCESNVPROC GLH_EXT_NAME(glDeleteFencesNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLSETFENCENVPROC GLH_EXT_NAME(glSetFenceNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTESTFENCENVPROC GLH_EXT_NAME(glTestFenceNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLFINISHFENCENVPROC GLH_EXT_NAME(glFinishFenceNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLISFENCENVPROC GLH_EXT_NAME(glIsFenceNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETFENCEIVNVPROC GLH_EXT_NAME(glGetFenceivNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_float_buffer +#endif + +#ifdef GL_NV_fog_distance +#endif + +#ifdef GL_NV_fragment_program + GLH_EXTERN PFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLH_EXT_NAME(glProgramNamedParameter4fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLH_EXT_NAME(glProgramNamedParameter4dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramNamedParameter4fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramNamedParameter4dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramNamedParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramNamedParameterdvNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_fragment_program2 +#endif + +#ifdef GL_NV_half_float + GLH_EXTERN PFNGLVERTEX2HNVPROC GLH_EXT_NAME(glVertex2hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEX2HVNVPROC GLH_EXT_NAME(glVertex2hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEX3HNVPROC GLH_EXT_NAME(glVertex3hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEX3HVNVPROC GLH_EXT_NAME(glVertex3hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEX4HNVPROC GLH_EXT_NAME(glVertex4hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEX4HVNVPROC GLH_EXT_NAME(glVertex4hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLNORMAL3HNVPROC GLH_EXT_NAME(glNormal3hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLNORMAL3HVNVPROC GLH_EXT_NAME(glNormal3hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLOR3HNVPROC GLH_EXT_NAME(glColor3hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLOR3HVNVPROC GLH_EXT_NAME(glColor3hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLOR4HNVPROC GLH_EXT_NAME(glColor4hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLOR4HVNVPROC GLH_EXT_NAME(glColor4hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXCOORD1HNVPROC GLH_EXT_NAME(glTexCoord1hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXCOORD1HVNVPROC GLH_EXT_NAME(glTexCoord1hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXCOORD2HNVPROC GLH_EXT_NAME(glTexCoord2hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXCOORD2HVNVPROC GLH_EXT_NAME(glTexCoord2hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXCOORD3HNVPROC GLH_EXT_NAME(glTexCoord3hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXCOORD3HVNVPROC GLH_EXT_NAME(glTexCoord3hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXCOORD4HNVPROC GLH_EXT_NAME(glTexCoord4hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXCOORD4HVNVPROC GLH_EXT_NAME(glTexCoord4hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1HNVPROC GLH_EXT_NAME(glMultiTexCoord1hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1HVNVPROC GLH_EXT_NAME(glMultiTexCoord1hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2HNVPROC GLH_EXT_NAME(glMultiTexCoord2hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2HVNVPROC GLH_EXT_NAME(glMultiTexCoord2hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3HNVPROC GLH_EXT_NAME(glMultiTexCoord3hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3HVNVPROC GLH_EXT_NAME(glMultiTexCoord3hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4HNVPROC GLH_EXT_NAME(glMultiTexCoord4hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4HVNVPROC GLH_EXT_NAME(glMultiTexCoord4hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLFOGCOORDHNVPROC GLH_EXT_NAME(glFogCoordhNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLFOGCOORDHVNVPROC GLH_EXT_NAME(glFogCoordhvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3HNVPROC GLH_EXT_NAME(glSecondaryColor3hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3HVNVPROC GLH_EXT_NAME(glSecondaryColor3hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1HNVPROC GLH_EXT_NAME(glVertexAttrib1hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1HVNVPROC GLH_EXT_NAME(glVertexAttrib1hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2HNVPROC GLH_EXT_NAME(glVertexAttrib2hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2HVNVPROC GLH_EXT_NAME(glVertexAttrib2hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3HNVPROC GLH_EXT_NAME(glVertexAttrib3hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3HVNVPROC GLH_EXT_NAME(glVertexAttrib3hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4HNVPROC GLH_EXT_NAME(glVertexAttrib4hNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4HVNVPROC GLH_EXT_NAME(glVertexAttrib4hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS1HVNVPROC GLH_EXT_NAME(glVertexAttribs1hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS2HVNVPROC GLH_EXT_NAME(glVertexAttribs2hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS3HVNVPROC GLH_EXT_NAME(glVertexAttribs3hvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS4HVNVPROC GLH_EXT_NAME(glVertexAttribs4hvNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_light_max_exponent +#endif + +#ifdef GL_NV_multisample_filter_hint +#endif + +#ifdef GL_NV_occlusion_query + GLH_EXTERN PFNGLGENOCCLUSIONQUERIESNVPROC GLH_EXT_NAME(glGenOcclusionQueriesNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEOCCLUSIONQUERIESNVPROC GLH_EXT_NAME(glDeleteOcclusionQueriesNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLISOCCLUSIONQUERYNVPROC GLH_EXT_NAME(glIsOcclusionQueryNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLBEGINOCCLUSIONQUERYNVPROC GLH_EXT_NAME(glBeginOcclusionQueryNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLENDOCCLUSIONQUERYNVPROC GLH_EXT_NAME(glEndOcclusionQueryNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETOCCLUSIONQUERYIVNVPROC GLH_EXT_NAME(glGetOcclusionQueryivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETOCCLUSIONQUERYUIVNVPROC GLH_EXT_NAME(glGetOcclusionQueryuivNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_packed_depth_stencil +#endif + +#ifdef GL_NV_pixel_buffer_object +#endif + +#ifdef GL_NV_pixel_data_range + GLH_EXTERN PFNGLPIXELDATARANGENVPROC GLH_EXT_NAME(glPixelDataRangeNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLFLUSHPIXELDATARANGENVPROC GLH_EXT_NAME(glFlushPixelDataRangeNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_point_sprite + GLH_EXTERN PFNGLPOINTPARAMETERINVPROC GLH_EXT_NAME(glPointParameteriNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPOINTPARAMETERIVNVPROC GLH_EXT_NAME(glPointParameterivNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_primitive_restart + GLH_EXTERN PFNGLPRIMITIVERESTARTNVPROC GLH_EXT_NAME(glPrimitiveRestartNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPRIMITIVERESTARTINDEXNVPROC GLH_EXT_NAME(glPrimitiveRestartIndexNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_register_combiners + GLH_EXTERN PFNGLCOMBINERPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMBINERPARAMETERFNVPROC GLH_EXT_NAME(glCombinerParameterfNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMBINERPARAMETERIVNVPROC GLH_EXT_NAME(glCombinerParameterivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMBINERPARAMETERINVPROC GLH_EXT_NAME(glCombinerParameteriNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMBINERINPUTNVPROC GLH_EXT_NAME(glCombinerInputNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMBINEROUTPUTNVPROC GLH_EXT_NAME(glCombinerOutputNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLFINALCOMBINERINPUTNVPROC GLH_EXT_NAME(glFinalCombinerInputNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_register_combiners2 + GLH_EXTERN PFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerStageParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerStageParameterfvNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_stencil_two_side + GLH_EXTERN PFNGLACTIVESTENCILFACENVPROC GLH_EXT_NAME(glActiveStencilFaceNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_texgen_reflection +#endif + +#ifdef GL_NV_texture_compression_vtc +#endif + +#ifdef GL_NV_texture_env_combine4 +#endif + +#ifdef GL_NV_texture_expand_normal +#endif + +#ifdef GL_NV_texture_rectangle +#endif + +#ifdef GL_NV_texture_shader +#endif + +#ifdef GL_NV_texture_shader2 +#endif + +#ifdef GL_NV_texture_shader3 +#endif + +#ifdef GL_NV_vertex_array_range + GLH_EXTERN PFNGLFLUSHVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glFlushVertexArrayRangeNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glVertexArrayRangeNV) GLH_INITIALIZER; +# ifdef _WIN32 + GLH_EXTERN PFNWGLALLOCATEMEMORYNVPROC GLH_EXT_NAME(wglAllocateMemoryNV) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXALLOCATEMEMORYNVPROC GLH_EXT_NAME(glXAllocateMemoryNV) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLFREEMEMORYNVPROC GLH_EXT_NAME(wglFreeMemoryNV) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXFREEMEMORYNVPROC GLH_EXT_NAME(glXFreeMemoryNV) GLH_INITIALIZER; +# endif +#endif + +#ifdef GL_NV_vertex_array_range2 +#endif + +#ifdef GL_NV_vertex_program + GLH_EXTERN PFNGLAREPROGRAMSRESIDENTNVPROC GLH_EXT_NAME(glAreProgramsResidentNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLBINDPROGRAMNVPROC GLH_EXT_NAME(glBindProgramNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEPROGRAMSNVPROC GLH_EXT_NAME(glDeleteProgramsNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLEXECUTEPROGRAMNVPROC GLH_EXT_NAME(glExecuteProgramNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENPROGRAMSNVPROC GLH_EXT_NAME(glGenProgramsNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramParameterdvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMIVNVPROC GLH_EXT_NAME(glGetProgramivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMSTRINGNVPROC GLH_EXT_NAME(glGetProgramStringNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETTRACKMATRIXIVNVPROC GLH_EXT_NAME(glGetTrackMatrixivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBDVNVPROC GLH_EXT_NAME(glGetVertexAttribdvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBFVNVPROC GLH_EXT_NAME(glGetVertexAttribfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBIVNVPROC GLH_EXT_NAME(glGetVertexAttribivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVNVPROC GLH_EXT_NAME(glGetVertexAttribPointervNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLISPROGRAMNVPROC GLH_EXT_NAME(glIsProgramNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLLOADPROGRAMNVPROC GLH_EXT_NAME(glLoadProgramNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETER4DNVPROC GLH_EXT_NAME(glProgramParameter4dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramParameter4dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETER4FNVPROC GLH_EXT_NAME(glProgramParameter4fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramParameter4fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETERS4DVNVPROC GLH_EXT_NAME(glProgramParameters4dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETERS4FVNVPROC GLH_EXT_NAME(glProgramParameters4fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLREQUESTRESIDENTPROGRAMSNVPROC GLH_EXT_NAME(glRequestResidentProgramsNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTRACKMATRIXNVPROC GLH_EXT_NAME(glTrackMatrixNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBPOINTERNVPROC GLH_EXT_NAME(glVertexAttribPointerNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1DNVPROC GLH_EXT_NAME(glVertexAttrib1dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1DVNVPROC GLH_EXT_NAME(glVertexAttrib1dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1FNVPROC GLH_EXT_NAME(glVertexAttrib1fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1FVNVPROC GLH_EXT_NAME(glVertexAttrib1fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1SNVPROC GLH_EXT_NAME(glVertexAttrib1sNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1SVNVPROC GLH_EXT_NAME(glVertexAttrib1svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2DNVPROC GLH_EXT_NAME(glVertexAttrib2dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2DVNVPROC GLH_EXT_NAME(glVertexAttrib2dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2FNVPROC GLH_EXT_NAME(glVertexAttrib2fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2FVNVPROC GLH_EXT_NAME(glVertexAttrib2fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2SNVPROC GLH_EXT_NAME(glVertexAttrib2sNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2SVNVPROC GLH_EXT_NAME(glVertexAttrib2svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3DNVPROC GLH_EXT_NAME(glVertexAttrib3dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3DVNVPROC GLH_EXT_NAME(glVertexAttrib3dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3FNVPROC GLH_EXT_NAME(glVertexAttrib3fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3FVNVPROC GLH_EXT_NAME(glVertexAttrib3fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3SNVPROC GLH_EXT_NAME(glVertexAttrib3sNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3SVNVPROC GLH_EXT_NAME(glVertexAttrib3svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4DNVPROC GLH_EXT_NAME(glVertexAttrib4dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4DVNVPROC GLH_EXT_NAME(glVertexAttrib4dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4FNVPROC GLH_EXT_NAME(glVertexAttrib4fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4FVNVPROC GLH_EXT_NAME(glVertexAttrib4fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4SNVPROC GLH_EXT_NAME(glVertexAttrib4sNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4SVNVPROC GLH_EXT_NAME(glVertexAttrib4svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4UBVNVPROC GLH_EXT_NAME(glVertexAttrib4ubvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS1DVNVPROC GLH_EXT_NAME(glVertexAttribs1dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS1FVNVPROC GLH_EXT_NAME(glVertexAttribs1fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS1SVNVPROC GLH_EXT_NAME(glVertexAttribs1svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS2DVNVPROC GLH_EXT_NAME(glVertexAttribs2dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS2FVNVPROC GLH_EXT_NAME(glVertexAttribs2fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS2SVNVPROC GLH_EXT_NAME(glVertexAttribs2svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS3DVNVPROC GLH_EXT_NAME(glVertexAttribs3dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS3FVNVPROC GLH_EXT_NAME(glVertexAttribs3fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS3SVNVPROC GLH_EXT_NAME(glVertexAttribs3svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS4DVNVPROC GLH_EXT_NAME(glVertexAttribs4dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS4FVNVPROC GLH_EXT_NAME(glVertexAttribs4fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS4SVNVPROC GLH_EXT_NAME(glVertexAttribs4svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS4UBVNVPROC GLH_EXT_NAME(glVertexAttribs4ubvNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_vertex_program1_1 +#endif + +#ifdef GL_NV_vertex_program2 +#endif + +#ifdef GL_NV_vertex_program2_option +#endif + +#ifdef GL_NV_vertex_program3 +#endif + +#ifdef GL_SGIS_generate_mipmap +#endif + +#ifdef GL_SGIS_texture_lod +#endif + +#ifdef GL_SGIX_depth_texture +#endif + +#ifdef GL_SGIX_shadow +#endif + +#ifdef GL_WIN_swap_hint + GLH_EXTERN PFNGLADDSWAPHINTRECTWINPROC GLH_EXT_NAME(glAddSwapHintRectWIN) GLH_INITIALIZER; +#endif + +#ifdef WGL_ARB_buffer_region +# ifdef _WIN32 + GLH_EXTERN PFNWGLCREATEBUFFERREGIONARBPROC GLH_EXT_NAME(wglCreateBufferRegionARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLDELETEBUFFERREGIONARBPROC GLH_EXT_NAME(wglDeleteBufferRegionARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLSAVEBUFFERREGIONARBPROC GLH_EXT_NAME(wglSaveBufferRegionARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLRESTOREBUFFERREGIONARBPROC GLH_EXT_NAME(wglRestoreBufferRegionARB) GLH_INITIALIZER; +# endif +#endif + +#ifdef WGL_ARB_extensions_string +# ifdef _WIN32 + GLH_EXTERN PFNWGLGETEXTENSIONSSTRINGARBPROC GLH_EXT_NAME(wglGetExtensionsStringARB) GLH_INITIALIZER; +# endif +#endif + +#ifdef WGL_ARB_pbuffer +# ifdef _WIN32 + GLH_EXTERN PFNWGLCREATEPBUFFERARBPROC GLH_EXT_NAME(wglCreatePbufferARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLGETPBUFFERDCARBPROC GLH_EXT_NAME(wglGetPbufferDCARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLRELEASEPBUFFERDCARBPROC GLH_EXT_NAME(wglReleasePbufferDCARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLDESTROYPBUFFERARBPROC GLH_EXT_NAME(wglDestroyPbufferARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLQUERYPBUFFERARBPROC GLH_EXT_NAME(wglQueryPbufferARB) GLH_INITIALIZER; +# endif +#endif + +#ifdef WGL_ARB_pixel_format +# ifdef _WIN32 + GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBIVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribivARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBFVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLCHOOSEPIXELFORMATARBPROC GLH_EXT_NAME(wglChoosePixelFormatARB) GLH_INITIALIZER; +# endif +#endif + +#ifdef WGL_ARB_render_texture +# ifdef _WIN32 + GLH_EXTERN PFNWGLBINDTEXIMAGEARBPROC GLH_EXT_NAME(wglBindTexImageARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLRELEASETEXIMAGEARBPROC GLH_EXT_NAME(wglReleaseTexImageARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLSETPBUFFERATTRIBARBPROC GLH_EXT_NAME(wglSetPbufferAttribARB) GLH_INITIALIZER; +# endif +#endif + +#ifdef WGL_ATI_pixel_format_float +#endif + +#ifdef WGL_EXT_extensions_string +# ifdef _WIN32 + GLH_EXTERN PFNWGLGETEXTENSIONSSTRINGEXTPROC GLH_EXT_NAME(wglGetExtensionsStringEXT) GLH_INITIALIZER; +# endif +#endif + +#ifdef WGL_EXT_swap_control +# ifdef _WIN32 + GLH_EXTERN PFNWGLSWAPINTERVALEXTPROC GLH_EXT_NAME(wglSwapIntervalEXT) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLGETSWAPINTERVALEXTPROC GLH_EXT_NAME(wglGetSwapIntervalEXT) GLH_INITIALIZER; +# endif +#endif + +#ifdef WGL_NV_float_buffer +#endif + +#ifdef WGL_NV_render_depth_texture +#endif + +#ifdef WGL_NV_render_texture_rectangle +#endif + +#ifdef GLX_NV_float_buffer +#endif + +#ifdef GL_NVX_conditional_render + GLH_EXTERN PFNGLBEGINCONDITIONALRENDERNVXPROC GLH_EXT_NAME(glBeginConditionalRenderNVX) GLH_INITIALIZER; + GLH_EXTERN PFNGLENDCONDITIONALRENDERNVXPROC GLH_EXT_NAME(glEndConditionalRenderNVX) GLH_INITIALIZER; +#endif + +#ifdef GLX_SGIX_pbuffer +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXCREATEGLXPBUFFERSGIXPROC GLH_EXT_NAME(glXCreateGLXPbufferSGIX) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXDESTROYGLXPBUFFERSGIXPROC GLH_EXT_NAME(glXDestroyGLXPbufferSGIX) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXQUERYGLXPBUFFERSGIXPROC GLH_EXT_NAME(glXQueryGLXPbufferSGIX) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXSELECTEVENTSGIXPROC GLH_EXT_NAME(glXSelectEventSGIX) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXGETSELECTEDEVENTSGIXPROC GLH_EXT_NAME(glXGetSelectedEventSGIX) GLH_INITIALIZER; +# endif +#endif + +#ifdef GLX_SGIX_fbconfig +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXGETFBCONFIGATTRIBSGIXPROC GLH_EXT_NAME(glXGetFBConfigAttribSGIX) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXCHOOSEFBCONFIGSGIXPROC GLH_EXT_NAME(glXChooseFBConfigSGIX) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLH_EXT_NAME(glXCreateContextWithConfigSGIX) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX) GLH_INITIALIZER; +# endif +#endif + + +#ifdef GLH_EXT_SINGLE_FILE + +int glh_init_extension(const char* extension) +{ + if (NULL == extension) + return GL_FALSE; + +#ifndef _WIN32 + if (0 == strcmp(extension, "GL_VERSION_1_2") || 0 == strcmp(extension, "GL_VERSION_1_3") || 0 == strcmp(extension, "GL_VERSION_1_4") || 0 == strcmp(extension, "GL_VERSION_1_5")) + return GL_TRUE; +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_2) || defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) + if (0 == strcmp(extension, "GL_VERSION_1_2")) { + GLH_CORE_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); + if (NULL == GLH_CORE_NAME(glBlendColor)) + return GL_FALSE; + GLH_CORE_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); + if (NULL == GLH_CORE_NAME(glBlendEquation)) + return GL_FALSE; + GLH_CORE_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); + if (NULL == GLH_CORE_NAME(glDrawRangeElements)) + return GL_FALSE; + GLH_CORE_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); + if (NULL == GLH_CORE_NAME(glTexImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glCopyTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1d) = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1dv) = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1f) = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1fv) = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1i) = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1iv) = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1s) = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1sv) = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2d) = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2dv) = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2f) = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2fv) = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2i) = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2iv) = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2s) = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2sv) = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3d) = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3dv) = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3f) = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3fv) = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3i) = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3iv) = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3s) = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3sv) = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4d) = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4dv) = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4f) = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4fv) = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4i) = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4iv) = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4s) = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4sv) = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4sv)) + return GL_FALSE; + GLH_CORE_NAME(glActiveTexture) = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); + if (NULL == GLH_CORE_NAME(glActiveTexture)) + return GL_FALSE; + GLH_CORE_NAME(glClientActiveTexture) = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); + if (NULL == GLH_CORE_NAME(glClientActiveTexture)) + return GL_FALSE; + + return GL_TRUE; + } +#endif +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) + if (0 == strcmp(extension, "GL_VERSION_1_3")) { + GLH_CORE_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); + if (NULL == GLH_CORE_NAME(glBlendColor)) + return GL_FALSE; + GLH_CORE_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); + if (NULL == GLH_CORE_NAME(glBlendEquation)) + return GL_FALSE; + GLH_CORE_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); + if (NULL == GLH_CORE_NAME(glDrawRangeElements)) + return GL_FALSE; + GLH_CORE_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); + if (NULL == GLH_CORE_NAME(glTexImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glCopyTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1d) = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1dv) = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1f) = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1fv) = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1i) = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1iv) = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1s) = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1sv) = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2d) = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2dv) = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2f) = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2fv) = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2i) = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2iv) = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2s) = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2sv) = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3d) = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3dv) = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3f) = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3fv) = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3i) = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3iv) = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3s) = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3sv) = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4d) = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4dv) = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4f) = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4fv) = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4i) = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4iv) = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4s) = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4sv) = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4sv)) + return GL_FALSE; + GLH_CORE_NAME(glActiveTexture) = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); + if (NULL == GLH_CORE_NAME(glActiveTexture)) + return GL_FALSE; + GLH_CORE_NAME(glClientActiveTexture) = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); + if (NULL == GLH_CORE_NAME(glClientActiveTexture)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexImage3D) = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D"); + if (NULL == GLH_CORE_NAME(glCompressedTexImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexImage2D) = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D"); + if (NULL == GLH_CORE_NAME(glCompressedTexImage2D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexImage1D) = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D"); + if (NULL == GLH_CORE_NAME(glCompressedTexImage1D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexSubImage3D) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glCompressedTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexSubImage2D) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); + if (NULL == GLH_CORE_NAME(glCompressedTexSubImage2D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexSubImage1D) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); + if (NULL == GLH_CORE_NAME(glCompressedTexSubImage1D)) + return GL_FALSE; + GLH_CORE_NAME(glGetCompressedTexImage) = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage"); + if (NULL == GLH_CORE_NAME(glGetCompressedTexImage)) + return GL_FALSE; + GLH_CORE_NAME(glSampleCoverage) = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage"); + if (NULL == GLH_CORE_NAME(glSampleCoverage)) + return GL_FALSE; + GLH_CORE_NAME(glLoadTransposeMatrixf) = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf"); + if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixf)) + return GL_FALSE; + GLH_CORE_NAME(glLoadTransposeMatrixd) = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd"); + if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixd)) + return GL_FALSE; + GLH_CORE_NAME(glMultTransposeMatrixf) = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf"); + if (NULL == GLH_CORE_NAME(glMultTransposeMatrixf)) + return GL_FALSE; + GLH_CORE_NAME(glMultTransposeMatrixd) = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd"); + if (NULL == GLH_CORE_NAME(glMultTransposeMatrixd)) + return GL_FALSE; + + return GL_TRUE; + } +#endif +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) + if (0 == strcmp(extension, "GL_VERSION_1_4")) { + GLH_CORE_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); + if (NULL == GLH_CORE_NAME(glBlendColor)) + return GL_FALSE; + GLH_CORE_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); + if (NULL == GLH_CORE_NAME(glBlendEquation)) + return GL_FALSE; + GLH_CORE_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); + if (NULL == GLH_CORE_NAME(glDrawRangeElements)) + return GL_FALSE; + GLH_CORE_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); + if (NULL == GLH_CORE_NAME(glTexImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glCopyTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1d) = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1dv) = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1f) = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1fv) = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1i) = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1iv) = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1s) = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1sv) = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2d) = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2dv) = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2f) = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2fv) = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2i) = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2iv) = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2s) = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2sv) = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3d) = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3dv) = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3f) = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3fv) = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3i) = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3iv) = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3s) = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3sv) = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4d) = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4dv) = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4f) = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4fv) = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4i) = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4iv) = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4s) = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4sv) = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4sv)) + return GL_FALSE; + GLH_CORE_NAME(glActiveTexture) = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); + if (NULL == GLH_CORE_NAME(glActiveTexture)) + return GL_FALSE; + GLH_CORE_NAME(glClientActiveTexture) = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); + if (NULL == GLH_CORE_NAME(glClientActiveTexture)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexImage3D) = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D"); + if (NULL == GLH_CORE_NAME(glCompressedTexImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexImage2D) = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D"); + if (NULL == GLH_CORE_NAME(glCompressedTexImage2D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexImage1D) = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D"); + if (NULL == GLH_CORE_NAME(glCompressedTexImage1D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexSubImage3D) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glCompressedTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexSubImage2D) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); + if (NULL == GLH_CORE_NAME(glCompressedTexSubImage2D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexSubImage1D) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); + if (NULL == GLH_CORE_NAME(glCompressedTexSubImage1D)) + return GL_FALSE; + GLH_CORE_NAME(glGetCompressedTexImage) = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage"); + if (NULL == GLH_CORE_NAME(glGetCompressedTexImage)) + return GL_FALSE; + GLH_CORE_NAME(glSampleCoverage) = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage"); + if (NULL == GLH_CORE_NAME(glSampleCoverage)) + return GL_FALSE; + GLH_CORE_NAME(glLoadTransposeMatrixf) = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf"); + if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixf)) + return GL_FALSE; + GLH_CORE_NAME(glLoadTransposeMatrixd) = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd"); + if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixd)) + return GL_FALSE; + GLH_CORE_NAME(glMultTransposeMatrixf) = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf"); + if (NULL == GLH_CORE_NAME(glMultTransposeMatrixf)) + return GL_FALSE; + GLH_CORE_NAME(glMultTransposeMatrixd) = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd"); + if (NULL == GLH_CORE_NAME(glMultTransposeMatrixd)) + return GL_FALSE; + GLH_CORE_NAME(glMultiDrawArrays) = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays"); + if (NULL == GLH_CORE_NAME(glMultiDrawArrays)) + return GL_FALSE; + GLH_CORE_NAME(glMultiDrawElements) = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements"); + if (NULL == GLH_CORE_NAME(glMultiDrawElements)) + return GL_FALSE; + GLH_CORE_NAME(glPointParameterf) = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf"); + if (NULL == GLH_CORE_NAME(glPointParameterf)) + return GL_FALSE; + GLH_CORE_NAME(glPointParameterfv) = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv"); + if (NULL == GLH_CORE_NAME(glPointParameterfv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3b) = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3b)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3bv) = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3bv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3d) = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3d)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3dv) = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3dv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3f) = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3f)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3fv) = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3fv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3i) = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3i)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3iv) = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3iv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3s) = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3s)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3sv) = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3sv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3ub) = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3ub)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3ubv) = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3ubv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3ui) = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3ui)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3uiv) = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3uiv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3us) = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3us)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3usv) = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3usv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColorPointer) = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer"); + if (NULL == GLH_CORE_NAME(glSecondaryColorPointer)) + return GL_FALSE; + GLH_CORE_NAME(glBlendFuncSeparate) = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate"); + if (NULL == GLH_CORE_NAME(glBlendFuncSeparate)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2d) = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d"); + if (NULL == GLH_CORE_NAME(glWindowPos2d)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2f) = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f"); + if (NULL == GLH_CORE_NAME(glWindowPos2f)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2i) = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i"); + if (NULL == GLH_CORE_NAME(glWindowPos2i)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2s) = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s"); + if (NULL == GLH_CORE_NAME(glWindowPos2s)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2dv) = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv"); + if (NULL == GLH_CORE_NAME(glWindowPos2dv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2fv) = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv"); + if (NULL == GLH_CORE_NAME(glWindowPos2fv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2iv) = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv"); + if (NULL == GLH_CORE_NAME(glWindowPos2iv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2sv) = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv"); + if (NULL == GLH_CORE_NAME(glWindowPos2sv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3d) = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d"); + if (NULL == GLH_CORE_NAME(glWindowPos3d)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3f) = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f"); + if (NULL == GLH_CORE_NAME(glWindowPos3f)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3i) = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i"); + if (NULL == GLH_CORE_NAME(glWindowPos3i)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3s) = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s"); + if (NULL == GLH_CORE_NAME(glWindowPos3s)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3dv) = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv"); + if (NULL == GLH_CORE_NAME(glWindowPos3dv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3fv) = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv"); + if (NULL == GLH_CORE_NAME(glWindowPos3fv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3iv) = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv"); + if (NULL == GLH_CORE_NAME(glWindowPos3iv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3sv) = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv"); + if (NULL == GLH_CORE_NAME(glWindowPos3sv)) + return GL_FALSE; + + return GL_TRUE; + } +#endif +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_5) + if (0 == strcmp(extension, "GL_VERSION_1_5")) { + GLH_CORE_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); + if (NULL == GLH_CORE_NAME(glBlendColor)) + return GL_FALSE; + GLH_CORE_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); + if (NULL == GLH_CORE_NAME(glBlendEquation)) + return GL_FALSE; + GLH_CORE_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); + if (NULL == GLH_CORE_NAME(glDrawRangeElements)) + return GL_FALSE; + GLH_CORE_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); + if (NULL == GLH_CORE_NAME(glTexImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glCopyTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1d) = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1dv) = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1f) = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1fv) = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1i) = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1iv) = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1s) = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord1sv) = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord1sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2d) = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2dv) = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2f) = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2fv) = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2i) = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2iv) = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2s) = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord2sv) = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord2sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3d) = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3dv) = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3f) = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3fv) = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3i) = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3iv) = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3s) = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord3sv) = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord3sv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4d) = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4d)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4dv) = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4dv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4f) = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4f)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4fv) = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4fv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4i) = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4i)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4iv) = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4iv)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4s) = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4s)) + return GL_FALSE; + GLH_CORE_NAME(glMultiTexCoord4sv) = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); + if (NULL == GLH_CORE_NAME(glMultiTexCoord4sv)) + return GL_FALSE; + GLH_CORE_NAME(glActiveTexture) = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); + if (NULL == GLH_CORE_NAME(glActiveTexture)) + return GL_FALSE; + GLH_CORE_NAME(glClientActiveTexture) = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); + if (NULL == GLH_CORE_NAME(glClientActiveTexture)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexImage3D) = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D"); + if (NULL == GLH_CORE_NAME(glCompressedTexImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexImage2D) = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D"); + if (NULL == GLH_CORE_NAME(glCompressedTexImage2D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexImage1D) = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D"); + if (NULL == GLH_CORE_NAME(glCompressedTexImage1D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexSubImage3D) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); + if (NULL == GLH_CORE_NAME(glCompressedTexSubImage3D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexSubImage2D) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); + if (NULL == GLH_CORE_NAME(glCompressedTexSubImage2D)) + return GL_FALSE; + GLH_CORE_NAME(glCompressedTexSubImage1D) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); + if (NULL == GLH_CORE_NAME(glCompressedTexSubImage1D)) + return GL_FALSE; + GLH_CORE_NAME(glGetCompressedTexImage) = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage"); + if (NULL == GLH_CORE_NAME(glGetCompressedTexImage)) + return GL_FALSE; + GLH_CORE_NAME(glSampleCoverage) = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage"); + if (NULL == GLH_CORE_NAME(glSampleCoverage)) + return GL_FALSE; + GLH_CORE_NAME(glLoadTransposeMatrixf) = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf"); + if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixf)) + return GL_FALSE; + GLH_CORE_NAME(glLoadTransposeMatrixd) = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd"); + if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixd)) + return GL_FALSE; + GLH_CORE_NAME(glMultTransposeMatrixf) = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf"); + if (NULL == GLH_CORE_NAME(glMultTransposeMatrixf)) + return