ZeroBrane Studio is a lightweight cross-platform Lua IDE with code completion, syntax highlighting, remote debugger, code analyzer, live coding, and debugging support for several Lua engines (Lua 5.1, Lua 5.2, Lua 5.3, LuaJIT, LÖVE, Moai, Gideros, Corona, Marmalade Quick, Cocos2d-x, OpenResty/Nginx, Torch7, Redis, GSL-shell, Adobe Lightroom, Lapis, Moonscript, and others). It originated from the Estrela Editor.
- Written in Lua, so easily customizable.
- Small, portable, and cross-platform (Windows, Mac OSX, and Linux).
- Auto-completion for functions, keywords, and custom APIs.
- Interactive console to directly test code snippets with local and remote execution.
- Integrated debugger with local and remote debugging for Lua 5.1, Lua 5.2, Lua 5.3, LuaJIT, and other Lua engines.
- Live coding with Lua, LÖVE, Gideros, Moai, Corona SDK, GSL-shell, and other engines.
- Function outline.
- Fuzzy search with
Go To File, project-wide
Go To Symbol, and
Insert Library Function.
- Several ways to extend the current functionality:
- specs (
spec/): specifications for file syntax, lexer, and keywords;
- apis (
api/): descriptions for code completion and tooltips;
- interpreters (
interpreters/): components for setting debugging and run-time project environment;
- packages (
packages/): plugins that provide additional functionality;
- config (
cfg/): settings for styles, color themes, and other preferences;
- translations (
cfg/i18n/): translations of the menus and messages to other languages;
- tools (
tools/): additional tools.
- specs (
- A short and simple overview for those who are new to this development environment.
- A list of frequently asked questions about the IDE.
- Tutorials and demos that cover debugging and live coding for different environments.
- Tips and tricks.
ZeroBrane Studio can be installed into and run from any folder. There are three options to install the IDE:
- Download installation package for the latest release for individual platforms (Windows, OSX, or Linux);
- Download snapshot of the repository for each of the releases, which works for all platforms;
- Clone the repository to access the current development version.
No compilation is needed for any of the installation options, although the scripts to compile required libraries for Windows, OSX, and Linux platforms are available in the
Open file(s): zbstudio [option] [<project directory>] <filename> [<filename>...] non-options are treated as a project directory to set or a file to open Set project directory: zbstudio <project directory> [<filename>...] (0.39+) a directory passed as a parameter will be set as the project directory Overwrite default configuration: zbstudio -cfg "<lua configuration code>" [<filename>] e.g.: zbstudio -cfg "editor.fontsize=12" somefile.lua Load custom configuration: zbstudio -cfg path/file.lua [<filename>] e.g.: zbstudio -cfg cfg/estrela.lua
If you are loading a file, you can also request the cursor to be set on a particular line or at a particular position by using
filename:p<pos> syntax (0.71+).
ZeroBrane Studio and MobDebug
ZeroBrane LLC: Paul Kulchenko (email@example.com)
Luxinia Dev: Christoph Kubisch (firstname.lastname@example.org)
Where