GL_FALSE; + GLH_CORE_NAME(glMultTransposeMatrixd) = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd"); + if (NULL == GLH_CORE_NAME(glMultTransposeMatrixd)) + return GL_FALSE; + GLH_CORE_NAME(glMultiDrawArrays) = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays"); + if (NULL == GLH_CORE_NAME(glMultiDrawArrays)) + return GL_FALSE; + GLH_CORE_NAME(glMultiDrawElements) = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements"); + if (NULL == GLH_CORE_NAME(glMultiDrawElements)) + return GL_FALSE; + GLH_CORE_NAME(glPointParameterf) = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf"); + if (NULL == GLH_CORE_NAME(glPointParameterf)) + return GL_FALSE; + GLH_CORE_NAME(glPointParameterfv) = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv"); + if (NULL == GLH_CORE_NAME(glPointParameterfv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3b) = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3b)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3bv) = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3bv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3d) = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3d)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3dv) = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3dv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3f) = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3f)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3fv) = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3fv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3i) = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3i)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3iv) = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3iv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3s) = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3s)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3sv) = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3sv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3ub) = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3ub)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3ubv) = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3ubv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3ui) = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3ui)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3uiv) = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3uiv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3us) = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3us)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColor3usv) = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv"); + if (NULL == GLH_CORE_NAME(glSecondaryColor3usv)) + return GL_FALSE; + GLH_CORE_NAME(glSecondaryColorPointer) = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer"); + if (NULL == GLH_CORE_NAME(glSecondaryColorPointer)) + return GL_FALSE; + GLH_CORE_NAME(glBlendFuncSeparate) = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate"); + if (NULL == GLH_CORE_NAME(glBlendFuncSeparate)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2d) = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d"); + if (NULL == GLH_CORE_NAME(glWindowPos2d)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2f) = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f"); + if (NULL == GLH_CORE_NAME(glWindowPos2f)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2i) = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i"); + if (NULL == GLH_CORE_NAME(glWindowPos2i)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2s) = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s"); + if (NULL == GLH_CORE_NAME(glWindowPos2s)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2dv) = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv"); + if (NULL == GLH_CORE_NAME(glWindowPos2dv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2fv) = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv"); + if (NULL == GLH_CORE_NAME(glWindowPos2fv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2iv) = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv"); + if (NULL == GLH_CORE_NAME(glWindowPos2iv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos2sv) = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv"); + if (NULL == GLH_CORE_NAME(glWindowPos2sv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3d) = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d"); + if (NULL == GLH_CORE_NAME(glWindowPos3d)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3f) = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f"); + if (NULL == GLH_CORE_NAME(glWindowPos3f)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3i) = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i"); + if (NULL == GLH_CORE_NAME(glWindowPos3i)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3s) = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s"); + if (NULL == GLH_CORE_NAME(glWindowPos3s)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3dv) = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv"); + if (NULL == GLH_CORE_NAME(glWindowPos3dv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3fv) = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv"); + if (NULL == GLH_CORE_NAME(glWindowPos3fv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3iv) = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv"); + if (NULL == GLH_CORE_NAME(glWindowPos3iv)) + return GL_FALSE; + GLH_CORE_NAME(glWindowPos3sv) = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv"); + if (NULL == GLH_CORE_NAME(glWindowPos3sv)) + return GL_FALSE; + GLH_CORE_NAME(glGenQueries) = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries"); + if (NULL == GLH_CORE_NAME(glGenQueries)) + return GL_FALSE; + GLH_CORE_NAME(glDeleteQueries) = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries"); + if (NULL == GLH_CORE_NAME(glDeleteQueries)) + return GL_FALSE; + GLH_CORE_NAME(glIsQuery) = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery"); + if (NULL == GLH_CORE_NAME(glIsQuery)) + return GL_FALSE; + GLH_CORE_NAME(glBeginQuery) = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery"); + if (NULL == GLH_CORE_NAME(glBeginQuery)) + return GL_FALSE; + GLH_CORE_NAME(glEndQuery) = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery"); + if (NULL == GLH_CORE_NAME(glEndQuery)) + return GL_FALSE; + GLH_CORE_NAME(glGetQueryiv) = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv"); + if (NULL == GLH_CORE_NAME(glGetQueryiv)) + return GL_FALSE; + GLH_CORE_NAME(glGetQueryObjectiv) = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv"); + if (NULL == GLH_CORE_NAME(glGetQueryObjectiv)) + return GL_FALSE; + GLH_CORE_NAME(glGetQueryObjectuiv) = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv"); + if (NULL == GLH_CORE_NAME(glGetQueryObjectuiv)) + return GL_FALSE; + GLH_CORE_NAME(glBindBuffer) = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer"); + if (NULL == GLH_CORE_NAME(glBindBuffer)) + return GL_FALSE; + GLH_CORE_NAME(glDeleteBuffers) = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers"); + if (NULL == GLH_CORE_NAME(glDeleteBuffers)) + return GL_FALSE; + GLH_CORE_NAME(glGenBuffers) = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers"); + if (NULL == GLH_CORE_NAME(glGenBuffers)) + return GL_FALSE; + GLH_CORE_NAME(glIsBuffer) = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer"); + if (NULL == GLH_CORE_NAME(glIsBuffer)) + return GL_FALSE; + GLH_CORE_NAME(glBufferData) = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData"); + if (NULL == GLH_CORE_NAME(glBufferData)) + return GL_FALSE; + GLH_CORE_NAME(glBufferSubData) = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData"); + if (NULL == GLH_CORE_NAME(glBufferSubData)) + return GL_FALSE; + GLH_CORE_NAME(glGetBufferSubData) = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData"); + if (NULL == GLH_CORE_NAME(glGetBufferSubData)) + return GL_FALSE; + GLH_CORE_NAME(glMapBuffer) = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer"); + if (NULL == GLH_CORE_NAME(glMapBuffer)) + return GL_FALSE; + GLH_CORE_NAME(glUnmapBuffer) = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer"); + if (NULL == GLH_CORE_NAME(glUnmapBuffer)) + return GL_FALSE; + GLH_CORE_NAME(glGetBufferParameteriv) = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv"); + if (NULL == GLH_CORE_NAME(glGetBufferParameteriv)) + return GL_FALSE; + GLH_CORE_NAME(glGetBufferPointerv) = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv"); + if (NULL == GLH_CORE_NAME(glGetBufferPointerv)) + return GL_FALSE; + + return GL_TRUE; + } +#endif +#endif + +#ifdef GL_ARB_depth_texture + if (0 == strcmp(extension, "GL_ARB_depth_texture")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_fragment_program + if (0 == strcmp(extension, "GL_ARB_fragment_program")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_fragment_program_shadow + if (0 == strcmp(extension, "GL_ARB_fragment_program_shadow")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_fragment_shader + if (0 == strcmp(extension, "GL_ARB_fragment_shader")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_matrix_palette + if (0 == strcmp(extension, "GL_ARB_matrix_palette")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_multisample + if (0 == strcmp(extension, "GL_ARB_multisample")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_multitexture + if (0 == strcmp(extension, "GL_ARB_multitexture")) { + GLH_EXT_NAME(glMultiTexCoord1dARB) = (PFNGLMULTITEXCOORD1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1dARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord1dvARB) = (PFNGLMULTITEXCOORD1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord1fARB) = (PFNGLMULTITEXCOORD1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1fARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord1fvARB) = (PFNGLMULTITEXCOORD1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord1iARB) = (PFNGLMULTITEXCOORD1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1iARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord1ivARB) = (PFNGLMULTITEXCOORD1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1ivARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord1sARB) = (PFNGLMULTITEXCOORD1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1sARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord1svARB) = (PFNGLMULTITEXCOORD1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1svARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1svARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord2dARB) = (PFNGLMULTITEXCOORD2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2dARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord2dvARB) = (PFNGLMULTITEXCOORD2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord2fARB) = (PFNGLMULTITEXCOORD2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2fARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord2fvARB) = (PFNGLMULTITEXCOORD2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord2iARB) = (PFNGLMULTITEXCOORD2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2iARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord2ivARB) = (PFNGLMULTITEXCOORD2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2ivARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord2sARB) = (PFNGLMULTITEXCOORD2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2sARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord2svARB) = (PFNGLMULTITEXCOORD2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2svARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2svARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord3dARB) = (PFNGLMULTITEXCOORD3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3dARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord3dvARB) = (PFNGLMULTITEXCOORD3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord3fARB) = (PFNGLMULTITEXCOORD3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3fARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord3fvARB) = (PFNGLMULTITEXCOORD3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord3iARB) = (PFNGLMULTITEXCOORD3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3iARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord3ivARB) = (PFNGLMULTITEXCOORD3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3ivARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord3sARB) = (PFNGLMULTITEXCOORD3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3sARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord3svARB) = (PFNGLMULTITEXCOORD3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3svARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3svARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord4dARB) = (PFNGLMULTITEXCOORD4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4dARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord4dvARB) = (PFNGLMULTITEXCOORD4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord4fARB) = (PFNGLMULTITEXCOORD4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4fARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord4fvARB) = (PFNGLMULTITEXCOORD4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord4iARB) = (PFNGLMULTITEXCOORD4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4iARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord4ivARB) = (PFNGLMULTITEXCOORD4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4ivARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord4sARB) = (PFNGLMULTITEXCOORD4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4sARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord4svARB) = (PFNGLMULTITEXCOORD4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4svARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4svARB)) + return GL_FALSE; + GLH_EXT_NAME(glActiveTextureARB) = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); + if (NULL == GLH_EXT_NAME(glActiveTextureARB)) + return GL_FALSE; + GLH_EXT_NAME(glClientActiveTextureARB) = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); + if (NULL == GLH_EXT_NAME(glClientActiveTextureARB)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_occlusion_query + if (0 == strcmp(extension, "GL_ARB_occlusion_query")) { + GLH_EXT_NAME(glGenQueriesARB) = (PFNGLGENQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueriesARB"); + if (NULL == GLH_EXT_NAME(glGenQueriesARB)) + return GL_FALSE; + GLH_EXT_NAME(glDeleteQueriesARB) = (PFNGLDELETEQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueriesARB"); + if (NULL == GLH_EXT_NAME(glDeleteQueriesARB)) + return GL_FALSE; + GLH_EXT_NAME(glIsQueryARB) = (PFNGLISQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQueryARB"); + if (NULL == GLH_EXT_NAME(glIsQueryARB)) + return GL_FALSE; + GLH_EXT_NAME(glBeginQueryARB) = (PFNGLBEGINQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryARB"); + if (NULL == GLH_EXT_NAME(glBeginQueryARB)) + return GL_FALSE; + GLH_EXT_NAME(glEndQueryARB) = (PFNGLENDQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryARB"); + if (NULL == GLH_EXT_NAME(glEndQueryARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetQueryivARB) = (PFNGLGETQUERYIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryivARB"); + if (NULL == GLH_EXT_NAME(glGetQueryivARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetQueryObjectivARB) = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB"); + if (NULL == GLH_EXT_NAME(glGetQueryObjectivARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetQueryObjectuivARB) = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB"); + if (NULL == GLH_EXT_NAME(glGetQueryObjectuivARB)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_point_parameters + if (0 == strcmp(extension, "GL_ARB_point_parameters")) { + GLH_EXT_NAME(glPointParameterfARB) = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB"); + if (NULL == GLH_EXT_NAME(glPointParameterfARB)) + return GL_FALSE; + GLH_EXT_NAME(glPointParameterfvARB) = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB"); + if (NULL == GLH_EXT_NAME(glPointParameterfvARB)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_point_sprite + if (0 == strcmp(extension, "GL_ARB_point_sprite")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_shader_objects + if (0 == strcmp(extension, "GL_ARB_shader_objects")) { + GLH_EXT_NAME(glDeleteObjectARB) = (PFNGLDELETEOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB"); + if (NULL == GLH_EXT_NAME(glDeleteObjectARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetHandleARB) = (PFNGLGETHANDLEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB"); + if (NULL == GLH_EXT_NAME(glGetHandleARB)) + return GL_FALSE; + GLH_EXT_NAME(glDetachObjectARB) = (PFNGLDETACHOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB"); + if (NULL == GLH_EXT_NAME(glDetachObjectARB)) + return GL_FALSE; + GLH_EXT_NAME(glCreateShaderObjectARB) = (PFNGLCREATESHADEROBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB"); + if (NULL == GLH_EXT_NAME(glCreateShaderObjectARB)) + return GL_FALSE; + GLH_EXT_NAME(glShaderSourceARB) = (PFNGLSHADERSOURCEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB"); + if (NULL == GLH_EXT_NAME(glShaderSourceARB)) + return GL_FALSE; + GLH_EXT_NAME(glCompileShaderARB) = (PFNGLCOMPILESHADERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB"); + if (NULL == GLH_EXT_NAME(glCompileShaderARB)) + return GL_FALSE; + GLH_EXT_NAME(glCreateProgramObjectARB) = (PFNGLCREATEPROGRAMOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB"); + if (NULL == GLH_EXT_NAME(glCreateProgramObjectARB)) + return GL_FALSE; + GLH_EXT_NAME(glAttachObjectARB) = (PFNGLATTACHOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB"); + if (NULL == GLH_EXT_NAME(glAttachObjectARB)) + return GL_FALSE; + GLH_EXT_NAME(glLinkProgramARB) = (PFNGLLINKPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB"); + if (NULL == GLH_EXT_NAME(glLinkProgramARB)) + return GL_FALSE; + GLH_EXT_NAME(glUseProgramObjectARB) = (PFNGLUSEPROGRAMOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB"); + if (NULL == GLH_EXT_NAME(glUseProgramObjectARB)) + return GL_FALSE; + GLH_EXT_NAME(glValidateProgramARB) = (PFNGLVALIDATEPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB"); + if (NULL == GLH_EXT_NAME(glValidateProgramARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform1fARB) = (PFNGLUNIFORM1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB"); + if (NULL == GLH_EXT_NAME(glUniform1fARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform2fARB) = (PFNGLUNIFORM2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB"); + if (NULL == GLH_EXT_NAME(glUniform2fARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform3fARB) = (PFNGLUNIFORM3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB"); + if (NULL == GLH_EXT_NAME(glUniform3fARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform4fARB) = (PFNGLUNIFORM4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB"); + if (NULL == GLH_EXT_NAME(glUniform4fARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform1iARB) = (PFNGLUNIFORM1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB"); + if (NULL == GLH_EXT_NAME(glUniform1iARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform2iARB) = (PFNGLUNIFORM2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB"); + if (NULL == GLH_EXT_NAME(glUniform2iARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform3iARB) = (PFNGLUNIFORM3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB"); + if (NULL == GLH_EXT_NAME(glUniform3iARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform4iARB) = (PFNGLUNIFORM4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB"); + if (NULL == GLH_EXT_NAME(glUniform4iARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform1fvARB) = (PFNGLUNIFORM1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB"); + if (NULL == GLH_EXT_NAME(glUniform1fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform2fvARB) = (PFNGLUNIFORM2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB"); + if (NULL == GLH_EXT_NAME(glUniform2fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform3fvARB) = (PFNGLUNIFORM3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB"); + if (NULL == GLH_EXT_NAME(glUniform3fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform4fvARB) = (PFNGLUNIFORM4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB"); + if (NULL == GLH_EXT_NAME(glUniform4fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform1ivARB) = (PFNGLUNIFORM1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB"); + if (NULL == GLH_EXT_NAME(glUniform1ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform2ivARB) = (PFNGLUNIFORM2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB"); + if (NULL == GLH_EXT_NAME(glUniform2ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform3ivARB) = (PFNGLUNIFORM3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB"); + if (NULL == GLH_EXT_NAME(glUniform3ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniform4ivARB) = (PFNGLUNIFORM4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB"); + if (NULL == GLH_EXT_NAME(glUniform4ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniformMatrix2fvARB) = (PFNGLUNIFORMMATRIX2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB"); + if (NULL == GLH_EXT_NAME(glUniformMatrix2fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniformMatrix3fvARB) = (PFNGLUNIFORMMATRIX3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB"); + if (NULL == GLH_EXT_NAME(glUniformMatrix3fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glUniformMatrix4fvARB) = (PFNGLUNIFORMMATRIX4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB"); + if (NULL == GLH_EXT_NAME(glUniformMatrix4fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetObjectParameterfvARB) = (PFNGLGETOBJECTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB"); + if (NULL == GLH_EXT_NAME(glGetObjectParameterfvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetObjectParameterivARB) = (PFNGLGETOBJECTPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB"); + if (NULL == GLH_EXT_NAME(glGetObjectParameterivARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetInfoLogARB) = (PFNGLGETINFOLOGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB"); + if (NULL == GLH_EXT_NAME(glGetInfoLogARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetAttachedObjectsARB) = (PFNGLGETATTACHEDOBJECTSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB"); + if (NULL == GLH_EXT_NAME(glGetAttachedObjectsARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetUniformLocationARB) = (PFNGLGETUNIFORMLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB"); + if (NULL == GLH_EXT_NAME(glGetUniformLocationARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetActiveUniformARB) = (PFNGLGETACTIVEUNIFORMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB"); + if (NULL == GLH_EXT_NAME(glGetActiveUniformARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetUniformfvARB) = (PFNGLGETUNIFORMFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB"); + if (NULL == GLH_EXT_NAME(glGetUniformfvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetUniformivARB) = (PFNGLGETUNIFORMIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB"); + if (NULL == GLH_EXT_NAME(glGetUniformivARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetShaderSourceARB) = (PFNGLGETSHADERSOURCEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB"); + if (NULL == GLH_EXT_NAME(glGetShaderSourceARB)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_shadow + if (0 == strcmp(extension, "GL_ARB_shadow")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_shadow_ambient + if (0 == strcmp(extension, "GL_ARB_shadow_ambient")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_texture_border_clamp + if (0 == strcmp(extension, "GL_ARB_texture_border_clamp")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_texture_compression + if (0 == strcmp(extension, "GL_ARB_texture_compression")) { + GLH_EXT_NAME(glCompressedTexImage3DARB) = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexImage3DARB)) + return GL_FALSE; + GLH_EXT_NAME(glCompressedTexImage2DARB) = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexImage2DARB)) + return GL_FALSE; + GLH_EXT_NAME(glCompressedTexImage1DARB) = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexImage1DARB)) + return GL_FALSE; + GLH_EXT_NAME(glCompressedTexSubImage3DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexSubImage3DARB)) + return GL_FALSE; + GLH_EXT_NAME(glCompressedTexSubImage2DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexSubImage2DARB)) + return GL_FALSE; + GLH_EXT_NAME(glCompressedTexSubImage1DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexSubImage1DARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetCompressedTexImageARB) = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImageARB"); + if (NULL == GLH_EXT_NAME(glGetCompressedTexImageARB)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_texture_cube_map + if (0 == strcmp(extension, "GL_ARB_texture_cube_map")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_texture_env_add + if (0 == strcmp(extension, "GL_ARB_texture_env_add")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_texture_env_combine + if (0 == strcmp(extension, "GL_ARB_texture_env_combine")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_texture_env_dot3 + if (0 == strcmp(extension, "GL_ARB_texture_env_dot3")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_texture_mirrored_repeat + if (0 == strcmp(extension, "GL_ARB_texture_mirrored_repeat")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_texture_non_power_of_two + if (0 == strcmp(extension, "GL_ARB_texture_non_power_of_two")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_texture_rectangle + if (0 == strcmp(extension, "GL_ARB_texture_rectangle")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_transpose_matrix + if (0 == strcmp(extension, "GL_ARB_transpose_matrix")) { + GLH_EXT_NAME(glLoadTransposeMatrixfARB) = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixfARB"); + if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixfARB)) + return GL_FALSE; + GLH_EXT_NAME(glLoadTransposeMatrixdARB) = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixdARB"); + if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixdARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultTransposeMatrixfARB) = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixfARB"); + if (NULL == GLH_EXT_NAME(glMultTransposeMatrixfARB)) + return GL_FALSE; + GLH_EXT_NAME(glMultTransposeMatrixdARB) = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixdARB"); + if (NULL == GLH_EXT_NAME(glMultTransposeMatrixdARB)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_vertex_buffer_object + if (0 == strcmp(extension, "GL_ARB_vertex_buffer_object")) { + GLH_EXT_NAME(glBindBufferARB) = (PFNGLBINDBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferARB"); + if (NULL == GLH_EXT_NAME(glBindBufferARB)) + return GL_FALSE; + GLH_EXT_NAME(glDeleteBuffersARB) = (PFNGLDELETEBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffersARB"); + if (NULL == GLH_EXT_NAME(glDeleteBuffersARB)) + return GL_FALSE; + GLH_EXT_NAME(glGenBuffersARB) = (PFNGLGENBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffersARB"); + if (NULL == GLH_EXT_NAME(glGenBuffersARB)) + return GL_FALSE; + GLH_EXT_NAME(glIsBufferARB) = (PFNGLISBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBufferARB"); + if (NULL == GLH_EXT_NAME(glIsBufferARB)) + return GL_FALSE; + GLH_EXT_NAME(glBufferDataARB) = (PFNGLBUFFERDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferDataARB"); + if (NULL == GLH_EXT_NAME(glBufferDataARB)) + return GL_FALSE; + GLH_EXT_NAME(glBufferSubDataARB) = (PFNGLBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubDataARB"); + if (NULL == GLH_EXT_NAME(glBufferSubDataARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetBufferSubDataARB) = (PFNGLGETBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubDataARB"); + if (NULL == GLH_EXT_NAME(glGetBufferSubDataARB)) + return GL_FALSE; + GLH_EXT_NAME(glMapBufferARB) = (PFNGLMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferARB"); + if (NULL == GLH_EXT_NAME(glMapBufferARB)) + return GL_FALSE; + GLH_EXT_NAME(glUnmapBufferARB) = (PFNGLUNMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBufferARB"); + if (NULL == GLH_EXT_NAME(glUnmapBufferARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetBufferParameterivARB) = (PFNGLGETBUFFERPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameterivARB"); + if (NULL == GLH_EXT_NAME(glGetBufferParameterivARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetBufferPointervARB) = (PFNGLGETBUFFERPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointervARB"); + if (NULL == GLH_EXT_NAME(glGetBufferPointervARB)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_vertex_program + if (0 == strcmp(extension, "GL_ARB_vertex_program")) { + GLH_EXT_NAME(glVertexAttrib1sARB) = (PFNGLVERTEXATTRIB1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1sARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1fARB) = (PFNGLVERTEXATTRIB1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1fARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1dARB) = (PFNGLVERTEXATTRIB1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1dARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2sARB) = (PFNGLVERTEXATTRIB2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2sARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2fARB) = (PFNGLVERTEXATTRIB2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2fARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2dARB) = (PFNGLVERTEXATTRIB2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2dARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3sARB) = (PFNGLVERTEXATTRIB3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3sARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3fARB) = (PFNGLVERTEXATTRIB3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3fARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3dARB) = (PFNGLVERTEXATTRIB3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3dARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4sARB) = (PFNGLVERTEXATTRIB4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4sARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4fARB) = (PFNGLVERTEXATTRIB4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4fARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4dARB) = (PFNGLVERTEXATTRIB4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4dARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NubARB) = (PFNGLVERTEXATTRIB4NUBARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NubARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1svARB) = (PFNGLVERTEXATTRIB1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1svARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1fvARB) = (PFNGLVERTEXATTRIB1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1dvARB) = (PFNGLVERTEXATTRIB1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2svARB) = (PFNGLVERTEXATTRIB2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2svARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2fvARB) = (PFNGLVERTEXATTRIB2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2dvARB) = (PFNGLVERTEXATTRIB2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3svARB) = (PFNGLVERTEXATTRIB3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3svARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3fvARB) = (PFNGLVERTEXATTRIB3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3dvARB) = (PFNGLVERTEXATTRIB3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4bvARB) = (PFNGLVERTEXATTRIB4BVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4bvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4svARB) = (PFNGLVERTEXATTRIB4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4svARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4ivARB) = (PFNGLVERTEXATTRIB4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4ubvARB) = (PFNGLVERTEXATTRIB4UBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4usvARB) = (PFNGLVERTEXATTRIB4USVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4usvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4uivARB) = (PFNGLVERTEXATTRIB4UIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4uivARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4fvARB) = (PFNGLVERTEXATTRIB4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4dvARB) = (PFNGLVERTEXATTRIB4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NbvARB) = (PFNGLVERTEXATTRIB4NBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NbvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NbvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NsvARB) = (PFNGLVERTEXATTRIB4NSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NsvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NsvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NivARB) = (PFNGLVERTEXATTRIB4NIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NivARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NivARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NubvARB) = (PFNGLVERTEXATTRIB4NUBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NubvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NusvARB) = (PFNGLVERTEXATTRIB4NUSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NusvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NusvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NuivARB) = (PFNGLVERTEXATTRIB4NUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NuivARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NuivARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribPointerARB) = (PFNGLVERTEXATTRIBPOINTERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); + if (NULL == GLH_EXT_NAME(glVertexAttribPointerARB)) + return GL_FALSE; + GLH_EXT_NAME(glEnableVertexAttribArrayARB) = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); + if (NULL == GLH_EXT_NAME(glEnableVertexAttribArrayARB)) + return GL_FALSE; + GLH_EXT_NAME(glDisableVertexAttribArrayARB) = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); + if (NULL == GLH_EXT_NAME(glDisableVertexAttribArrayARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramStringARB) = (PFNGLPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); + if (NULL == GLH_EXT_NAME(glProgramStringARB)) + return GL_FALSE; + GLH_EXT_NAME(glBindProgramARB) = (PFNGLBINDPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); + if (NULL == GLH_EXT_NAME(glBindProgramARB)) + return GL_FALSE; + GLH_EXT_NAME(glDeleteProgramsARB) = (PFNGLDELETEPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); + if (NULL == GLH_EXT_NAME(glDeleteProgramsARB)) + return GL_FALSE; + GLH_EXT_NAME(glGenProgramsARB) = (PFNGLGENPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); + if (NULL == GLH_EXT_NAME(glGenProgramsARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramEnvParameter4dARB) = (PFNGLPROGRAMENVPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); + if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramEnvParameter4dvARB) = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); + if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramEnvParameter4fARB) = (PFNGLPROGRAMENVPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); + if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramEnvParameter4fvARB) = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); + if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramLocalParameter4dARB) = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); + if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramLocalParameter4dvARB) = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); + if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramLocalParameter4fARB) = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); + if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramLocalParameter4fvARB) = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); + if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramEnvParameterdvARB) = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); + if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterdvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramEnvParameterfvARB) = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); + if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterfvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramLocalParameterdvARB) = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); + if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterdvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramLocalParameterfvARB) = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); + if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterfvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramivARB) = (PFNGLGETPROGRAMIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); + if (NULL == GLH_EXT_NAME(glGetProgramivARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramStringARB) = (PFNGLGETPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); + if (NULL == GLH_EXT_NAME(glGetProgramStringARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribdvARB) = (PFNGLGETVERTEXATTRIBDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribdvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribfvARB) = (PFNGLGETVERTEXATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribfvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribivARB) = (PFNGLGETVERTEXATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribivARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribPointervARB) = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervARB"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervARB)) + return GL_FALSE; + GLH_EXT_NAME(glIsProgramARB) = (PFNGLISPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); + if (NULL == GLH_EXT_NAME(glIsProgramARB)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_vertex_shader + if (0 == strcmp(extension, "GL_ARB_vertex_shader")) { + GLH_EXT_NAME(glBindAttribLocationARB) = (PFNGLBINDATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB"); + if (NULL == GLH_EXT_NAME(glBindAttribLocationARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetActiveAttribARB) = (PFNGLGETACTIVEATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB"); + if (NULL == GLH_EXT_NAME(glGetActiveAttribARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetAttribLocationARB) = (PFNGLGETATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB"); + if (NULL == GLH_EXT_NAME(glGetAttribLocationARB)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ARB_window_pos + if (0 == strcmp(extension, "GL_ARB_window_pos")) { + GLH_EXT_NAME(glWindowPos2dARB) = (PFNGLWINDOWPOS2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dARB"); + if (NULL == GLH_EXT_NAME(glWindowPos2dARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos2fARB) = (PFNGLWINDOWPOS2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fARB"); + if (NULL == GLH_EXT_NAME(glWindowPos2fARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos2iARB) = (PFNGLWINDOWPOS2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iARB"); + if (NULL == GLH_EXT_NAME(glWindowPos2iARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos2sARB) = (PFNGLWINDOWPOS2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sARB"); + if (NULL == GLH_EXT_NAME(glWindowPos2sARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos2dvARB) = (PFNGLWINDOWPOS2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dvARB"); + if (NULL == GLH_EXT_NAME(glWindowPos2dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos2fvARB) = (PFNGLWINDOWPOS2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fvARB"); + if (NULL == GLH_EXT_NAME(glWindowPos2fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos2ivARB) = (PFNGLWINDOWPOS2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2ivARB"); + if (NULL == GLH_EXT_NAME(glWindowPos2ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos2svARB) = (PFNGLWINDOWPOS2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2svARB"); + if (NULL == GLH_EXT_NAME(glWindowPos2svARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos3dARB) = (PFNGLWINDOWPOS3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dARB"); + if (NULL == GLH_EXT_NAME(glWindowPos3dARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos3fARB) = (PFNGLWINDOWPOS3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fARB"); + if (NULL == GLH_EXT_NAME(glWindowPos3fARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos3iARB) = (PFNGLWINDOWPOS3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iARB"); + if (NULL == GLH_EXT_NAME(glWindowPos3iARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos3sARB) = (PFNGLWINDOWPOS3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sARB"); + if (NULL == GLH_EXT_NAME(glWindowPos3sARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos3dvARB) = (PFNGLWINDOWPOS3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dvARB"); + if (NULL == GLH_EXT_NAME(glWindowPos3dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos3fvARB) = (PFNGLWINDOWPOS3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fvARB"); + if (NULL == GLH_EXT_NAME(glWindowPos3fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos3ivARB) = (PFNGLWINDOWPOS3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3ivARB"); + if (NULL == GLH_EXT_NAME(glWindowPos3ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glWindowPos3svARB) = (PFNGLWINDOWPOS3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3svARB"); + if (NULL == GLH_EXT_NAME(glWindowPos3svARB)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ATI_draw_buffers + if (0 == strcmp(extension, "GL_ATI_draw_buffers")) { + GLH_EXT_NAME(glDrawBuffersATI) = (PFNGLDRAWBUFFERSATIPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersATI"); + if (NULL == GLH_EXT_NAME(glDrawBuffersATI)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_ATI_texture_float + if (0 == strcmp(extension, "GL_ATI_texture_float")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_abgr + if (0 == strcmp(extension, "GL_EXT_abgr")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_bgra + if (0 == strcmp(extension, "GL_EXT_bgra")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_blend_color + if (0 == strcmp(extension, "GL_EXT_blend_color")) { + GLH_EXT_NAME(glBlendColorEXT) = (PFNGLBLENDCOLOREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColorEXT"); + if (NULL == GLH_EXT_NAME(glBlendColorEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_blend_equation_separate + if (0 == strcmp(extension, "GL_EXT_blend_equation_separate")) { + GLH_EXT_NAME(glBlendEquationSeparateEXT) = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparateEXT"); + if (NULL == GLH_EXT_NAME(glBlendEquationSeparateEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_blend_func_separate + if (0 == strcmp(extension, "GL_EXT_blend_func_separate")) { + GLH_EXT_NAME(glBlendFuncSeparateEXT) = (PFNGLBLENDFUNCSEPARATEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); + if (NULL == GLH_EXT_NAME(glBlendFuncSeparateEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_blend_minmax + if (0 == strcmp(extension, "GL_EXT_blend_minmax")) { + GLH_EXT_NAME(glBlendEquationEXT) = (PFNGLBLENDEQUATIONEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationEXT"); + if (NULL == GLH_EXT_NAME(glBlendEquationEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_blend_subtract + if (0 == strcmp(extension, "GL_EXT_blend_subtract")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_Cg_shader + if (0 == strcmp(extension, "GL_EXT_Cg_shader")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_compiled_vertex_array + if (0 == strcmp(extension, "GL_EXT_compiled_vertex_array")) { + GLH_EXT_NAME(glLockArraysEXT) = (PFNGLLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glLockArraysEXT"); + if (NULL == GLH_EXT_NAME(glLockArraysEXT)) + return GL_FALSE; + GLH_EXT_NAME(glUnlockArraysEXT) = (PFNGLUNLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glUnlockArraysEXT"); + if (NULL == GLH_EXT_NAME(glUnlockArraysEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_depth_bounds_test + if (0 == strcmp(extension, "GL_EXT_depth_bounds_test")) { + GLH_EXT_NAME(glDepthBoundsEXT) = (PFNGLDEPTHBOUNDSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthBoundsEXT"); + if (NULL == GLH_EXT_NAME(glDepthBoundsEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_draw_range_elements + if (0 == strcmp(extension, "GL_EXT_draw_range_elements")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_fog_coord + if (0 == strcmp(extension, "GL_EXT_fog_coord")) { + GLH_EXT_NAME(glFogCoorddEXT) = (PFNGLFOGCOORDDEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddEXT"); + if (NULL == GLH_EXT_NAME(glFogCoorddEXT)) + return GL_FALSE; + GLH_EXT_NAME(glFogCoorddvEXT) = (PFNGLFOGCOORDDVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddvEXT"); + if (NULL == GLH_EXT_NAME(glFogCoorddvEXT)) + return GL_FALSE; + GLH_EXT_NAME(glFogCoordfEXT) = (PFNGLFOGCOORDFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfEXT"); + if (NULL == GLH_EXT_NAME(glFogCoordfEXT)) + return GL_FALSE; + GLH_EXT_NAME(glFogCoordfvEXT) = (PFNGLFOGCOORDFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfvEXT"); + if (NULL == GLH_EXT_NAME(glFogCoordfvEXT)) + return GL_FALSE; + GLH_EXT_NAME(glFogCoordPointerEXT) = (PFNGLFOGCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointerEXT"); + if (NULL == GLH_EXT_NAME(glFogCoordPointerEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_framebuffer_object + if (0 == strcmp(extension, "GL_EXT_framebuffer_object")) { + GLH_EXT_NAME(glIsRenderbufferEXT) = (PFNGLISRENDERBUFFEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT"); + if (NULL == GLH_EXT_NAME(glIsRenderbufferEXT)) + return GL_FALSE; + GLH_EXT_NAME(glBindRenderbufferEXT) = (PFNGLBINDRENDERBUFFEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT"); + if (NULL == GLH_EXT_NAME(glBindRenderbufferEXT)) + return GL_FALSE; + GLH_EXT_NAME(glDeleteRenderbuffersEXT) = (PFNGLDELETERENDERBUFFERSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT"); + if (NULL == GLH_EXT_NAME(glDeleteRenderbuffersEXT)) + return GL_FALSE; + GLH_EXT_NAME(glGenRenderbuffersEXT) = (PFNGLGENRENDERBUFFERSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT"); + if (NULL == GLH_EXT_NAME(glGenRenderbuffersEXT)) + return GL_FALSE; + GLH_EXT_NAME(glRenderbufferStorageEXT) = (PFNGLRENDERBUFFERSTORAGEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT"); + if (NULL == GLH_EXT_NAME(glRenderbufferStorageEXT)) + return GL_FALSE; + GLH_EXT_NAME(glGetRenderbufferParameterivEXT) = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT"); + if (NULL == GLH_EXT_NAME(glGetRenderbufferParameterivEXT)) + return GL_FALSE; + GLH_EXT_NAME(glIsFramebufferEXT) = (PFNGLISFRAMEBUFFEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT"); + if (NULL == GLH_EXT_NAME(glIsFramebufferEXT)) + return GL_FALSE; + GLH_EXT_NAME(glBindFramebufferEXT) = (PFNGLBINDFRAMEBUFFEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT"); + if (NULL == GLH_EXT_NAME(glBindFramebufferEXT)) + return GL_FALSE; + GLH_EXT_NAME(glDeleteFramebuffersEXT) = (PFNGLDELETEFRAMEBUFFERSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT"); + if (NULL == GLH_EXT_NAME(glDeleteFramebuffersEXT)) + return GL_FALSE; + GLH_EXT_NAME(glGenFramebuffersEXT) = (PFNGLGENFRAMEBUFFERSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT"); + if (NULL == GLH_EXT_NAME(glGenFramebuffersEXT)) + return GL_FALSE; + GLH_EXT_NAME(glCheckFramebufferStatusEXT) = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT"); + if (NULL == GLH_EXT_NAME(glCheckFramebufferStatusEXT)) + return GL_FALSE; + GLH_EXT_NAME(glFramebufferTexture1DEXT) = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT"); + if (NULL == GLH_EXT_NAME(glFramebufferTexture1DEXT)) + return GL_FALSE; + GLH_EXT_NAME(glFramebufferTexture2DEXT) = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT"); + if (NULL == GLH_EXT_NAME(glFramebufferTexture2DEXT)) + return GL_FALSE; + GLH_EXT_NAME(glFramebufferTexture3DEXT) = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT"); + if (NULL == GLH_EXT_NAME(glFramebufferTexture3DEXT)) + return GL_FALSE; + GLH_EXT_NAME(glFramebufferRenderbufferEXT) = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT"); + if (NULL == GLH_EXT_NAME(glFramebufferRenderbufferEXT)) + return GL_FALSE; + GLH_EXT_NAME(glGetFramebufferAttachmentParameterivEXT) = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT"); + if (NULL == GLH_EXT_NAME(glGetFramebufferAttachmentParameterivEXT)) + return GL_FALSE; + GLH_EXT_NAME(glGenerateMipmapEXT) = (PFNGLGENERATEMIPMAPEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT"); + if (NULL == GLH_EXT_NAME(glGenerateMipmapEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_multi_draw_arrays + if (0 == strcmp(extension, "GL_EXT_multi_draw_arrays")) { + GLH_EXT_NAME(glMultiDrawArraysEXT) = (PFNGLMULTIDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysEXT"); + if (NULL == GLH_EXT_NAME(glMultiDrawArraysEXT)) + return GL_FALSE; + GLH_EXT_NAME(glMultiDrawElementsEXT) = (PFNGLMULTIDRAWELEMENTSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsEXT"); + if (NULL == GLH_EXT_NAME(glMultiDrawElementsEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_light_max_exponent + if (0 == strcmp(extension, "GL_EXT_light_max_exponent")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_packed_pixels + if (0 == strcmp(extension, "GL_EXT_packed_pixels")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_paletted_texture + if (0 == strcmp(extension, "GL_EXT_paletted_texture")) { + GLH_EXT_NAME(glColorSubTableEXT) = (PFNGLCOLORSUBTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorSubTableEXT"); + if (NULL == GLH_EXT_NAME(glColorSubTableEXT)) + return GL_FALSE; + GLH_EXT_NAME(glColorTableEXT) = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT"); + if (NULL == GLH_EXT_NAME(glColorTableEXT)) + return GL_FALSE; + GLH_EXT_NAME(glGetColorTableEXT) = (PFNGLGETCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableEXT"); + if (NULL == GLH_EXT_NAME(glGetColorTableEXT)) + return GL_FALSE; + GLH_EXT_NAME(glGetColorTableParameterfvEXT) = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfvEXT"); + if (NULL == GLH_EXT_NAME(glGetColorTableParameterfvEXT)) + return GL_FALSE; + GLH_EXT_NAME(glGetColorTableParameterivEXT) = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterivEXT"); + if (NULL == GLH_EXT_NAME(glGetColorTableParameterivEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_pixel_buffer_object + if (0 == strcmp(extension, "GL_EXT_pixel_buffer_object")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_point_parameters + if (0 == strcmp(extension, "GL_EXT_point_parameters")) { + GLH_EXT_NAME(glPointParameterfEXT) = (PFNGLPOINTPARAMETERFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfEXT"); + if (NULL == GLH_EXT_NAME(glPointParameterfEXT)) + return GL_FALSE; + GLH_EXT_NAME(glPointParameterfvEXT) = (PFNGLPOINTPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvEXT"); + if (NULL == GLH_EXT_NAME(glPointParameterfvEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_rescale_normal + if (0 == strcmp(extension, "GL_EXT_rescale_normal")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_secondary_color + if (0 == strcmp(extension, "GL_EXT_secondary_color")) { + GLH_EXT_NAME(glSecondaryColor3bEXT) = (PFNGLSECONDARYCOLOR3BEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3bEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3bvEXT) = (PFNGLSECONDARYCOLOR3BVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bvEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3bvEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3dEXT) = (PFNGLSECONDARYCOLOR3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3dEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3dvEXT) = (PFNGLSECONDARYCOLOR3DVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dvEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3dvEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3fEXT) = (PFNGLSECONDARYCOLOR3FEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3fEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3fvEXT) = (PFNGLSECONDARYCOLOR3FVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fvEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3fvEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3iEXT) = (PFNGLSECONDARYCOLOR3IEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3iEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3ivEXT) = (PFNGLSECONDARYCOLOR3IVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ivEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3ivEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3sEXT) = (PFNGLSECONDARYCOLOR3SEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3sEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3svEXT) = (PFNGLSECONDARYCOLOR3SVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3svEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3svEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3ubEXT) = (PFNGLSECONDARYCOLOR3UBEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3ubEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3ubvEXT) = (PFNGLSECONDARYCOLOR3UBVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubvEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3ubvEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3uiEXT) = (PFNGLSECONDARYCOLOR3UIEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3uiEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3uivEXT) = (PFNGLSECONDARYCOLOR3UIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uivEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3uivEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3usEXT) = (PFNGLSECONDARYCOLOR3USEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3usEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3usvEXT) = (PFNGLSECONDARYCOLOR3USVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usvEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3usvEXT)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColorPointerEXT) = (PFNGLSECONDARYCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointerEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColorPointerEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_separate_specular_color + if (0 == strcmp(extension, "GL_EXT_separate_specular_color")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_shadow_funcs + if (0 == strcmp(extension, "GL_EXT_shadow_funcs")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_shared_texture_palette + if (0 == strcmp(extension, "GL_EXT_shared_texture_palette")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_stencil_two_side + if (0 == strcmp(extension, "GL_EXT_stencil_two_side")) { + GLH_EXT_NAME(glActiveStencilFaceEXT) = (PFNGLACTIVESTENCILFACEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveStencilFaceEXT"); + if (NULL == GLH_EXT_NAME(glActiveStencilFaceEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_stencil_wrap + if (0 == strcmp(extension, "GL_EXT_stencil_wrap")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture_compression_s3tc + if (0 == strcmp(extension, "GL_EXT_texture_compression_s3tc")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture_cube_map + if (0 == strcmp(extension, "GL_EXT_texture_cube_map")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture_edge_clamp + if (0 == strcmp(extension, "GL_EXT_texture_edge_clamp")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture_env_add + if (0 == strcmp(extension, "GL_EXT_texture_env_add")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture_env_combine + if (0 == strcmp(extension, "GL_EXT_texture_env_combine")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture_env_dot3 + if (0 == strcmp(extension, "GL_EXT_texture_env_dot3")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture_filter_anisotropic + if (0 == strcmp(extension, "GL_EXT_texture_filter_anisotropic")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture_lod_bias + if (0 == strcmp(extension, "GL_EXT_texture_lod_bias")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture_object + if (0 == strcmp(extension, "GL_EXT_texture_object")) { + GLH_EXT_NAME(glAreTexturesResidentEXT) = (PFNGLARETEXTURESRESIDENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glAreTexturesResidentEXT"); + if (NULL == GLH_EXT_NAME(glAreTexturesResidentEXT)) + return GL_FALSE; + GLH_EXT_NAME(glBindTextureEXT) = (PFNGLBINDTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureEXT"); + if (NULL == GLH_EXT_NAME(glBindTextureEXT)) + return GL_FALSE; + GLH_EXT_NAME(glDeleteTexturesEXT) = (PFNGLDELETETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTexturesEXT"); + if (NULL == GLH_EXT_NAME(glDeleteTexturesEXT)) + return GL_FALSE; + GLH_EXT_NAME(glGenTexturesEXT) = (PFNGLGENTEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTexturesEXT"); + if (NULL == GLH_EXT_NAME(glGenTexturesEXT)) + return GL_FALSE; + GLH_EXT_NAME(glIsTextureEXT) = (PFNGLISTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTextureEXT"); + if (NULL == GLH_EXT_NAME(glIsTextureEXT)) + return GL_FALSE; + GLH_EXT_NAME(glPrioritizeTexturesEXT) = (PFNGLPRIORITIZETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPrioritizeTexturesEXT"); + if (NULL == GLH_EXT_NAME(glPrioritizeTexturesEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture_rectangle + if (0 == strcmp(extension, "GL_EXT_texture_rectangle")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_texture3D + if (0 == strcmp(extension, "GL_EXT_texture3D")) { + GLH_EXT_NAME(glTexImage3DEXT) = (PFNGLTEXIMAGE3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DEXT"); + if (NULL == GLH_EXT_NAME(glTexImage3DEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_vertex_array + if (0 == strcmp(extension, "GL_EXT_vertex_array")) { + GLH_EXT_NAME(glArrayElementEXT) = (PFNGLARRAYELEMENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glArrayElementEXT"); + if (NULL == GLH_EXT_NAME(glArrayElementEXT)) + return GL_FALSE; + GLH_EXT_NAME(glColorPointerEXT) = (PFNGLCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorPointerEXT"); + if (NULL == GLH_EXT_NAME(glColorPointerEXT)) + return GL_FALSE; + GLH_EXT_NAME(glEdgeFlagPointerEXT) = (PFNGLEDGEFLAGPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glEdgeFlagPointerEXT"); + if (NULL == GLH_EXT_NAME(glEdgeFlagPointerEXT)) + return GL_FALSE; + GLH_EXT_NAME(glGetPointervEXT) = (PFNGLGETPOINTERVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetPointervEXT"); + if (NULL == GLH_EXT_NAME(glGetPointervEXT)) + return GL_FALSE; + GLH_EXT_NAME(glIndexPointerEXT) = (PFNGLINDEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIndexPointerEXT"); + if (NULL == GLH_EXT_NAME(glIndexPointerEXT)) + return GL_FALSE; + GLH_EXT_NAME(glNormalPointerEXT) = (PFNGLNORMALPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalPointerEXT"); + if (NULL == GLH_EXT_NAME(glNormalPointerEXT)) + return GL_FALSE; + GLH_EXT_NAME(glTexCoordPointerEXT) = (PFNGLTEXCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordPointerEXT"); + if (NULL == GLH_EXT_NAME(glTexCoordPointerEXT)) + return GL_FALSE; + GLH_EXT_NAME(glVertexPointerEXT) = (PFNGLVERTEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexPointerEXT"); + if (NULL == GLH_EXT_NAME(glVertexPointerEXT)) + return GL_FALSE; + GLH_EXT_NAME(glDrawArraysEXT) = (PFNGLDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysEXT"); + if (NULL == GLH_EXT_NAME(glDrawArraysEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_EXT_vertex_weighting + if (0 == strcmp(extension, "GL_EXT_vertex_weighting")) { + GLH_EXT_NAME(glVertexWeightfEXT) = (PFNGLVERTEXWEIGHTFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfEXT"); + if (NULL == GLH_EXT_NAME(glVertexWeightfEXT)) + return GL_FALSE; + GLH_EXT_NAME(glVertexWeightfvEXT) = (PFNGLVERTEXWEIGHTFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfvEXT"); + if (NULL == GLH_EXT_NAME(glVertexWeightfvEXT)) + return GL_FALSE; + GLH_EXT_NAME(glVertexWeightPointerEXT) = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightPointerEXT"); + if (NULL == GLH_EXT_NAME(glVertexWeightPointerEXT)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_HP_occlusion_test + if (0 == strcmp(extension, "GL_HP_occlusion_test")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_IBM_texture_mirrored_repeat + if (0 == strcmp(extension, "GL_IBM_texture_mirrored_repeat")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_blend_square + if (0 == strcmp(extension, "GL_NV_blend_square")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_copy_depth_to_color + if (0 == strcmp(extension, "GL_NV_copy_depth_to_color")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_depth_clamp + if (0 == strcmp(extension, "GL_NV_depth_clamp")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_element_array + if (0 == strcmp(extension, "GL_NV_element_array")) { + GLH_EXT_NAME(glElementPointerNV) = (PFNGLELEMENTPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glElementPointerNV"); + if (NULL == GLH_EXT_NAME(glElementPointerNV)) + return GL_FALSE; + GLH_EXT_NAME(glDrawElementArrayNV) = (PFNGLDRAWELEMENTARRAYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementArrayNV"); + if (NULL == GLH_EXT_NAME(glDrawElementArrayNV)) + return GL_FALSE; + GLH_EXT_NAME(glDrawRangeElementArrayNV) = (PFNGLDRAWRANGEELEMENTARRAYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementArrayNV"); + if (NULL == GLH_EXT_NAME(glDrawRangeElementArrayNV)) + return GL_FALSE; + GLH_EXT_NAME(glMultiDrawElementArrayNV) = (PFNGLMULTIDRAWELEMENTARRAYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementArrayNV"); + if (NULL == GLH_EXT_NAME(glMultiDrawElementArrayNV)) + return GL_FALSE; + GLH_EXT_NAME(glMultiDrawRangeElementArrayNV) = (PFNGLMULTIDRAWRANGEELEMENTARRAYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawRangeElementArrayNV"); + if (NULL == GLH_EXT_NAME(glMultiDrawRangeElementArrayNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_fence + if (0 == strcmp(extension, "GL_NV_fence")) { + GLH_EXT_NAME(glGenFencesNV) = (PFNGLGENFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFencesNV"); + if (NULL == GLH_EXT_NAME(glGenFencesNV)) + return GL_FALSE; + GLH_EXT_NAME(glDeleteFencesNV) = (PFNGLDELETEFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFencesNV"); + if (NULL == GLH_EXT_NAME(glDeleteFencesNV)) + return GL_FALSE; + GLH_EXT_NAME(glSetFenceNV) = (PFNGLSETFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glSetFenceNV"); + if (NULL == GLH_EXT_NAME(glSetFenceNV)) + return GL_FALSE; + GLH_EXT_NAME(glTestFenceNV) = (PFNGLTESTFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glTestFenceNV"); + if (NULL == GLH_EXT_NAME(glTestFenceNV)) + return GL_FALSE; + GLH_EXT_NAME(glFinishFenceNV) = (PFNGLFINISHFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinishFenceNV"); + if (NULL == GLH_EXT_NAME(glFinishFenceNV)) + return GL_FALSE; + GLH_EXT_NAME(glIsFenceNV) = (PFNGLISFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFenceNV"); + if (NULL == GLH_EXT_NAME(glIsFenceNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetFenceivNV) = (PFNGLGETFENCEIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFenceivNV"); + if (NULL == GLH_EXT_NAME(glGetFenceivNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_float_buffer + if (0 == strcmp(extension, "GL_NV_float_buffer")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_fog_distance + if (0 == strcmp(extension, "GL_NV_fog_distance")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_fragment_program + if (0 == strcmp(extension, "GL_NV_fragment_program")) { + GLH_EXT_NAME(glProgramNamedParameter4fNV) = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramNamedParameter4fNV"); + if (NULL == GLH_EXT_NAME(glProgramNamedParameter4fNV)) + return GL_FALSE; + GLH_EXT_NAME(glProgramNamedParameter4dNV) = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramNamedParameter4dNV"); + if (NULL == GLH_EXT_NAME(glProgramNamedParameter4dNV)) + return GL_FALSE; + GLH_EXT_NAME(glProgramNamedParameter4fvNV) = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramNamedParameter4fvNV"); + if (NULL == GLH_EXT_NAME(glProgramNamedParameter4fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glProgramNamedParameter4dvNV) = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramNamedParameter4dvNV"); + if (NULL == GLH_EXT_NAME(glProgramNamedParameter4dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramNamedParameterfvNV) = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramNamedParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetProgramNamedParameterfvNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramNamedParameterdvNV) = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramNamedParameterdvNV"); + if (NULL == GLH_EXT_NAME(glGetProgramNamedParameterdvNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_fragment_program2 + if (0 == strcmp(extension, "GL_NV_fragment_program2")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_half_float + if (0 == strcmp(extension, "GL_NV_half_float")) { + GLH_EXT_NAME(glVertex2hNV) = (PFNGLVERTEX2HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex2hNV"); + if (NULL == GLH_EXT_NAME(glVertex2hNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertex2hvNV) = (PFNGLVERTEX2HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex2hvNV"); + if (NULL == GLH_EXT_NAME(glVertex2hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertex3hNV) = (PFNGLVERTEX3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex3hNV"); + if (NULL == GLH_EXT_NAME(glVertex3hNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertex3hvNV) = (PFNGLVERTEX3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex3hvNV"); + if (NULL == GLH_EXT_NAME(glVertex3hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertex4hNV) = (PFNGLVERTEX4HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex4hNV"); + if (NULL == GLH_EXT_NAME(glVertex4hNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertex4hvNV) = (PFNGLVERTEX4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex4hvNV"); + if (NULL == GLH_EXT_NAME(glVertex4hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glNormal3hNV) = (PFNGLNORMAL3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormal3hNV"); + if (NULL == GLH_EXT_NAME(glNormal3hNV)) + return GL_FALSE; + GLH_EXT_NAME(glNormal3hvNV) = (PFNGLNORMAL3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormal3hvNV"); + if (NULL == GLH_EXT_NAME(glNormal3hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glColor3hNV) = (PFNGLCOLOR3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glColor3hNV"); + if (NULL == GLH_EXT_NAME(glColor3hNV)) + return GL_FALSE; + GLH_EXT_NAME(glColor3hvNV) = (PFNGLCOLOR3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glColor3hvNV"); + if (NULL == GLH_EXT_NAME(glColor3hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glColor4hNV) = (PFNGLCOLOR4HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glColor4hNV"); + if (NULL == GLH_EXT_NAME(glColor4hNV)) + return GL_FALSE; + GLH_EXT_NAME(glColor4hvNV) = (PFNGLCOLOR4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glColor4hvNV"); + if (NULL == GLH_EXT_NAME(glColor4hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glTexCoord1hNV) = (PFNGLTEXCOORD1HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord1hNV"); + if (NULL == GLH_EXT_NAME(glTexCoord1hNV)) + return GL_FALSE; + GLH_EXT_NAME(glTexCoord1hvNV) = (PFNGLTEXCOORD1HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord1hvNV"); + if (NULL == GLH_EXT_NAME(glTexCoord1hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glTexCoord2hNV) = (PFNGLTEXCOORD2HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord2hNV"); + if (NULL == GLH_EXT_NAME(glTexCoord2hNV)) + return GL_FALSE; + GLH_EXT_NAME(glTexCoord2hvNV) = (PFNGLTEXCOORD2HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord2hvNV"); + if (NULL == GLH_EXT_NAME(glTexCoord2hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glTexCoord3hNV) = (PFNGLTEXCOORD3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord3hNV"); + if (NULL == GLH_EXT_NAME(glTexCoord3hNV)) + return GL_FALSE; + GLH_EXT_NAME(glTexCoord3hvNV) = (PFNGLTEXCOORD3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord3hvNV"); + if (NULL == GLH_EXT_NAME(glTexCoord3hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glTexCoord4hNV) = (PFNGLTEXCOORD4HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord4hNV"); + if (NULL == GLH_EXT_NAME(glTexCoord4hNV)) + return GL_FALSE; + GLH_EXT_NAME(glTexCoord4hvNV) = (PFNGLTEXCOORD4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord4hvNV"); + if (NULL == GLH_EXT_NAME(glTexCoord4hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord1hNV) = (PFNGLMULTITEXCOORD1HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1hNV"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1hNV)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord1hvNV) = (PFNGLMULTITEXCOORD1HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1hvNV"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord2hNV) = (PFNGLMULTITEXCOORD2HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2hNV"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2hNV)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord2hvNV) = (PFNGLMULTITEXCOORD2HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2hvNV"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord3hNV) = (PFNGLMULTITEXCOORD3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3hNV"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3hNV)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord3hvNV) = (PFNGLMULTITEXCOORD3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3hvNV"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord4hNV) = (PFNGLMULTITEXCOORD4HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4hNV"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4hNV)) + return GL_FALSE; + GLH_EXT_NAME(glMultiTexCoord4hvNV) = (PFNGLMULTITEXCOORD4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4hvNV"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glFogCoordhNV) = (PFNGLFOGCOORDHNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordhNV"); + if (NULL == GLH_EXT_NAME(glFogCoordhNV)) + return GL_FALSE; + GLH_EXT_NAME(glFogCoordhvNV) = (PFNGLFOGCOORDHVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordhvNV"); + if (NULL == GLH_EXT_NAME(glFogCoordhvNV)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3hNV) = (PFNGLSECONDARYCOLOR3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3hNV"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3hNV)) + return GL_FALSE; + GLH_EXT_NAME(glSecondaryColor3hvNV) = (PFNGLSECONDARYCOLOR3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3hvNV"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1hNV) = (PFNGLVERTEXATTRIB1HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1hNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1hNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1hvNV) = (PFNGLVERTEXATTRIB1HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1hvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2hNV) = (PFNGLVERTEXATTRIB2HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2hNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2hNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2hvNV) = (PFNGLVERTEXATTRIB2HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2hvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3hNV) = (PFNGLVERTEXATTRIB3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3hNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3hNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3hvNV) = (PFNGLVERTEXATTRIB3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3hvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4hNV) = (PFNGLVERTEXATTRIB4HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4hNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4hNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4hvNV) = (PFNGLVERTEXATTRIB4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4hvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs1hvNV) = (PFNGLVERTEXATTRIBS1HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1hvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs1hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs2hvNV) = (PFNGLVERTEXATTRIBS2HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2hvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs2hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs3hvNV) = (PFNGLVERTEXATTRIBS3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3hvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs3hvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs4hvNV) = (PFNGLVERTEXATTRIBS4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4hvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs4hvNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_light_max_exponent + if (0 == strcmp(extension, "GL_NV_light_max_exponent")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_multisample_filter_hint + if (0 == strcmp(extension, "GL_NV_multisample_filter_hint")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_occlusion_query + if (0 == strcmp(extension, "GL_NV_occlusion_query")) { + GLH_EXT_NAME(glGenOcclusionQueriesNV) = (PFNGLGENOCCLUSIONQUERIESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenOcclusionQueriesNV"); + if (NULL == GLH_EXT_NAME(glGenOcclusionQueriesNV)) + return GL_FALSE; + GLH_EXT_NAME(glDeleteOcclusionQueriesNV) = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteOcclusionQueriesNV"); + if (NULL == GLH_EXT_NAME(glDeleteOcclusionQueriesNV)) + return GL_FALSE; + GLH_EXT_NAME(glIsOcclusionQueryNV) = (PFNGLISOCCLUSIONQUERYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsOcclusionQueryNV"); + if (NULL == GLH_EXT_NAME(glIsOcclusionQueryNV)) + return GL_FALSE; + GLH_EXT_NAME(glBeginOcclusionQueryNV) = (PFNGLBEGINOCCLUSIONQUERYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginOcclusionQueryNV"); + if (NULL == GLH_EXT_NAME(glBeginOcclusionQueryNV)) + return GL_FALSE; + GLH_EXT_NAME(glEndOcclusionQueryNV) = (PFNGLENDOCCLUSIONQUERYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glEndOcclusionQueryNV"); + if (NULL == GLH_EXT_NAME(glEndOcclusionQueryNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetOcclusionQueryivNV) = (PFNGLGETOCCLUSIONQUERYIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetOcclusionQueryivNV"); + if (NULL == GLH_EXT_NAME(glGetOcclusionQueryivNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetOcclusionQueryuivNV) = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetOcclusionQueryuivNV"); + if (NULL == GLH_EXT_NAME(glGetOcclusionQueryuivNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_packed_depth_stencil + if (0 == strcmp(extension, "GL_NV_packed_depth_stencil")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_pixel_buffer_object + if (0 == strcmp(extension, "GL_NV_pixel_buffer_object")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_pixel_data_range + if (0 == strcmp(extension, "GL_NV_pixel_data_range")) { + GLH_EXT_NAME(glPixelDataRangeNV) = (PFNGLPIXELDATARANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glPixelDataRangeNV"); + if (NULL == GLH_EXT_NAME(glPixelDataRangeNV)) + return GL_FALSE; + GLH_EXT_NAME(glFlushPixelDataRangeNV) = (PFNGLFLUSHPIXELDATARANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushPixelDataRangeNV"); + if (NULL == GLH_EXT_NAME(glFlushPixelDataRangeNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_point_sprite + if (0 == strcmp(extension, "GL_NV_point_sprite")) { + GLH_EXT_NAME(glPointParameteriNV) = (PFNGLPOINTPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriNV"); + if (NULL == GLH_EXT_NAME(glPointParameteriNV)) + return GL_FALSE; + GLH_EXT_NAME(glPointParameterivNV) = (PFNGLPOINTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterivNV"); + if (NULL == GLH_EXT_NAME(glPointParameterivNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_primitive_restart + if (0 == strcmp(extension, "GL_NV_primitive_restart")) { + GLH_EXT_NAME(glPrimitiveRestartNV) = (PFNGLPRIMITIVERESTARTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartNV"); + if (NULL == GLH_EXT_NAME(glPrimitiveRestartNV)) + return GL_FALSE; + GLH_EXT_NAME(glPrimitiveRestartIndexNV) = (PFNGLPRIMITIVERESTARTINDEXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndexNV"); + if (NULL == GLH_EXT_NAME(glPrimitiveRestartIndexNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_register_combiners + if (0 == strcmp(extension, "GL_NV_register_combiners")) { + GLH_EXT_NAME(glCombinerParameterfvNV) = (PFNGLCOMBINERPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfvNV"); + if (NULL == GLH_EXT_NAME(glCombinerParameterfvNV)) + return GL_FALSE; + GLH_EXT_NAME(glCombinerParameterfNV) = (PFNGLCOMBINERPARAMETERFNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfNV"); + if (NULL == GLH_EXT_NAME(glCombinerParameterfNV)) + return GL_FALSE; + GLH_EXT_NAME(glCombinerParameterivNV) = (PFNGLCOMBINERPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterivNV"); + if (NULL == GLH_EXT_NAME(glCombinerParameterivNV)) + return GL_FALSE; + GLH_EXT_NAME(glCombinerParameteriNV) = (PFNGLCOMBINERPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameteriNV"); + if (NULL == GLH_EXT_NAME(glCombinerParameteriNV)) + return GL_FALSE; + GLH_EXT_NAME(glCombinerInputNV) = (PFNGLCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerInputNV"); + if (NULL == GLH_EXT_NAME(glCombinerInputNV)) + return GL_FALSE; + GLH_EXT_NAME(glCombinerOutputNV) = (PFNGLCOMBINEROUTPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerOutputNV"); + if (NULL == GLH_EXT_NAME(glCombinerOutputNV)) + return GL_FALSE; + GLH_EXT_NAME(glFinalCombinerInputNV) = (PFNGLFINALCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinalCombinerInputNV"); + if (NULL == GLH_EXT_NAME(glFinalCombinerInputNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetCombinerInputParameterfvNV) = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterfvNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetCombinerInputParameterivNV) = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterivNV"); + if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterivNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterfvNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetCombinerOutputParameterivNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterivNV"); + if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterivNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV"); + if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_register_combiners2 + if (0 == strcmp(extension, "GL_NV_register_combiners2")) { + GLH_EXT_NAME(glCombinerStageParameterfvNV) = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerStageParameterfvNV"); + if (NULL == GLH_EXT_NAME(glCombinerStageParameterfvNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetCombinerStageParameterfvNV) = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerStageParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetCombinerStageParameterfvNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_stencil_two_side + if (0 == strcmp(extension, "GL_NV_stencil_two_side")) { + GLH_EXT_NAME(glActiveStencilFaceNV) = (PFNGLACTIVESTENCILFACENVPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveStencilFaceNV"); + if (NULL == GLH_EXT_NAME(glActiveStencilFaceNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_texgen_reflection + if (0 == strcmp(extension, "GL_NV_texgen_reflection")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_texture_compression_vtc + if (0 == strcmp(extension, "GL_NV_texture_compression_vtc")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_texture_env_combine4 + if (0 == strcmp(extension, "GL_NV_texture_env_combine4")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_texture_expand_normal + if (0 == strcmp(extension, "GL_NV_texture_expand_normal")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_texture_rectangle + if (0 == strcmp(extension, "GL_NV_texture_rectangle")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_texture_shader + if (0 == strcmp(extension, "GL_NV_texture_shader")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_texture_shader2 + if (0 == strcmp(extension, "GL_NV_texture_shader2")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_texture_shader3 + if (0 == strcmp(extension, "GL_NV_texture_shader3")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_vertex_array_range + if (0 == strcmp(extension, "GL_NV_vertex_array_range")) { + GLH_EXT_NAME(glFlushVertexArrayRangeNV) = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushVertexArrayRangeNV"); + if (NULL == GLH_EXT_NAME(glFlushVertexArrayRangeNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexArrayRangeNV) = (PFNGLVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayRangeNV"); + if (NULL == GLH_EXT_NAME(glVertexArrayRangeNV)) + return GL_FALSE; +# ifdef _WIN32 + GLH_EXT_NAME(wglAllocateMemoryNV) = (PFNWGLALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglAllocateMemoryNV"); + if (NULL == GLH_EXT_NAME(wglAllocateMemoryNV)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXAllocateMemoryNV) = (PFNGLXALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXAllocateMemoryNV"); + if (NULL == GLH_EXT_NAME(glXAllocateMemoryNV)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglFreeMemoryNV) = (PFNWGLFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglFreeMemoryNV"); + if (NULL == GLH_EXT_NAME(wglFreeMemoryNV)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXFreeMemoryNV) = (PFNGLXFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXFreeMemoryNV"); + if (NULL == GLH_EXT_NAME(glXFreeMemoryNV)) + return GL_FALSE; +# endif + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_vertex_array_range2 + if (0 == strcmp(extension, "GL_NV_vertex_array_range2")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_vertex_program + if (0 == strcmp(extension, "GL_NV_vertex_program")) { + GLH_EXT_NAME(glAreProgramsResidentNV) = (PFNGLAREPROGRAMSRESIDENTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glAreProgramsResidentNV"); + if (NULL == GLH_EXT_NAME(glAreProgramsResidentNV)) + return GL_FALSE; + GLH_EXT_NAME(glBindProgramNV) = (PFNGLBINDPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramNV"); + if (NULL == GLH_EXT_NAME(glBindProgramNV)) + return GL_FALSE; + GLH_EXT_NAME(glDeleteProgramsNV) = (PFNGLDELETEPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsNV"); + if (NULL == GLH_EXT_NAME(glDeleteProgramsNV)) + return GL_FALSE; + GLH_EXT_NAME(glExecuteProgramNV) = (PFNGLEXECUTEPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glExecuteProgramNV"); + if (NULL == GLH_EXT_NAME(glExecuteProgramNV)) + return GL_FALSE; + GLH_EXT_NAME(glGenProgramsNV) = (PFNGLGENPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsNV"); + if (NULL == GLH_EXT_NAME(glGenProgramsNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramParameterdvNV) = (PFNGLGETPROGRAMPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterdvNV"); + if (NULL == GLH_EXT_NAME(glGetProgramParameterdvNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramParameterfvNV) = (PFNGLGETPROGRAMPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetProgramParameterfvNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramivNV) = (PFNGLGETPROGRAMIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivNV"); + if (NULL == GLH_EXT_NAME(glGetProgramivNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramStringNV) = (PFNGLGETPROGRAMSTRINGNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringNV"); + if (NULL == GLH_EXT_NAME(glGetProgramStringNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetTrackMatrixivNV) = (PFNGLGETTRACKMATRIXIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTrackMatrixivNV"); + if (NULL == GLH_EXT_NAME(glGetTrackMatrixivNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribdvNV) = (PFNGLGETVERTEXATTRIBDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvNV"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribdvNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribfvNV) = (PFNGLGETVERTEXATTRIBFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvNV"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribfvNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribivNV) = (PFNGLGETVERTEXATTRIBIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivNV"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribivNV)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribPointervNV) = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervNV"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervNV)) + return GL_FALSE; + GLH_EXT_NAME(glIsProgramNV) = (PFNGLISPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramNV"); + if (NULL == GLH_EXT_NAME(glIsProgramNV)) + return GL_FALSE; + GLH_EXT_NAME(glLoadProgramNV) = (PFNGLLOADPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadProgramNV"); + if (NULL == GLH_EXT_NAME(glLoadProgramNV)) + return GL_FALSE; + GLH_EXT_NAME(glProgramParameter4dNV) = (PFNGLPROGRAMPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dNV"); + if (NULL == GLH_EXT_NAME(glProgramParameter4dNV)) + return GL_FALSE; + GLH_EXT_NAME(glProgramParameter4dvNV) = (PFNGLPROGRAMPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dvNV"); + if (NULL == GLH_EXT_NAME(glProgramParameter4dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glProgramParameter4fNV) = (PFNGLPROGRAMPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fNV"); + if (NULL == GLH_EXT_NAME(glProgramParameter4fNV)) + return GL_FALSE; + GLH_EXT_NAME(glProgramParameter4fvNV) = (PFNGLPROGRAMPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fvNV"); + if (NULL == GLH_EXT_NAME(glProgramParameter4fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glProgramParameters4dvNV) = (PFNGLPROGRAMPARAMETERS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4dvNV"); + if (NULL == GLH_EXT_NAME(glProgramParameters4dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glProgramParameters4fvNV) = (PFNGLPROGRAMPARAMETERS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4fvNV"); + if (NULL == GLH_EXT_NAME(glProgramParameters4fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glRequestResidentProgramsNV) = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glRequestResidentProgramsNV"); + if (NULL == GLH_EXT_NAME(glRequestResidentProgramsNV)) + return GL_FALSE; + GLH_EXT_NAME(glTrackMatrixNV) = (PFNGLTRACKMATRIXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTrackMatrixNV"); + if (NULL == GLH_EXT_NAME(glTrackMatrixNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribPointerNV) = (PFNGLVERTEXATTRIBPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribPointerNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1dNV) = (PFNGLVERTEXATTRIB1DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1dNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1dvNV) = (PFNGLVERTEXATTRIB1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1fNV) = (PFNGLVERTEXATTRIB1FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1fNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1fvNV) = (PFNGLVERTEXATTRIB1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1sNV) = (PFNGLVERTEXATTRIB1SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1sNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1svNV) = (PFNGLVERTEXATTRIB1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1svNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2dNV) = (PFNGLVERTEXATTRIB2DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2dNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2dvNV) = (PFNGLVERTEXATTRIB2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2fNV) = (PFNGLVERTEXATTRIB2FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2fNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2fvNV) = (PFNGLVERTEXATTRIB2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2sNV) = (PFNGLVERTEXATTRIB2SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2sNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2svNV) = (PFNGLVERTEXATTRIB2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2svNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3dNV) = (PFNGLVERTEXATTRIB3DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3dNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3dvNV) = (PFNGLVERTEXATTRIB3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3fNV) = (PFNGLVERTEXATTRIB3FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3fNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3fvNV) = (PFNGLVERTEXATTRIB3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3sNV) = (PFNGLVERTEXATTRIB3SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3sNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3svNV) = (PFNGLVERTEXATTRIB3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3svNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4dNV) = (PFNGLVERTEXATTRIB4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4dNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4dvNV) = (PFNGLVERTEXATTRIB4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4fNV) = (PFNGLVERTEXATTRIB4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4fNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4fvNV) = (PFNGLVERTEXATTRIB4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4sNV) = (PFNGLVERTEXATTRIB4SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4sNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4svNV) = (PFNGLVERTEXATTRIB4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4svNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4ubvNV) = (PFNGLVERTEXATTRIB4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs1dvNV) = (PFNGLVERTEXATTRIBS1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs1dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs1fvNV) = (PFNGLVERTEXATTRIBS1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs1fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs1svNV) = (PFNGLVERTEXATTRIBS1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs1svNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs2dvNV) = (PFNGLVERTEXATTRIBS2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs2dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs2fvNV) = (PFNGLVERTEXATTRIBS2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs2fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs2svNV) = (PFNGLVERTEXATTRIBS2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs2svNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs3dvNV) = (PFNGLVERTEXATTRIBS3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs3dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs3fvNV) = (PFNGLVERTEXATTRIBS3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs3fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs3svNV) = (PFNGLVERTEXATTRIBS3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs3svNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs4dvNV) = (PFNGLVERTEXATTRIBS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs4dvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs4fvNV) = (PFNGLVERTEXATTRIBS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs4fvNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs4svNV) = (PFNGLVERTEXATTRIBS4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs4svNV)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribs4ubvNV) = (PFNGLVERTEXATTRIBS4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4ubvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs4ubvNV)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_vertex_program1_1 + if (0 == strcmp(extension, "GL_NV_vertex_program1_1")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_vertex_program2 + if (0 == strcmp(extension, "GL_NV_vertex_program2")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_vertex_program2_option + if (0 == strcmp(extension, "GL_NV_vertex_program2_option")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NV_vertex_program3 + if (0 == strcmp(extension, "GL_NV_vertex_program3")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_SGIS_generate_mipmap + if (0 == strcmp(extension, "GL_SGIS_generate_mipmap")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_SGIS_texture_lod + if (0 == strcmp(extension, "GL_SGIS_texture_lod")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_SGIX_depth_texture + if (0 == strcmp(extension, "GL_SGIX_depth_texture")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_SGIX_shadow + if (0 == strcmp(extension, "GL_SGIX_shadow")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_WIN_swap_hint + if (0 == strcmp(extension, "GL_WIN_swap_hint")) { + GLH_EXT_NAME(glAddSwapHintRectWIN) = (PFNGLADDSWAPHINTRECTWINPROC)GLH_EXT_GET_PROC_ADDRESS("glAddSwapHintRectWIN"); + if (NULL == GLH_EXT_NAME(glAddSwapHintRectWIN)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef WGL_ARB_buffer_region + if (0 == strcmp(extension, "WGL_ARB_buffer_region")) { +# ifdef _WIN32 + GLH_EXT_NAME(wglCreateBufferRegionARB) = (PFNWGLCREATEBUFFERREGIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateBufferRegionARB"); + if (NULL == GLH_EXT_NAME(wglCreateBufferRegionARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglDeleteBufferRegionARB) = (PFNWGLDELETEBUFFERREGIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteBufferRegionARB"); + if (NULL == GLH_EXT_NAME(wglDeleteBufferRegionARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglSaveBufferRegionARB) = (PFNWGLSAVEBUFFERREGIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSaveBufferRegionARB"); + if (NULL == GLH_EXT_NAME(wglSaveBufferRegionARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglRestoreBufferRegionARB) = (PFNWGLRESTOREBUFFERREGIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglRestoreBufferRegionARB"); + if (NULL == GLH_EXT_NAME(wglRestoreBufferRegionARB)) + return GL_FALSE; +# endif + + return GL_TRUE; + } +#endif + +#ifdef WGL_ARB_extensions_string + if (0 == strcmp(extension, "WGL_ARB_extensions_string")) { +# ifdef _WIN32 + GLH_EXT_NAME(wglGetExtensionsStringARB) = (PFNWGLGETEXTENSIONSSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetExtensionsStringARB"); + if (NULL == GLH_EXT_NAME(wglGetExtensionsStringARB)) + return GL_FALSE; +# endif + + return GL_TRUE; + } +#endif + +#ifdef WGL_ARB_pbuffer + if (0 == strcmp(extension, "WGL_ARB_pbuffer")) { +# ifdef _WIN32 + GLH_EXT_NAME(wglCreatePbufferARB) = (PFNWGLCREATEPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreatePbufferARB"); + if (NULL == GLH_EXT_NAME(wglCreatePbufferARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglGetPbufferDCARB) = (PFNWGLGETPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPbufferDCARB"); + if (NULL == GLH_EXT_NAME(wglGetPbufferDCARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglReleasePbufferDCARB) = (PFNWGLRELEASEPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleasePbufferDCARB"); + if (NULL == GLH_EXT_NAME(wglReleasePbufferDCARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglDestroyPbufferARB) = (PFNWGLDESTROYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDestroyPbufferARB"); + if (NULL == GLH_EXT_NAME(wglDestroyPbufferARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglQueryPbufferARB) = (PFNWGLQUERYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglQueryPbufferARB"); + if (NULL == GLH_EXT_NAME(wglQueryPbufferARB)) + return GL_FALSE; +# endif + + return GL_TRUE; + } +#endif + +#ifdef WGL_ARB_pixel_format + if (0 == strcmp(extension, "WGL_ARB_pixel_format")) { +# ifdef _WIN32 + GLH_EXT_NAME(wglGetPixelFormatAttribivARB) = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB"); + if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribivARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB"); + if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribfvARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglChoosePixelFormatARB) = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglChoosePixelFormatARB"); + if (NULL == GLH_EXT_NAME(wglChoosePixelFormatARB)) + return GL_FALSE; +# endif + + return GL_TRUE; + } +#endif + +#ifdef WGL_ARB_render_texture + if (0 == strcmp(extension, "WGL_ARB_render_texture")) { +# ifdef _WIN32 + GLH_EXT_NAME(wglBindTexImageARB) = (PFNWGLBINDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglBindTexImageARB"); + if (NULL == GLH_EXT_NAME(wglBindTexImageARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglReleaseTexImageARB) = (PFNWGLRELEASETEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleaseTexImageARB"); + if (NULL == GLH_EXT_NAME(wglReleaseTexImageARB)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglSetPbufferAttribARB) = (PFNWGLSETPBUFFERATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSetPbufferAttribARB"); + if (NULL == GLH_EXT_NAME(wglSetPbufferAttribARB)) + return GL_FALSE; +# endif + + return GL_TRUE; + } +#endif + +#ifdef WGL_ATI_pixel_format_float + if (0 == strcmp(extension, "WGL_ATI_pixel_format_float")) { + + return GL_TRUE; + } +#endif + +#ifdef WGL_EXT_extensions_string + if (0 == strcmp(extension, "WGL_EXT_extensions_string")) { +# ifdef _WIN32 + GLH_EXT_NAME(wglGetExtensionsStringEXT) = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetExtensionsStringEXT"); + if (NULL == GLH_EXT_NAME(wglGetExtensionsStringEXT)) + return GL_FALSE; +# endif + + return GL_TRUE; + } +#endif + +#ifdef WGL_EXT_swap_control + if (0 == strcmp(extension, "WGL_EXT_swap_control")) { +# ifdef _WIN32 + GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); + if (NULL == GLH_EXT_NAME(wglSwapIntervalEXT)) + return GL_FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglGetSwapIntervalEXT) = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT"); + if (NULL == GLH_EXT_NAME(wglGetSwapIntervalEXT)) + return GL_FALSE; +# endif + + return GL_TRUE; + } +#endif + +#ifdef WGL_NV_float_buffer + if (0 == strcmp(extension, "WGL_NV_float_buffer")) { + + return GL_TRUE; + } +#endif + +#ifdef WGL_NV_render_depth_texture + if (0 == strcmp(extension, "WGL_NV_render_depth_texture")) { + + return GL_TRUE; + } +#endif + +#ifdef WGL_NV_render_texture_rectangle + if (0 == strcmp(extension, "WGL_NV_render_texture_rectangle")) { + + return GL_TRUE; + } +#endif + +#ifdef GLX_NV_float_buffer + if (0 == strcmp(extension, "GLX_NV_float_buffer")) { + + return GL_TRUE; + } +#endif + +#ifdef GL_NVX_conditional_render + if (0 == strcmp(extension, "GL_NVX_conditional_render")) { + GLH_EXT_NAME(glBeginConditionalRenderNVX) = (PFNGLBEGINCONDITIONALRENDERNVXPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRenderNVX"); + if (NULL == GLH_EXT_NAME(glBeginConditionalRenderNVX)) + return GL_FALSE; + GLH_EXT_NAME(glEndConditionalRenderNVX) = (PFNGLENDCONDITIONALRENDERNVXPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRenderNVX"); + if (NULL == GLH_EXT_NAME(glEndConditionalRenderNVX)) + return GL_FALSE; + + return GL_TRUE; + } +#endif + +#ifdef GLX_SGIX_pbuffer + if (0 == strcmp(extension, "GLX_SGIX_pbuffer")) { +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXCreateGLXPbufferSGIX) = (PFNGLXCREATEGLXPBUFFERSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXCreateGLXPbufferSGIX"); + if (NULL == GLH_EXT_NAME(glXCreateGLXPbufferSGIX)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXDestroyGLXPbufferSGIX) = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXDestroyGLXPbufferSGIX"); + if (NULL == GLH_EXT_NAME(glXDestroyGLXPbufferSGIX)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXQueryGLXPbufferSGIX) = (PFNGLXQUERYGLXPBUFFERSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXQueryGLXPbufferSGIX"); + if (NULL == GLH_EXT_NAME(glXQueryGLXPbufferSGIX)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXSelectEventSGIX) = (PFNGLXSELECTEVENTSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXSelectEventSGIX"); + if (NULL == GLH_EXT_NAME(glXSelectEventSGIX)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXGetSelectedEventSGIX) = (PFNGLXGETSELECTEDEVENTSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetSelectedEventSGIX"); + if (NULL == GLH_EXT_NAME(glXGetSelectedEventSGIX)) + return GL_FALSE; +# endif + + return GL_TRUE; + } +#endif + +#ifdef GLX_SGIX_fbconfig + if (0 == strcmp(extension, "GLX_SGIX_fbconfig")) { +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXGetFBConfigAttribSGIX) = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetFBConfigAttribSGIX"); + if (NULL == GLH_EXT_NAME(glXGetFBConfigAttribSGIX)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXChooseFBConfigSGIX) = (PFNGLXCHOOSEFBCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXChooseFBConfigSGIX"); + if (NULL == GLH_EXT_NAME(glXChooseFBConfigSGIX)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX) = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXCreateGLXPixmapWithConfigSGIX"); + if (NULL == GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXCreateContextWithConfigSGIX) = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXCreateContextWithConfigSGIX"); + if (NULL == GLH_EXT_NAME(glXCreateContextWithConfigSGIX)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX) = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetVisualFromFBConfigSGIX"); + if (NULL == GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX)) + return GL_FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX) = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetFBConfigFromVisualSGIX"); + if (NULL == GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX)) + return GL_FALSE; +# endif + + return GL_TRUE; + } +#endif + + return GL_FALSE; +} +#endif + +#undef GLH_EXT_SINGLE_FILE + +#ifdef __cplusplus +} +#endif + +#endif /* GLH_GENEXT_H */ +#ifndef _WIN32 +#ifdef _WIN32 +#if defined(GL_VERSION_1_2) || defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) + /* These routines are prefixed by the preprocessor constant + GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ +#define glBlendColor GLH_CORE_NAME(glBlendColor) +#define glBlendEquation GLH_CORE_NAME(glBlendEquation) +#define glDrawRangeElements GLH_CORE_NAME(glDrawRangeElements) +#define glTexImage3D GLH_CORE_NAME(glTexImage3D) +#define glTexSubImage3D GLH_CORE_NAME(glTexSubImage3D) +#define glCopyTexSubImage3D GLH_CORE_NAME(glCopyTexSubImage3D) +#define glMultiTexCoord1d GLH_CORE_NAME(glMultiTexCoord1d) +#define glMultiTexCoord1dv GLH_CORE_NAME(glMultiTexCoord1dv) +#define glMultiTexCoord1f GLH_CORE_NAME(glMultiTexCoord1f) +#define glMultiTexCoord1fv GLH_CORE_NAME(glMultiTexCoord1fv) +#define glMultiTexCoord1i GLH_CORE_NAME(glMultiTexCoord1i) +#define glMultiTexCoord1iv GLH_CORE_NAME(glMultiTexCoord1iv) +#define glMultiTexCoord1s GLH_CORE_NAME(glMultiTexCoord1s) +#define glMultiTexCoord1sv GLH_CORE_NAME(glMultiTexCoord1sv) +#define glMultiTexCoord2d GLH_CORE_NAME(glMultiTexCoord2d) +#define glMultiTexCoord2dv GLH_CORE_NAME(glMultiTexCoord2dv) +#define glMultiTexCoord2f GLH_CORE_NAME(glMultiTexCoord2f) +#define glMultiTexCoord2fv GLH_CORE_NAME(glMultiTexCoord2fv) +#define glMultiTexCoord2i GLH_CORE_NAME(glMultiTexCoord2i) +#define glMultiTexCoord2iv GLH_CORE_NAME(glMultiTexCoord2iv) +#define glMultiTexCoord2s GLH_CORE_NAME(glMultiTexCoord2s) +#define glMultiTexCoord2sv GLH_CORE_NAME(glMultiTexCoord2sv) +#define glMultiTexCoord3d GLH_CORE_NAME(glMultiTexCoord3d) +#define glMultiTexCoord3dv GLH_CORE_NAME(glMultiTexCoord3dv) +#define glMultiTexCoord3f GLH_CORE_NAME(glMultiTexCoord3f) +#define glMultiTexCoord3fv GLH_CORE_NAME(glMultiTexCoord3fv) +#define glMultiTexCoord3i GLH_CORE_NAME(glMultiTexCoord3i) +#define glMultiTexCoord3iv GLH_CORE_NAME(glMultiTexCoord3iv) +#define glMultiTexCoord3s GLH_CORE_NAME(glMultiTexCoord3s) +#define glMultiTexCoord3sv GLH_CORE_NAME(glMultiTexCoord3sv) +#define glMultiTexCoord4d GLH_CORE_NAME(glMultiTexCoord4d) +#define glMultiTexCoord4dv GLH_CORE_NAME(glMultiTexCoord4dv) +#define glMultiTexCoord4f GLH_CORE_NAME(glMultiTexCoord4f) +#define glMultiTexCoord4fv GLH_CORE_NAME(glMultiTexCoord4fv) +#define glMultiTexCoord4i GLH_CORE_NAME(glMultiTexCoord4i) +#define glMultiTexCoord4iv GLH_CORE_NAME(glMultiTexCoord4iv) +#define glMultiTexCoord4s GLH_CORE_NAME(glMultiTexCoord4s) +#define glMultiTexCoord4sv GLH_CORE_NAME(glMultiTexCoord4sv) +#define glActiveTexture GLH_CORE_NAME(glActiveTexture) +#define glClientActiveTexture GLH_CORE_NAME(glClientActiveTexture) +#endif +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) + /* These routines are prefixed by the preprocessor constant + GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ +#define glCompressedTexImage3D GLH_CORE_NAME(glCompressedTexImage3D) +#define glCompressedTexImage2D GLH_CORE_NAME(glCompressedTexImage2D) +#define glCompressedTexImage1D GLH_CORE_NAME(glCompressedTexImage1D) +#define glCompressedTexSubImage3D GLH_CORE_NAME(glCompressedTexSubImage3D) +#define glCompressedTexSubImage2D GLH_CORE_NAME(glCompressedTexSubImage2D) +#define glCompressedTexSubImage1D GLH_CORE_NAME(glCompressedTexSubImage1D) +#define glGetCompressedTexImage GLH_CORE_NAME(glGetCompressedTexImage) +#define glSampleCoverage GLH_CORE_NAME(glSampleCoverage) +#define glLoadTransposeMatrixf GLH_CORE_NAME(glLoadTransposeMatrixf) +#define glLoadTransposeMatrixd GLH_CORE_NAME(glLoadTransposeMatrixd) +#define glMultTransposeMatrixf GLH_CORE_NAME(glMultTransposeMatrixf) +#define glMultTransposeMatrixd GLH_CORE_NAME(glMultTransposeMatrixd) +#endif +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) + /* These routines are prefixed by the preprocessor constant + GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ +#define glMultiDrawArrays GLH_CORE_NAME(glMultiDrawArrays) +#define glMultiDrawElements GLH_CORE_NAME(glMultiDrawElements) +#define glPointParameterf GLH_CORE_NAME(glPointParameterf) +#define glPointParameterfv GLH_CORE_NAME(glPointParameterfv) +#define glSecondaryColor3b GLH_CORE_NAME(glSecondaryColor3b) +#define glSecondaryColor3bv GLH_CORE_NAME(glSecondaryColor3bv) +#define glSecondaryColor3d GLH_CORE_NAME(glSecondaryColor3d) +#define glSecondaryColor3dv GLH_CORE_NAME(glSecondaryColor3dv) +#define glSecondaryColor3f GLH_CORE_NAME(glSecondaryColor3f) +#define glSecondaryColor3fv GLH_CORE_NAME(glSecondaryColor3fv) +#define glSecondaryColor3i GLH_CORE_NAME(glSecondaryColor3i) +#define glSecondaryColor3iv GLH_CORE_NAME(glSecondaryColor3iv) +#define glSecondaryColor3s GLH_CORE_NAME(glSecondaryColor3s) +#define glSecondaryColor3sv GLH_CORE_NAME(glSecondaryColor3sv) +#define glSecondaryColor3ub GLH_CORE_NAME(glSecondaryColor3ub) +#define glSecondaryColor3ubv GLH_CORE_NAME(glSecondaryColor3ubv) +#define glSecondaryColor3ui GLH_CORE_NAME(glSecondaryColor3ui) +#define glSecondaryColor3uiv GLH_CORE_NAME(glSecondaryColor3uiv) +#define glSecondaryColor3us GLH_CORE_NAME(glSecondaryColor3us) +#define glSecondaryColor3usv GLH_CORE_NAME(glSecondaryColor3usv) +#define glSecondaryColorPointer GLH_CORE_NAME(glSecondaryColorPointer) +#define glBlendFuncSeparate GLH_CORE_NAME(glBlendFuncSeparate) +#define glWindowPos2d GLH_CORE_NAME(glWindowPos2d) +#define glWindowPos2f GLH_CORE_NAME(glWindowPos2f) +#define glWindowPos2i GLH_CORE_NAME(glWindowPos2i) +#define glWindowPos2s GLH_CORE_NAME(glWindowPos2s) +#define glWindowPos2dv GLH_CORE_NAME(glWindowPos2dv) +#define glWindowPos2fv GLH_CORE_NAME(glWindowPos2fv) +#define glWindowPos2iv GLH_CORE_NAME(glWindowPos2iv) +#define glWindowPos2sv GLH_CORE_NAME(glWindowPos2sv) +#define glWindowPos3d GLH_CORE_NAME(glWindowPos3d) +#define glWindowPos3f GLH_CORE_NAME(glWindowPos3f) +#define glWindowPos3i GLH_CORE_NAME(glWindowPos3i) +#define glWindowPos3s GLH_CORE_NAME(glWindowPos3s) +#define glWindowPos3dv GLH_CORE_NAME(glWindowPos3dv) +#define glWindowPos3fv GLH_CORE_NAME(glWindowPos3fv) +#define glWindowPos3iv GLH_CORE_NAME(glWindowPos3iv) +#define glWindowPos3sv GLH_CORE_NAME(glWindowPos3sv) +#endif +#endif + +#ifdef _WIN32 +#if defined(GL_VERSION_1_5) + /* These routines are prefixed by the preprocessor constant + GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ +#define glGenQueries GLH_CORE_NAME(glGenQueries) +#define glDeleteQueries GLH_CORE_NAME(glDeleteQueries) +#define glIsQuery GLH_CORE_NAME(glIsQuery) +#define glBeginQuery GLH_CORE_NAME(glBeginQuery) +#define glEndQuery GLH_CORE_NAME(glEndQuery) +#define glGetQueryiv GLH_CORE_NAME(glGetQueryiv) +#define glGetQueryObjectiv GLH_CORE_NAME(glGetQueryObjectiv) +#define glGetQueryObjectuiv GLH_CORE_NAME(glGetQueryObjectuiv) +#define glBindBuffer GLH_CORE_NAME(glBindBuffer) +#define glDeleteBuffers GLH_CORE_NAME(glDeleteBuffers) +#define glGenBuffers GLH_CORE_NAME(glGenBuffers) +#define glIsBuffer GLH_CORE_NAME(glIsBuffer) +#define glBufferData GLH_CORE_NAME(glBufferData) +#define glBufferSubData GLH_CORE_NAME(glBufferSubData) +#define glGetBufferSubData GLH_CORE_NAME(glGetBufferSubData) +#define glMapBuffer GLH_CORE_NAME(glMapBuffer) +#define glUnmapBuffer GLH_CORE_NAME(glUnmapBuffer) +#define glGetBufferParameteriv GLH_CORE_NAME(glGetBufferParameteriv) +#define glGetBufferPointerv GLH_CORE_NAME(glGetBufferPointerv) +#endif +#endif + +#ifdef GL_ARB_depth_texture +#endif + +#ifdef GL_ARB_fragment_program +#endif + +#ifdef GL_ARB_fragment_program_shadow +#endif + +#ifdef GL_ARB_fragment_shader +#endif + +#ifdef GL_ARB_matrix_palette +#endif + +#ifdef GL_ARB_multisample +#endif + +#ifdef GL_ARB_multitexture +#define glMultiTexCoord1dARB GLH_EXT_NAME(glMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLH_EXT_NAME(glMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLH_EXT_NAME(glMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLH_EXT_NAME(glMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLH_EXT_NAME(glMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLH_EXT_NAME(glMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLH_EXT_NAME(glMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLH_EXT_NAME(glMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLH_EXT_NAME(glMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLH_EXT_NAME(glMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLH_EXT_NAME(glMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLH_EXT_NAME(glMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLH_EXT_NAME(glMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLH_EXT_NAME(glMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLH_EXT_NAME(glMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLH_EXT_NAME(glMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLH_EXT_NAME(glMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLH_EXT_NAME(glMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLH_EXT_NAME(glMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLH_EXT_NAME(glMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLH_EXT_NAME(glMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLH_EXT_NAME(glMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLH_EXT_NAME(glMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLH_EXT_NAME(glMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLH_EXT_NAME(glMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLH_EXT_NAME(glMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLH_EXT_NAME(glMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLH_EXT_NAME(glMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLH_EXT_NAME(glMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLH_EXT_NAME(glMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLH_EXT_NAME(glMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLH_EXT_NAME(glMultiTexCoord4svARB) +#define glActiveTextureARB GLH_EXT_NAME(glActiveTextureARB) +#define glClientActiveTextureARB GLH_EXT_NAME(glClientActiveTextureARB) +#endif + +#ifdef GL_ARB_occlusion_query +#define glGenQueriesARB GLH_EXT_NAME(glGenQueriesARB) +#define glDeleteQueriesARB GLH_EXT_NAME(glDeleteQueriesARB) +#define glIsQueryARB GLH_EXT_NAME(glIsQueryARB) +#define glBeginQueryARB GLH_EXT_NAME(glBeginQueryARB) +#define glEndQueryARB GLH_EXT_NAME(glEndQueryARB) +#define glGetQueryivARB GLH_EXT_NAME(glGetQueryivARB) +#define glGetQueryObjectivARB GLH_EXT_NAME(glGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLH_EXT_NAME(glGetQueryObjectuivARB) +#endif + +#ifdef GL_ARB_point_parameters +#define glPointParameterfARB GLH_EXT_NAME(glPointParameterfARB) +#define glPointParameterfvARB GLH_EXT_NAME(glPointParameterfvARB) +#endif + +#ifdef GL_ARB_point_sprite +#endif + +#ifdef GL_ARB_shader_objects +#define glDeleteObjectARB GLH_EXT_NAME(glDeleteObjectARB) +#define glGetHandleARB GLH_EXT_NAME(glGetHandleARB) +#define glDetachObjectARB GLH_EXT_NAME(glDetachObjectARB) +#define glCreateShaderObjectARB GLH_EXT_NAME(glCreateShaderObjectARB) +#define glShaderSourceARB GLH_EXT_NAME(glShaderSourceARB) +#define glCompileShaderARB GLH_EXT_NAME(glCompileShaderARB) +#define glCreateProgramObjectARB GLH_EXT_NAME(glCreateProgramObjectARB) +#define glAttachObjectARB GLH_EXT_NAME(glAttachObjectARB) +#define glLinkProgramARB GLH_EXT_NAME(glLinkProgramARB) +#define glUseProgramObjectARB GLH_EXT_NAME(glUseProgramObjectARB) +#define glValidateProgramARB GLH_EXT_NAME(glValidateProgramARB) +#define glUniform1fARB GLH_EXT_NAME(glUniform1fARB) +#define glUniform2fARB GLH_EXT_NAME(glUniform2fARB) +#define glUniform3fARB GLH_EXT_NAME(glUniform3fARB) +#define glUniform4fARB GLH_EXT_NAME(glUniform4fARB) +#define glUniform1iARB GLH_EXT_NAME(glUniform1iARB) +#define glUniform2iARB GLH_EXT_NAME(glUniform2iARB) +#define glUniform3iARB GLH_EXT_NAME(glUniform3iARB) +#define glUniform4iARB GLH_EXT_NAME(glUniform4iARB) +#define glUniform1fvARB GLH_EXT_NAME(glUniform1fvARB) +#define glUniform2fvARB GLH_EXT_NAME(glUniform2fvARB) +#define glUniform3fvARB GLH_EXT_NAME(glUniform3fvARB) +#define glUniform4fvARB GLH_EXT_NAME(glUniform4fvARB) +#define glUniform1ivARB GLH_EXT_NAME(glUniform1ivARB) +#define glUniform2ivARB GLH_EXT_NAME(glUniform2ivARB) +#define glUniform3ivARB GLH_EXT_NAME(glUniform3ivARB) +#define glUniform4ivARB GLH_EXT_NAME(glUniform4ivARB) +#define glUniformMatrix2fvARB GLH_EXT_NAME(glUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLH_EXT_NAME(glUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLH_EXT_NAME(glUniformMatrix4fvARB) +#define glGetObjectParameterfvARB GLH_EXT_NAME(glGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLH_EXT_NAME(glGetObjectParameterivARB) +#define glGetInfoLogARB GLH_EXT_NAME(glGetInfoLogARB) +#define glGetAttachedObjectsARB GLH_EXT_NAME(glGetAttachedObjectsARB) +#define glGetUniformLocationARB GLH_EXT_NAME(glGetUniformLocationARB) +#define glGetActiveUniformARB GLH_EXT_NAME(glGetActiveUniformARB) +#define glGetUniformfvARB GLH_EXT_NAME(glGetUniformfvARB) +#define glGetUniformivARB GLH_EXT_NAME(glGetUniformivARB) +#define glGetShaderSourceARB GLH_EXT_NAME(glGetShaderSourceARB) +#endif + +#ifdef GL_ARB_shadow +#endif + +#ifdef GL_ARB_shadow_ambient +#endif + +#ifdef GL_ARB_texture_border_clamp +#endif + +#ifdef GL_ARB_texture_compression +#define glCompressedTexImage3DARB GLH_EXT_NAME(glCompressedTexImage3DARB) +#define glCompressedTexImage2DARB GLH_EXT_NAME(glCompressedTexImage2DARB) +#define glCompressedTexImage1DARB GLH_EXT_NAME(glCompressedTexImage1DARB) +#define glCompressedTexSubImage3DARB GLH_EXT_NAME(glCompressedTexSubImage3DARB) +#define glCompressedTexSubImage2DARB GLH_EXT_NAME(glCompressedTexSubImage2DARB) +#define glCompressedTexSubImage1DARB GLH_EXT_NAME(glCompressedTexSubImage1DARB) +#define glGetCompressedTexImageARB GLH_EXT_NAME(glGetCompressedTexImageARB) +#endif + +#ifdef GL_ARB_texture_cube_map +#endif + +#ifdef GL_ARB_texture_env_add +#endif + +#ifdef GL_ARB_texture_env_combine +#endif + +#ifdef GL_ARB_texture_env_dot3 +#endif + +#ifdef GL_ARB_texture_mirrored_repeat +#endif + +#ifdef GL_ARB_texture_non_power_of_two +#endif + +#ifdef GL_ARB_texture_rectangle +#endif + +#ifdef GL_ARB_transpose_matrix +#define glLoadTransposeMatrixfARB GLH_EXT_NAME(glLoadTransposeMatrixfARB) +#define glLoadTransposeMatrixdARB GLH_EXT_NAME(glLoadTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLH_EXT_NAME(glMultTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLH_EXT_NAME(glMultTransposeMatrixdARB) +#endif + +#ifdef GL_ARB_vertex_buffer_object +#define glBindBufferARB GLH_EXT_NAME(glBindBufferARB) +#define glDeleteBuffersARB GLH_EXT_NAME(glDeleteBuffersARB) +#define glGenBuffersARB GLH_EXT_NAME(glGenBuffersARB) +#define glIsBufferARB GLH_EXT_NAME(glIsBufferARB) +#define glBufferDataARB GLH_EXT_NAME(glBufferDataARB) +#define glBufferSubDataARB GLH_EXT_NAME(glBufferSubDataARB) +#define glGetBufferSubDataARB GLH_EXT_NAME(glGetBufferSubDataARB) +#define glMapBufferARB GLH_EXT_NAME(glMapBufferARB) +#define glUnmapBufferARB GLH_EXT_NAME(glUnmapBufferARB) +#define glGetBufferParameterivARB GLH_EXT_NAME(glGetBufferParameterivARB) +#define glGetBufferPointervARB GLH_EXT_NAME(glGetBufferPointervARB) +#endif + +#ifdef GL_ARB_vertex_program +#define glVertexAttrib1sARB GLH_EXT_NAME(glVertexAttrib1sARB) +#define glVertexAttrib1fARB GLH_EXT_NAME(glVertexAttrib1fARB) +#define glVertexAttrib1dARB GLH_EXT_NAME(glVertexAttrib1dARB) +#define glVertexAttrib2sARB GLH_EXT_NAME(glVertexAttrib2sARB) +#define glVertexAttrib2fARB GLH_EXT_NAME(glVertexAttrib2fARB) +#define glVertexAttrib2dARB GLH_EXT_NAME(glVertexAttrib2dARB) +#define glVertexAttrib3sARB GLH_EXT_NAME(glVertexAttrib3sARB) +#define glVertexAttrib3fARB GLH_EXT_NAME(glVertexAttrib3fARB) +#define glVertexAttrib3dARB GLH_EXT_NAME(glVertexAttrib3dARB) +#define glVertexAttrib4sARB GLH_EXT_NAME(glVertexAttrib4sARB) +#define glVertexAttrib4fARB GLH_EXT_NAME(glVertexAttrib4fARB) +#define glVertexAttrib4dARB GLH_EXT_NAME(glVertexAttrib4dARB) +#define glVertexAttrib4NubARB GLH_EXT_NAME(glVertexAttrib4NubARB) +#define glVertexAttrib1svARB GLH_EXT_NAME(glVertexAttrib1svARB) +#define glVertexAttrib1fvARB GLH_EXT_NAME(glVertexAttrib1fvARB) +#define glVertexAttrib1dvARB GLH_EXT_NAME(glVertexAttrib1dvARB) +#define glVertexAttrib2svARB GLH_EXT_NAME(glVertexAttrib2svARB) +#define glVertexAttrib2fvARB GLH_EXT_NAME(glVertexAttrib2fvARB) +#define glVertexAttrib2dvARB GLH_EXT_NAME(glVertexAttrib2dvARB) +#define glVertexAttrib3svARB GLH_EXT_NAME(glVertexAttrib3svARB) +#define glVertexAttrib3fvARB GLH_EXT_NAME(glVertexAttrib3fvARB) +#define glVertexAttrib3dvARB GLH_EXT_NAME(glVertexAttrib3dvARB) +#define glVertexAttrib4bvARB GLH_EXT_NAME(glVertexAttrib4bvARB) +#define glVertexAttrib4svARB GLH_EXT_NAME(glVertexAttrib4svARB) +#define glVertexAttrib4ivARB GLH_EXT_NAME(glVertexAttrib4ivARB) +#define glVertexAttrib4ubvARB GLH_EXT_NAME(glVertexAttrib4ubvARB) +#define glVertexAttrib4usvARB GLH_EXT_NAME(glVertexAttrib4usvARB) +#define glVertexAttrib4uivARB GLH_EXT_NAME(glVertexAttrib4uivARB) +#define glVertexAttrib4fvARB GLH_EXT_NAME(glVertexAttrib4fvARB) +#define glVertexAttrib4dvARB GLH_EXT_NAME(glVertexAttrib4dvARB) +#define glVertexAttrib4NbvARB GLH_EXT_NAME(glVertexAttrib4NbvARB) +#define glVertexAttrib4NsvARB GLH_EXT_NAME(glVertexAttrib4NsvARB) +#define glVertexAttrib4NivARB GLH_EXT_NAME(glVertexAttrib4NivARB) +#define glVertexAttrib4NubvARB GLH_EXT_NAME(glVertexAttrib4NubvARB) +#define glVertexAttrib4NusvARB GLH_EXT_NAME(glVertexAttrib4NusvARB) +#define glVertexAttrib4NuivARB GLH_EXT_NAME(glVertexAttrib4NuivARB) +#define glVertexAttribPointerARB GLH_EXT_NAME(glVertexAttribPointerARB) +#define glEnableVertexAttribArrayARB GLH_EXT_NAME(glEnableVertexAttribArrayARB) +#define glDisableVertexAttribArrayARB GLH_EXT_NAME(glDisableVertexAttribArrayARB) +#define glProgramStringARB GLH_EXT_NAME(glProgramStringARB) +#define glBindProgramARB GLH_EXT_NAME(glBindProgramARB) +#define glDeleteProgramsARB GLH_EXT_NAME(glDeleteProgramsARB) +#define glGenProgramsARB GLH_EXT_NAME(glGenProgramsARB) +#define glProgramEnvParameter4dARB GLH_EXT_NAME(glProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLH_EXT_NAME(glProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLH_EXT_NAME(glProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLH_EXT_NAME(glProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLH_EXT_NAME(glProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLH_EXT_NAME(glProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLH_EXT_NAME(glProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLH_EXT_NAME(glProgramLocalParameter4fvARB) +#define glGetProgramEnvParameterdvARB GLH_EXT_NAME(glGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLH_EXT_NAME(glGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLH_EXT_NAME(glGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLH_EXT_NAME(glGetProgramLocalParameterfvARB) +#define glGetProgramivARB GLH_EXT_NAME(glGetProgramivARB) +#define glGetProgramStringARB GLH_EXT_NAME(glGetProgramStringARB) +#define glGetVertexAttribdvARB GLH_EXT_NAME(glGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLH_EXT_NAME(glGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLH_EXT_NAME(glGetVertexAttribivARB) +#define glGetVertexAttribPointervARB GLH_EXT_NAME(glGetVertexAttribPointervARB) +#define glIsProgramARB GLH_EXT_NAME(glIsProgramARB) +#endif + +#ifdef GL_ARB_vertex_shader +#define glBindAttribLocationARB GLH_EXT_NAME(glBindAttribLocationARB) +#define glGetActiveAttribARB GLH_EXT_NAME(glGetActiveAttribARB) +#define glGetAttribLocationARB GLH_EXT_NAME(glGetAttribLocationARB) +#endif + +#ifdef GL_ARB_window_pos +#define glWindowPos2dARB GLH_EXT_NAME(glWindowPos2dARB) +#define glWindowPos2fARB GLH_EXT_NAME(glWindowPos2fARB) +#define glWindowPos2iARB GLH_EXT_NAME(glWindowPos2iARB) +#define glWindowPos2sARB GLH_EXT_NAME(glWindowPos2sARB) +#define glWindowPos2dvARB GLH_EXT_NAME(glWindowPos2dvARB) +#define glWindowPos2fvARB GLH_EXT_NAME(glWindowPos2fvARB) +#define glWindowPos2ivARB GLH_EXT_NAME(glWindowPos2ivARB) +#define glWindowPos2svARB GLH_EXT_NAME(glWindowPos2svARB) +#define glWindowPos3dARB GLH_EXT_NAME(glWindowPos3dARB) +#define glWindowPos3fARB GLH_EXT_NAME(glWindowPos3fARB) +#define glWindowPos3iARB GLH_EXT_NAME(glWindowPos3iARB) +#define glWindowPos3sARB GLH_EXT_NAME(glWindowPos3sARB) +#define glWindowPos3dvARB GLH_EXT_NAME(glWindowPos3dvARB) +#define glWindowPos3fvARB GLH_EXT_NAME(glWindowPos3fvARB) +#define glWindowPos3ivARB GLH_EXT_NAME(glWindowPos3ivARB) +#define glWindowPos3svARB GLH_EXT_NAME(glWindowPos3svARB) +#endif + +#ifdef GL_ATI_draw_buffers +#define glDrawBuffersATI GLH_EXT_NAME(glDrawBuffersATI) +#endif + +#ifdef GL_ATI_texture_float +#endif + +#ifdef GL_EXT_abgr +#endif + +#ifdef GL_EXT_bgra +#endif + +#ifdef GL_EXT_blend_color +#define glBlendColorEXT GLH_EXT_NAME(glBlendColorEXT) +#endif + +#ifdef GL_EXT_blend_equation_separate +#define glBlendEquationSeparateEXT GLH_EXT_NAME(glBlendEquationSeparateEXT) +#endif + +#ifdef GL_EXT_blend_func_separate +#define glBlendFuncSeparateEXT GLH_EXT_NAME(glBlendFuncSeparateEXT) +#endif + +#ifdef GL_EXT_blend_minmax +#define glBlendEquationEXT GLH_EXT_NAME(glBlendEquationEXT) +#endif + +#ifdef GL_EXT_blend_subtract +#endif + +#ifdef GL_EXT_Cg_shader +#endif + +#ifdef GL_EXT_compiled_vertex_array +#define glLockArraysEXT GLH_EXT_NAME(glLockArraysEXT) +#define glUnlockArraysEXT GLH_EXT_NAME(glUnlockArraysEXT) +#endif + +#ifdef GL_EXT_depth_bounds_test +#define glDepthBoundsEXT GLH_EXT_NAME(glDepthBoundsEXT) +#endif + +#ifdef GL_EXT_draw_range_elements +#endif + +#ifdef GL_EXT_fog_coord +#define glFogCoorddEXT GLH_EXT_NAME(glFogCoorddEXT) +#define glFogCoorddvEXT GLH_EXT_NAME(glFogCoorddvEXT) +#define glFogCoordfEXT GLH_EXT_NAME(glFogCoordfEXT) +#define glFogCoordfvEXT GLH_EXT_NAME(glFogCoordfvEXT) +#define glFogCoordPointerEXT GLH_EXT_NAME(glFogCoordPointerEXT) +#endif + +#ifdef GL_EXT_framebuffer_object +#define glIsRenderbufferEXT GLH_EXT_NAME(glIsRenderbufferEXT) +#define glBindRenderbufferEXT GLH_EXT_NAME(glBindRenderbufferEXT) +#define glDeleteRenderbuffersEXT GLH_EXT_NAME(glDeleteRenderbuffersEXT) +#define glGenRenderbuffersEXT GLH_EXT_NAME(glGenRenderbuffersEXT) +#define glRenderbufferStorageEXT GLH_EXT_NAME(glRenderbufferStorageEXT) +#define glGetRenderbufferParameterivEXT GLH_EXT_NAME(glGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLH_EXT_NAME(glIsFramebufferEXT) +#define glBindFramebufferEXT GLH_EXT_NAME(glBindFramebufferEXT) +#define glDeleteFramebuffersEXT GLH_EXT_NAME(glDeleteFramebuffersEXT) +#define glGenFramebuffersEXT GLH_EXT_NAME(glGenFramebuffersEXT) +#define glCheckFramebufferStatusEXT GLH_EXT_NAME(glCheckFramebufferStatusEXT) +#define glFramebufferTexture1DEXT GLH_EXT_NAME(glFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLH_EXT_NAME(glFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLH_EXT_NAME(glFramebufferTexture3DEXT) +#define glFramebufferRenderbufferEXT GLH_EXT_NAME(glFramebufferRenderbufferEXT) +#define glGetFramebufferAttachmentParameterivEXT GLH_EXT_NAME(glGetFramebufferAttachmentParameterivEXT) +#define glGenerateMipmapEXT GLH_EXT_NAME(glGenerateMipmapEXT) +#endif + +#ifdef GL_EXT_multi_draw_arrays +#define glMultiDrawArraysEXT GLH_EXT_NAME(glMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLH_EXT_NAME(glMultiDrawElementsEXT) +#endif + +#ifdef GL_EXT_light_max_exponent +#endif + +#ifdef GL_EXT_packed_pixels +#endif + +#ifdef GL_EXT_paletted_texture +#define glColorSubTableEXT GLH_EXT_NAME(glColorSubTableEXT) +#define glColorTableEXT GLH_EXT_NAME(glColorTableEXT) +#define glGetColorTableEXT GLH_EXT_NAME(glGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLH_EXT_NAME(glGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLH_EXT_NAME(glGetColorTableParameterivEXT) +#endif + +#ifdef GL_EXT_pixel_buffer_object +#endif + +#ifdef GL_EXT_point_parameters +#define glPointParameterfEXT GLH_EXT_NAME(glPointParameterfEXT) +#define glPointParameterfvEXT GLH_EXT_NAME(glPointParameterfvEXT) +#endif + +#ifdef GL_EXT_rescale_normal +#endif + +#ifdef GL_EXT_secondary_color +#define glSecondaryColor3bEXT GLH_EXT_NAME(glSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLH_EXT_NAME(glSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLH_EXT_NAME(glSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLH_EXT_NAME(glSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLH_EXT_NAME(glSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLH_EXT_NAME(glSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLH_EXT_NAME(glSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLH_EXT_NAME(glSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLH_EXT_NAME(glSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLH_EXT_NAME(glSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLH_EXT_NAME(glSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLH_EXT_NAME(glSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLH_EXT_NAME(glSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLH_EXT_NAME(glSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLH_EXT_NAME(glSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLH_EXT_NAME(glSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLH_EXT_NAME(glSecondaryColorPointerEXT) +#endif + +#ifdef GL_EXT_separate_specular_color +#endif + +#ifdef GL_EXT_shadow_funcs +#endif + +#ifdef GL_EXT_shared_texture_palette +#endif + +#ifdef GL_EXT_stencil_two_side +#define glActiveStencilFaceEXT GLH_EXT_NAME(glActiveStencilFaceEXT) +#endif + +#ifdef GL_EXT_stencil_wrap +#endif + +#ifdef GL_EXT_texture_compression_s3tc +#endif + +#ifdef GL_EXT_texture_cube_map +#endif + +#ifdef GL_EXT_texture_edge_clamp +#endif + +#ifdef GL_EXT_texture_env_add +#endif + +#ifdef GL_EXT_texture_env_combine +#endif + +#ifdef GL_EXT_texture_env_dot3 +#endif + +#ifdef GL_EXT_texture_filter_anisotropic +#endif + +#ifdef GL_EXT_texture_lod_bias +#endif + +#ifdef GL_EXT_texture_object +#define glAreTexturesResidentEXT GLH_EXT_NAME(glAreTexturesResidentEXT) +#define glBindTextureEXT GLH_EXT_NAME(glBindTextureEXT) +#define glDeleteTexturesEXT GLH_EXT_NAME(glDeleteTexturesEXT) +#define glGenTexturesEXT GLH_EXT_NAME(glGenTexturesEXT) +#define glIsTextureEXT GLH_EXT_NAME(glIsTextureEXT) +#define glPrioritizeTexturesEXT GLH_EXT_NAME(glPrioritizeTexturesEXT) +#endif + +#ifdef GL_EXT_texture_rectangle +#endif + +#ifdef GL_EXT_texture3D +#define glTexImage3DEXT GLH_EXT_NAME(glTexImage3DEXT) +#endif + +#ifdef GL_EXT_vertex_array +#define glArrayElementEXT GLH_EXT_NAME(glArrayElementEXT) +#define glColorPointerEXT GLH_EXT_NAME(glColorPointerEXT) +#define glEdgeFlagPointerEXT GLH_EXT_NAME(glEdgeFlagPointerEXT) +#define glGetPointervEXT GLH_EXT_NAME(glGetPointervEXT) +#define glIndexPointerEXT GLH_EXT_NAME(glIndexPointerEXT) +#define glNormalPointerEXT GLH_EXT_NAME(glNormalPointerEXT) +#define glTexCoordPointerEXT GLH_EXT_NAME(glTexCoordPointerEXT) +#define glVertexPointerEXT GLH_EXT_NAME(glVertexPointerEXT) +#define glDrawArraysEXT GLH_EXT_NAME(glDrawArraysEXT) +#endif + +#ifdef GL_EXT_vertex_weighting +#define glVertexWeightfEXT GLH_EXT_NAME(glVertexWeightfEXT) +#define glVertexWeightfvEXT GLH_EXT_NAME(glVertexWeightfvEXT) +#define glVertexWeightPointerEXT GLH_EXT_NAME(glVertexWeightPointerEXT) +#endif + +#ifdef GL_HP_occlusion_test +#endif + +#ifdef GL_IBM_texture_mirrored_repeat +#endif + +#ifdef GL_NV_blend_square +#endif + +#ifdef GL_NV_copy_depth_to_color +#endif + +#ifdef GL_NV_depth_clamp +#endif + +#ifdef GL_NV_element_array +#define glElementPointerNV GLH_EXT_NAME(glElementPointerNV) +#define glDrawElementArrayNV GLH_EXT_NAME(glDrawElementArrayNV) +#define glDrawRangeElementArrayNV GLH_EXT_NAME(glDrawRangeElementArrayNV) +#define glMultiDrawElementArrayNV GLH_EXT_NAME(glMultiDrawElementArrayNV) +#define glMultiDrawRangeElementArrayNV GLH_EXT_NAME(glMultiDrawRangeElementArrayNV) +#endif + +#ifdef GL_NV_fence +#define glGenFencesNV GLH_EXT_NAME(glGenFencesNV) +#define glDeleteFencesNV GLH_EXT_NAME(glDeleteFencesNV) +#define glSetFenceNV GLH_EXT_NAME(glSetFenceNV) +#define glTestFenceNV GLH_EXT_NAME(glTestFenceNV) +#define glFinishFenceNV GLH_EXT_NAME(glFinishFenceNV) +#define glIsFenceNV GLH_EXT_NAME(glIsFenceNV) +#define glGetFenceivNV GLH_EXT_NAME(glGetFenceivNV) +#endif + +#ifdef GL_NV_float_buffer +#endif + +#ifdef GL_NV_fog_distance +#endif + +#ifdef GL_NV_fragment_program +#define glProgramNamedParameter4fNV GLH_EXT_NAME(glProgramNamedParameter4fNV) +#define glProgramNamedParameter4dNV GLH_EXT_NAME(glProgramNamedParameter4dNV) +#define glProgramNamedParameter4fvNV GLH_EXT_NAME(glProgramNamedParameter4fvNV) +#define glProgramNamedParameter4dvNV GLH_EXT_NAME(glProgramNamedParameter4dvNV) +#define glGetProgramNamedParameterfvNV GLH_EXT_NAME(glGetProgramNamedParameterfvNV) +#define glGetProgramNamedParameterdvNV GLH_EXT_NAME(glGetProgramNamedParameterdvNV) +#endif + +#ifdef GL_NV_fragment_program2 +#endif + +#ifdef GL_NV_half_float +#define glVertex2hNV GLH_EXT_NAME(glVertex2hNV) +#define glVertex2hvNV GLH_EXT_NAME(glVertex2hvNV) +#define glVertex3hNV GLH_EXT_NAME(glVertex3hNV) +#define glVertex3hvNV GLH_EXT_NAME(glVertex3hvNV) +#define glVertex4hNV GLH_EXT_NAME(glVertex4hNV) +#define glVertex4hvNV GLH_EXT_NAME(glVertex4hvNV) +#define glNormal3hNV GLH_EXT_NAME(glNormal3hNV) +#define glNormal3hvNV GLH_EXT_NAME(glNormal3hvNV) +#define glColor3hNV GLH_EXT_NAME(glColor3hNV) +#define glColor3hvNV GLH_EXT_NAME(glColor3hvNV) +#define glColor4hNV GLH_EXT_NAME(glColor4hNV) +#define glColor4hvNV GLH_EXT_NAME(glColor4hvNV) +#define glTexCoord1hNV GLH_EXT_NAME(glTexCoord1hNV) +#define glTexCoord1hvNV GLH_EXT_NAME(glTexCoord1hvNV) +#define glTexCoord2hNV GLH_EXT_NAME(glTexCoord2hNV) +#define glTexCoord2hvNV GLH_EXT_NAME(glTexCoord2hvNV) +#define glTexCoord3hNV GLH_EXT_NAME(glTexCoord3hNV) +#define glTexCoord3hvNV GLH_EXT_NAME(glTexCoord3hvNV) +#define glTexCoord4hNV GLH_EXT_NAME(glTexCoord4hNV) +#define glTexCoord4hvNV GLH_EXT_NAME(glTexCoord4hvNV) +#define glMultiTexCoord1hNV GLH_EXT_NAME(glMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLH_EXT_NAME(glMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLH_EXT_NAME(glMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLH_EXT_NAME(glMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLH_EXT_NAME(glMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLH_EXT_NAME(glMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLH_EXT_NAME(glMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLH_EXT_NAME(glMultiTexCoord4hvNV) +#define glFogCoordhNV GLH_EXT_NAME(glFogCoordhNV) +#define glFogCoordhvNV GLH_EXT_NAME(glFogCoordhvNV) +#define glSecondaryColor3hNV GLH_EXT_NAME(glSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLH_EXT_NAME(glSecondaryColor3hvNV) +#define glVertexAttrib1hNV GLH_EXT_NAME(glVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLH_EXT_NAME(glVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLH_EXT_NAME(glVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLH_EXT_NAME(glVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLH_EXT_NAME(glVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLH_EXT_NAME(glVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLH_EXT_NAME(glVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLH_EXT_NAME(glVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLH_EXT_NAME(glVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLH_EXT_NAME(glVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLH_EXT_NAME(glVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLH_EXT_NAME(glVertexAttribs4hvNV) +#endif + +#ifdef GL_NV_light_max_exponent +#endif + +#ifdef GL_NV_multisample_filter_hint +#endif + +#ifdef GL_NV_occlusion_query +#define glGenOcclusionQueriesNV GLH_EXT_NAME(glGenOcclusionQueriesNV) +#define glDeleteOcclusionQueriesNV GLH_EXT_NAME(glDeleteOcclusionQueriesNV) +#define glIsOcclusionQueryNV GLH_EXT_NAME(glIsOcclusionQueryNV) +#define glBeginOcclusionQueryNV GLH_EXT_NAME(glBeginOcclusionQueryNV) +#define glEndOcclusionQueryNV GLH_EXT_NAME(glEndOcclusionQueryNV) +#define glGetOcclusionQueryivNV GLH_EXT_NAME(glGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLH_EXT_NAME(glGetOcclusionQueryuivNV) +#endif + +#ifdef GL_NV_packed_depth_stencil +#endif + +#ifdef GL_NV_pixel_buffer_object +#endif + +#ifdef GL_NV_pixel_data_range +#define glPixelDataRangeNV GLH_EXT_NAME(glPixelDataRangeNV) +#define glFlushPixelDataRangeNV GLH_EXT_NAME(glFlushPixelDataRangeNV) +#endif + +#ifdef GL_NV_point_sprite +#define glPointParameteriNV GLH_EXT_NAME(glPointParameteriNV) +#define glPointParameterivNV GLH_EXT_NAME(glPointParameterivNV) +#endif + +#ifdef GL_NV_primitive_restart +#define glPrimitiveRestartNV GLH_EXT_NAME(glPrimitiveRestartNV) +#define glPrimitiveRestartIndexNV GLH_EXT_NAME(glPrimitiveRestartIndexNV) +#endif + +#ifdef GL_NV_register_combiners +#define glCombinerParameterfvNV GLH_EXT_NAME(glCombinerParameterfvNV) +#define glCombinerParameterfNV GLH_EXT_NAME(glCombinerParameterfNV) +#define glCombinerParameterivNV GLH_EXT_NAME(glCombinerParameterivNV) +#define glCombinerParameteriNV GLH_EXT_NAME(glCombinerParameteriNV) +#define glCombinerInputNV GLH_EXT_NAME(glCombinerInputNV) +#define glCombinerOutputNV GLH_EXT_NAME(glCombinerOutputNV) +#define glFinalCombinerInputNV GLH_EXT_NAME(glFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLH_EXT_NAME(glGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLH_EXT_NAME(glGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLH_EXT_NAME(glGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) +#endif + +#ifdef GL_NV_register_combiners2 +#define glCombinerStageParameterfvNV GLH_EXT_NAME(glCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLH_EXT_NAME(glGetCombinerStageParameterfvNV) +#endif + +#ifdef GL_NV_stencil_two_side +#define glActiveStencilFaceNV GLH_EXT_NAME(glActiveStencilFaceNV) +#endif + +#ifdef GL_NV_texgen_reflection +#endif + +#ifdef GL_NV_texture_compression_vtc +#endif + +#ifdef GL_NV_texture_env_combine4 +#endif + +#ifdef GL_NV_texture_expand_normal +#endif + +#ifdef GL_NV_texture_rectangle +#endif + +#ifdef GL_NV_texture_shader +#endif + +#ifdef GL_NV_texture_shader2 +#endif + +#ifdef GL_NV_texture_shader3 +#endif + +#ifdef GL_NV_vertex_array_range +#define glFlushVertexArrayRangeNV GLH_EXT_NAME(glFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLH_EXT_NAME(glVertexArrayRangeNV) +# ifdef _WIN32 +#define wglAllocateMemoryNV GLH_EXT_NAME(wglAllocateMemoryNV) +# endif +# ifdef GLX_VERSION_1_3 +#define glXAllocateMemoryNV GLH_EXT_NAME(glXAllocateMemoryNV) +# endif +# ifdef _WIN32 +#define wglFreeMemoryNV GLH_EXT_NAME(wglFreeMemoryNV) +# endif +# ifdef GLX_VERSION_1_3 +#define glXFreeMemoryNV GLH_EXT_NAME(glXFreeMemoryNV) +# endif +#endif + +#ifdef GL_NV_vertex_array_range2 +#endif + +#ifdef GL_NV_vertex_program +#define glAreProgramsResidentNV GLH_EXT_NAME(glAreProgramsResidentNV) +#define glBindProgramNV GLH_EXT_NAME(glBindProgramNV) +#define glDeleteProgramsNV GLH_EXT_NAME(glDeleteProgramsNV) +#define glExecuteProgramNV GLH_EXT_NAME(glExecuteProgramNV) +#define glGenProgramsNV GLH_EXT_NAME(glGenProgramsNV) +#define glGetProgramParameterdvNV GLH_EXT_NAME(glGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLH_EXT_NAME(glGetProgramParameterfvNV) +#define glGetProgramivNV GLH_EXT_NAME(glGetProgramivNV) +#define glGetProgramStringNV GLH_EXT_NAME(glGetProgramStringNV) +#define glGetTrackMatrixivNV GLH_EXT_NAME(glGetTrackMatrixivNV) +#define glGetVertexAttribdvNV GLH_EXT_NAME(glGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLH_EXT_NAME(glGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLH_EXT_NAME(glGetVertexAttribivNV) +#define glGetVertexAttribPointervNV GLH_EXT_NAME(glGetVertexAttribPointervNV) +#define glIsProgramNV GLH_EXT_NAME(glIsProgramNV) +#define glLoadProgramNV GLH_EXT_NAME(glLoadProgramNV) +#define glProgramParameter4dNV GLH_EXT_NAME(glProgramParameter4dNV) +#define glProgramParameter4dvNV GLH_EXT_NAME(glProgramParameter4dvNV) +#define glProgramParameter4fNV GLH_EXT_NAME(glProgramParameter4fNV) +#define glProgramParameter4fvNV GLH_EXT_NAME(glProgramParameter4fvNV) +#define glProgramParameters4dvNV GLH_EXT_NAME(glProgramParameters4dvNV) +#define glProgramParameters4fvNV GLH_EXT_NAME(glProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLH_EXT_NAME(glRequestResidentProgramsNV) +#define glTrackMatrixNV GLH_EXT_NAME(glTrackMatrixNV) +#define glVertexAttribPointerNV GLH_EXT_NAME(glVertexAttribPointerNV) +#define glVertexAttrib1dNV GLH_EXT_NAME(glVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLH_EXT_NAME(glVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLH_EXT_NAME(glVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLH_EXT_NAME(glVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLH_EXT_NAME(glVertexAttrib1sNV) +#define glVertexAttrib1svNV GLH_EXT_NAME(glVertexAttrib1svNV) +#define glVertexAttrib2dNV GLH_EXT_NAME(glVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLH_EXT_NAME(glVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLH_EXT_NAME(glVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLH_EXT_NAME(glVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLH_EXT_NAME(glVertexAttrib2sNV) +#define glVertexAttrib2svNV GLH_EXT_NAME(glVertexAttrib2svNV) +#define glVertexAttrib3dNV GLH_EXT_NAME(glVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLH_EXT_NAME(glVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLH_EXT_NAME(glVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLH_EXT_NAME(glVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLH_EXT_NAME(glVertexAttrib3sNV) +#define glVertexAttrib3svNV GLH_EXT_NAME(glVertexAttrib3svNV) +#define glVertexAttrib4dNV GLH_EXT_NAME(glVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLH_EXT_NAME(glVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLH_EXT_NAME(glVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLH_EXT_NAME(glVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLH_EXT_NAME(glVertexAttrib4sNV) +#define glVertexAttrib4svNV GLH_EXT_NAME(glVertexAttrib4svNV) +#define glVertexAttrib4ubvNV GLH_EXT_NAME(glVertexAttrib4ubvNV) +#define glVertexAttribs1dvNV GLH_EXT_NAME(glVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLH_EXT_NAME(glVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLH_EXT_NAME(glVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLH_EXT_NAME(glVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLH_EXT_NAME(glVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLH_EXT_NAME(glVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLH_EXT_NAME(glVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLH_EXT_NAME(glVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLH_EXT_NAME(glVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLH_EXT_NAME(glVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLH_EXT_NAME(glVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLH_EXT_NAME(glVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLH_EXT_NAME(glVertexAttribs4ubvNV) +#endif + +#ifdef GL_NV_vertex_program1_1 +#endif + +#ifdef GL_NV_vertex_program2 +#endif + +#ifdef GL_NV_vertex_program2_option +#endif + +#ifdef GL_NV_vertex_program3 +#endif + +#ifdef GL_SGIS_generate_mipmap +#endif + +#ifdef GL_SGIS_texture_lod +#endif + +#ifdef GL_SGIX_depth_texture +#endif + +#ifdef GL_SGIX_shadow +#endif + +#ifdef GL_WIN_swap_hint +#define glAddSwapHintRectWIN GLH_EXT_NAME(glAddSwapHintRectWIN) +#endif + +#ifdef WGL_ARB_buffer_region +# ifdef _WIN32 +#define wglCreateBufferRegionARB GLH_EXT_NAME(wglCreateBufferRegionARB) +# endif +# ifdef _WIN32 +#define wglDeleteBufferRegionARB GLH_EXT_NAME(wglDeleteBufferRegionARB) +# endif +# ifdef _WIN32 +#define wglSaveBufferRegionARB GLH_EXT_NAME(wglSaveBufferRegionARB) +# endif +# ifdef _WIN32 +#define wglRestoreBufferRegionARB GLH_EXT_NAME(wglRestoreBufferRegionARB) +# endif +#endif + +#ifdef WGL_ARB_extensions_string +# ifdef _WIN32 +#define wglGetExtensionsStringARB GLH_EXT_NAME(wglGetExtensionsStringARB) +# endif +#endif + +#ifdef WGL_ARB_pbuffer +# ifdef _WIN32 +#define wglCreatePbufferARB GLH_EXT_NAME(wglCreatePbufferARB) +# endif +# ifdef _WIN32 +#define wglGetPbufferDCARB GLH_EXT_NAME(wglGetPbufferDCARB) +# endif +# ifdef _WIN32 +#define wglReleasePbufferDCARB GLH_EXT_NAME(wglReleasePbufferDCARB) +# endif +# ifdef _WIN32 +#define wglDestroyPbufferARB GLH_EXT_NAME(wglDestroyPbufferARB) +# endif +# ifdef _WIN32 +#define wglQueryPbufferARB GLH_EXT_NAME(wglQueryPbufferARB) +# endif +#endif + +#ifdef WGL_ARB_pixel_format +# ifdef _WIN32 +#define wglGetPixelFormatAttribivARB GLH_EXT_NAME(wglGetPixelFormatAttribivARB) +# endif +# ifdef _WIN32 +#define wglGetPixelFormatAttribfvARB GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) +# endif +# ifdef _WIN32 +#define wglChoosePixelFormatARB GLH_EXT_NAME(wglChoosePixelFormatARB) +# endif +#endif + +#ifdef WGL_ARB_render_texture +# ifdef _WIN32 +#define wglBindTexImageARB GLH_EXT_NAME(wglBindTexImageARB) +# endif +# ifdef _WIN32 +#define wglReleaseTexImageARB GLH_EXT_NAME(wglReleaseTexImageARB) +# endif +# ifdef _WIN32 +#define wglSetPbufferAttribARB GLH_EXT_NAME(wglSetPbufferAttribARB) +# endif +#endif + +#ifdef WGL_ATI_pixel_format_float +#endif + +#ifdef WGL_EXT_extensions_string +# ifdef _WIN32 +#define wglGetExtensionsStringEXT GLH_EXT_NAME(wglGetExtensionsStringEXT) +# endif +#endif + +#ifdef WGL_EXT_swap_control +# ifdef _WIN32 +#define wglSwapIntervalEXT GLH_EXT_NAME(wglSwapIntervalEXT) +# endif +# ifdef _WIN32 +#define wglGetSwapIntervalEXT GLH_EXT_NAME(wglGetSwapIntervalEXT) +# endif +#endif + +#ifdef WGL_NV_float_buffer +#endif + +#ifdef WGL_NV_render_depth_texture +#endif + +#ifdef WGL_NV_render_texture_rectangle +#endif + +#ifdef GLX_NV_float_buffer +#endif + +#ifdef GL_NVX_conditional_render +#define glBeginConditionalRenderNVX GLH_EXT_NAME(glBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLH_EXT_NAME(glEndConditionalRenderNVX) +#endif + +#ifdef GLX_SGIX_pbuffer +# ifdef GLX_VERSION_1_3 +#define glXCreateGLXPbufferSGIX GLH_EXT_NAME(glXCreateGLXPbufferSGIX) +# endif +# ifdef GLX_VERSION_1_3 +#define glXDestroyGLXPbufferSGIX GLH_EXT_NAME(glXDestroyGLXPbufferSGIX) +# endif +# ifdef GLX_VERSION_1_3 +#define glXQueryGLXPbufferSGIX GLH_EXT_NAME(glXQueryGLXPbufferSGIX) +# endif +# ifdef GLX_VERSION_1_3 +#define glXSelectEventSGIX GLH_EXT_NAME(glXSelectEventSGIX) +# endif +# ifdef GLX_VERSION_1_3 +#define glXGetSelectedEventSGIX GLH_EXT_NAME(glXGetSelectedEventSGIX) +# endif +#endif + +#ifdef GLX_SGIX_fbconfig +# ifdef GLX_VERSION_1_3 +#define glXGetFBConfigAttribSGIX GLH_EXT_NAME(glXGetFBConfigAttribSGIX) +# endif +# ifdef GLX_VERSION_1_3 +#define glXChooseFBConfigSGIX GLH_EXT_NAME(glXChooseFBConfigSGIX) +# endif +# ifdef GLX_VERSION_1_3 +#define glXCreateGLXPixmapWithConfigSGIX GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX) +# endif +# ifdef GLX_VERSION_1_3 +#define glXCreateContextWithConfigSGIX GLH_EXT_NAME(glXCreateContextWithConfigSGIX) +# endif +# ifdef GLX_VERSION_1_3 +#define glXGetVisualFromFBConfigSGIX GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX) +# endif +# ifdef GLX_VERSION_1_3 +#define glXGetFBConfigFromVisualSGIX GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX) +# endif +#endif + + +#endif diff --git a/glh/glh_glut.h b/glh/glh_glut.h new file mode 100755 index 0000000..7b9096b --- /dev/null +++ b/glh/glh_glut.h @@ -0,0 +1,861 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +#ifndef GLH_GLUT_H +#define GLH_GLUT_H + +// some helper functions and object to +// make writing simple glut programs even easier! :-) + +#ifdef MACOS +#include +#else +#include +#endif + +#include +#include +#include + +namespace glh +{ + + class glut_interactor + { + public: + glut_interactor() { enabled = true; } + + virtual void display() {} + virtual void idle() {} + virtual void keyboard(unsigned char key, int x, int y) {} + virtual void menu_status(int status, int x, int y) {} + virtual void motion(int x, int y) {} + virtual void mouse(int button, int state, int x, int y) {} + virtual void passive_motion(int x, int y) {} + virtual void reshape(int w, int h) {} + virtual void special(int key, int x, int y) {} + virtual void timer(int value) {} + virtual void visibility(int v) {} + + virtual void enable() { enabled = true; } + virtual void disable() { enabled = false; } + + bool enabled; + }; + + std::list interactors; + bool propagate; + + void glut_display_function() + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->display(); + } + + void glut_idle_function() + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->idle(); + } + + void glut_keyboard_function(unsigned char k, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->keyboard(k, x, y); + } + + void glut_menu_status_function(int status, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->menu_status(status, x, y); + } + + void glut_motion_function(int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->motion(x, y); + } + + void glut_mouse_function(int button, int state, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->mouse(button, state, x, y); + } + + void glut_passive_motion_function(int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->passive_motion(x, y); + } + + void glut_reshape_function(int w, int h) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->reshape(w,h); + } + + void glut_special_function(int k, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->special(k, x, y); + } + + void glut_timer_function(int v) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->timer(v); + } + + void glut_visibility_function(int v) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->visibility(v); + } + + // stop processing the current event + inline void glut_event_processed() + { + propagate = false; + } + + inline void glut_helpers_initialize() + { + glutDisplayFunc(glut_display_function); + glutIdleFunc(0); + glutKeyboardFunc(glut_keyboard_function); + glutMenuStatusFunc(glut_menu_status_function); + glutMotionFunc(glut_motion_function); + glutMouseFunc(glut_mouse_function); + glutPassiveMotionFunc(glut_passive_motion_function); + glutReshapeFunc(glut_reshape_function); + glutSpecialFunc(glut_special_function); + glutVisibilityFunc(glut_visibility_function); + } + + inline void glut_remove_interactor(glut_interactor *gi) + { + std::list::iterator it = + std::find(interactors.begin(), interactors.end(), gi); + if(it != interactors.end()) + interactors.erase(it); + } + + inline void glut_add_interactor(glut_interactor *gi, bool append=true) + { + glut_remove_interactor(gi); + if(append) + interactors.push_back(gi); + else + interactors.push_front(gi); + } + + inline void glut_timer(int msec, int value) + { + glutTimerFunc(msec, glut_timer_function, value); + } + + inline void glut_idle(bool do_idle) + { + glutIdleFunc(do_idle ? glut_idle_function : 0); + } + + class glut_callbacks : public glut_interactor + { + public: + glut_callbacks() : + display_function(0), + idle_function(0), + keyboard_function(0), + menu_status_function(0), + motion_function(0), + mouse_function(0), + passive_motion_function(0), + reshape_function(0), + special_function(0), + timer_function(0), + visibility_function() + {} + + virtual void display() + { if(display_function) display_function(); } + + virtual void idle() + { if(idle_function) idle_function(); } + + virtual void keyboard(unsigned char k, int x, int y) + { if(keyboard_function) keyboard_function(k, x, y); } + + virtual void menu_status(int status, int x, int y) + { if(menu_status_function) menu_status_function(status, x, y); } + + virtual void motion(int x, int y) + { if(motion_function) motion_function(x,y); } + + virtual void mouse(int button, int state, int x, int y) + { if(mouse_function) mouse_function(button, state, x, y); } + + virtual void passive_motion(int x, int y) + { if(passive_motion_function) passive_motion_function(x, y); } + + virtual void reshape(int w, int h) + { if(reshape_function) reshape_function(w, h); } + + virtual void special(int key, int x, int y) + { if(special_function) special_function(key, x, y); } + + virtual void timer(int value) + { if(timer_function) timer_function(value); } + + virtual void visibility(int v) + { if(visibility_function) visibility_function(v); } + + void (* display_function) (); + void (* idle_function) (); + void (* keyboard_function) (unsigned char, int, int); + void (* menu_status_function) (int, int, int); + void (* motion_function) (int, int); + void (* mouse_function) (int, int, int, int); + void (* passive_motion_function) (int, int); + void (* reshape_function) (int, int); + void (* special_function) (int, int, int); + void (* timer_function) (int); + void (* visibility_function) (int); + + }; + + + + class glut_perspective_reshaper : public glut_interactor + { + public: + glut_perspective_reshaper(float infovy = 60.f, float inzNear = .1f, float inzFar = 10.f) + : fovy(infovy), zNear(inzNear), zFar(inzFar), aspect_factor(1) {} + + void reshape(int w, int h) + { + width = w; height = h; + + if(enabled) apply(); + } + + void apply() + { + glViewport(0,0,width,height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + apply_perspective(); + glMatrixMode(GL_MODELVIEW); + } + void apply_perspective() + { + aspect = aspect_factor * float(width)/float(height); + if ( aspect < 1 ) + { + // fovy is a misnomer.. we really mean the fov applies to the + // smaller dimension + float fovx = fovy; + float real_fov = to_degrees(2 * atan(tan(to_radians(fovx/2))/aspect)); + gluPerspective(real_fov, aspect, zNear, zFar); + } + else + gluPerspective(fovy, aspect, zNear, zFar); + } + int width, height; + float fovy, aspect, zNear, zFar; + float aspect_factor; + }; + + // activates/deactivates on a particular mouse button + // and calculates deltas while active + class glut_simple_interactor : public glut_interactor + { + public: + glut_simple_interactor() + { + activate_on = GLUT_LEFT_BUTTON; + active = false; + use_modifiers = true; + modifiers = 0; + width = height = 0; + x0 = y0 = x = y = dx = dy = 0; + } + + virtual void mouse(int button, int state, int X, int Y) + { + if(enabled && button == activate_on && state == GLUT_DOWN && + (! use_modifiers || (modifiers == glutGetModifiers())) ) + { + active = true; + x = x0 = X; + y = y0 = Y; + dx = dy = 0; + } + else if (enabled && button == activate_on && state == GLUT_UP) + { + if(dx == 0 && dy == 0) + update(); + active = false; + dx = dy = 0; + } + } + + virtual void motion(int X, int Y) + { + if(enabled && active) + { + dx = X - x; dy = y - Y; + x = X; y = Y; + update(); + } + } + + void reshape(int w, int h) + { + width = w; height = h; + } + + virtual void apply_transform() = 0; + virtual void apply_inverse_transform() = 0; + virtual matrix4f get_transform() = 0; + virtual matrix4f get_inverse_transform() = 0; + + virtual void update() {} + + int activate_on; + bool use_modifiers; + int modifiers; + bool active; + int x0, y0; + int x, y; + int dx, dy; + int width, height; + }; + + + class glut_pan : public glut_simple_interactor + { + public: + glut_pan() + { + scale = .01f; + invert_increment = false; + parent_rotation = 0; + } + void update() + { + vec3f v(dx, dy, 0); + if(parent_rotation != 0) parent_rotation->mult_vec(v); + + if(invert_increment) + pan -= v * scale; + else + pan += v * scale; + glutPostRedisplay(); + } + + void apply_transform() + { + //cerr << "Applying transform: " << (x - x0) << ", " << (y - y0) << endl; + glTranslatef(pan[0], pan[1], pan[2]); + } + + void apply_inverse_transform() + { + //cerr << "Applying transform: " << (x - x0) << ", " << (y - y0) << endl; + glTranslatef(-pan[0], -pan[1], -pan[2]); + } + + matrix4f get_transform() + { + matrix4f m; + m.make_identity(); + m.set_translate(pan); + return m; + } + + matrix4f get_inverse_transform() + { + matrix4f m; + m.make_identity(); + m.set_translate(-pan); + return m; + } + + + bool invert_increment; + const rotationf * parent_rotation; + vec3f pan; + float scale; + }; + + + class glut_dolly : public glut_simple_interactor + { + public: + glut_dolly() + { + scale = .01f; + invert_increment = false; + parent_rotation = 0; + } + void update() + { + vec3f v(0,0,dy); + if(parent_rotation != 0) parent_rotation->mult_vec(v); + + if(invert_increment) + dolly += v * scale; + else + dolly -= v * scale; + glutPostRedisplay(); + } + + void apply_transform() + { + //cerr << "Applying transform: " << (x - x0) << ", " << (y - y0) << endl; + glTranslatef(dolly[0], dolly[1], dolly[2]); + } + + void apply_inverse_transform() + { + //cerr << "Applying transform: " << (x - x0) << ", " << (y - y0) << endl; + glTranslatef(-dolly[0], -dolly[1], -dolly[2]); + } + + matrix4f get_transform() + { + matrix4f m; + m.make_identity(); + m.set_translate(dolly); + return m; + } + + matrix4f get_inverse_transform() + { + matrix4f m; + m.make_identity(); + m.set_translate(-dolly); + return m; + } + + + bool invert_increment; + const rotationf * parent_rotation; + vec3f dolly; + float scale; + }; + + + class glut_trackball : public glut_simple_interactor + { + public: + glut_trackball() + { + r = rotationf(vec3f(0, 1, 0), 0); + centroid = vec3f(0,0,0); + scale = 1; + invert_increment = false; + parent_rotation = 0; + legacy_mode = false; + } + + void update() + { + if(dx == 0 && dy == 0) + { + incr = rotationf(); + return; + } + + if(legacy_mode) + { + vec3f v(dy, -dx, 0); + float len = v.normalize(); + if(parent_rotation != 0) parent_rotation->mult_vec(v); + //r.mult_dir(vec3f(v), v); + if(invert_increment) + incr.set_value(v, -len * scale * -.01); + else + incr.set_value(v, len * scale * -.01); + } + else + { + float min = width < height ? width : height; + min /= 2.f; + vec3f offset(width/2.f, height/2.f, 0); + vec3f a(x-dx, height - (y+dy), 0); + vec3f b( x, height - y , 0); + a -= offset; + b -= offset; + a /= min; + b /= min; + + a[2] = pow(2.0f, -0.5f * a.length()); + a.normalize(); + b[2] = pow(2.0f, -0.5f * b.length()); + b.normalize(); + + + vec3f axis = a.cross(b); + axis.normalize(); + + float angle = acos(a.dot(b)); + + if(parent_rotation != 0) parent_rotation->mult_vec(axis); + + if(invert_increment) + incr.set_value(axis, -angle * scale); + else + incr.set_value(axis, angle * scale); + + } + + // fixme: shouldn't operator*() preserve 'r' in this case? + if(incr[3] != 0) + r = incr * r; + glutPostRedisplay(); + } + + void increment_rotation() + { + if(active) return; + // fixme: shouldn't operator*() preserve 'r' in this case? + if(incr[3] != 0) + r = incr * r; + glutPostRedisplay(); + } + + void apply_transform() + { + glTranslatef(centroid[0], centroid[1], centroid[2]); + glh_rotate(r); + glTranslatef(-centroid[0], -centroid[1], -centroid[2]); + } + + void apply_inverse_transform() + { + glTranslatef(centroid[0], centroid[1], centroid[2]); + glh_rotate(r.inverse()); + glTranslatef(-centroid[0], -centroid[1], -centroid[2]); + } + + + matrix4f get_transform() + { + matrix4f mt, mr, minvt; + mt.set_translate(centroid); + r.get_value(mr); + minvt.set_translate(-centroid); + return mt * mr * minvt; + } + + matrix4f get_inverse_transform() + { + matrix4f mt, mr, minvt; + mt.set_translate(centroid); + r.inverse().get_value(mr); + minvt.set_translate(-centroid); + return mt * mr * minvt; + } + + bool invert_increment; + const rotationf * parent_rotation; + rotationf r; + vec3f centroid; + float scale; + bool legacy_mode; + rotationf incr; + }; + + + class glut_rotate : public glut_simple_interactor + { + public: + glut_rotate() + { + rotate_x = rotate_y = 0; + scale = 1; + } + void update() + { + rotate_x += dx * scale; + rotate_y += dy * scale; + glutPostRedisplay(); + } + + void apply_transform() + { + glRotatef(rotate_x, 0, 1, 0); + glRotatef(rotate_y, -1, 0, 0); + } + + void apply_inverse_transform() + { + glRotatef(-rotate_y, -1, 0, 0); + glRotatef(-rotate_x, 0, 1, 0); + } + + matrix4f get_transform() + { + rotationf rx(to_radians(rotate_x), 0, 1, 0); + rotationf ry(to_radians(rotate_y), -1, 0, 0); + matrix4f mx, my; + rx.get_value(mx); + ry.get_value(my); + return mx * my; + } + + matrix4f get_inverse_transform() + { + rotationf rx(to_radians(-rotate_x), 0, 1, 0); + rotationf ry(to_radians(-rotate_y), -1, 0, 0); + matrix4f mx, my; + rx.get_value(mx); + ry.get_value(my); + return my * mx; + } + + float rotate_x, rotate_y, scale; + }; + + class glut_mouse_to_keyboard : public glut_simple_interactor + { + public: + glut_mouse_to_keyboard() + { + keyboard_function = 0; + pos_dx_key = neg_dx_key = pos_dy_key = neg_dy_key = 0; + } + void apply_transform() {} + + void apply_inverse_transform() {} + + matrix4f get_transform() {return matrix4f();} + + matrix4f get_inverse_transform() {return matrix4f();} + + void update() + { + if(!keyboard_function) return; + if(dx > 0) + keyboard_function(pos_dx_key, x, y); + else if(dx < 0) + keyboard_function(neg_dx_key, x, y); + if(dy > 0) + keyboard_function(pos_dy_key, x, y); + else if(dy < 0) + keyboard_function(neg_dy_key, x, y); + } + unsigned char pos_dx_key, neg_dx_key, pos_dy_key, neg_dy_key; + void (*keyboard_function)(unsigned char, int, int); + }; + + inline void glut_exit_on_escape(unsigned char k, int x = 0, int y = 0) + { if(k==27) exit(0); } + + struct glut_simple_mouse_interactor : public glut_interactor + { + + public: + glut_simple_mouse_interactor(int num_buttons_to_use=3) + { + configure_buttons(num_buttons_to_use); + camera_mode = false; + } + + void enable() + { + trackball.enable(); + pan.enable(); + dolly.enable(); + } + + void disable() + { + trackball.disable(); + pan.disable(); + dolly.disable(); + } + + void set_camera_mode(bool cam) + { + camera_mode = cam; + if(camera_mode) + { + trackball.invert_increment = true; + pan.invert_increment = true; + dolly.invert_increment = true; + pan.parent_rotation = & trackball.r; + dolly.parent_rotation = & trackball.r; + } + else + { + trackball.invert_increment = false; + pan.invert_increment = false; + dolly.invert_increment = false; + if(pan.parent_rotation == &trackball.r) pan.parent_rotation = 0; + if(dolly.parent_rotation == &trackball.r) dolly.parent_rotation = 0; + } + } + void configure_buttons(int num_buttons_to_use = 3) + { + switch(num_buttons_to_use) + { + case 1: + trackball.activate_on = GLUT_LEFT_BUTTON; + trackball.modifiers = 0; + + pan.activate_on = GLUT_LEFT_BUTTON; + pan.modifiers = GLUT_ACTIVE_SHIFT; + + + dolly.activate_on = GLUT_LEFT_BUTTON; + dolly.modifiers = GLUT_ACTIVE_CTRL; + + break; + + case 2: + trackball.activate_on = GLUT_LEFT_BUTTON; + trackball.modifiers = 0; + + pan.activate_on = GLUT_MIDDLE_BUTTON; + pan.modifiers = 0; + + + dolly.activate_on = GLUT_LEFT_BUTTON; + dolly.modifiers = GLUT_ACTIVE_CTRL; + + break; + + case 3: + default: + trackball.activate_on = GLUT_LEFT_BUTTON; + trackball.modifiers = 0; + + pan.activate_on = GLUT_MIDDLE_BUTTON; + pan.modifiers = 0; + + dolly.activate_on = GLUT_RIGHT_BUTTON; + dolly.modifiers = 0; + + break; + } + } + + virtual void motion(int x, int y) + { + + trackball.motion(x,y); + + pan.motion(x,y); + + dolly.motion(x,y); + } + virtual void mouse(int button, int state, int x, int y) + { + trackball.mouse(button, state, x, y); + pan.mouse(button, state, x, y); + dolly.mouse(button, state, x, y); + } + + virtual void reshape(int x, int y) + { + trackball.reshape(x,y); + pan.reshape(x,y); + dolly.reshape(x,y); + } + + void apply_transform() + { + pan.apply_transform(); + dolly.apply_transform(); + trackball.apply_transform(); + } + + void apply_inverse_transform() + { + trackball.apply_inverse_transform(); + dolly.apply_inverse_transform(); + pan.apply_inverse_transform(); + } + + matrix4f get_transform() + { + return ( pan.get_transform() * + dolly.get_transform() * + trackball.get_transform() ); + } + + matrix4f get_inverse_transform() + { + return ( trackball.get_inverse_transform() * + dolly.get_inverse_transform() * + pan.get_inverse_transform() ); + } + + void set_parent_rotation(rotationf *rp) + { + trackball.parent_rotation = rp; + dolly.parent_rotation = rp; + pan.parent_rotation = rp; + } + + bool camera_mode; + glut_trackball trackball; + glut_pan pan; + glut_dolly dolly; + }; + +} + +#endif diff --git a/glh/glh_glut2.h b/glh/glh_glut2.h new file mode 100755 index 0000000..420114c --- /dev/null +++ b/glh/glh_glut2.h @@ -0,0 +1,663 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +#ifndef GLH_GLUT_H +#define GLH_GLUT_H + +// some helper functions and objects to +// make writing simple glut programs even easier! :-) +#ifndef _WIN32 +#include +#endif +#include +#include + +#include + +#include +#include + +namespace glh +{ + + class glut_interactor + { + public: + glut_interactor() { enabled = true; } + + virtual void display() {} + virtual void idle() {} + virtual void keyboard(unsigned char key, int x, int y) {} + virtual void menu_status(int status, int x, int y) {} + virtual void motion(int x, int y) {} + virtual void mouse(int button, int state, int x, int y) {} + virtual void passive_motion(int x, int y) {} + virtual void reshape(int w, int h) {} + virtual void special(int key, int x, int y) {} + virtual void timer(int value) {} + virtual void visibility(int v) {} + + virtual void enable() { enabled = true; } + virtual void disable() { enabled = false; } + + bool enabled; + }; + + std::list interactors; + bool propagate; + + void glut_display_function() + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->display(); + } + + void glut_idle_function() + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->idle(); + } + + void glut_keyboard_function(unsigned char k, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->keyboard(k, x, y); + } + + void glut_menu_status_function(int status, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->menu_status(status, x, y); + } + + void glut_motion_function(int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->motion(x, y); + } + + void glut_mouse_function(int button, int state, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->mouse(button, state, x, y); + } + + void glut_passive_motion_function(int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->passive_motion(x, y); + } + + void glut_reshape_function(int w, int h) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->reshape(w,h); + } + + void glut_special_function(int k, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->special(k, x, y); + } + + void glut_timer_function(int v) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->timer(v); + } + + void glut_visibility_function(int v) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->visibility(v); + } + + // stop processing the current event + inline void glut_event_processed() + { + propagate = false; + } + + inline void glut_helpers_initialize() + { + glutDisplayFunc(glut_display_function); + glutIdleFunc(0); + glutKeyboardFunc(glut_keyboard_function); + glutMenuStatusFunc(glut_menu_status_function); + glutMotionFunc(glut_motion_function); + glutMouseFunc(glut_mouse_function); + glutPassiveMotionFunc(glut_passive_motion_function); + glutReshapeFunc(glut_reshape_function); + glutSpecialFunc(glut_special_function); + glutVisibilityFunc(glut_visibility_function); + } + + inline void glut_remove_interactor(glut_interactor *gi) + { + if (interactors.empty()) + return; + std::list::iterator it = + std::find(interactors.begin(), interactors.end(), gi); + if(it != interactors.end()) + interactors.erase(it); + } + + inline void glut_add_interactor(glut_interactor *gi, bool append=true) + { + glut_remove_interactor(gi); + if(append) + interactors.push_back(gi); + else + interactors.push_front(gi); + } + + inline void glut_timer(int msec, int value) + { + glutTimerFunc(msec, glut_timer_function, value); + } + + inline void glut_idle(bool do_idle) + { + glutIdleFunc(do_idle ? glut_idle_function : 0); + } + + class glut_callbacks : public glut_interactor + { + public: + glut_callbacks() : + display_function(0), + idle_function(0), + keyboard_function(0), + menu_status_function(0), + motion_function(0), + mouse_function(0), + passive_motion_function(0), + reshape_function(0), + special_function(0), + timer_function(0), + visibility_function() + {} + + virtual void display() + { if(display_function) display_function(); } + + virtual void idle() + { if(idle_function) idle_function(); } + + virtual void keyboard(unsigned char k, int x, int y) + { if(keyboard_function) keyboard_function(k, x, y); } + + virtual void menu_status(int status, int x, int y) + { if(menu_status_function) menu_status_function(status, x, y); } + + virtual void motion(int x, int y) + { if(motion_function) motion_function(x,y); } + + virtual void mouse(int button, int state, int x, int y) + { if(mouse_function) mouse_function(button, state, x, y); } + + virtual void passive_motion(int x, int y) + { if(passive_motion_function) passive_motion_function(x, y); } + + virtual void reshape(int w, int h) + { if(reshape_function) reshape_function(w, h); } + + virtual void special(int key, int x, int y) + { if(special_function) special_function(key, x, y); } + + virtual void timer(int value) + { if(timer_function) timer_function(value); } + + virtual void visibility(int v) + { if(visibility_function) visibility_function(v); } + + void (* display_function) (); + void (* idle_function) (); + void (* keyboard_function) (unsigned char, int, int); + void (* menu_status_function) (int, int, int); + void (* motion_function) (int, int); + void (* mouse_function) (int, int, int, int); + void (* passive_motion_function) (int, int); + void (* reshape_function) (int, int); + void (* special_function) (int, int, int); + void (* timer_function) (int); + void (* visibility_function) (int); + + }; + + + + class glut_perspective_reshaper : public glut_interactor + { + public: + glut_perspective_reshaper(float infovy = 60.f, float inzNear = .1f, float inzFar = 10.f) + : fovy(infovy), zNear(inzNear), zFar(inzFar), aspect_factor(1) {} + + void reshape(int w, int h) + { + width = w; height = h; + + if(enabled) apply(); + } + + void apply() + { + glViewport(0,0,width,height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + apply_projection(); + glMatrixMode(GL_MODELVIEW); + } + + matrix4f get_projection() + { + aspect = aspect_factor * float(width)/float(height); + if ( aspect < 1 ) + { + // fovy is a misnomer.. we really mean the fov applies to the + // smaller dimension + float fovx = fovy; + float real_fov = to_degrees(2 * atan(tan(to_radians(fovx/2))/aspect)); + return perspective(real_fov, aspect, zNear, zFar); + } + else + return perspective(fovy, aspect, zNear, zFar); + } + + void apply_projection() + { + glMultMatrixf(get_projection().m); + } + + matrix4f get_projection_inverse() + { + aspect = aspect_factor * float(width)/float(height); + if ( aspect < 1 ) + { + // fovy is a misnomer.. we really mean the fov applies to the + // smaller dimension + float fovx = fovy; + float real_fov = to_degrees(2 * atan(tan(to_radians(fovx/2))/aspect)); + return perspective_inverse(real_fov, aspect, zNear, zFar); + } + else + return perspective_inverse(fovy, aspect, zNear, zFar); + } + + void apply_projection_inverse() + { + glMultMatrixf(get_projection_inverse().m); + } + + int width, height; + float fovy, aspect, zNear, zFar; + float aspect_factor; + }; + + + // activates/deactivates on particular mouse button/modifier combinations + // and calculates deltas while active + class glut_simple_interactor : public glut_interactor + { + public: + glut_simple_interactor() + { + num_modes = 0; + active = false; + width = height = 0; + x0 = y0 = x = y = dx = dy = 0; + } + + virtual void mouse(int button, int state, int X, int Y) + { + for(int i=0; i < num_modes; i++) + { + if(enabled && button == cond[i].activate_on && state == GLUT_DOWN && + (! cond[i].use_modifiers || (cond[i].modifiers == glutGetModifiers())) ) + { + mode = i; + active = true; + x = x0 = X; + y = y0 = height - Y; + dx = dy = 0; + break; + } + else if (enabled && button == cond[i].activate_on && state == GLUT_UP) + { + if(dx == 0 && dy == 0) + update(); + active = false; + dx = dy = 0; + mode = -1; + break; + } + } + } + + virtual void motion(int X, int Y) + { + if(enabled && active) + { + dx = X - x; dy = (height - Y) - y; + x = X; y = height - Y; + update(); + } + } + + void reshape(int w, int h) + { + width = w; height = h; + } + + virtual void apply_transform() = 0; + virtual void apply_inverse_transform() = 0; + virtual matrix4f get_transform() = 0; + virtual matrix4f get_inverse_transform() = 0; + + virtual void update() {} + + struct activate_condition + { + activate_condition() + { + activate_on = GLUT_LEFT_BUTTON; + use_modifiers = true; + modifiers = 0; + } + int activate_on; + bool use_modifiers; + int modifiers; + }; + + activate_condition cond[2]; + bool active; + int x0, y0; + int x, y; + int dx, dy; + int width, height; + int num_modes; + int mode; + }; + + + class glut_translator : public translator, public glut_simple_interactor + { + public: + + void update() + { + if(mode == 0) + pan(dx, dy); + else if(mode == 1) + dolly(-dy); + glutPostRedisplay(); + } + + void apply_transform() + { + //cerr << "Applying transform: " << (x - x0) << ", " << (y - y0) << endl; + glTranslatef(t[0], t[1], t[2]); + } + + void apply_inverse_transform() + { + //cerr << "Applying transform: " << (x - x0) << ", " << (y - y0) << endl; + glTranslatef(-t[0], -t[1], -t[2]); + } + + matrix4f get_transform() + { + return translator::get_transform(); + } + + matrix4f get_inverse_transform() + { + return translator::get_inverse_transform(); + } + + }; + + + class glut_trackball : public glut_simple_interactor, public trackball + { + public: + + void update() + { + radius = width < height ? width : height; + radius /= 2.f; + offset = vec3f(width/2.f, height/2.f, 0); + rotate(x-dx, y-dy, x, y); + glutPostRedisplay(); + } + + void apply_transform() + { + glTranslatef(centroid[0], centroid[1], centroid[2]); + glh_rotate(r); + glTranslatef(-centroid[0], -centroid[1], -centroid[2]); + } + + void apply_inverse_transform() + { + glTranslatef(centroid[0], centroid[1], centroid[2]); + glh_rotate(r.inverse()); + glTranslatef(-centroid[0], -centroid[1], -centroid[2]); + } + + matrix4f get_transform() + { + return trackball::get_transform(); + } + + matrix4f get_inverse_transform() + { + return trackball::get_inverse_transform(); + } + + }; + + inline void glut_exit_on_escape(unsigned char k, int x = 0, int y = 0) + { if(k==27) exit(0); } + + struct glut_simple_mouse_interactor : public glut_interactor + { + + public: + glut_simple_mouse_interactor(int num_buttons_to_use=3) + { + configure_buttons(num_buttons_to_use); + camera_mode = false; + } + + void enable() + { + trackball.enable(); + translator.enable(); + } + + void disable() + { + trackball.disable(); + translator.disable(); + } + + void set_camera_mode(bool cam) + { + camera_mode = cam; + if(camera_mode) + { + trackball.invert_increment = true; + translator.invert_increment = true; + translator.parent_rotation = & trackball.r; + } + else + { + trackball.invert_increment = false; + translator.invert_increment = false; + if(translator.parent_rotation == &trackball.r) translator.parent_rotation = 0; + } + } + void configure_buttons(int num_buttons_to_use = 3) + { + switch(num_buttons_to_use) + { + case 1: + + trackball.num_modes = 1; + trackball.cond[0].activate_on = GLUT_LEFT_BUTTON; + trackball.cond[0].modifiers = 0; + trackball.cond[0].use_modifiers = true; + + translator.num_modes = 2; + translator.cond[0].activate_on = GLUT_LEFT_BUTTON; + translator.cond[0].modifiers = GLUT_ACTIVE_SHIFT; + translator.cond[0].use_modifiers = true; + translator.cond[1].activate_on = GLUT_LEFT_BUTTON; + translator.cond[1].modifiers = GLUT_ACTIVE_CTRL; + translator.cond[1].use_modifiers = true; + break; + + case 2: + + trackball.num_modes = 1; + trackball.cond[0].activate_on = GLUT_LEFT_BUTTON; + trackball.cond[0].modifiers = 0; + trackball.cond[0].use_modifiers = true; + + translator.num_modes = 2; + translator.cond[0].activate_on = GLUT_MIDDLE_BUTTON; + translator.cond[0].modifiers = 0; + translator.cond[0].use_modifiers = true; + translator.cond[1].activate_on = GLUT_LEFT_BUTTON; + translator.cond[1].modifiers = GLUT_ACTIVE_CTRL; + translator.cond[1].use_modifiers = true; + + break; + + case 3: + default: + + trackball.num_modes = 1; + trackball.cond[0].activate_on = GLUT_LEFT_BUTTON; + trackball.cond[0].modifiers = 0; + trackball.cond[0].use_modifiers = true; + + translator.num_modes = 2; + translator.cond[0].activate_on = GLUT_MIDDLE_BUTTON; + translator.cond[0].modifiers = 0; + translator.cond[0].use_modifiers = true; + translator.cond[1].activate_on = GLUT_RIGHT_BUTTON; + translator.cond[1].modifiers = 0; + translator.cond[1].use_modifiers = true; + + break; + } + } + + virtual void motion(int x, int y) + { + trackball.motion(x,y); + translator.motion(x,y); + } + + virtual void mouse(int button, int state, int x, int y) + { + trackball.mouse(button, state, x, y); + translator.mouse(button, state, x, y); + } + + virtual void reshape(int x, int y) + { + trackball.reshape(x,y); + translator.reshape(x,y); + } + + void apply_transform() + { + translator.apply_transform(); + trackball.apply_transform(); + } + + void apply_inverse_transform() + { + trackball.apply_inverse_transform(); + translator.apply_inverse_transform(); + } + + matrix4f get_transform() + { + return ( translator.get_transform() * + trackball.get_transform() ); + } + + matrix4f get_inverse_transform() + { + return ( trackball.get_inverse_transform() * + translator.get_inverse_transform() ); + } + + void set_parent_rotation(rotationf *rp) + { + trackball.parent_rotation = rp; + translator.parent_rotation = rp; + } + + bool camera_mode; + glut_trackball trackball; + glut_translator translator; + }; + +} + +#endif diff --git a/glh/glh_glut2.h~ b/glh/glh_glut2.h~ new file mode 100755 index 0000000..04dfd59 --- /dev/null +++ b/glh/glh_glut2.h~ @@ -0,0 +1,667 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +#ifndef GLH_GLUT_H +#define GLH_GLUT_H + +// some helper functions and objects to +// make writing simple glut programs even easier! :-) +#ifndef _WIN32 +#include +#endif +#include +#include + +#ifdef MACOS +#include +#else +#include +#endif + +#include +#include + +namespace glh +{ + + class glut_interactor + { + public: + glut_interactor() { enabled = true; } + + virtual void display() {} + virtual void idle() {} + virtual void keyboard(unsigned char key, int x, int y) {} + virtual void menu_status(int status, int x, int y) {} + virtual void motion(int x, int y) {} + virtual void mouse(int button, int state, int x, int y) {} + virtual void passive_motion(int x, int y) {} + virtual void reshape(int w, int h) {} + virtual void special(int key, int x, int y) {} + virtual void timer(int value) {} + virtual void visibility(int v) {} + + virtual void enable() { enabled = true; } + virtual void disable() { enabled = false; } + + bool enabled; + }; + + std::list interactors; + bool propagate; + + void glut_display_function() + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->display(); + } + + void glut_idle_function() + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->idle(); + } + + void glut_keyboard_function(unsigned char k, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->keyboard(k, x, y); + } + + void glut_menu_status_function(int status, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->menu_status(status, x, y); + } + + void glut_motion_function(int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->motion(x, y); + } + + void glut_mouse_function(int button, int state, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->mouse(button, state, x, y); + } + + void glut_passive_motion_function(int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->passive_motion(x, y); + } + + void glut_reshape_function(int w, int h) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->reshape(w,h); + } + + void glut_special_function(int k, int x, int y) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->special(k, x, y); + } + + void glut_timer_function(int v) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->timer(v); + } + + void glut_visibility_function(int v) + { + propagate = true; + for(std::list::iterator it=interactors.begin(); it != interactors.end() && propagate; it++) + (*it)->visibility(v); + } + + // stop processing the current event + inline void glut_event_processed() + { + propagate = false; + } + + inline void glut_helpers_initialize() + { + glutDisplayFunc(glut_display_function); + glutIdleFunc(0); + glutKeyboardFunc(glut_keyboard_function); + glutMenuStatusFunc(glut_menu_status_function); + glutMotionFunc(glut_motion_function); + glutMouseFunc(glut_mouse_function); + glutPassiveMotionFunc(glut_passive_motion_function); + glutReshapeFunc(glut_reshape_function); + glutSpecialFunc(glut_special_function); + glutVisibilityFunc(glut_visibility_function); + } + + inline void glut_remove_interactor(glut_interactor *gi) + { + if (interactors.empty()) + return; + std::list::iterator it = + std::find(interactors.begin(), interactors.end(), gi); + if(it != interactors.end()) + interactors.erase(it); + } + + inline void glut_add_interactor(glut_interactor *gi, bool append=true) + { + glut_remove_interactor(gi); + if(append) + interactors.push_back(gi); + else + interactors.push_front(gi); + } + + inline void glut_timer(int msec, int value) + { + glutTimerFunc(msec, glut_timer_function, value); + } + + inline void glut_idle(bool do_idle) + { + glutIdleFunc(do_idle ? glut_idle_function : 0); + } + + class glut_callbacks : public glut_interactor + { + public: + glut_callbacks() : + display_function(0), + idle_function(0), + keyboard_function(0), + menu_status_function(0), + motion_function(0), + mouse_function(0), + passive_motion_function(0), + reshape_function(0), + special_function(0), + timer_function(0), + visibility_function() + {} + + virtual void display() + { if(display_function) display_function(); } + + virtual void idle() + { if(idle_function) idle_function(); } + + virtual void keyboard(unsigned char k, int x, int y) + { if(keyboard_function) keyboard_function(k, x, y); } + + virtual void menu_status(int status, int x, int y) + { if(menu_status_function) menu_status_function(status, x, y); } + + virtual void motion(int x, int y) + { if(motion_function) motion_function(x,y); } + + virtual void mouse(int button, int state, int x, int y) + { if(mouse_function) mouse_function(button, state, x, y); } + + virtual void passive_motion(int x, int y) + { if(passive_motion_function) passive_motion_function(x, y); } + + virtual void reshape(int w, int h) + { if(reshape_function) reshape_function(w, h); } + + virtual void special(int key, int x, int y) + { if(special_function) special_function(key, x, y); } + + virtual void timer(int value) + { if(timer_function) timer_function(value); } + + virtual void visibility(int v) + { if(visibility_function) visibility_function(v); } + + void (* display_function) (); + void (* idle_function) (); + void (* keyboard_function) (unsigned char, int, int); + void (* menu_status_function) (int, int, int); + void (* motion_function) (int, int); + void (* mouse_function) (int, int, int, int); + void (* passive_motion_function) (int, int); + void (* reshape_function) (int, int); + void (* special_function) (int, int, int); + void (* timer_function) (int); + void (* visibility_function) (int); + + }; + + + + class glut_perspective_reshaper : public glut_interactor + { + public: + glut_perspective_reshaper(float infovy = 60.f, float inzNear = .1f, float inzFar = 10.f) + : fovy(infovy), zNear(inzNear), zFar(inzFar), aspect_factor(1) {} + + void reshape(int w, int h) + { + width = w; height = h; + + if(enabled) apply(); + } + + void apply() + { + glViewport(0,0,width,height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + apply_projection(); + glMatrixMode(GL_MODELVIEW); + } + + matrix4f get_projection() + { + aspect = aspect_factor * float(width)/float(height); + if ( aspect < 1 ) + { + // fovy is a misnomer.. we really mean the fov applies to the + // smaller dimension + float fovx = fovy; + float real_fov = to_degrees(2 * atan(tan(to_radians(fovx/2))/aspect)); + return perspective(real_fov, aspect, zNear, zFar); + } + else + return perspective(fovy, aspect, zNear, zFar); + } + + void apply_projection() + { + glMultMatrixf(get_projection().m); + } + + matrix4f get_projection_inverse() + { + aspect = aspect_factor * float(width)/float(height); + if ( aspect < 1 ) + { + // fovy is a misnomer.. we really mean the fov applies to the + // smaller dimension + float fovx = fovy; + float real_fov = to_degrees(2 * atan(tan(to_radians(fovx/2))/aspect)); + return perspective_inverse(real_fov, aspect, zNear, zFar); + } + else + return perspective_inverse(fovy, aspect, zNear, zFar); + } + + void apply_projection_inverse() + { + glMultMatrixf(get_projection_inverse().m); + } + + int width, height; + float fovy, aspect, zNear, zFar; + float aspect_factor; + }; + + + // activates/deactivates on particular mouse button/modifier combinations + // and calculates deltas while active + class glut_simple_interactor : public glut_interactor + { + public: + glut_simple_interactor() + { + num_modes = 0; + active = false; + width = height = 0; + x0 = y0 = x = y = dx = dy = 0; + } + + virtual void mouse(int button, int state, int X, int Y) + { + for(int i=0; i < num_modes; i++) + { + if(enabled && button == cond[i].activate_on && state == GLUT_DOWN && + (! cond[i].use_modifiers || (cond[i].modifiers == glutGetModifiers())) ) + { + mode = i; + active = true; + x = x0 = X; + y = y0 = height - Y; + dx = dy = 0; + break; + } + else if (enabled && button == cond[i].activate_on && state == GLUT_UP) + { + if(dx == 0 && dy == 0) + update(); + active = false; + dx = dy = 0; + mode = -1; + break; + } + } + } + + virtual void motion(int X, int Y) + { + if(enabled && active) + { + dx = X - x; dy = (height - Y) - y; + x = X; y = height - Y; + update(); + } + } + + void reshape(int w, int h) + { + width = w; height = h; + } + + virtual void apply_transform() = 0; + virtual void apply_inverse_transform() = 0; + virtual matrix4f get_transform() = 0; + virtual matrix4f get_inverse_transform() = 0; + + virtual void update() {} + + struct activate_condition + { + activate_condition() + { + activate_on = GLUT_LEFT_BUTTON; + use_modifiers = true; + modifiers = 0; + } + int activate_on; + bool use_modifiers; + int modifiers; + }; + + activate_condition cond[2]; + bool active; + int x0, y0; + int x, y; + int dx, dy; + int width, height; + int num_modes; + int mode; + }; + + + class glut_translator : public translator, public glut_simple_interactor + { + public: + + void update() + { + if(mode == 0) + pan(dx, dy); + else if(mode == 1) + dolly(-dy); + glutPostRedisplay(); + } + + void apply_transform() + { + //cerr << "Applying transform: " << (x - x0) << ", " << (y - y0) << endl; + glTranslatef(t[0], t[1], t[2]); + } + + void apply_inverse_transform() + { + //cerr << "Applying transform: " << (x - x0) << ", " << (y - y0) << endl; + glTranslatef(-t[0], -t[1], -t[2]); + } + + matrix4f get_transform() + { + return translator::get_transform(); + } + + matrix4f get_inverse_transform() + { + return translator::get_inverse_transform(); + } + + }; + + + class glut_trackball : public glut_simple_interactor, public trackball + { + public: + + void update() + { + radius = width < height ? width : height; + radius /= 2.f; + offset = vec3f(width/2.f, height/2.f, 0); + rotate(x-dx, y-dy, x, y); + glutPostRedisplay(); + } + + void apply_transform() + { + glTranslatef(centroid[0], centroid[1], centroid[2]); + glh_rotate(r); + glTranslatef(-centroid[0], -centroid[1], -centroid[2]); + } + + void apply_inverse_transform() + { + glTranslatef(centroid[0], centroid[1], centroid[2]); + glh_rotate(r.inverse()); + glTranslatef(-centroid[0], -centroid[1], -centroid[2]); + } + + matrix4f get_transform() + { + return trackball::get_transform(); + } + + matrix4f get_inverse_transform() + { + return trackball::get_inverse_transform(); + } + + }; + + inline void glut_exit_on_escape(unsigned char k, int x = 0, int y = 0) + { if(k==27) exit(0); } + + struct glut_simple_mouse_interactor : public glut_interactor + { + + public: + glut_simple_mouse_interactor(int num_buttons_to_use=3) + { + configure_buttons(num_buttons_to_use); + camera_mode = false; + } + + void enable() + { + trackball.enable(); + translator.enable(); + } + + void disable() + { + trackball.disable(); + translator.disable(); + } + + void set_camera_mode(bool cam) + { + camera_mode = cam; + if(camera_mode) + { + trackball.invert_increment = true; + translator.invert_increment = true; + translator.parent_rotation = & trackball.r; + } + else + { + trackball.invert_increment = false; + translator.invert_increment = false; + if(translator.parent_rotation == &trackball.r) translator.parent_rotation = 0; + } + } + void configure_buttons(int num_buttons_to_use = 3) + { + switch(num_buttons_to_use) + { + case 1: + + trackball.num_modes = 1; + trackball.cond[0].activate_on = GLUT_LEFT_BUTTON; + trackball.cond[0].modifiers = 0; + trackball.cond[0].use_modifiers = true; + + translator.num_modes = 2; + translator.cond[0].activate_on = GLUT_LEFT_BUTTON; + translator.cond[0].modifiers = GLUT_ACTIVE_SHIFT; + translator.cond[0].use_modifiers = true; + translator.cond[1].activate_on = GLUT_LEFT_BUTTON; + translator.cond[1].modifiers = GLUT_ACTIVE_CTRL; + translator.cond[1].use_modifiers = true; + break; + + case 2: + + trackball.num_modes = 1; + trackball.cond[0].activate_on = GLUT_LEFT_BUTTON; + trackball.cond[0].modifiers = 0; + trackball.cond[0].use_modifiers = true; + + translator.num_modes = 2; + translator.cond[0].activate_on = GLUT_MIDDLE_BUTTON; + translator.cond[0].modifiers = 0; + translator.cond[0].use_modifiers = true; + translator.cond[1].activate_on = GLUT_LEFT_BUTTON; + translator.cond[1].modifiers = GLUT_ACTIVE_CTRL; + translator.cond[1].use_modifiers = true; + + break; + + case 3: + default: + + trackball.num_modes = 1; + trackball.cond[0].activate_on = GLUT_LEFT_BUTTON; + trackball.cond[0].modifiers = 0; + trackball.cond[0].use_modifiers = true; + + translator.num_modes = 2; + translator.cond[0].activate_on = GLUT_MIDDLE_BUTTON; + translator.cond[0].modifiers = 0; + translator.cond[0].use_modifiers = true; + translator.cond[1].activate_on = GLUT_RIGHT_BUTTON; + translator.cond[1].modifiers = 0; + translator.cond[1].use_modifiers = true; + + break; + } + } + + virtual void motion(int x, int y) + { + trackball.motion(x,y); + translator.motion(x,y); + } + + virtual void mouse(int button, int state, int x, int y) + { + trackball.mouse(button, state, x, y); + translator.mouse(button, state, x, y); + } + + virtual void reshape(int x, int y) + { + trackball.reshape(x,y); + translator.reshape(x,y); + } + + void apply_transform() + { + translator.apply_transform(); + trackball.apply_transform(); + } + + void apply_inverse_transform() + { + trackball.apply_inverse_transform(); + translator.apply_inverse_transform(); + } + + matrix4f get_transform() + { + return ( translator.get_transform() * + trackball.get_transform() ); + } + + matrix4f get_inverse_transform() + { + return ( trackball.get_inverse_transform() * + translator.get_inverse_transform() ); + } + + void set_parent_rotation(rotationf *rp) + { + trackball.parent_rotation = rp; + translator.parent_rotation = rp; + } + + bool camera_mode; + glut_trackball trackball; + glut_translator translator; + }; + +} + +#endif diff --git a/glh/glh_glut_callfunc.h b/glh/glh_glut_callfunc.h new file mode 100755 index 0000000..5142368 --- /dev/null +++ b/glh/glh_glut_callfunc.h @@ -0,0 +1,85 @@ +/* +glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +#ifndef GLH_GLUT_CALLFUNC_H +#define GLH_GLUT_CALLFUNC_H + +#include + +#ifdef _WIN32 +#define GLH_FUNC extern "C" __declspec(dllexport) +#else +#define GLH_FUNC +#endif + + +namespace glh +{ + + struct library_handle + { +#ifdef _WIN32 + bool init(const char * name) + { + lib = GetModuleHandle(name); + if(lib) return true; + std::string n(name); + n += ".exe"; + lib = GetModuleHandle(n.c_str()); + + return lib != 0; + } + void call_func(const char k, int x, int y) + { + std::string entry_name("key__"); + entry_name += k; + void (*entry)(int, int) = (void (*)(int, int))GetProcAddress(lib, entry_name.c_str()); + if(entry) + (*entry)(x, y); + } + HMODULE lib; +#endif + }; + +} + +#endif diff --git a/glh/glh_glut_replay.h b/glh/glh_glut_replay.h new file mode 100755 index 0000000..44cc986 --- /dev/null +++ b/glh/glh_glut_replay.h @@ -0,0 +1,292 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +#ifndef GLH_GLUT_REPLAY_H +#define GLH_GLUT_REPLAY_H + +// a facility for recording and playing back glut events + +#include +#include + +namespace glh +{ + + + struct glut_event + { + enum event_type + { + DISPLAY, IDLE, KEYBOARD, MENU_STATUS, MOTION, MOUSE, + PASSIVE_MOTION, RESHAPE, SPECIAL, TIMER, VISIBILITY + }; + glut_event(event_type t) : type(t) {} + virtual ~glut_event() {} + virtual void dispatch() = 0; + const event_type type; + }; + + struct glut_display_event : public glut_event + { + glut_display_event() : glut_event(DISPLAY) {} + virtual void dispatch() { glut_display_function(); } + }; + + struct glut_idle_event : public glut_event + { + glut_idle_event() : glut_event(IDLE) {} + virtual void dispatch() { glut_idle_function(); } + }; + + struct glut_keyboard_event : public glut_event + { + glut_keyboard_event(unsigned char key, int xpos, int ypos) + : glut_event(KEYBOARD), k(key), x(xpos), y(ypos) + {} + virtual void dispatch() { glut_keyboard_function(k,x,y); } + unsigned char k; + int x, y; + }; + + struct glut_menu_status_event : public glut_event + { + glut_menu_status_event(int status, int xpos, int ypos) + : glut_event(MENU_STATUS), s(status), x(xpos), y(ypos) + {} + virtual void dispatch() { glut_menu_status_function(s,x,y); } + int s, x, y; + }; + + struct glut_motion_event : public glut_event + { + glut_motion_event(int xpos, int ypos) + : glut_event(MOTION), x(xpos), y(ypos) + {} + virtual void dispatch() { glut_motion_function(x,y); } + int x, y; + }; + + struct glut_mouse_event : public glut_event + { + glut_mouse_event(int button, int state, int xpos, int ypos) + : glut_event(MOUSE), b(button), s(state), x(xpos), y(ypos) + {} + virtual void dispatch() { glut_mouse_function(b,s,x,y); } + int b, s, x, y; + }; + + struct glut_passive_motion_event : public glut_event + { + glut_passive_motion_event(int xpos, int ypos) + : glut_event(PASSIVE_MOTION), x(xpos), y(ypos) + {} + virtual void dispatch() { glut_passive_motion_function(x,y); } + int x, y; + }; + + struct glut_reshape_event : public glut_event + { + glut_reshape_event(int width, int height) + : glut_event(RESHAPE), w(width), h(height) + {} + virtual void dispatch() { glut_reshape_function(w,h); } + int w, h; + }; + + struct glut_special_event : public glut_event + { + glut_special_event(int key, int xpos, int ypos) + : glut_event(SPECIAL), k(key), x(xpos), y(ypos) + {} + virtual void dispatch() { glut_special_function(k,x,y); } + int k, x, y; + }; + + struct glut_timer_event : public glut_event + { + glut_timer_event(int value) + : glut_event(TIMER), v(value) + {} + virtual void dispatch() { glut_timer_function(v); } + int v; + }; + + struct glut_visibility_event : public glut_event + { + glut_visibility_event(int visibility) + : glut_event(VISIBILITY), v(visibility) + {} + virtual void dispatch() { glut_visibility_function(v); } + int v; + }; + + + + struct glut_replay : public glut_interactor + { + enum recorder_mode + { + RECORD, PLAY, STOP + }; + + glut_replay() + { + it = event_list.end(); + mode = STOP; + paused = false; + } + + virtual ~glut_replay() + { erase(); } + + virtual void display() + { + if(enabled && RECORD == mode && ! paused) + event_list.push_back(new glut_display_event()); + } + virtual void idle() + { + if(enabled && RECORD == mode && ! paused) + event_list.push_back(new glut_idle_event()); + } + virtual void keyboard(unsigned char key, int x, int y) + { + if(enabled && RECORD == mode && ! paused) + event_list.push_back(new glut_keyboard_event(key,x,y)); + } + virtual void menu_status(int status, int x, int y) + { + if(enabled && RECORD == mode && ! paused) + event_list.push_back(new glut_menu_status_event(status,x,y)); + } + virtual void motion(int x, int y) + { + if(enabled && RECORD == mode && ! paused) + event_list.push_back(new glut_motion_event(x,y)); + } + virtual void mouse(int button, int state, int x, int y) + { + if(enabled && RECORD == mode && ! paused) + event_list.push_back(new glut_mouse_event(button,state,x,y)); + } + virtual void passive_motion(int x, int y) + { + if(enabled && RECORD == mode && ! paused) + event_list.push_back(new glut_passive_motion_event(x,y)); + } + virtual void reshape(int w, int h) + { + if(enabled && RECORD == mode && ! paused) + event_list.push_back(new glut_reshape_event(w,h)); + } + virtual void special(int key, int x, int y) + { + if(enabled) + { + if (key == GLUT_KEY_F6) + { mode = RECORD; glut_event_processed(); erase(); } + else if(key == GLUT_KEY_F7) + { mode = PLAY; glut_event_processed(); glutPostRedisplay(); } + else if(key == GLUT_KEY_F8) + { mode = STOP; glut_event_processed(); } + else if(key == GLUT_KEY_F9) + { paused = !paused; glut_event_processed(); glutPostRedisplay(); } + else if(RECORD == mode) + { event_list.push_back(new glut_special_event(key,x,y)); } + } + } + virtual void timer(int value) + { + if(enabled && RECORD == mode && ! paused) + event_list.push_back(new glut_timer_event(value)); + } + virtual void visibility(int v) + { + if(enabled && RECORD == mode && ! paused) + event_list.push_back(new glut_visibility_event(v)); + } + + + // other methods + + bool playing() { return mode == PLAY; } + + void dispatch_accumulated_events() + { + if(mode == PLAY && ! paused) + { + while(it != event_list.end() && (*it)->type != glut_event::DISPLAY) + { + (*it)->dispatch(); + it++; + } + if(it == event_list.end()) + { + mode = STOP; + it = event_list.begin(); + } + else if ((*it)->type == glut_event::DISPLAY) + { + it++; + } + } + } + + void erase() + { + while(event_list.begin() != event_list.end()) + { + glut_event * e = event_list.back(); + event_list.pop_back(); + delete e; + } + } + + std::list event_list; + std::list::iterator it; + recorder_mode mode; + bool paused; + }; + +} + +#endif diff --git a/glh/glh_glut_text.h b/glh/glh_glut_text.h new file mode 100755 index 0000000..e97964c --- /dev/null +++ b/glh/glh_glut_text.h @@ -0,0 +1,195 @@ +/* +glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +#ifndef GLH_GLUT_TEXT_H +#define GLH_GLUT_TEXT_H + +#include +#include + +#ifdef MACOS +#include +#else +#include +#endif + +namespace glh +{ + + struct glut_stroke_roman : font + { + glut_stroke_roman() : initialized(false) {} + + virtual ~glut_stroke_roman() { } + + struct glyph + { + float width; + display_list dl; + }; + + + // get font metrics + virtual float get_ascent() + { return 119.05f; } + virtual float get_descent() + { return 33.33f; } + virtual float get_width(int i) + { + if(32 <= i && i <= 127) + { + if(! initialized) init(); + return glyphs[i].width; + } + return 0; + } + + // draw + virtual void render(int i) + { + if(32 <= i && i <= 127) + { + if(! initialized) init(); + glyphs[i].dl.call_list(); + } + } + + virtual void initialize() { if(! initialized) init(); } + + bool initialized; + glyph glyphs[128]; + + private: + + void init() + { + initialized = true; + GLfloat m[16]; + glColorMask(0,0,0,0); + glDepthMask(0); + glStencilMask(0); + for(int i=32; i < 128; i++) + { + glPushMatrix(); + glLoadIdentity(); + + // build display list + glyphs[i].dl.new_list(GL_COMPILE_AND_EXECUTE); + glutStrokeCharacter(GLUT_STROKE_ROMAN, i); + glyphs[i].dl.end_list(); + // get *float* character width (glut only returns integer width) + glGetFloatv(GL_MODELVIEW_MATRIX, m); + glyphs[i].width = m[12]; + + glPopMatrix(); + } + glColorMask(1,1,1,1); + glDepthMask(1); + glStencilMask(1); + } + + }; + + + struct glut_stroke_mono_roman : font + { + glut_stroke_mono_roman() : initialized(false) {} + + virtual ~glut_stroke_mono_roman() { } + + struct glyph + { + display_list dl; + }; + + + // get font metrics + virtual float get_ascent() + { return 119.05f; } + virtual float get_descent() + { return 33.33f; } + virtual float get_width(int i) + { + if(32 <= i && i <= 127) + { + if(! initialized) init(); + return 104.76; + } + return 0; + } + + // draw + virtual void render(int i) + { + if(32 <= i && i <= 127) + { + if(! initialized) init(); + glyphs[i].dl.call_list(); + } + } + + virtual void initialize() { if(! initialized) init(); } + + bool initialized; + glyph glyphs[128]; + + private: + + void init() + { + initialized = true; + for(int i=32; i < 128; i++) + { + // build display list + glyphs[i].dl.new_list(GL_COMPILE); + glutStrokeCharacter(GLUT_STROKE_MONO_ROMAN, i); + glyphs[i].dl.end_list(); + } + } + + }; + + + +} + +#endif diff --git a/glh/glh_interactors.h b/glh/glh_interactors.h new file mode 100755 index 0000000..72a5229 --- /dev/null +++ b/glh/glh_interactors.h @@ -0,0 +1,213 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2001 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +#ifndef GLH_INTERACTORS_H +#define GLH_INTERACTORS_H + +#include + +namespace glh +{ + + class translator + { + public: + translator() + { + scale = .01f; + invert_increment = false; + parent_rotation = 0; + } + + void pan (int dx, int dy) { update(dx, dy, 0); } + void dolly(int dz) { update( 0, 0, dz); } + + void update(int dx, int dy, int dz) + { + vec3f v(dx, dy, dz); + + // apply parent rotation + if(parent_rotation != 0) + parent_rotation->mult_vec(v); + + if(invert_increment) + t -= v * scale; + else + t += v * scale; + } + + + matrix4f get_transform() + { + matrix4f m; + m.set_translate(t); + return m; + } + + matrix4f get_inverse_transform() + { + matrix4f m; + m.set_translate(-t); + return m; + } + + bool invert_increment; + const rotationf * parent_rotation; + vec3f t; + float scale; + }; + + + + class trackball + { + public: + trackball() + { + r = rotationf(vec3f(0, 1, 0), 0); + centroid = vec3f(0,0,0); + scale = -.01f; + invert_increment = false; + parent_rotation = 0; + legacy_mode = false; + } + + void rotate(int x0, int y0, int x1, int y1) + { update(x0, y0, x1, y1); } + + void update(int x0, int y0, int x1, int y1) + { + int dx = x1 - x0; + int dy = y1 - y0; + if(dx == 0 && dy == 0) + { + incr = rotationf(); + return; + } + + if(legacy_mode) + { + vec3f v(dy, -dx, 0); + float len = v.normalize(); + if(parent_rotation != 0) + parent_rotation->mult_vec(v); + //r.mult_dir(vec3f(v), v); + if(invert_increment) + incr.set_value(v, -len * scale); + else + incr.set_value(v, len * scale); + } + else + { + vec3f a(x0, y0, 0); + vec3f b(x1, y1, 0); + a -= offset; + b -= offset; + a /= radius; + b /= radius; + + float tmpscale = 1; + a[2] = pow(2.0f, -0.5f * a.length()); + a.normalize(); + b[2] = pow(2.0f, -0.5f * b.length()); + b.normalize(); + + + + vec3f axis = a.cross(b); + axis.normalize(); + + float angle = acos(a.dot(b)); + + if(parent_rotation != 0) parent_rotation->mult_vec(axis); + + if(invert_increment) + incr.set_value(axis, -angle * tmpscale); + else + incr.set_value(axis, angle * tmpscale); + + } + + // fixme: shouldn't operator*() preserve 'r' in this case? + if(incr[3] != 0) + r = incr * r; + } + + void increment_rotation() + { + // fixme: shouldn't operator*() preserve 'r' in this case? + if(incr[3] != 0) + r = incr * r; + } + + matrix4f get_transform() + { + matrix4f mt, mr, minvt; + mt.set_translate(centroid); + r.get_value(mr); + minvt.set_translate(-centroid); + return mt * mr * minvt; + } + + matrix4f get_inverse_transform() + { + matrix4f mt, mr, minvt; + mt.set_translate(centroid); + r.inverse().get_value(mr); + minvt.set_translate(-centroid); + return mt * mr * minvt; + } + + bool invert_increment; + const rotationf * parent_rotation; + rotationf r; + vec3f centroid; + float scale; + bool legacy_mode; + rotationf incr; + float radius; + vec3f offset; + }; + +} + +#endif diff --git a/glh/glh_linear.h b/glh/glh_linear.h new file mode 100755 index 0000000..b13d64f --- /dev/null +++ b/glh/glh_linear.h @@ -0,0 +1,1617 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +/* +glh_linear.h +*/ + +// Author: Cass W. Everitt + +#ifndef GLH_LINEAR_H +#define GLH_LINEAR_H + +#include +#include +#include + +// only supports float for now... +#define GLH_REAL_IS_FLOAT + +#ifdef GLH_REAL_IS_FLOAT +# define GLH_REAL float +# define GLH_REAL_NAMESPACE ns_float +#endif + +#ifdef _WIN32 +# define TEMPLATE_FUNCTION +#else +# define TEMPLATE_FUNCTION <> +#endif + +#define GLH_QUATERNION_NORMALIZATION_THRESHOLD 64 + +#define GLH_RAD_TO_DEG GLH_REAL(57.2957795130823208767981548141052) +#define GLH_DEG_TO_RAD GLH_REAL(0.0174532925199432957692369076848861) +#define GLH_ZERO GLH_REAL(0.0) +#define GLH_ONE GLH_REAL(1.0) +#define GLH_TWO GLH_REAL(2.0) +#define GLH_EPSILON GLH_REAL(10e-6) +#define GLH_PI GLH_REAL(3.1415926535897932384626433832795) + +#define equivalent(a,b) (((a < b + GLH_EPSILON) && (a > b - GLH_EPSILON)) ? true : false) + +namespace glh +{ + + inline GLH_REAL to_degrees(GLH_REAL radians) { return radians*GLH_RAD_TO_DEG; } + inline GLH_REAL to_radians(GLH_REAL degrees) { return degrees*GLH_DEG_TO_RAD; } + + + template + class vec + { + public: + int size() const { return N; } + + vec(const T & t = T()) + { for(int i = 0; i < N; i++) v[i] = t; } + vec(const T * tp) + { for(int i = 0; i < N; i++) v[i] = tp[i]; } + + const T * get_value() const + { return v; } + + + T dot( const vec & rhs ) const + { + T r = 0; + for(int i = 0; i < N; i++) r += v[i]*rhs.v[i]; + return r; + } + + T length() const + { + T r = 0; + for(int i = 0; i < N; i++) r += v[i]*v[i]; + return T(sqrt(r)); + } + + T square_norm() const + { + T r = 0; + for(int i = 0; i < N; i++) r += v[i]*v[i]; + return r; + } + + void negate() + { for(int i = 0; i < N; i++) v[i] = -v[i]; } + + + T normalize() + { + T sum(0); + for(int i = 0; i < N; i++) + sum += v[i]*v[i]; + sum = T(sqrt(sum)); + if (sum > GLH_EPSILON) + for(int i = 0; i < N; i++) + v[i] /= sum; + return sum; + } + + + vec & set_value( const T * rhs ) + { for(int i = 0; i < N; i++) v[i] = rhs[i]; return *this; } + + T & operator [] ( int i ) + { return v[i]; } + + const T & operator [] ( int i ) const + { return v[i]; } + + vec & operator *= ( T d ) + { for(int i = 0; i < N; i++) v[i] *= d; return *this;} + + vec & operator *= ( const vec & u ) + { for(int i = 0; i < N; i++) v[i] *= u[i]; return *this;} + + vec & operator /= ( T d ) + { if(d == 0) return *this; for(int i = 0; i < N; i++) v[i] /= d; return *this;} + + vec & operator += ( const vec & u ) + { for(int i = 0; i < N; i++) v[i] += u.v[i]; return *this;} + + vec & operator -= ( const vec & u ) + { for(int i = 0; i < N; i++) v[i] -= u.v[i]; return *this;} + + + vec operator - () const + { vec rv = v; rv.negate(); return rv; } + + vec operator + ( const vec &v) const + { vec rt(*this); return rt += v; } + + vec operator - ( const vec &v) const + { vec rt(*this); return rt -= v; } + + vec operator * ( T d) const + { vec rt(*this); return rt *= d; } + + //friend bool operator == TEMPLATE_FUNCTION ( const vec &v1, const vec &v2 ); + //friend bool operator != TEMPLATE_FUNCTION ( const vec &v1, const vec &v2 ); + + + //protected: + T v[N]; + }; + + + + // vector friend operators + + template inline + vec operator * ( const vec & b, T d ) + { + vec rt(b); + return rt *= d; + } + + template inline + vec operator * ( T d, const vec & b ) + { return b*d; } + + template inline + vec operator * ( const vec & b, const vec & d ) + { + vec rt(b); + return rt *= d; + } + + template inline + vec operator / ( const vec & b, T d ) + { vec rt(b); return rt /= d; } + + template inline + vec operator + ( const vec & v1, const vec & v2 ) + { vec rt(v1); return rt += v2; } + + template inline + vec operator - ( const vec & v1, const vec & v2 ) + { vec rt(v1); return rt -= v2; } + + + template inline + bool operator == ( const vec & v1, const vec & v2 ) + { + for(int i = 0; i < N; i++) + if(v1.v[i] != v2.v[i]) + return false; + return true; + } + + template inline + bool operator != ( const vec & v1, const vec & v2 ) + { return !(v1 == v2); } + + + typedef vec<3,unsigned char> vec3ub; + typedef vec<4,unsigned char> vec4ub; + + + + + + namespace GLH_REAL_NAMESPACE + { + typedef GLH_REAL real; + + class line; + class plane; + class matrix4; + class quaternion; + typedef quaternion rotation; + + class vec2 : public vec<2,real> + { + public: + vec2(const real & t = real()) : vec<2,real>(t) + {} + vec2(const vec<2,real> & t) : vec<2,real>(t) + {} + vec2(const real * tp) : vec<2,real>(tp) + {} + + vec2(real x, real y ) + { v[0] = x; v[1] = y; } + + void get_value(real & x, real & y) const + { x = v[0]; y = v[1]; } + + vec2 & set_value( const real & x, const real & y) + { v[0] = x; v[1] = y; return *this; } + + }; + + + class vec3 : public vec<3,real> + { + public: + vec3(const real & t = real()) : vec<3,real>(t) + {} + vec3(const vec<3,real> & t) : vec<3,real>(t) + {} + vec3(const real * tp) : vec<3,real>(tp) + {} + + vec3(real x, real y, real z) + { v[0] = x; v[1] = y; v[2] = z; } + + void get_value(real & x, real & y, real & z) const + { x = v[0]; y = v[1]; z = v[2]; } + + vec3 cross( const vec3 &rhs ) const + { + vec3 rt; + rt.v[0] = v[1]*rhs.v[2]-v[2]*rhs.v[1]; + rt.v[1] = v[2]*rhs.v[0]-v[0]*rhs.v[2]; + rt.v[2] = v[0]*rhs.v[1]-v[1]*rhs.v[0]; + return rt; + } + + vec3 & set_value( const real & x, const real & y, const real & z) + { v[0] = x; v[1] = y; v[2] = z; return *this; } + + }; + + + class vec4 : public vec<4,real> + { + public: + vec4(const real & t = real()) : vec<4,real>(t) + {} + vec4(const vec<4,real> & t) : vec<4,real>(t) + {} + + vec4(const vec<3,real> & t, real fourth) + + { v[0] = t.v[0]; v[1] = t.v[1]; v[2] = t.v[2]; v[3] = fourth; } + vec4(const real * tp) : vec<4,real>(tp) + {} + vec4(real x, real y, real z, real w) + { v[0] = x; v[1] = y; v[2] = z; v[3] = w; } + + void get_value(real & x, real & y, real & z, real & w) const + { x = v[0]; y = v[1]; z = v[2]; w = v[3]; } + + vec4 & set_value( const real & x, const real & y, const real & z, const real & w) + { v[0] = x; v[1] = y; v[2] = z; v[3] = w; return *this; } + }; + + inline + vec3 homogenize(const vec4 & v) + { + vec3 rt; + assert(v.v[3] != GLH_ZERO); + rt.v[0] = v.v[0]/v.v[3]; + rt.v[1] = v.v[1]/v.v[3]; + rt.v[2] = v.v[2]/v.v[3]; + return rt; + } + + + + class line + { + public: + + line() + { set_value(vec3(0,0,0),vec3(0,0,1)); } + + line( const vec3 & p0, const vec3 &p1) + { set_value(p0,p1); } + + void set_value( const vec3 &p0, const vec3 &p1) + { + position = p0; + direction = p1-p0; + direction.normalize(); + } + + bool get_closest_points(const line &line2, + vec3 &pointOnThis, + vec3 &pointOnThat) + { + + // quick check to see if parallel -- if so, quit. + if(fabs(direction.dot(line2.direction)) == 1.0) + return 0; + line l2 = line2; + + // Algorithm: Brian Jean + // + register real u; + register real v; + vec3 Vr = direction; + vec3 Vs = l2.direction; + register real Vr_Dot_Vs = Vr.dot(Vs); + register real detA = real(1.0 - (Vr_Dot_Vs * Vr_Dot_Vs)); + vec3 C = l2.position - position; + register real C_Dot_Vr = C.dot(Vr); + register real C_Dot_Vs = C.dot(Vs); + + u = (C_Dot_Vr - Vr_Dot_Vs * C_Dot_Vs)/detA; + v = (C_Dot_Vr * Vr_Dot_Vs - C_Dot_Vs)/detA; + + pointOnThis = position; + pointOnThis += direction * u; + pointOnThat = l2.position; + pointOnThat += l2.direction * v; + + return 1; + } + + vec3 get_closest_point(const vec3 &point) + { + vec3 np = point - position; + vec3 rp = direction*direction.dot(np)+position; + return rp; + } + + const vec3 & get_position() const {return position;} + + const vec3 & get_direction() const {return direction;} + + //protected: + vec3 position; + vec3 direction; + }; + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + // matrix + + + class matrix4 + { + + public: + + matrix4() { make_identity(); } + + matrix4( real r ) + { set_value(r); } + + matrix4( real * m ) + { set_value(m); } + + matrix4( real a00, real a01, real a02, real a03, + real a10, real a11, real a12, real a13, + real a20, real a21, real a22, real a23, + real a30, real a31, real a32, real a33 ) + { + element(0,0) = a00; + element(0,1) = a01; + element(0,2) = a02; + element(0,3) = a03; + + element(1,0) = a10; + element(1,1) = a11; + element(1,2) = a12; + element(1,3) = a13; + + element(2,0) = a20; + element(2,1) = a21; + element(2,2) = a22; + element(2,3) = a23; + + element(3,0) = a30; + element(3,1) = a31; + element(3,2) = a32; + element(3,3) = a33; + } + + + void get_value( real * mp ) const + { + int c = 0; + for(int j=0; j < 4; j++) + for(int i=0; i < 4; i++) + mp[c++] = element(i,j); + } + + + const real * get_value() const + { return m; } + + void set_value( real * mp) + { + int c = 0; + for(int j=0; j < 4; j++) + for(int i=0; i < 4; i++) + element(i,j) = mp[c++]; + } + + void set_value( real r ) + { + for(int i=0; i < 4; i++) + for(int j=0; j < 4; j++) + element(i,j) = r; + } + + void make_identity() + { + element(0,0) = 1.0; + element(0,1) = 0.0; + element(0,2) = 0.0; + element(0,3) = 0.0; + + element(1,0) = 0.0; + element(1,1) = 1.0; + element(1,2) = 0.0; + element(1,3) = 0.0; + + element(2,0) = 0.0; + element(2,1) = 0.0; + element(2,2) = 1.0; + element(2,3) = 0.0; + + element(3,0) = 0.0; + element(3,1) = 0.0; + element(3,2) = 0.0; + element(3,3) = 1.0; + } + + + static matrix4 identity() + { + static matrix4 mident ( + 1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 1.0 ); + return mident; + } + + + void set_scale( real s ) + { + element(0,0) = s; + element(1,1) = s; + element(2,2) = s; + } + + void set_scale( const vec3 & s ) + { + element(0,0) = s.v[0]; + element(1,1) = s.v[1]; + element(2,2) = s.v[2]; + } + + + void set_translate( const vec3 & t ) + { + element(0,3) = t.v[0]; + element(1,3) = t.v[1]; + element(2,3) = t.v[2]; + } + + void set_row(int r, const vec4 & t) + { + element(r,0) = t.v[0]; + element(r,1) = t.v[1]; + element(r,2) = t.v[2]; + element(r,3) = t.v[3]; + } + + void set_column(int c, const vec4 & t) + { + element(0,c) = t.v[0]; + element(1,c) = t.v[1]; + element(2,c) = t.v[2]; + element(3,c) = t.v[3]; + } + + + void get_row(int r, vec4 & t) const + { + t.v[0] = element(r,0); + t.v[1] = element(r,1); + t.v[2] = element(r,2); + t.v[3] = element(r,3); + } + + vec4 get_row(int r) const + { + vec4 v; get_row(r, v); + return v; + } + + void get_column(int c, vec4 & t) const + { + t.v[0] = element(0,c); + t.v[1] = element(1,c); + t.v[2] = element(2,c); + t.v[3] = element(3,c); + } + + vec4 get_column(int c) const + { + vec4 v; get_column(c, v); + return v; + } + + matrix4 inverse() const + { + matrix4 minv; + + real r1[8], r2[8], r3[8], r4[8]; + real *s[4], *tmprow; + + s[0] = &r1[0]; + s[1] = &r2[0]; + s[2] = &r3[0]; + s[3] = &r4[0]; + + register int i,j,p,jj; + for(i=0;i<4;i++) + { + for(j=0;j<4;j++) + { + s[i][j] = element(i,j); + if(i==j) s[i][j+4] = 1.0; + else s[i][j+4] = 0.0; + } + } + real scp[4]; + for(i=0;i<4;i++) + { + scp[i] = real(fabs(s[i][0])); + for(j=1;j<4;j++) + if(real(fabs(s[i][j])) > scp[i]) scp[i] = real(fabs(s[i][j])); + if(scp[i] == 0.0) return minv; // singular matrix! + } + + int pivot_to; + real scp_max; + for(i=0;i<4;i++) + { + // select pivot row + pivot_to = i; + scp_max = real(fabs(s[i][i]/scp[i])); + // find out which row should be on top + for(p=i+1;p<4;p++) + if(real(fabs(s[p][i]/scp[p])) > scp_max) + { scp_max = real(fabs(s[p][i]/scp[p])); pivot_to = p; } + // Pivot if necessary + if(pivot_to != i) + { + tmprow = s[i]; + s[i] = s[pivot_to]; + s[pivot_to] = tmprow; + real tmpscp; + tmpscp = scp[i]; + scp[i] = scp[pivot_to]; + scp[pivot_to] = tmpscp; + } + + real mji; + // perform gaussian elimination + for(j=i+1;j<4;j++) + { + mji = s[j][i]/s[i][i]; + s[j][i] = 0.0; + for(jj=i+1;jj<8;jj++) + s[j][jj] -= mji*s[i][jj]; + } + } + if(s[3][3] == 0.0) return minv; // singular matrix! + + // + // Now we have an upper triangular matrix. + // + // x x x x | y y y y + // 0 x x x | y y y y + // 0 0 x x | y y y y + // 0 0 0 x | y y y y + // + // we'll back substitute to get the inverse + // + // 1 0 0 0 | z z z z + // 0 1 0 0 | z z z z + // 0 0 1 0 | z z z z + // 0 0 0 1 | z z z z + // + + real mij; + for(i=3;i>0;i--) + { + for(j=i-1;j > -1; j--) + { + mij = s[j][i]/s[i][i]; + for(jj=j+1;jj<8;jj++) + s[j][jj] -= mij*s[i][jj]; + } + } + + for(i=0;i<4;i++) + for(j=0;j<4;j++) + minv(i,j) = s[i][j+4] / s[i][i]; + + return minv; + } + + + matrix4 transpose() const + { + matrix4 mtrans; + + for(int i=0;i<4;i++) + for(int j=0;j<4;j++) + mtrans(i,j) = element(j,i); + return mtrans; + } + + matrix4 & mult_right( const matrix4 & b ) + { + matrix4 mt(*this); + set_value(real(0)); + + for(int i=0; i < 4; i++) + for(int j=0; j < 4; j++) + for(int c=0; c < 4; c++) + element(i,j) += mt(i,c) * b(c,j); + return *this; + } + + matrix4 & mult_left( const matrix4 & b ) + { + matrix4 mt(*this); + set_value(real(0)); + + for(int i=0; i < 4; i++) + for(int j=0; j < 4; j++) + for(int c=0; c < 4; c++) + element(i,j) += b(i,c) * mt(c,j); + return *this; + } + + // dst = M * src + void mult_matrix_vec( const vec3 &src, vec3 &dst ) const + { + real w = ( + src.v[0] * element(3,0) + + src.v[1] * element(3,1) + + src.v[2] * element(3,2) + + element(3,3) ); + + assert(w != GLH_ZERO); + + dst.v[0] = ( + src.v[0] * element(0,0) + + src.v[1] * element(0,1) + + src.v[2] * element(0,2) + + element(0,3) ) / w; + dst.v[1] = ( + src.v[0] * element(1,0) + + src.v[1] * element(1,1) + + src.v[2] * element(1,2) + + element(1,3) ) / w; + dst.v[2] = ( + src.v[0] * element(2,0) + + src.v[1] * element(2,1) + + src.v[2] * element(2,2) + + element(2,3) ) / w; + } + + void mult_matrix_vec( vec3 & src_and_dst) const + { mult_matrix_vec(vec3(src_and_dst), src_and_dst); } + + + // dst = src * M + void mult_vec_matrix( const vec3 &src, vec3 &dst ) const + { + real w = ( + src.v[0] * element(0,3) + + src.v[1] * element(1,3) + + src.v[2] * element(2,3) + + element(3,3) ); + + assert(w != GLH_ZERO); + + dst.v[0] = ( + src.v[0] * element(0,0) + + src.v[1] * element(1,0) + + src.v[2] * element(2,0) + + element(3,0) ) / w; + dst.v[1] = ( + src.v[0] * element(0,1) + + src.v[1] * element(1,1) + + src.v[2] * element(2,1) + + element(3,1) ) / w; + dst.v[2] = ( + src.v[0] * element(0,2) + + src.v[1] * element(1,2) + + src.v[2] * element(2,2) + + element(3,2) ) / w; + } + + + void mult_vec_matrix( vec3 & src_and_dst) const + { mult_vec_matrix(vec3(src_and_dst), src_and_dst); } + + // dst = M * src + void mult_matrix_vec( const vec4 &src, vec4 &dst ) const + { + dst.v[0] = ( + src.v[0] * element(0,0) + + src.v[1] * element(0,1) + + src.v[2] * element(0,2) + + src.v[3] * element(0,3)); + dst.v[1] = ( + src.v[0] * element(1,0) + + src.v[1] * element(1,1) + + src.v[2] * element(1,2) + + src.v[3] * element(1,3)); + dst.v[2] = ( + src.v[0] * element(2,0) + + src.v[1] * element(2,1) + + src.v[2] * element(2,2) + + src.v[3] * element(2,3)); + dst.v[3] = ( + src.v[0] * element(3,0) + + src.v[1] * element(3,1) + + src.v[2] * element(3,2) + + src.v[3] * element(3,3)); + } + + void mult_matrix_vec( vec4 & src_and_dst) const + { mult_matrix_vec(vec4(src_and_dst), src_and_dst); } + + + // dst = src * M + void mult_vec_matrix( const vec4 &src, vec4 &dst ) const + { + dst.v[0] = ( + src.v[0] * element(0,0) + + src.v[1] * element(1,0) + + src.v[2] * element(2,0) + + src.v[3] * element(3,0)); + dst.v[1] = ( + src.v[0] * element(0,1) + + src.v[1] * element(1,1) + + src.v[2] * element(2,1) + + src.v[3] * element(3,1)); + dst.v[2] = ( + src.v[0] * element(0,2) + + src.v[1] * element(1,2) + + src.v[2] * element(2,2) + + src.v[3] * element(3,2)); + dst.v[3] = ( + src.v[0] * element(0,3) + + src.v[1] * element(1,3) + + src.v[2] * element(2,3) + + src.v[3] * element(3,3)); + } + + + void mult_vec_matrix( vec4 & src_and_dst) const + { mult_vec_matrix(vec4(src_and_dst), src_and_dst); } + + + // dst = M * src + void mult_matrix_dir( const vec3 &src, vec3 &dst ) const + { + dst.v[0] = ( + src.v[0] * element(0,0) + + src.v[1] * element(0,1) + + src.v[2] * element(0,2) ) ; + dst.v[1] = ( + src.v[0] * element(1,0) + + src.v[1] * element(1,1) + + src.v[2] * element(1,2) ) ; + dst.v[2] = ( + src.v[0] * element(2,0) + + src.v[1] * element(2,1) + + src.v[2] * element(2,2) ) ; + } + + + void mult_matrix_dir( vec3 & src_and_dst) const + { mult_matrix_dir(vec3(src_and_dst), src_and_dst); } + + + // dst = src * M + void mult_dir_matrix( const vec3 &src, vec3 &dst ) const + { + dst.v[0] = ( + src.v[0] * element(0,0) + + src.v[1] * element(1,0) + + src.v[2] * element(2,0) ) ; + dst.v[1] = ( + src.v[0] * element(0,1) + + src.v[1] * element(1,1) + + src.v[2] * element(2,1) ) ; + dst.v[2] = ( + src.v[0] * element(0,2) + + src.v[1] * element(1,2) + + src.v[2] * element(2,2) ) ; + } + + + void mult_dir_matrix( vec3 & src_and_dst) const + { mult_dir_matrix(vec3(src_and_dst), src_and_dst); } + + + real & operator () (int row, int col) + { return element(row,col); } + + const real & operator () (int row, int col) const + { return element(row,col); } + + real & element (int row, int col) + { return m[row | (col<<2)]; } + + const real & element (int row, int col) const + { return m[row | (col<<2)]; } + + matrix4 & operator *= ( const matrix4 & mat ) + { + mult_right( mat ); + return *this; + } + + matrix4 & operator *= ( const real & r ) + { + for (int i = 0; i < 4; ++i) + { + element(0,i) *= r; + element(1,i) *= r; + element(2,i) *= r; + element(3,i) *= r; + } + return *this; + } + + matrix4 & operator += ( const matrix4 & mat ) + { + for (int i = 0; i < 4; ++i) + { + element(0,i) += mat.element(0,i); + element(1,i) += mat.element(1,i); + element(2,i) += mat.element(2,i); + element(3,i) += mat.element(3,i); + } + return *this; + } + + friend matrix4 operator * ( const matrix4 & m1, const matrix4 & m2 ); + friend bool operator == ( const matrix4 & m1, const matrix4 & m2 ); + friend bool operator != ( const matrix4 & m1, const matrix4 & m2 ); + + //protected: + real m[16]; + }; + + inline + matrix4 operator * ( const matrix4 & m1, const matrix4 & m2 ) + { + matrix4 product; + + product = m1; + product.mult_right(m2); + + return product; + } + + inline + bool operator ==( const matrix4 &m1, const matrix4 &m2 ) + { + return ( + m1(0,0) == m2(0,0) && + m1(0,1) == m2(0,1) && + m1(0,2) == m2(0,2) && + m1(0,3) == m2(0,3) && + m1(1,0) == m2(1,0) && + m1(1,1) == m2(1,1) && + m1(1,2) == m2(1,2) && + m1(1,3) == m2(1,3) && + m1(2,0) == m2(2,0) && + m1(2,1) == m2(2,1) && + m1(2,2) == m2(2,2) && + m1(2,3) == m2(2,3) && + m1(3,0) == m2(3,0) && + m1(3,1) == m2(3,1) && + m1(3,2) == m2(3,2) && + m1(3,3) == m2(3,3) ); + } + + inline + bool operator != ( const matrix4 & m1, const matrix4 & m2 ) + { return !( m1 == m2 ); } + + + + + + + + + + + + + + class quaternion + { + public: + + quaternion() + { + *this = identity(); + } + + quaternion( const real v[4] ) + { + set_value( v ); + } + + + quaternion( real q0, real q1, real q2, real q3 ) + { + set_value( q0, q1, q2, q3 ); + } + + + quaternion( const matrix4 & m ) + { + set_value( m ); + } + + + quaternion( const vec3 &axis, real radians ) + { + set_value( axis, radians ); + } + + + quaternion( const vec3 &rotateFrom, const vec3 &rotateTo ) + { + set_value( rotateFrom, rotateTo ); + } + + quaternion( const vec3 & from_look, const vec3 & from_up, + const vec3 & to_look, const vec3& to_up) + { + set_value(from_look, from_up, to_look, to_up); + } + + const real * get_value() const + { + return &q[0]; + } + + void get_value( real &q0, real &q1, real &q2, real &q3 ) const + { + q0 = q[0]; + q1 = q[1]; + q2 = q[2]; + q3 = q[3]; + } + + quaternion & set_value( real q0, real q1, real q2, real q3 ) + { + q[0] = q0; + q[1] = q1; + q[2] = q2; + q[3] = q3; + counter = 0; + return *this; + } + + void get_value( vec3 &axis, real &radians ) const + { + radians = real(acos( q[3] ) * GLH_TWO); + if ( radians == GLH_ZERO ) + axis = vec3( 0.0, 0.0, 1.0 ); + else + { + axis.v[0] = q[0]; + axis.v[1] = q[1]; + axis.v[2] = q[2]; + axis.normalize(); + } + } + + void get_value( matrix4 & m ) const + { + real s, xs, ys, zs, wx, wy, wz, xx, xy, xz, yy, yz, zz; + + real norm = q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]; + + s = (equivalent(norm,GLH_ZERO)) ? GLH_ZERO : ( GLH_TWO / norm ); + + xs = q[0] * s; + ys = q[1] * s; + zs = q[2] * s; + + wx = q[3] * xs; + wy = q[3] * ys; + wz = q[3] * zs; + + xx = q[0] * xs; + xy = q[0] * ys; + xz = q[0] * zs; + + yy = q[1] * ys; + yz = q[1] * zs; + zz = q[2] * zs; + + m(0,0) = real( GLH_ONE - ( yy + zz )); + m(1,0) = real ( xy + wz ); + m(2,0) = real ( xz - wy ); + + m(0,1) = real ( xy - wz ); + m(1,1) = real ( GLH_ONE - ( xx + zz )); + m(2,1) = real ( yz + wx ); + + m(0,2) = real ( xz + wy ); + m(1,2) = real ( yz - wx ); + m(2,2) = real ( GLH_ONE - ( xx + yy )); + + m(3,0) = m(3,1) = m(3,2) = m(0,3) = m(1,3) = m(2,3) = GLH_ZERO; + m(3,3) = GLH_ONE; + } + + quaternion & set_value( const real * qp ) + { + memcpy(q,qp,sizeof(real) * 4); + + counter = 0; + return *this; + } + + quaternion & set_value( const matrix4 & m ) + { + real tr, s; + int i, j, k; + const int nxt[3] = { 1, 2, 0 }; + + tr = m(0,0) + m(1,1) + m(2,2); + + if ( tr > GLH_ZERO ) + { + s = real(sqrt( tr + m(3,3) )); + q[3] = real ( s * 0.5 ); + s = real(0.5) / s; + + q[0] = real ( ( m(1,2) - m(2,1) ) * s ); + q[1] = real ( ( m(2,0) - m(0,2) ) * s ); + q[2] = real ( ( m(0,1) - m(1,0) ) * s ); + } + else + { + i = 0; + if ( m(1,1) > m(0,0) ) + i = 1; + + if ( m(2,2) > m(i,i) ) + i = 2; + + j = nxt[i]; + k = nxt[j]; + + s = real(sqrt( ( m(i,j) - ( m(j,j) + m(k,k) )) + GLH_ONE )); + + q[i] = real ( s * 0.5 ); + s = real(0.5 / s); + + q[3] = real ( ( m(j,k) - m(k,j) ) * s ); + q[j] = real ( ( m(i,j) + m(j,i) ) * s ); + q[k] = real ( ( m(i,k) + m(k,i) ) * s ); + } + + counter = 0; + return *this; + } + + quaternion & set_value( const vec3 &axis, real theta ) + { + real sqnorm = axis.square_norm(); + + if (sqnorm <= GLH_EPSILON) + { + // axis too small. + x = y = z = 0.0; + w = 1.0; + } + else + { + theta *= real(0.5); + real sin_theta = real(sin(theta)); + + if (!equivalent(sqnorm,GLH_ONE)) + sin_theta /= real(sqrt(sqnorm)); + x = sin_theta * axis.v[0]; + y = sin_theta * axis.v[1]; + z = sin_theta * axis.v[2]; + w = real(cos(theta)); + } + return *this; + } + + quaternion & set_value( const vec3 & rotateFrom, const vec3 & rotateTo ) + { + vec3 p1, p2; + real alpha; + + p1 = rotateFrom; + p1.normalize(); + p2 = rotateTo; + p2.normalize(); + + alpha = p1.dot(p2); + + if(equivalent(alpha,GLH_ONE)) + { + *this = identity(); + return *this; + } + + // ensures that the anti-parallel case leads to a positive dot + if(equivalent(alpha,-GLH_ONE)) + { + vec3 v; + + if(p1.v[0] != p1.v[1] || p1.v[0] != p1.v[2]) + v = vec3(p1.v[1], p1.v[2], p1.v[0]); + else + v = vec3(-p1.v[0], p1.v[1], p1.v[2]); + + v -= p1 * p1.dot(v); + v.normalize(); + + set_value(v, GLH_PI); + return *this; + } + + p1 = p1.cross(p2); + p1.normalize(); + set_value(p1,real(acos(alpha))); + + counter = 0; + return *this; + } + + quaternion & set_value( const vec3 & from_look, const vec3 & from_up, + const vec3 & to_look, const vec3 & to_up) + { + quaternion r_look = quaternion(from_look, to_look); + + vec3 rotated_from_up(from_up); + r_look.mult_vec(rotated_from_up); + + quaternion r_twist = quaternion(rotated_from_up, to_up); + + *this = r_twist; + *this *= r_look; + return *this; + } + + quaternion & operator *= ( const quaternion & qr ) + { + quaternion ql(*this); + + w = ql.w * qr.w - ql.x * qr.x - ql.y * qr.y - ql.z * qr.z; + x = ql.w * qr.x + ql.x * qr.w + ql.y * qr.z - ql.z * qr.y; + y = ql.w * qr.y + ql.y * qr.w + ql.z * qr.x - ql.x * qr.z; + z = ql.w * qr.z + ql.z * qr.w + ql.x * qr.y - ql.y * qr.x; + + counter += qr.counter; + counter++; + counter_normalize(); + return *this; + } + + void normalize() + { + real rnorm = GLH_ONE / real(sqrt(w * w + x * x + y * y + z * z)); + if (equivalent(rnorm, GLH_ZERO)) + return; + x *= rnorm; + y *= rnorm; + z *= rnorm; + w *= rnorm; + counter = 0; + } + + friend bool operator == ( const quaternion & q1, const quaternion & q2 ); + + friend bool operator != ( const quaternion & q1, const quaternion & q2 ); + + friend quaternion operator * ( const quaternion & q1, const quaternion & q2 ); + + bool equals( const quaternion & r, real tolerance ) const + { + real t; + + t = ( + (q[0]-r.q[0])*(q[0]-r.q[0]) + + (q[1]-r.q[1])*(q[1]-r.q[1]) + + (q[2]-r.q[2])*(q[2]-r.q[2]) + + (q[3]-r.q[3])*(q[3]-r.q[3]) ); + if(t > GLH_EPSILON) + return false; + return 1; + } + + quaternion & conjugate() + { + q[0] *= -GLH_ONE; + q[1] *= -GLH_ONE; + q[2] *= -GLH_ONE; + return *this; + } + + quaternion & invert() + { + return conjugate(); + } + + quaternion inverse() const + { + quaternion r = *this; + return r.invert(); + } + + // + // Quaternion multiplication with cartesian vector + // v' = q*v*q(star) + // + void mult_vec( const vec3 &src, vec3 &dst ) const + { + real v_coef = w * w - x * x - y * y - z * z; + real u_coef = GLH_TWO * (src.v[0] * x + src.v[1] * y + src.v[2] * z); + real c_coef = GLH_TWO * w; + + dst.v[0] = v_coef * src.v[0] + u_coef * x + c_coef * (y * src.v[2] - z * src.v[1]); + dst.v[1] = v_coef * src.v[1] + u_coef * y + c_coef * (z * src.v[0] - x * src.v[2]); + dst.v[2] = v_coef * src.v[2] + u_coef * z + c_coef * (x * src.v[1] - y * src.v[0]); + } + + void mult_vec( vec3 & src_and_dst) const + { + mult_vec(vec3(src_and_dst), src_and_dst); + } + + void scale_angle( real scaleFactor ) + { + vec3 axis; + real radians; + + get_value(axis, radians); + radians *= scaleFactor; + set_value(axis, radians); + } + + static quaternion slerp( const quaternion & p, const quaternion & q, real alpha ) + { + quaternion r; + + real cos_omega = p.x * q.x + p.y * q.y + p.z * q.z + p.w * q.w; + // if B is on opposite hemisphere from A, use -B instead + + int bflip; + if ( ( bflip = (cos_omega < GLH_ZERO)) ) + cos_omega = -cos_omega; + + // complementary interpolation parameter + real beta = GLH_ONE - alpha; + + if(cos_omega >= GLH_ONE - GLH_EPSILON) + return p; + + real omega = real(acos(cos_omega)); + real one_over_sin_omega = GLH_ONE / real(sin(omega)); + + beta = real(sin(omega*beta) * one_over_sin_omega); + alpha = real(sin(omega*alpha) * one_over_sin_omega); + + if (bflip) + alpha = -alpha; + + r.x = beta * p.q[0]+ alpha * q.q[0]; + r.y = beta * p.q[1]+ alpha * q.q[1]; + r.z = beta * p.q[2]+ alpha * q.q[2]; + r.w = beta * p.q[3]+ alpha * q.q[3]; + return r; + } + + static quaternion identity() + { + static quaternion ident( vec3( 0.0, 0.0, 0.0 ), GLH_ONE ); + return ident; + } + + real & operator []( int i ) + { + assert(i < 4); + return q[i]; + } + + const real & operator []( int i ) const + { + assert(i < 4); + return q[i]; + } + + protected: + + void counter_normalize() + { + if (counter > GLH_QUATERNION_NORMALIZATION_THRESHOLD) + normalize(); + } + + union + { + struct + { + real q[4]; + }; + struct + { + real x; + real y; + real z; + real w; + }; + }; + + // renormalization counter + unsigned char counter; + }; + + inline + bool operator == ( const quaternion & q1, const quaternion & q2 ) + { + return (equivalent(q1.x, q2.x) && + equivalent(q1.y, q2.y) && + equivalent(q1.z, q2.z) && + equivalent(q1.w, q2.w) ); + } + + inline + bool operator != ( const quaternion & q1, const quaternion & q2 ) + { + return ! ( q1 == q2 ); + } + + inline + quaternion operator * ( const quaternion & q1, const quaternion & q2 ) + { + quaternion r(q1); + r *= q2; + return r; + } + + + + + + + + + + + class plane + { + public: + + plane() + { + planedistance = 0.0; + planenormal.set_value( 0.0, 0.0, 1.0 ); + } + + + plane( const vec3 &p0, const vec3 &p1, const vec3 &p2 ) + { + vec3 v0 = p1 - p0; + vec3 v1 = p2 - p0; + planenormal = v0.cross(v1); + planenormal.normalize(); + planedistance = p0.dot(planenormal); + } + + plane( const vec3 &normal, real distance ) + { + planedistance = distance; + planenormal = normal; + planenormal.normalize(); + } + + plane( const vec3 &normal, const vec3 &point ) + { + planenormal = normal; + planenormal.normalize(); + planedistance = point.dot(planenormal); + } + + void offset( real d ) + { + planedistance += d; + } + + bool intersect( const line &l, vec3 &intersection ) const + { + vec3 pos, dir; + vec3 pn = planenormal; + real pd = planedistance; + + pos = l.get_position(); + dir = l.get_direction(); + + if(dir.dot(pn) == 0.0) return 0; + pos -= pn*pd; + // now we're talking about a plane passing through the origin + if(pos.dot(pn) < 0.0) pn.negate(); + if(dir.dot(pn) > 0.0) dir.negate(); + vec3 ppos = pn * pos.dot(pn); + pos = (ppos.length()/dir.dot(-pn))*dir; + intersection = l.get_position(); + intersection += pos; + return 1; + } + void transform( const matrix4 &matrix ) + { + matrix4 invtr = matrix.inverse(); + invtr = invtr.transpose(); + + vec3 pntOnplane = planenormal * planedistance; + vec3 newPntOnplane; + vec3 newnormal; + + invtr.mult_dir_matrix(planenormal, newnormal); + matrix.mult_vec_matrix(pntOnplane, newPntOnplane); + + newnormal.normalize(); + planenormal = newnormal; + planedistance = newPntOnplane.dot(planenormal); + } + + bool is_in_half_space( const vec3 &point ) const + { + + if(( point.dot(planenormal) - planedistance) < 0.0) + return 0; + return 1; + } + + + real distance( const vec3 & point ) const + { + return planenormal.dot(point - planenormal*planedistance); + } + + const vec3 &get_normal() const + { + return planenormal; + } + + + real get_distance_from_origin() const + { + return planedistance; + } + + + friend bool operator == ( const plane & p1, const plane & p2 ); + + + friend bool operator != ( const plane & p1, const plane & p2 ); + + //protected: + vec3 planenormal; + real planedistance; + }; + + inline + bool operator == (const plane & p1, const plane & p2 ) + { + return ( p1.planedistance == p2.planedistance && p1.planenormal == p2.planenormal); + } + + inline + bool operator != ( const plane & p1, const plane & p2 ) + { return ! (p1 == p2); } + + + + } // "ns_##GLH_REAL" + + // make common typedefs... +#ifdef GLH_REAL_IS_FLOAT + typedef GLH_REAL_NAMESPACE::vec2 vec2f; + typedef GLH_REAL_NAMESPACE::vec3 vec3f; + typedef GLH_REAL_NAMESPACE::vec4 vec4f; + typedef GLH_REAL_NAMESPACE::quaternion quaternionf; + typedef GLH_REAL_NAMESPACE::quaternion rotationf; + typedef GLH_REAL_NAMESPACE::line linef; + typedef GLH_REAL_NAMESPACE::plane planef; + typedef GLH_REAL_NAMESPACE::matrix4 matrix4f; +#endif + + + + +} // namespace glh + + + +#endif + diff --git a/glh/glh_mipmaps.h b/glh/glh_mipmaps.h new file mode 100755 index 0000000..cae7e82 --- /dev/null +++ b/glh/glh_mipmaps.h @@ -0,0 +1,157 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000, 2001 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +/* + gluBuild2DMipmaps cannot build mipmaps for textures whose + "format" it does not recognize. This is primarily because + it infers the number of components and how to average them + from the format. This helper eliminates that problem by + factoring out that functionality. + + Cass Everitt + 1-9-01 + +*/ + +#ifndef GLH_MIPMAPS_H +#define GLH_MIPMAPS_H + +#ifdef _WIN32 +# include +#endif + +#ifdef MACOS +#include +#else +#include +#endif + +namespace glh +{ + + template + class tex_indexer2 + { + public: + tex_indexer2(int width, int height, int tuple_size, T * data) : + w(width), h(height), n(tuple_size), d(data) {} + + T * operator()(int i, int j) + { return d + n * (w * j + i); } + private: + int w, h, n; + T * d; + }; + + template + struct generic_filter + { + typedef T element_type; + + generic_filter(int tuplesize, GLenum gltype) : + gl_type(gltype), tuple_size(tuplesize) {} + + void average( T * out, + const T * a, const T * b, + const T * c, const T * d) + { + for(int i=0; i < tuple_size; i++) + { + double in = double(a[i]) + double(b[i]) + double(c[i]) + double(d[i]); + in /= 4; + out[i] = T(in); + } + } + + const GLenum gl_type; + const int tuple_size; + }; + + // fixme: supports non-square textures! + template + void build_2D_mipmaps( GLenum target, GLenum internal_format, + GLsizei w, GLsizei h, GLenum format, + F filter, const void * vdata) + { + + typedef typename F::element_type DataType; + const DataType * in_data = (const DataType *)vdata; + DataType * data = new DataType [w * h * filter.tuple_size]; + + glTexImage2D(target, 0, internal_format, w, h, 0, format, filter.gl_type, (const DataType *)vdata); + + int level = 1; + if( w >= 2 ) w /= 2; + if( h >= 2 ) h /= 2; + bool done = false; + while(! done) + { + tex_indexer2 bg(w*2, h*2, filter.tuple_size, in_data); + tex_indexer2 sm(w , h , filter.tuple_size, data); + for(int j=0; j < h; j++) + { + int J = j * 2; + for(int i=0; i < w; i++) + { + int I = i*2; + filter.average( sm(i,j), + bg(I , J ), bg(I+1, J ), + bg(I , J+1), bg(I+1, J+1)); + } + } + + glTexImage2D(target, level, internal_format, w, h, 0, format, filter.gl_type, data); + + if(w == 1 && h == 1) done = true; + + if( w >= 2 ) w /= 2; + if( h >= 2 ) h /= 2; + level++; + in_data = data; + } + + delete [] data; + } + +} + +#endif diff --git a/glh/glh_obs.h b/glh/glh_obs.h new file mode 100755 index 0000000..ef90076 --- /dev/null +++ b/glh/glh_obs.h @@ -0,0 +1,636 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +// This is a file for simple GL helper classes... + +#ifndef GLH_OBS_H +#define GLH_OBS_H + +#ifdef _WIN32 +# include +#endif + +#ifdef MACOS +#include +#include +#else +#include +#include +#endif + +#include "glh/glh_extensions.h" + +#include "glh/glh_linear.h" + +namespace glh +{ + class display_list + { + public: + // set managed to true if you want the class to cleanup objects in the destructor + display_list(bool managed = false) + : valid(false), manageObjects(managed) {} + + virtual ~display_list() + { + if (manageObjects) + del(); + } + + void call_list() + { if(valid) glCallList(dlist); } + + void new_list(GLenum mode) + { if(!valid) gen(); glNewList(dlist, mode); } + + void end_list() + { glEndList(); } + + void del() + { if(valid) glDeleteLists(dlist, 1); valid = false; } + + bool is_valid() const { return valid; } + + private: + + void gen() { dlist = glGenLists(1); valid=true; } + + bool valid; + bool manageObjects; + GLuint dlist; + }; + + class lazy_build_display_list + { + public: + // set managed to true if you want the class to cleanup objects in the destructor + lazy_build_display_list(void (* builder)() = 0, bool managed = false) + : valid(false), manageObjects(managed), needs_rebuild(true), build_func(builder) {} + + virtual ~lazy_build_display_list() + { + if (manageObjects) + del(); + } + + void set_build_func( void (* builder)()) + { build_func = builder; } + + void call_list() + { + if(! valid) gen(); + if(needs_rebuild) rebuild_list(); + glCallList(dlist); + } + + void del() + { if(valid) glDeleteLists(dlist, 1); valid = false; needs_rebuild = true;} + + bool is_valid() const { return valid; } + + // something changed, so rebuild list before next call_list() + void rebuild() { needs_rebuild = true; } + + private: + + void gen() { dlist = glGenLists(1); valid=true; } + void rebuild_list() + { + glNewList(dlist, GL_COMPILE); + if(build_func) (* build_func)(); // call list building routine + glEndList(); + } + + bool valid; + bool manageObjects; + bool needs_rebuild; + GLuint dlist; + void (* build_func)(); + }; + + + class tex_object + { + public: + // set managed to true if you want the class to cleanup objects in the destructor + tex_object(GLenum tgt, bool managed) + : target(tgt), valid(false), manageObjects(managed) {} + + virtual ~tex_object() + { + if (manageObjects) + del(); + } + + void bind() + { if(!valid) gen(); glBindTexture(target, texture); } + + // convenience methods + +#ifdef MACOS + void parameter(GLenum pname, int i) + { glTexParameteri(target, pname, i); } +#endif + + void parameter(GLenum pname, GLint i) + { glTexParameteri(target, pname, i); } + + void parameter(GLenum pname, GLfloat f) + { glTexParameterf(target, pname, f); } + + void parameter(GLenum pname, GLint * ip) + { glTexParameteriv(target, pname, ip); } + + void parameter(GLenum pname, GLfloat * fp) + { glTexParameterfv(target, pname, fp); } + + void enable() { glEnable(target); } + void disable() { glDisable(target); } + + + void del() + { if(valid) glDeleteTextures(1, &texture); valid = false; } + bool is_valid() const { return valid; } + + void gen() { glGenTextures(1, &texture); valid=true; } + + GLenum target; + bool valid; + bool manageObjects; + GLuint texture; + }; + + class tex_object_1D : public tex_object + { public: tex_object_1D(bool managed = false) : tex_object(GL_TEXTURE_1D, managed) {} }; + + class tex_object_2D : public tex_object + { public: tex_object_2D(bool managed = false) : tex_object(GL_TEXTURE_2D, managed) {} }; + + class tex_object_3D : public tex_object + { public: tex_object_3D(bool managed = false) : tex_object(GL_TEXTURE_3D, managed) {} }; + + +# ifdef GL_ARB_texture_cube_map + class tex_object_cube_map : public tex_object + { public: tex_object_cube_map(bool managed = false) : tex_object(GL_TEXTURE_CUBE_MAP_ARB, managed) {} }; +# elif GL_EXT_texture_cube_map + class tex_object_cube_map : public tex_object + { public: tex_object_cube_map(bool managed = false) : tex_object(GL_TEXTURE_CUBE_MAP_EXT, managed) {} }; +# endif + +#if defined(GL_EXT_texture_rectangle) + class tex_object_rectangle : public tex_object + { public: tex_object_rectangle(bool managed = false) : tex_object(GL_TEXTURE_RECTANGLE_EXT, managed) {} }; +#elif defined(GL_NV_texture_rectangle) + class tex_object_rectangle : public tex_object + { public: tex_object_rectangle(bool managed = false) : tex_object(GL_TEXTURE_RECTANGLE_NV, managed) {} }; +#endif + + +# ifdef GL_NV_vertex_program + class vertex_program_base + { + public: + // set managed to true if you want the class to cleanup objects in the destructor + vertex_program_base(GLenum tgt, bool managed) + : valid(false), manageObjects(managed), target(tgt) {} + + virtual ~vertex_program_base() + { + if (manageObjects) + del(); + } + + void bind() + { if(!valid) gen(); glBindProgramNV(target, program); } + + void unbind() + { glBindProgramNV(target, 0); } + + void load(GLuint size, const GLubyte * prog_text) + { + if(!valid) gen(); + glLoadProgramNV(target, program, size, prog_text); + GLint errpos; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV, &errpos); + if(errpos != -1) + { + fprintf(stderr, "program error:\n"); + int bgn = errpos - 10; + //bgn < 0 ? 0 : bgn; + const char * c = (const char *)(prog_text + bgn); + for(int i = 0; i < 30; i++) + { + if(bgn+i >= int(size-1)) + break; + fprintf(stderr, "%c", *c++); + } + fprintf(stderr, "\n"); + } + } + + void load(GLuint size, const char * prog_text) + { + if(!valid) gen(); + glLoadProgramNV(target, program, size, (const GLubyte *) prog_text); + GLint errpos; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV, &errpos); + if(errpos != -1) + { + fprintf(stderr, "program error:\n"); + int bgn = errpos - 10; + //bgn < 0 ? 0 : bgn; + const char * c = (const char *)(prog_text + bgn); + for(int i = 0; i < 30; i++) + { + if(bgn+i >= int(size-1)) + break; + fprintf(stderr, "%c", *c++); + } + fprintf(stderr, "\n"); + } + } + + void load(const char * prog_text) + { load((GLuint)strlen(prog_text), prog_text); } + + + void del() + { if(valid) glDeleteProgramsNV(1, &program); valid = false; } + + bool is_valid() const { return valid; } + + private: + + void gen() { glGenProgramsNV(1, &program); valid=true; } + + bool valid; + bool manageObjects; + GLenum target; + GLuint program; + }; + + class vertex_program : public vertex_program_base + { + public: + vertex_program(bool managed = false) + : vertex_program_base(GL_VERTEX_PROGRAM_NV, managed) {} + }; + + class vertex_state_program : public vertex_program_base + { + public: + vertex_state_program(bool managed = false) + : vertex_program_base(GL_VERTEX_STATE_PROGRAM_NV, managed) {} + }; + + class lazy_load_vertex_program : public vertex_program_base + { + public: + lazy_load_vertex_program(void (*vp_loader)() = 0, bool managed = false) + : vertex_program_base(GL_VERTEX_PROGRAM_NV, managed), needs_load(true), loader(vp_loader) {} + + void bind() + { + vertex_program_base::bind(); + if(needs_load && loader) + { + (* loader)(); + needs_load = false; + } + } + + void reload() { needs_load = true; } + + private: + bool needs_load; + void (* loader)(); + }; + + +#endif + +# ifdef GL_ARB_vertex_program + class arb_vertex_program_base + { + public: + // set managed to true if you want the class to cleanup objects in the destructor + arb_vertex_program_base(GLenum tgt, bool managed) + : valid(false), manageObjects(managed), target(tgt) {} + + virtual ~arb_vertex_program_base() + { + if (manageObjects) + del(); + } + + void bind() + { if(!valid) gen(); glBindProgramARB(target, program); } + + void unbind() + { glBindProgramARB(target, 0); } + + void load(GLuint size, const GLubyte * prog_text) + { + if(!valid) gen(); + bind(); + glProgramStringARB(target, GL_PROGRAM_FORMAT_ASCII_ARB, size, prog_text); + GLint errpos; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errpos); + if(errpos != -1) + { + fprintf(stderr, "program error:\n"); + int bgn = errpos - 10; + //bgn < 0 ? 0 : bgn; + const char * c = (const char *)(prog_text + bgn); + for(int i = 0; i < 30; i++) + { + if(bgn+i >= int(size-1)) + break; + fprintf(stderr, "%c", *c++); + } + fprintf(stderr, "\n"); + } + } + + void load(GLuint size, const char * prog_text) + { + if(!valid) gen(); + bind(); + glProgramStringARB(target, GL_PROGRAM_FORMAT_ASCII_ARB, size, prog_text); + GLint errpos; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errpos); + if(errpos != -1) + { + fprintf(stderr, "program error:\n"); + int bgn = errpos - 10; + //bgn < 0 ? 0 : bgn; + const char * c = (const char *)(prog_text + bgn); + for(int i = 0; i < 30; i++) + { + if(bgn+i >= int(size-1)) + break; + fprintf(stderr, "%c", *c++); + } + fprintf(stderr, "\n"); + } + } + + void load(const char * prog_text) + { load((GLuint)strlen(prog_text), prog_text); } + + + void del() { if(valid) glDeleteProgramsARB(1, &program); valid = false; } + + bool is_valid() const { return valid; } + + private: + + void gen() { glGenProgramsARB(1, &program); valid=true; } + + bool valid; + bool manageObjects; + GLenum target; + GLuint program; + }; + + class arb_vertex_program : public arb_vertex_program_base + { + public: + arb_vertex_program(bool managed = false) + : arb_vertex_program_base(GL_VERTEX_PROGRAM_ARB, managed) {} + }; + + class lazy_load_arb_vertex_program : public arb_vertex_program_base + { + public: + lazy_load_arb_vertex_program(void (*vp_loader)() = 0, bool managed = false) + : arb_vertex_program_base(GL_VERTEX_PROGRAM_ARB, managed), needs_load(true), loader(vp_loader) {} + + void bind() + { + arb_vertex_program_base::bind(); + if(needs_load && loader) + { + (* loader)(); + needs_load = false; + } + } + + void reload() { needs_load = true; } + + private: + bool needs_load; + void (* loader)(); + }; + +#endif + +# ifdef GL_NV_fragment_program + + class fragment_program + { + public: + // set managed to true if you want the class to cleanup objects in the destructor + fragment_program(bool managed = false) + : valid(false), manageObjects(managed) {} + + virtual ~fragment_program() + { + if (manageObjects) + del(); + } + + void bind() + { if(!valid) gen(); glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, program); } + + void load(GLuint size, const GLubyte * prog_text) + { + if(!valid) gen(); + glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, program, size, prog_text); + GLint errpos; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV, &errpos); + if(errpos != -1) + { + fprintf(stderr, "program error:\n"); + int bgn = errpos - 10; + //bgn < 0 ? 0 : bgn; + const char * c = (const char *)(prog_text + bgn); + for(int i = 0; i < 30; i++) + { + if(bgn+i >= int(size-1)) + break; + fprintf(stderr, "%c", *c++); + } + fprintf(stderr, "\n"); + } + } + + void load(GLuint size, const char * prog_text) + { + if(!valid) gen(); + glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, program, size, (const GLubyte *) prog_text); + GLint errpos; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV, &errpos); + if(errpos != -1) + { + fprintf(stderr, "program error:\n"); + int bgn = errpos - 10; + + const char * c = (const char *)(prog_text + bgn); + for(int i = 0; i < 30; i++) + { + if(bgn+i >= int(size-1)) + break; + fprintf(stderr, "%c", *c++); + } + fprintf(stderr, "\n"); + } + } + + void load(const char * prog_text) + { load((GLuint)strlen(prog_text), prog_text); } + + void del() + { if(valid) glDeleteProgramsNV(1, &program); valid = false; } + + bool is_valid() const { return valid; } + + GLuint program; + private: + + void gen() { glGenProgramsNV(1, &program); valid=true; } + + bool valid; + bool manageObjects; + }; + + +#endif + +#ifdef GL_ARB_fragment_program + + class arb_fragment_program + { + public: + // set managed to true if you want the class to cleanup objects in the destructor + arb_fragment_program(bool managed = false) + : valid(false), manageObjects(managed) {} + + virtual ~arb_fragment_program() + { + if (manageObjects) + del(); + } + + void bind() + { if(!valid) gen(); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program); } + + void load(GLuint size, const GLubyte * prog_text) + { + if(!valid) gen(); + glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, size, prog_text); + //glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, program, size, prog_text); + + GLint errpos; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errpos); + if(errpos != -1) + { + fprintf(stderr, "program error:\n"); + int bgn = errpos - 10; + //bgn < 0 ? 0 : bgn; + const char * c = (const char *)(prog_text + bgn); + for(int i = 0; i < 30; i++) + { + if(bgn+i >= int(size-1)) + break; + fprintf(stderr, "%c", *c++); + } + fprintf(stderr, "\n"); + } + } + + void load(GLuint size, const char * prog_text) + { + if(!valid) gen(); + glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, size, prog_text); + //glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, program, size, (const GLubyte *) prog_text); + GLint errpos; + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errpos); + if(errpos != -1) + { + fprintf(stderr, "program error:\n"); + int bgn = errpos - 10; + + const char * c = (const char *)(prog_text + bgn); + for(int i = 0; i < 30; i++) + { + if(bgn+i >= int(size-1)) + break; + fprintf(stderr, "%c", *c++); + } + fprintf(stderr, "\n"); + } + } + + void load(const char * prog_text) + { load((GLuint)strlen(prog_text), prog_text); } + + void del() + { if(valid) glDeleteProgramsARB(1, &program); valid = false; } + + bool is_valid() const { return valid; } + + GLuint program; + private: + + void gen() { glGenProgramsARB(1, &program); valid=true; } + + bool valid; + bool manageObjects; + }; + + +#endif + +} +#endif diff --git a/glh/glh_text.h b/glh/glh_text.h new file mode 100755 index 0000000..d953dff --- /dev/null +++ b/glh/glh_text.h @@ -0,0 +1,197 @@ +/* + glh - is a platform-indepenedent C++ OpenGL helper library + + + Copyright (c) 2000 Cass Everitt + Copyright (c) 2000 NVIDIA Corporation + All rights reserved. + + Redistribution and use in source and binary forms, with or + without modification, are permitted provided that the following + conditions are met: + + * Redistributions of source code must retain the above + copyright notice, this list of conditions and the following + disclaimer. + + * Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials + provided with the distribution. + + * The names of contributors to this software may not be used + to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, + BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + + Cass Everitt - cass@r3.nu +*/ + +#ifndef GLH_TEXT_H +#define GLH_TEXT_H + +#include + +#ifdef _WIN32 +# include +#endif + +#ifdef MACOS +#include +#else +#include +#endif + +#include + +namespace glh +{ + + struct font + { + // build display lists and the like + virtual void initialize() = 0; + // get font metrics + virtual float get_ascent() = 0; + virtual float get_descent() = 0; + virtual float get_width(int i) = 0; + + // draw + virtual void render(int i) = 0; + }; + + inline float string_width(font * f, string text) + { + float w = 0; + for(unsigned int i=0; i < text.size(); i++) + { + w += f->get_width(text[i]); + } + return w; + } + // skip a line + inline void next_line(font * f) + { + glTranslatef(0, - (f->get_ascent() + f->get_descent()), 0); + } + + // renders text horizontally + inline void render_single_line(font * f, string text) + { + glPushMatrix(); + for(unsigned int i=0; i < text.size(); i++) + { + f->render(text[i]); + } + glPopMatrix(); + } + + + // render text on multiple lines (based on newlines) + struct simple_multi_line_text + { + public: + simple_multi_line_text() : f(0), line_spacing(1.1f) {} + + + void render() + { + if(!f) return; + if(dirty) + { + dirty = false; + dl.new_list(GL_COMPILE); + make_render_calls(); + dl.end_list(); + } + dl.call_list(); + } + void get_dimensions(float & width, float & height) + { + if(!f) return; + if(dirty) + { + dirty = false; + dl.new_list(GL_COMPILE); + make_render_calls(); + dl.end_list(); + } + width = w; + height = h; + } + void set_font(font * new_font) + { + dirty = true; + f = new_font; + } + void set_text(const string & new_text) + { + dirty = true; + text = new_text; + } + font * get_font() { return f; } + const string & get_text() { return text; } + private: + // skip a line + void next_line() + { + glTranslatef(0, - (f->get_ascent() + f->get_descent()) * line_spacing, 0); + } + + void make_render_calls() + { + w = h = 0; + float curr_width = 0; + float font_height = f->get_ascent() + f->get_descent(); + int lines = 0; + + if(text.size() != 0) lines++; + + glPushMatrix(); // vertical translation + glPushMatrix(); // horizontal translation + for(unsigned int i=0; i < text.size(); i++) + { + if(text[i] == '\n') + { + lines++; + if(curr_width > w) w = curr_width; + curr_width = 0; + + glPopMatrix(); // back to beginning of line + next_line(); // translate futher down + glPushMatrix(); + } + f->render(text[i]); + curr_width += f->get_width(text[i]); + } + glPopMatrix(); + glPopMatrix(); + if(curr_width > w) w = curr_width; + h = lines * font_height * line_spacing; + } + + font * f; + string text; + display_list dl; + float w, h; + bool dirty; + float line_spacing; + }; + + +} + +#endif diff --git a/ofxOsc/.DS_Store b/ofxOsc/.DS_Store new file mode 100644 index 0000000..846107d Binary files /dev/null and b/ofxOsc/.DS_Store differ diff --git a/ofxOsc/LICENSE.txt b/ofxOsc/LICENSE.txt new file mode 100644 index 0000000..effb555 --- /dev/null +++ b/ofxOsc/LICENSE.txt @@ -0,0 +1,4 @@ +ofxOsc absorbed from openframeworks; libraries rebuilt from oscpack for 64-bit. + +24/01/2011 +parag diff --git a/ofxOsc/libs/.DS_Store b/ofxOsc/libs/.DS_Store new file mode 100644 index 0000000..b42f906 Binary files /dev/null and b/ofxOsc/libs/.DS_Store differ diff --git a/ofxOsc/libs/oscpack/.DS_Store b/ofxOsc/libs/oscpack/.DS_Store new file mode 100644 index 0000000..a511116 Binary files /dev/null and b/ofxOsc/libs/oscpack/.DS_Store differ diff --git a/ofxOsc/libs/oscpack/include/ip/IpEndpointName.h b/ofxOsc/libs/oscpack/include/ip/IpEndpointName.h new file mode 100755 index 0000000..c7b078e --- /dev/null +++ b/ofxOsc/libs/oscpack/include/ip/IpEndpointName.h @@ -0,0 +1,74 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_IPENDPOINTNAME_H +#define INCLUDED_IPENDPOINTNAME_H + + +class IpEndpointName{ + static unsigned long GetHostByName( const char *s ); +public: + static const unsigned long ANY_ADDRESS = 0xFFFFFFFF; + static const int ANY_PORT = -1; + + IpEndpointName() + : address( ANY_ADDRESS ), port( ANY_PORT ) {} + IpEndpointName( int port_ ) + : address( ANY_ADDRESS ), port( port_ ) {} + IpEndpointName( unsigned long ipAddress_, int port_ ) + : address( ipAddress_ ), port( port_ ) {} + IpEndpointName( const char *addressName, int port_=ANY_PORT ) + : address( GetHostByName( addressName ) ) + , port( port_ ) {} + IpEndpointName( int addressA, int addressB, int addressC, int addressD, int port_=ANY_PORT ) + : address( ( (addressA << 24) | (addressB << 16) | (addressC << 8) | addressD ) ) + , port( port_ ) {} + + // address and port are maintained in host byte order here + unsigned long address; + int port; + + enum { ADDRESS_STRING_LENGTH=17 }; + void AddressAsString( char *s ) const; + + enum { ADDRESS_AND_PORT_STRING_LENGTH=23}; + void AddressAndPortAsString( char *s ) const; +}; + +inline bool operator==( const IpEndpointName& lhs, const IpEndpointName& rhs ) +{ + return (lhs.address == rhs.address && lhs.port == rhs.port ); +} + +inline bool operator!=( const IpEndpointName& lhs, const IpEndpointName& rhs ) +{ + return !(lhs == rhs); +} + +#endif /* INCLUDED_IPENDPOINTNAME_H */ diff --git a/ofxOsc/libs/oscpack/include/ip/NetworkingUtils.h b/ofxOsc/libs/oscpack/include/ip/NetworkingUtils.h new file mode 100755 index 0000000..0d6901c --- /dev/null +++ b/ofxOsc/libs/oscpack/include/ip/NetworkingUtils.h @@ -0,0 +1,49 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_NETWORKINGUTILS_H +#define INCLUDED_NETWORKINGUTILS_H + + +// in general NetworkInitializer is only used internally, but if you're +// application creates multiple sockets from different threads at runtime you +// should instantiate one of these in main just to make sure the networking +// layer is initialized. +class NetworkInitializer{ +public: + NetworkInitializer(); + ~NetworkInitializer(); +}; + + +// return ip address of host name in host byte order +unsigned long GetHostByName( const char *name ); + + +#endif /* INCLUDED_NETWORKINGUTILS_H */ diff --git a/ofxOsc/libs/oscpack/include/ip/PacketListener.h b/ofxOsc/libs/oscpack/include/ip/PacketListener.h new file mode 100755 index 0000000..6647209 --- /dev/null +++ b/ofxOsc/libs/oscpack/include/ip/PacketListener.h @@ -0,0 +1,43 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_PACKETLISTENER_H +#define INCLUDED_PACKETLISTENER_H + + +class IpEndpointName; + +class PacketListener{ +public: + virtual ~PacketListener() {} + virtual void ProcessPacket( const char *data, int size, + const IpEndpointName& remoteEndpoint ) = 0; +}; + +#endif /* INCLUDED_PACKETLISTENER_H */ diff --git a/ofxOsc/libs/oscpack/include/ip/TimerListener.h b/ofxOsc/libs/oscpack/include/ip/TimerListener.h new file mode 100755 index 0000000..82b1181 --- /dev/null +++ b/ofxOsc/libs/oscpack/include/ip/TimerListener.h @@ -0,0 +1,40 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_TIMERLISTENER_H +#define INCLUDED_TIMERLISTENER_H + + +class TimerListener{ +public: + virtual ~TimerListener() {} + virtual void TimerExpired() = 0; +}; + +#endif /* INCLUDED_TIMERLISTENER_H */ diff --git a/ofxOsc/libs/oscpack/include/ip/UdpSocket.h b/ofxOsc/libs/oscpack/include/ip/UdpSocket.h new file mode 100755 index 0000000..6d9c26d --- /dev/null +++ b/ofxOsc/libs/oscpack/include/ip/UdpSocket.h @@ -0,0 +1,158 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_UDPSOCKET_H +#define INCLUDED_UDPSOCKET_H + +#ifndef INCLUDED_NETWORKINGUTILITIES_H +#include "NetworkingUtils.h" +#endif /* INCLUDED_NETWORKINGUTILITIES_H */ + +#ifndef INCLUDED_IPENDPOINTNAME_H +#include "IpEndpointName.h" +#endif /* INCLUDED_IPENDPOINTNAME_H */ + + +class PacketListener; +class TimerListener; + +class UdpSocket; + +class SocketReceiveMultiplexer{ + class Implementation; + Implementation *impl_; + + friend class UdpSocket; + +public: + SocketReceiveMultiplexer(); + ~SocketReceiveMultiplexer(); + + // only call the attach/detach methods _before_ calling Run + + // only one listener per socket, each socket at most once + void AttachSocketListener( UdpSocket *socket, PacketListener *listener ); + void DetachSocketListener( UdpSocket *socket, PacketListener *listener ); + + void AttachPeriodicTimerListener( int periodMilliseconds, TimerListener *listener ); + void AttachPeriodicTimerListener( + int initialDelayMilliseconds, int periodMilliseconds, TimerListener *listener ); + void DetachPeriodicTimerListener( TimerListener *listener ); + + void Run(); // loop and block processing messages indefinitely + void RunUntilSigInt(); + void Break(); // call this from a listener to exit once the listener returns + void AsynchronousBreak(); // call this from another thread or signal handler to exit the Run() state +}; + + +class UdpSocket{ + class Implementation; + Implementation *impl_; + + friend class SocketReceiveMultiplexer::Implementation; + +public: + + // ctor throws std::runtime_error if there's a problem + // initializing the socket. + UdpSocket(); + virtual ~UdpSocket(); + + // the socket is created in an unbound, unconnected state + // such a socket can only be used to send to an arbitrary + // address using SendTo(). To use Send() you need to first + // connect to a remote endpoint using Connect(). To use + // ReceiveFrom you need to first bind to a local endpoint + // using Bind(). + + // retrieve the local endpoint name when sending to 'to' + IpEndpointName LocalEndpointFor( const IpEndpointName& remoteEndpoint ) const; + + // Connect to a remote endpoint which is used as the target + // for calls to Send() + void Connect( const IpEndpointName& remoteEndpoint ); + void Send( const char *data, int size ); + void SendTo( const IpEndpointName& remoteEndpoint, const char *data, int size ); + + + // Bind a local endpoint to receive incoming data. Endpoint + // can be 'any' for the system to choose an endpoint + void Bind( const IpEndpointName& localEndpoint ); + bool IsBound() const; + + int ReceiveFrom( IpEndpointName& remoteEndpoint, char *data, int size ); +}; + + +// convenience classes for transmitting and receiving +// they just call Connect and/or Bind in the ctor. +// note that you can still use a receive socket +// for transmitting etc + +class UdpTransmitSocket : public UdpSocket{ +public: + UdpTransmitSocket( const IpEndpointName& remoteEndpoint ) + { Connect( remoteEndpoint ); } +}; + + +class UdpReceiveSocket : public UdpSocket{ +public: + UdpReceiveSocket( const IpEndpointName& localEndpoint ) + { Bind( localEndpoint ); } +}; + + +// UdpListeningReceiveSocket provides a simple way to bind one listener +// to a single socket without having to manually set up a SocketReceiveMultiplexer + +class UdpListeningReceiveSocket : public UdpSocket{ + SocketReceiveMultiplexer mux_; + PacketListener *listener_; +public: + UdpListeningReceiveSocket( const IpEndpointName& localEndpoint, PacketListener *listener ) + : listener_( listener ) + { + Bind( localEndpoint ); + mux_.AttachSocketListener( this, listener_ ); + } + + ~UdpListeningReceiveSocket() + { mux_.DetachSocketListener( this, listener_ ); } + + // see SocketReceiveMultiplexer above for the behaviour of these methods... + void Run() { mux_.Run(); } + void RunUntilSigInt() { mux_.RunUntilSigInt(); } + void Break() { mux_.Break(); } + void AsynchronousBreak() { mux_.AsynchronousBreak(); } +}; + + +#endif /* INCLUDED_UDPSOCKET_H */ diff --git a/ofxOsc/libs/oscpack/include/osc/MessageMappingOscPacketListener.h b/ofxOsc/libs/oscpack/include/osc/MessageMappingOscPacketListener.h new file mode 100755 index 0000000..017bf05 --- /dev/null +++ b/ofxOsc/libs/oscpack/include/osc/MessageMappingOscPacketListener.h @@ -0,0 +1,73 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_MESSAGEMAPPINGOSCPACKETLISTENER_H +#define INCLUDED_MESSAGEMAPPINGOSCPACKETLISTENER_H + +#include +#include + +#include "OscPacketListener.h" + + + +namespace osc{ + +template< class T > +class MessageMappingOscPacketListener : public OscPacketListener{ +public: + typedef void (T::*function_type)(const osc::ReceivedMessage&, const IpEndpointName&); + +protected: + void RegisterMessageFunction( const char *addressPattern, function_type f ) + { + functions_.insert( std::make_pair( addressPattern, f ) ); + } + + virtual void ProcessMessage( const osc::ReceivedMessage& m, + const IpEndpointName& remoteEndpoint ) + { + typename function_map_type::iterator i = functions_.find( m.AddressPattern() ); + if( i != functions_.end() ) + (dynamic_cast(this)->*(i->second))( m, remoteEndpoint ); + } + +private: + struct cstr_compare{ + bool operator()( const char *lhs, const char *rhs ) const + { return strcmp( lhs, rhs ) < 0; } + }; + + typedef std::map function_map_type; + function_map_type functions_; +}; + +} // namespace osc + +#endif /* INCLUDED_MESSAGEMAPPINGOSCPACKETLISTENER_H */ \ No newline at end of file diff --git a/ofxOsc/libs/oscpack/include/osc/OscException.h b/ofxOsc/libs/oscpack/include/osc/OscException.h new file mode 100755 index 0000000..cd8d567 --- /dev/null +++ b/ofxOsc/libs/oscpack/include/osc/OscException.h @@ -0,0 +1,54 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_OSC_EXCEPTION_H +#define INCLUDED_OSC_EXCEPTION_H + +#include + +namespace osc{ + +class Exception : public std::exception { + const char *what_; + +public: + Exception() throw() {} + Exception( const Exception& src ) throw() + : what_( src.what_ ) {} + Exception( const char *w ) throw() + : what_( w ) {} + Exception& operator=( const Exception& src ) throw() + { what_ = src.what_; return *this; } + virtual ~Exception() throw() {} + virtual const char* what() const throw() { return what_; } +}; + +} // namespace osc + +#endif /* INCLUDED_OSC_EXCEPTION_H */ diff --git a/ofxOsc/libs/oscpack/include/osc/OscHostEndianness.h b/ofxOsc/libs/oscpack/include/osc/OscHostEndianness.h new file mode 100755 index 0000000..48a4f5f --- /dev/null +++ b/ofxOsc/libs/oscpack/include/osc/OscHostEndianness.h @@ -0,0 +1,69 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef OSC_HOSTENDIANNESS_H +#define OSC_HOSTENDIANNESS_H + +/* + Make sure either OSC_HOST_LITTLE_ENDIAN or OSC_HOST_BIG_ENDIAN is defined + + If you know a way to enhance the detection below for Linux and/or MacOSX + please let me know! I've tried a few things which don't work. +*/ + +#if defined(OSC_HOST_LITTLE_ENDIAN) || defined(OSC_HOST_BIG_ENDIAN) + +// you can define one of the above symbols from the command line +// then you don't have to edit this file. + +#elif defined(__WIN32__) || defined(WIN32) + +// assume that __WIN32__ is only defined on little endian systems + +#define OSC_HOST_LITTLE_ENDIAN 1 +#undef OSC_HOST_BIG_ENDIAN + +#elif defined(__APPLE__) + +#if defined(__LITTLE_ENDIAN__) +#define OSC_HOST_LITTLE_ENDIAN 1 +#undef OSC_HOST_BIG_ENDIAN +#else +#define OSC_HOST_BIG_ENDIAN 1 +#undef OSC_HOST_LITTLE_ENDIAN +#endif + +#else + +#error please edit OSCHostEndianness.h to configure endianness + +#endif + +#endif /* OSC_HOSTENDIANNESS_H */ + diff --git a/ofxOsc/libs/oscpack/include/osc/OscOutboundPacketStream.h b/ofxOsc/libs/oscpack/include/osc/OscOutboundPacketStream.h new file mode 100755 index 0000000..317e4b2 --- /dev/null +++ b/ofxOsc/libs/oscpack/include/osc/OscOutboundPacketStream.h @@ -0,0 +1,142 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_OSCOUTBOUNDPACKET_H +#define INCLUDED_OSCOUTBOUNDPACKET_H + +#include "OscTypes.h" +#include "OscException.h" + + +namespace osc{ + +class OutOfBufferMemoryException : public Exception{ +public: + OutOfBufferMemoryException( const char *w="out of buffer memory" ) + : Exception( w ) {} +}; + +class BundleNotInProgressException : public Exception{ +public: + BundleNotInProgressException( + const char *w="call to EndBundle when bundle is not in progress" ) + : Exception( w ) {} +}; + +class MessageInProgressException : public Exception{ +public: + MessageInProgressException( + const char *w="opening or closing bundle or message while message is in progress" ) + : Exception( w ) {} +}; + +class MessageNotInProgressException : public Exception{ +public: + MessageNotInProgressException( + const char *w="call to EndMessage when message is not in progress" ) + : Exception( w ) {} +}; + + +class OutboundPacketStream{ +public: + OutboundPacketStream( char *buffer, unsigned long capacity ); + ~OutboundPacketStream(); + + void Clear(); + + unsigned int Capacity() const; + + // invariant: size() is valid even while building a message. + unsigned int Size() const; + + const char *Data() const; + + // indicates that all messages have been closed with a matching EndMessage + // and all bundles have been closed with a matching EndBundle + bool IsReady() const; + + bool IsMessageInProgress() const; + bool IsBundleInProgress() const; + + OutboundPacketStream& operator<<( const BundleInitiator& rhs ); + OutboundPacketStream& operator<<( const BundleTerminator& rhs ); + + OutboundPacketStream& operator<<( const BeginMessage& rhs ); + OutboundPacketStream& operator<<( const MessageTerminator& rhs ); + + OutboundPacketStream& operator<<( bool rhs ); + OutboundPacketStream& operator<<( const NilType& rhs ); + OutboundPacketStream& operator<<( const InfinitumType& rhs ); + OutboundPacketStream& operator<<( int32 rhs ); + +#ifndef x86_64 + OutboundPacketStream& operator<<( int rhs ) + { *this << (int32)rhs; return *this; } +#endif + + OutboundPacketStream& operator<<( float rhs ); + OutboundPacketStream& operator<<( char rhs ); + OutboundPacketStream& operator<<( const RgbaColor& rhs ); + OutboundPacketStream& operator<<( const MidiMessage& rhs ); + OutboundPacketStream& operator<<( int64 rhs ); + OutboundPacketStream& operator<<( const TimeTag& rhs ); + OutboundPacketStream& operator<<( double rhs ); + OutboundPacketStream& operator<<( const char* rhs ); + OutboundPacketStream& operator<<( const Symbol& rhs ); + OutboundPacketStream& operator<<( const Blob& rhs ); + +private: + + char *BeginElement( char *beginPtr ); + void EndElement( char *endPtr ); + + bool ElementSizeSlotRequired() const; + void CheckForAvailableBundleSpace(); + void CheckForAvailableMessageSpace( const char *addressPattern ); + void CheckForAvailableArgumentSpace( long argumentLength ); + + char *data_; + char *end_; + + char *typeTagsCurrent_; // stored in reverse order + char *messageCursor_; + char *argumentCurrent_; + + // elementSizePtr_ has two special values: 0 indicates that a bundle + // isn't open, and elementSizePtr_==data_ indicates that a bundle is + // open but that it doesn't have a size slot (ie the outermost bundle) + uint32 *elementSizePtr_; + + bool messageIsInProgress_; +}; + +} // namespace osc + +#endif /* INCLUDED_OSC_OUTBOUND_PACKET_H */ diff --git a/ofxOsc/libs/oscpack/include/osc/OscPacketListener.h b/ofxOsc/libs/oscpack/include/osc/OscPacketListener.h new file mode 100755 index 0000000..bc322b7 --- /dev/null +++ b/ofxOsc/libs/oscpack/include/osc/OscPacketListener.h @@ -0,0 +1,72 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_OSCPACKETLISTENER_H +#define INCLUDED_OSCPACKETLISTENER_H + +#include "OscReceivedElements.h" +#include "../ip/PacketListener.h" + + +namespace osc{ + +class OscPacketListener : public PacketListener{ +protected: + virtual void ProcessBundle( const osc::ReceivedBundle& b, + const IpEndpointName& remoteEndpoint ) + { + // ignore bundle time tag for now + + for( ReceivedBundle::const_iterator i = b.ElementsBegin(); + i != b.ElementsEnd(); ++i ){ + if( i->IsBundle() ) + ProcessBundle( ReceivedBundle(*i), remoteEndpoint ); + else + ProcessMessage( ReceivedMessage(*i), remoteEndpoint ); + } + } + + virtual void ProcessMessage( const osc::ReceivedMessage& m, + const IpEndpointName& remoteEndpoint ) = 0; + +public: + virtual void ProcessPacket( const char *data, int size, + const IpEndpointName& remoteEndpoint ) + { + osc::ReceivedPacket p( data, size ); + if( p.IsBundle() ) + ProcessBundle( ReceivedBundle(p), remoteEndpoint ); + else + ProcessMessage( ReceivedMessage(p), remoteEndpoint ); + } +}; + +} // namespace osc + +#endif /* INCLUDED_OSCPACKETLISTENER_H */ diff --git a/ofxOsc/libs/oscpack/include/osc/OscPrintReceivedElements.h b/ofxOsc/libs/oscpack/include/osc/OscPrintReceivedElements.h new file mode 100755 index 0000000..c42cfa5 --- /dev/null +++ b/ofxOsc/libs/oscpack/include/osc/OscPrintReceivedElements.h @@ -0,0 +1,49 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_OSCPRINTRECEIVEDELEMENTS_H +#define INCLUDED_OSCPRINTRECEIVEDELEMENTS_H + +#include + +#ifndef INCLUDED_OSCRECEIVEDELEMENTS_H +#include "OscReceivedElements.h" +#endif /* INCLUDED_OSCRECEIVEDELEMENTS_H */ + + +namespace osc{ + +std::ostream& operator<<( std::ostream & os, const ReceivedPacket& p ); +std::ostream& operator<<( std::ostream & os, const ReceivedMessageArgument& arg ); +std::ostream& operator<<( std::ostream & os, const ReceivedMessage& m ); +std::ostream& operator<<( std::ostream & os, const ReceivedBundle& b ); + +} // namespace osc + +#endif /* INCLUDED_OSCPRINTRECEIVEDELEMENTS_H */ diff --git a/ofxOsc/libs/oscpack/include/osc/OscReceivedElements.h b/ofxOsc/libs/oscpack/include/osc/OscReceivedElements.h new file mode 100755 index 0000000..f438757 --- /dev/null +++ b/ofxOsc/libs/oscpack/include/osc/OscReceivedElements.h @@ -0,0 +1,486 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_OSCRECEIVEDELEMENTS_H +#define INCLUDED_OSCRECEIVEDELEMENTS_H + +#include "OscTypes.h" +#include "OscException.h" + + +namespace osc{ + + +class MalformedMessageException : public Exception{ +public: + MalformedMessageException( const char *w="malformed message" ) + : Exception( w ) {} +}; + +class MalformedBundleException : public Exception{ +public: + MalformedBundleException( const char *w="malformed bundle" ) + : Exception( w ) {} +}; + +class WrongArgumentTypeException : public Exception{ +public: + WrongArgumentTypeException( const char *w="wrong argument type" ) + : Exception( w ) {} +}; + +class MissingArgumentException : public Exception{ +public: + MissingArgumentException( const char *w="missing argument" ) + : Exception( w ) {} +}; + +class ExcessArgumentException : public Exception{ +public: + ExcessArgumentException( const char *w="too many arguments" ) + : Exception( w ) {} +}; + + +class ReceivedPacket{ +public: + ReceivedPacket( const char *contents, int32 size ) + : contents_( contents ) + , size_( size ) {} + + bool IsMessage() const { return !IsBundle(); } + bool IsBundle() const; + + int32 Size() const { return size_; } + const char *Contents() const { return contents_; } + +private: + const char *contents_; + int32 size_; +}; + + +class ReceivedBundleElement{ +public: + ReceivedBundleElement( const char *size ) + : size_( size ) {} + + friend class ReceivedBundleElementIterator; + + bool IsMessage() const { return !IsBundle(); } + bool IsBundle() const; + + int32 Size() const; + const char *Contents() const { return size_ + 4; } + +private: + const char *size_; +}; + + +class ReceivedBundleElementIterator{ +public: + ReceivedBundleElementIterator( const char *sizePtr ) + : value_( sizePtr ) {} + + ReceivedBundleElementIterator operator++() + { + Advance(); + return *this; + } + + ReceivedBundleElementIterator operator++(int) + { + ReceivedBundleElementIterator old( *this ); + Advance(); + return old; + } + + const ReceivedBundleElement& operator*() const { return value_; } + + const ReceivedBundleElement* operator->() const { return &value_; } + + friend bool operator==(const ReceivedBundleElementIterator& lhs, + const ReceivedBundleElementIterator& rhs ); + +private: + ReceivedBundleElement value_; + + void Advance() { value_.size_ = value_.Contents() + value_.Size(); } + + bool IsEqualTo( const ReceivedBundleElementIterator& rhs ) const + { + return value_.size_ == rhs.value_.size_; + } +}; + +inline bool operator==(const ReceivedBundleElementIterator& lhs, + const ReceivedBundleElementIterator& rhs ) +{ + return lhs.IsEqualTo( rhs ); +} + +inline bool operator!=(const ReceivedBundleElementIterator& lhs, + const ReceivedBundleElementIterator& rhs ) +{ + return !( lhs == rhs ); +} + + +class ReceivedMessageArgument{ +public: + ReceivedMessageArgument( const char *typeTag, const char *argument ) + : typeTag_( typeTag ) + , argument_( argument ) {} + + friend class ReceivedMessageArgumentIterator; + + const char TypeTag() const { return *typeTag_; } + + // the unchecked methods below don't check whether the argument actually + // is of the specified type. they should only be used if you've already + // checked the type tag or the associated IsType() method. + + bool IsBool() const + { return *typeTag_ == TRUE_TYPE_TAG || *typeTag_ == FALSE_TYPE_TAG; } + bool AsBool() const; + bool AsBoolUnchecked() const; + + bool IsNil() const { return *typeTag_ == NIL_TYPE_TAG; } + bool IsInfinitum() const { return *typeTag_ == INFINITUM_TYPE_TAG; } + + bool IsInt32() const { return *typeTag_ == INT32_TYPE_TAG; } + int32 AsInt32() const; + int32 AsInt32Unchecked() const; + + bool IsFloat() const { return *typeTag_ == FLOAT_TYPE_TAG; } + float AsFloat() const; + float AsFloatUnchecked() const; + + bool IsChar() const { return *typeTag_ == CHAR_TYPE_TAG; } + char AsChar() const; + char AsCharUnchecked() const; + + bool IsRgbaColor() const { return *typeTag_ == RGBA_COLOR_TYPE_TAG; } + uint32 AsRgbaColor() const; + uint32 AsRgbaColorUnchecked() const; + + bool IsMidiMessage() const { return *typeTag_ == MIDI_MESSAGE_TYPE_TAG; } + uint32 AsMidiMessage() const; + uint32 AsMidiMessageUnchecked() const; + + bool IsInt64() const { return *typeTag_ == INT64_TYPE_TAG; } + int64 AsInt64() const; + int64 AsInt64Unchecked() const; + + bool IsTimeTag() const { return *typeTag_ == TIME_TAG_TYPE_TAG; } + uint64 AsTimeTag() const; + uint64 AsTimeTagUnchecked() const; + + bool IsDouble() const { return *typeTag_ == DOUBLE_TYPE_TAG; } + double AsDouble() const; + double AsDoubleUnchecked() const; + + bool IsString() const { return *typeTag_ == STRING_TYPE_TAG; } + const char* AsString() const; + const char* AsStringUnchecked() const { return argument_; } + + bool IsSymbol() const { return *typeTag_ == SYMBOL_TYPE_TAG; } + const char* AsSymbol() const; + const char* AsSymbolUnchecked() const { return argument_; } + + bool IsBlob() const { return *typeTag_ == BLOB_TYPE_TAG; } + void AsBlob( const void*& data, unsigned long& size ) const; + void AsBlobUnchecked( const void*& data, unsigned long& size ) const; + +private: + const char *typeTag_; + const char *argument_; +}; + + +class ReceivedMessageArgumentIterator{ +public: + ReceivedMessageArgumentIterator( const char *typeTags, const char *arguments ) + : value_( typeTags, arguments ) {} + + ReceivedMessageArgumentIterator operator++() + { + Advance(); + return *this; + } + + ReceivedMessageArgumentIterator operator++(int) + { + ReceivedMessageArgumentIterator old( *this ); + Advance(); + return old; + } + + const ReceivedMessageArgument& operator*() const { return value_; } + + const ReceivedMessageArgument* operator->() const { return &value_; } + + friend bool operator==(const ReceivedMessageArgumentIterator& lhs, + const ReceivedMessageArgumentIterator& rhs ); + +private: + ReceivedMessageArgument value_; + + void Advance(); + + bool IsEqualTo( const ReceivedMessageArgumentIterator& rhs ) const + { + return value_.typeTag_ == rhs.value_.typeTag_; + } +}; + +inline bool operator==(const ReceivedMessageArgumentIterator& lhs, + const ReceivedMessageArgumentIterator& rhs ) +{ + return lhs.IsEqualTo( rhs ); +} + +inline bool operator!=(const ReceivedMessageArgumentIterator& lhs, + const ReceivedMessageArgumentIterator& rhs ) +{ + return !( lhs == rhs ); +} + + +class ReceivedMessageArgumentStream{ + friend class ReceivedMessage; + ReceivedMessageArgumentStream( const ReceivedMessageArgumentIterator& begin, + const ReceivedMessageArgumentIterator& end ) + : p_( begin ) + , end_( end ) {} + + ReceivedMessageArgumentIterator p_, end_; + +public: + + // end of stream + bool Eos() const { return p_ == end_; } + + ReceivedMessageArgumentStream& operator>>( bool& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs = (*p_++).AsBool(); + return *this; + } + + // not sure if it would be useful to stream Nil and Infinitum + // for now it's not possible + + ReceivedMessageArgumentStream& operator>>( int32& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs = (*p_++).AsInt32(); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( float& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs = (*p_++).AsFloat(); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( char& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs = (*p_++).AsChar(); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( RgbaColor& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs.value = (*p_++).AsRgbaColor(); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( MidiMessage& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs.value = (*p_++).AsMidiMessage(); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( int64& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs = (*p_++).AsInt64(); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( TimeTag& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs.value = (*p_++).AsTimeTag(); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( double& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs = (*p_++).AsDouble(); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( Blob& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + (*p_++).AsBlob( rhs.data, rhs.size ); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( const char*& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs = (*p_++).AsString(); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( Symbol& rhs ) + { + if( Eos() ) + throw MissingArgumentException(); + + rhs.value = (*p_++).AsSymbol(); + return *this; + } + + ReceivedMessageArgumentStream& operator>>( MessageTerminator& rhs ) + { + if( !Eos() ) + throw ExcessArgumentException(); + + return *this; + } +}; + + +class ReceivedMessage{ + void Init( const char *bundle, unsigned long size ); +public: + explicit ReceivedMessage( const ReceivedPacket& packet ); + explicit ReceivedMessage( const ReceivedBundleElement& bundleElement ); + + const char *AddressPattern() const { return addressPattern_; } + + // Support for non-standad SuperCollider integer address patterns: + bool AddressPatternIsUInt32() const; + uint32 AddressPatternAsUInt32() const; + + unsigned long ArgumentCount() const { return static_cast(typeTagsEnd_ - typeTagsBegin_); } + + const char *TypeTags() const { return typeTagsBegin_; } + + + typedef ReceivedMessageArgumentIterator const_iterator; + + ReceivedMessageArgumentIterator ArgumentsBegin() const + { + return ReceivedMessageArgumentIterator( typeTagsBegin_, arguments_ ); + } + + ReceivedMessageArgumentIterator ArgumentsEnd() const + { + return ReceivedMessageArgumentIterator( typeTagsEnd_, 0 ); + } + + ReceivedMessageArgumentStream ArgumentStream() const + { + return ReceivedMessageArgumentStream( ArgumentsBegin(), ArgumentsEnd() ); + } + +private: + const char *addressPattern_; + const char *typeTagsBegin_; + const char *typeTagsEnd_; + const char *arguments_; +}; + + +class ReceivedBundle{ + void Init( const char *message, unsigned long size ); +public: + explicit ReceivedBundle( const ReceivedPacket& packet ); + explicit ReceivedBundle( const ReceivedBundleElement& bundleElement ); + + uint64 TimeTag() const; + + unsigned long ElementCount() const { return elementCount_; } + + typedef ReceivedBundleElementIterator const_iterator; + + ReceivedBundleElementIterator ElementsBegin() const + { + return ReceivedBundleElementIterator( timeTag_ + 8 ); + } + + ReceivedBundleElementIterator ElementsEnd() const + { + return ReceivedBundleElementIterator( end_ ); + } + +private: + const char *timeTag_; + const char *end_; + unsigned long elementCount_; +}; + + +} // namespace osc + + +#endif /* INCLUDED_OSCRECEIVEDELEMENTS_H */ diff --git a/ofxOsc/libs/oscpack/include/osc/OscTypes.h b/ofxOsc/libs/oscpack/include/osc/OscTypes.h new file mode 100755 index 0000000..81549b5 --- /dev/null +++ b/ofxOsc/libs/oscpack/include/osc/OscTypes.h @@ -0,0 +1,178 @@ +/* + oscpack -- Open Sound Control packet manipulation library + http://www.audiomulch.com/~rossb/oscpack + + Copyright (c) 2004-2005 Ross Bencina + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + Any person wishing to distribute modifications to the Software is + requested to send the modifications to the original developer so that + they can be incorporated into the canonical version. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR + ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF + CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ +#ifndef INCLUDED_OSCTYPES_H +#define INCLUDED_OSCTYPES_H + + +namespace osc{ + +// basic types + +#if defined(__BORLANDC__) || defined(_MSC_VER) + +typedef __int64 int64; +typedef unsigned __int64 uint64; + +#else + +typedef long long int64; +typedef unsigned long long uint64; + +#endif + + + +#ifdef x86_64 + +typedef signed int int32; +typedef unsigned int uint32; + +#else + +typedef signed long int32; +typedef unsigned long uint32; + +#endif + + + +enum TypeTagValues { + TRUE_TYPE_TAG = 'T', + FALSE_TYPE_TAG = 'F', + NIL_TYPE_TAG = 'N', + INFINITUM_TYPE_TAG = 'I', + INT32_TYPE_TAG = 'i', + FLOAT_TYPE_TAG = 'f', + CHAR_TYPE_TAG = 'c', + RGBA_COLOR_TYPE_TAG = 'r', + MIDI_MESSAGE_TYPE_TAG = 'm', + INT64_TYPE_TAG = 'h', + TIME_TAG_TYPE_TAG = 't', + DOUBLE_TYPE_TAG = 'd', + STRING_TYPE_TAG = 's', + SYMBOL_TYPE_TAG = 'S', + BLOB_TYPE_TAG = 'b' +}; + + + +// i/o manipulators used for streaming interfaces + +struct BundleInitiator{ + explicit BundleInitiator( uint64 timeTag_ ) : timeTag( timeTag_ ) {} + uint64 timeTag; +}; + +extern BundleInitiator BeginBundleImmediate; + +inline BundleInitiator BeginBundle( uint64 timeTag=1 ) +{ + return BundleInitiator(timeTag); +} + + +struct BundleTerminator{ +}; + +extern BundleTerminator EndBundle; + +struct BeginMessage{ + explicit BeginMessage( const char *addressPattern_ ) : addressPattern( addressPattern_ ) {} + const char *addressPattern; +}; + +struct MessageTerminator{ +}; + +extern MessageTerminator EndMessage; + + +// osc specific types. they are defined as structs so they can be used +// as separately identifiable types with the streaming operators. + +struct NilType{ +}; + +extern NilType Nil; + + +struct InfinitumType{ +}; + +extern InfinitumType Infinitum; + +struct RgbaColor{ + RgbaColor() {} + explicit RgbaColor( uint32 value_ ) : value( value_ ) {} + uint32 value; + + operator uint32() const { return value; } +}; + + +struct MidiMessage{ + MidiMessage() {} + explicit MidiMessage( uint32 value_ ) : value( value_ ) {} + uint32 value; + + operator uint32() const { return value; } +}; + + +struct TimeTag{ + TimeTag() {} + explicit TimeTag( uint64 value_ ) : value( value_ ) {} + uint64 value; + + operator uint64() const { return value; } +}; + + +struct Symbol{ + Symbol() {} + explicit Symbol( const char* value_ ) : value( value_ ) {} + const char* value; + + operator const char *() const { return value; } +}; + + +struct Blob{ + Blob() {} + explicit Blob( const void* data_, unsigned long size_ ) + : data( data_ ), size( size_ ) {} + const void* data; + unsigned long size; +}; + +} // namespace osc + + +#endif /* INCLUDED_OSCTYPES_H */ diff --git a/ofxOsc/libs/oscpack/lib/libOsc.a b/ofxOsc/libs/oscpack/lib/libOsc.a new file mode 100755 index 0000000..643f536 Binary files /dev/null and b/ofxOsc/libs/oscpack/lib/libOsc.a differ diff --git a/ofxOsc/libs/oscpack/lib/liboscpack.dylib b/ofxOsc/libs/oscpack/lib/liboscpack.dylib new file mode 120000 index 0000000..fffe705 --- /dev/null +++ b/ofxOsc/libs/oscpack/lib/liboscpack.dylib @@ -0,0 +1 @@ +liboscpack.dylib.1.0.2 \ No newline at end of file diff --git a/ofxOsc/libs/oscpack/lib/liboscpack.dylib.1.0.2 b/ofxOsc/libs/oscpack/lib/liboscpack.dylib.1.0.2 new file mode 100755 index 0000000..113981c Binary files /dev/null and b/ofxOsc/libs/oscpack/lib/liboscpack.dylib.1.0.2 differ diff --git a/ofxOsc/src/ofxOsc.h b/ofxOsc/src/ofxOsc.h new file mode 100644 index 0000000..5581c4f --- /dev/null +++ b/ofxOsc/src/ofxOsc.h @@ -0,0 +1,37 @@ +/* + + Copyright (c) 2007-2009, Damian Stewart + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the developer nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY DAMIAN STEWART ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL DAMIAN STEWART BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef _OFXOSC_H +#define _OFXOSC_H + +#include "ofxOscArg.h" +#include "ofxOscMessage.h" +#include "ofxOscSender.h" +#include "ofxOscReceiver.h" + +#endif diff --git a/ofxOsc/src/ofxOscArg.h b/ofxOsc/src/ofxOscArg.h new file mode 100644 index 0000000..70a5769 --- /dev/null +++ b/ofxOsc/src/ofxOscArg.h @@ -0,0 +1,136 @@ +/* + + Copyright (c) 2007-2009, Damian Stewart + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the developer nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY DAMIAN STEWART ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL DAMIAN STEWART BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef _OFXOSCARG_H +#define _OFXOSCARG_H + +//#include "ofConstants.h" +#include +using namespace std; + +typedef enum _ofxOscArgType +{ + OFXOSC_TYPE_NONE, + OFXOSC_TYPE_INT32, + OFXOSC_TYPE_FLOAT, + OFXOSC_TYPE_STRING, + OFXOSC_TYPE_BLOB, + OFXOSC_TYPE_BUNDLE, + OFXOSC_TYPE_INDEXOUTOFBOUNDS +} ofxOscArgType; + +/* + +ofxOscArg + +base class for arguments + +*/ + +class ofxOscArg +{ +public: + ofxOscArg() {}; + virtual ~ofxOscArg() {}; + + virtual ofxOscArgType getType() { return OFXOSC_TYPE_NONE; } + virtual string getTypeName() { return "none"; } + +private: +}; + + +/* + +subclasses for each possible argument type + +*/ + +#if defined TARGET_WIN32 && defined _MSC_VER +// required because MSVC isn't ANSI-C compliant +typedef long int32_t; +#endif + +class ofxOscArgInt32 : public ofxOscArg +{ +public: + ofxOscArgInt32( int32_t _value ) { value = _value; } + ~ofxOscArgInt32() {}; + + /// return the type of this argument + ofxOscArgType getType() { return OFXOSC_TYPE_INT32; } + string getTypeName() { return "int32"; } + + /// return value + int32_t get() const { return value; } + /// set value + void set( int32_t _value ) { value = _value; } + +private: + int32_t value; +}; + +class ofxOscArgFloat : public ofxOscArg +{ +public: + ofxOscArgFloat( float _value ) { value = _value; } + ~ofxOscArgFloat() {}; + + /// return the type of this argument + ofxOscArgType getType() { return OFXOSC_TYPE_FLOAT; } + string getTypeName() { return "float"; } + + /// return value + float get() const { return value; } + /// set value + void set( float _value ) { value = _value; } + +private: + float value; +}; + +class ofxOscArgString : public ofxOscArg +{ +public: + ofxOscArgString( string _value ) { value = _value; } + ~ofxOscArgString() {}; + + /// return the type of this argument + ofxOscArgType getType() { return OFXOSC_TYPE_STRING; } + string getTypeName() { return "string"; } + + /// return value + string get() const { return value; } + /// set value + void set( const char* _value ) { value = _value; } + +private: + std::string value; +}; + +#endif diff --git a/ofxOsc/src/ofxOscBundle.cpp b/ofxOsc/src/ofxOscBundle.cpp new file mode 100644 index 0000000..94430ec --- /dev/null +++ b/ofxOsc/src/ofxOscBundle.cpp @@ -0,0 +1,64 @@ +/* + + Copyright (c) 2007-2009, Damian Stewart + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the developer nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY DAMIAN STEWART ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL DAMIAN STEWART BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "ofxOscBundle.h" + + +ofxOscBundle::ofxOscBundle() +{ +} + +ofxOscBundle::~ofxOscBundle() +{ +} + +ofxOscBundle& ofxOscBundle::copy( const ofxOscBundle& other ) +{ + for ( int i=0; i +#include "ofxOscMessage.h" + +class ofxOscBundle +{ +public: + ofxOscBundle(); + ~ofxOscBundle(); + ofxOscBundle( const ofxOscBundle& other ) { copy ( other ); } + ofxOscBundle& operator= ( const ofxOscBundle& other ) { return copy( other ); } + /// for operator= and copy constructor + ofxOscBundle& copy( const ofxOscBundle& other ); + + /// erase contents + void clear() { messages.clear(); bundles.clear(); } + + /// add bundle elements + void addBundle( const ofxOscBundle& element ); + void addMessage( const ofxOscMessage& message ); + + /// get bundle elements + int getBundleCount() const { return bundles.size(); } + int getMessageCount() const { return messages.size(); } + /// return the bundle or message at the given index + ofxOscBundle& getBundleAt( int i ) { return bundles[i]; } + ofxOscMessage& getMessageAt( int i ) { return messages[i]; } + +private: + + std::vector< ofxOscMessage > messages; + std::vector< ofxOscBundle > bundles; +}; + + +#endif + diff --git a/ofxOsc/src/ofxOscMessage.cpp b/ofxOsc/src/ofxOscMessage.cpp new file mode 100644 index 0000000..9c7a563 --- /dev/null +++ b/ofxOsc/src/ofxOscMessage.cpp @@ -0,0 +1,210 @@ +/* + + Copyright (c) 2007-2009, Damian Stewart + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the developer nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY DAMIAN STEWART ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL DAMIAN STEWART BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "ofxOscMessage.h" +#include +#include + +ofxOscMessage::ofxOscMessage() + +{ +} + +ofxOscMessage::~ofxOscMessage() +{ + clear(); +} + +void ofxOscMessage::clear() +{ + for ( unsigned int i=0; i= (int)args.size() ) + { + fprintf(stderr,"ofxOscMessage::getArgType: index %d out of bounds\n", index ); + return OFXOSC_TYPE_INDEXOUTOFBOUNDS; + } + else + return args[index]->getType(); +} + +string ofxOscMessage::getArgTypeName( int index ) const +{ + if ( index >= (int)args.size() ) + { + fprintf(stderr,"ofxOscMessage::getArgTypeName: index %d out of bounds\n", index ); + return "INDEX OUT OF BOUNDS"; + } + else + return args[index]->getTypeName(); +} + + +int32_t ofxOscMessage::getArgAsInt32( int index ) const +{ + if ( getArgType(index) != OFXOSC_TYPE_INT32 ) + { + if ( getArgType( index ) == OFXOSC_TYPE_FLOAT ) + { + fprintf(stderr, "ofxOscMessage:getArgAsInt32: warning: converting int32 to float for argument %i\n", index ); + return ((ofxOscArgFloat*)args[index])->get(); + } + else + { + fprintf(stderr, "ofxOscMessage:getArgAsInt32: error: argument %i is not a number\n", index ); + return 0; + } + } + else + return ((ofxOscArgInt32*)args[index])->get(); +} + + +float ofxOscMessage::getArgAsFloat( int index ) const +{ + if ( getArgType(index) != OFXOSC_TYPE_FLOAT ) + { + if ( getArgType( index ) == OFXOSC_TYPE_INT32 ) + { + fprintf(stderr, "ofxOscMessage:getArgAsFloat: warning: converting float to int32 for argument %i\n", index ); + return ((ofxOscArgInt32*)args[index])->get(); + } + else + { + fprintf(stderr, "ofxOscMessage:getArgAsFloat: error: argument %i is not a number\n", index ); + return 0; + } + } + else + return ((ofxOscArgFloat*)args[index])->get(); +} + + +string ofxOscMessage::getArgAsString( int index ) const +{ + if ( getArgType(index) != OFXOSC_TYPE_STRING ) + { + if ( getArgType( index ) == OFXOSC_TYPE_FLOAT ) + { + char buf[1024]; + sprintf(buf,"%f",((ofxOscArgFloat*)args[index])->get() ); + fprintf(stderr, "ofxOscMessage:getArgAsString: warning: converting float to string for argument %i\n", index ); + return buf; + } + else if ( getArgType( index ) == OFXOSC_TYPE_INT32 ) + { + char buf[1024]; + sprintf(buf,"%i",((ofxOscArgInt32*)args[index])->get() ); + fprintf(stderr, "ofxOscMessage:getArgAsString: warning: converting int32 to string for argument %i\n", index ); + return buf; + } + else + { + fprintf(stderr, "ofxOscMessage:getArgAsString: error: argument %i is not a string\n", index ); + return ""; + } + } + else + return ((ofxOscArgString*)args[index])->get(); +} + + + +/* + +set methods + +*/ + + +void ofxOscMessage::addIntArg( int32_t argument ) +{ + + args.push_back( new ofxOscArgInt32( argument ) ); +} + +void ofxOscMessage::addFloatArg( float argument ) +{ + args.push_back( new ofxOscArgFloat( argument ) ); +} + +void ofxOscMessage::addStringArg( string argument ) +{ + args.push_back( new ofxOscArgString( argument ) ); +} + + +/* + + housekeeping + + */ + +ofxOscMessage& ofxOscMessage::copy( const ofxOscMessage& other ) +{ + // copy address + address = other.address; + + remote_host = other.remote_host; + remote_port = other.remote_port; + + // copy arguments + for ( int i=0; i<(int)other.args.size(); ++i ) + { + ofxOscArgType argType = other.getArgType( i ); + if ( argType == OFXOSC_TYPE_INT32 ) + args.push_back( new ofxOscArgInt32( other.getArgAsInt32( i ) ) ); + else if ( argType == OFXOSC_TYPE_FLOAT ) + args.push_back( new ofxOscArgFloat( other.getArgAsFloat( i ) ) ); + else if ( argType == OFXOSC_TYPE_STRING ) + args.push_back( new ofxOscArgString( other.getArgAsString( i ) ) ); + else + { + assert( false && "bad argument type" ); + } + } + + return *this; +} diff --git a/ofxOsc/src/ofxOscMessage.h b/ofxOsc/src/ofxOscMessage.h new file mode 100644 index 0000000..4781dda --- /dev/null +++ b/ofxOsc/src/ofxOscMessage.h @@ -0,0 +1,96 @@ +/* + + Copyright (c) 2007-2009, Damian Stewart + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the developer nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY DAMIAN STEWART ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL DAMIAN STEWART BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +#ifndef _ofxOscMESSAGE_H +#define _ofxOscMESSAGE_H + +#include "ofxOscArg.h" +#include +#include + +using namespace std; + +class ofxOscMessage +{ +public: + ofxOscMessage(); + ~ofxOscMessage(); + ofxOscMessage( const ofxOscMessage& other ){ copy ( other ); } + ofxOscMessage& operator= ( const ofxOscMessage& other ) { return copy( other ); } + /// for operator= and copy constructor + ofxOscMessage& copy( const ofxOscMessage& other ); + + /// clear this message, erase all contents + void clear(); + + /// return the address + string getAddress() const { return address; } + + /// return the remote ip + string getRemoteIp() { return remote_host; } + /// return the remote port + int getRemotePort() { return remote_port; } + + /// return number of argumentsļ + int getNumArgs() const; + /// return argument type code for argument # index + ofxOscArgType getArgType( int index ) const; + /// return argument type name as string + /// - either "int", "float", or "string" + string getArgTypeName( int index ) const; + + /// get the argument with the given index as an int, float, or string + /// ensure that the type matches what you're requesting + /// (eg for an int argument, getArgType(index)==OF_TYPE_INT32 + /// or getArgTypeName(index)=="int32") + int32_t getArgAsInt32( int index ) const; + float getArgAsFloat( int index ) const; + string getArgAsString( int index ) const; + + /// message construction + void setAddress( string _address ) { address = _address; }; + /// host and port of the remote endpoint + void setRemoteEndpoint( string host, int port ) { remote_host = host; remote_port = port; } + void addIntArg( int32_t argument ); + void addFloatArg( float argument ); + void addStringArg( string argument ); + + +private: + + string address; + vector args; + + string remote_host; + int remote_port; + + +}; + +#endif diff --git a/ofxOsc/src/ofxOscReceiver.cpp b/ofxOsc/src/ofxOscReceiver.cpp new file mode 100644 index 0000000..3ce1f4b --- /dev/null +++ b/ofxOsc/src/ofxOscReceiver.cpp @@ -0,0 +1,240 @@ +/* + + Copyright (c) 2007-2009, Damian Stewart + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the developer nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY DAMIAN STEWART ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL DAMIAN STEWART BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "ofxOscReceiver.h" + +#ifndef TARGET_WIN32 + #include +#endif +#include +#include + +ofxOscReceiver::ofxOscReceiver() +{ + listen_socket = NULL; +} + +void ofxOscReceiver::setup( int listen_port ) +{ + // if we're already running, shutdown before running again + if ( listen_socket ) + shutdown(); + + // create the mutex + #ifdef TARGET_WIN32 + mutex = CreateMutexA( NULL, FALSE, NULL ); + #else + pthread_mutex_init( &mutex, NULL ); + #endif + + // create socket + socketHasShutdown = false; + listen_socket = new UdpListeningReceiveSocket( IpEndpointName( IpEndpointName::ANY_ADDRESS, listen_port ), this ); + + // start thread + #ifdef TARGET_WIN32 + thread = CreateThread( + NULL, // default security attributes + 0, // use default stack size + &ofxOscReceiver::startThread, // thread function + (void*)this, // argument to thread function + 0, // use default creation flags + NULL); // we don't the the thread id + + #else + pthread_create( &thread, NULL, &ofxOscReceiver::startThread, (void*)this ); + #endif +} + +void ofxOscReceiver::shutdown() +{ + if ( listen_socket ) + { + // tell the socket to shutdown + listen_socket->AsynchronousBreak(); + // wait for shutdown to complete + while (!socketHasShutdown) + { + #ifdef TARGET_WIN32 + Sleep(1); + #else + // sleep 0.1ms + usleep(100); + #endif + } + + // thread will clean up itself + + // clean up the mutex + #ifdef TARGET_WIN32 + ReleaseMutex( mutex ); + #else + pthread_mutex_destroy( &mutex ); + #endif + + // delete the socket + delete listen_socket; + listen_socket = NULL; + } +} + +ofxOscReceiver::~ofxOscReceiver() +{ + shutdown(); +} + +#ifdef TARGET_WIN32 +DWORD WINAPI +#else +void* +#endif + ofxOscReceiver::startThread( void* receiverInstance ) +{ + // cast the instance + ofxOscReceiver* instance = (ofxOscReceiver*)receiverInstance; + // start the socket listener + instance->listen_socket->Run(); + // socket listener has finished - remember this fact + instance->socketHasShutdown = true; + // return + #ifdef TARGET_WIN32 + return 0; + #else + return NULL; + #endif +} + +void ofxOscReceiver::ProcessMessage( const osc::ReceivedMessage &m, const IpEndpointName& remoteEndpoint ) +{ + // convert the message to an ofxOscMessage + ofxOscMessage* ofMessage = new ofxOscMessage(); + + // set the address + ofMessage->setAddress( m.AddressPattern() ); + + // set the sender ip/host + char endpoint_host[ IpEndpointName::ADDRESS_STRING_LENGTH ]; + remoteEndpoint.AddressAsString( endpoint_host ); + ofMessage->setRemoteEndpoint( endpoint_host, remoteEndpoint.port ); + + // transfer the arguments + for ( osc::ReceivedMessage::const_iterator arg = m.ArgumentsBegin(); + arg != m.ArgumentsEnd(); + ++arg ) + { + if ( arg->IsInt32() ) + ofMessage->addIntArg( arg->AsInt32Unchecked() ); + else if ( arg->IsFloat() ) + ofMessage->addFloatArg( arg->AsFloatUnchecked() ); + else if ( arg->IsString() ) + ofMessage->addStringArg( arg->AsStringUnchecked() ); + else + { + assert( false && "message argument is not int, float, or string" ); + } + } + + // now add to the queue + + // at this point we are running inside the thread created by startThread, + // so anyone who calls hasWaitingMessages() or getNextMessage() is coming + // from a different thread + + // so we have to practise shared memory management + + // grab a lock on the queue + grabMutex(); + + // add incoming message on to the queue + messages.push_back( ofMessage ); + + // release the lock + releaseMutex(); +} + +bool ofxOscReceiver::hasWaitingMessages() +{ + // grab a lock on the queue + grabMutex(); + + // check the length of the queue + int queue_length = (int)messages.size(); + + // release the lock + releaseMutex(); + + // return whether we have any messages + return queue_length > 0; +} + +bool ofxOscReceiver::getNextMessage( ofxOscMessage* message ) +{ + // grab a lock on the queue + grabMutex(); + + // check if there are any to be got + if ( messages.size() == 0 ) + { + // no: release the mutex + releaseMutex(); + return false; + } + + // copy the message from the queue to message + ofxOscMessage* src_message = messages.front(); + message->copy( *src_message ); + + // now delete the src message + delete src_message; + // and remove it from the queue + messages.pop_front(); + + // release the lock on the queue + releaseMutex(); + + // return success + return true; +} + +void ofxOscReceiver::grabMutex() +{ +#ifdef TARGET_WIN32 + WaitForSingleObject( mutex, INFINITE ); +#else + pthread_mutex_lock( &mutex ); +#endif +} + +void ofxOscReceiver::releaseMutex() +{ +#ifdef TARGET_WIN32 + ReleaseMutex( mutex ); +#else + pthread_mutex_unlock( &mutex ); +#endif +} diff --git a/ofxOsc/src/ofxOscReceiver.h b/ofxOsc/src/ofxOscReceiver.h new file mode 100644 index 0000000..c69f090 --- /dev/null +++ b/ofxOsc/src/ofxOscReceiver.h @@ -0,0 +1,108 @@ +/* + + Copyright (c) 2007-2009, Damian Stewart + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the developer nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY DAMIAN STEWART ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL DAMIAN STEWART BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +#ifndef _ofxOscRECEIVER_H +#define _ofxOscRECEIVER_H + +#include +//#include "ofMain.h" + +#ifdef TARGET_WIN32 +// threads +#include +#else +// threads +#include +#endif + +// osc +#include "OscTypes.h" +#include "OscPacketListener.h" +#include "UdpSocket.h" + +// ofxOsc +#include "ofxOscMessage.h" + +class ofxOscReceiver : public osc::OscPacketListener +{ +public: + ofxOscReceiver(); + ~ofxOscReceiver(); + + /// listen_port is the port to listen for messages on + void setup( int listen_port ); + + /// returns true if there are any messages waiting for collection + bool hasWaitingMessages(); + /// take the next message on the queue of received messages, copy its details into message, and + /// remove it from the queue. return false if there are no more messages to be got, otherwise + /// return true + bool getNextMessage( ofxOscMessage* ); + +protected: + /// process an incoming osc message and add it to the queue + virtual void ProcessMessage( const osc::ReceivedMessage &m, const IpEndpointName& remoteEndpoint ); + +private: + // shutdown the listener + void shutdown(); + + // start the listening thread +#ifdef TARGET_WIN32 + static DWORD WINAPI startThread( void* ofxOscReceiverInstance ); +#else + static void* startThread( void* ofxOscReceiverInstance ); +#endif + // queue of osc messages + std::deque< ofxOscMessage* > messages; + + // socket to listen on + UdpListeningReceiveSocket* listen_socket; + + // mutex helpers + void grabMutex(); + void releaseMutex(); + +#ifdef TARGET_WIN32 + // thread to listen with + HANDLE thread; + // mutex for the thread queue + HANDLE mutex; +#else + // thread to listen with + pthread_t thread; + // mutex for the message queue + pthread_mutex_t mutex; +#endif + // ready to be deleted + bool socketHasShutdown; + +}; + +#endif diff --git a/ofxOsc/src/ofxOscSender.cpp b/ofxOsc/src/ofxOscSender.cpp new file mode 100644 index 0000000..675d41a --- /dev/null +++ b/ofxOsc/src/ofxOscSender.cpp @@ -0,0 +1,121 @@ +/* + + Copyright (c) 2007-2009, Damian Stewart + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the developer nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY DAMIAN STEWART ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL DAMIAN STEWART BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + + +#include "ofxOscSender.h" + + +#include "UdpSocket.h" + +#include + +ofxOscSender::ofxOscSender() +{ + socket = NULL; +} + +ofxOscSender::~ofxOscSender() +{ + if ( socket ) + shutdown(); +} + +void ofxOscSender::setup( std::string hostname, int port ) +{ + if ( socket ) + shutdown(); + + socket = new UdpTransmitSocket( IpEndpointName( hostname.c_str(), port ) ); +} + +void ofxOscSender::shutdown() +{ + if ( socket ) + delete socket; + socket = NULL; +} + +void ofxOscSender::sendBundle( ofxOscBundle& bundle ) +{ + static const int OUTPUT_BUFFER_SIZE = 32768; + char buffer[OUTPUT_BUFFER_SIZE]; + osc::OutboundPacketStream p(buffer, OUTPUT_BUFFER_SIZE ); + + // serialise the bundle + appendBundle( bundle, p ); + + socket->Send( p.Data(), p.Size() ); +} + +void ofxOscSender::sendMessage( ofxOscMessage& message ) +{ + static const int OUTPUT_BUFFER_SIZE = 16384; + char buffer[OUTPUT_BUFFER_SIZE]; + osc::OutboundPacketStream p( buffer, OUTPUT_BUFFER_SIZE ); + + // serialise the message + p << osc::BeginBundleImmediate; + appendMessage( message, p ); + p << osc::EndBundle; + + socket->Send( p.Data(), p.Size() ); +} + +void ofxOscSender::appendBundle( ofxOscBundle& bundle, osc::OutboundPacketStream& p ) +{ + // recursively serialise the bundle + p << osc::BeginBundleImmediate; + for ( int i=0; i +#include "OscTypes.h" +#include "OscOutboundPacketStream.h" + +#include "ofxOscBundle.h" +#include "ofxOscMessage.h" + + +class ofxOscSender +{ +public: + ofxOscSender(); + ~ofxOscSender(); + + /// send messages to hostname and port + void setup( std::string hostname, int port ); + + /// send the given message + void sendMessage( ofxOscMessage& message ); + /// send the given bundle + void sendBundle( ofxOscBundle& bundle ); + +private: + void shutdown(); + + // helper methods for constructing messages + void appendBundle( ofxOscBundle& bundle, osc::OutboundPacketStream& p ); + void appendMessage( ofxOscMessage& message, osc::OutboundPacketStream& p ); + + UdpTransmitSocket* socket; +}; + +#endif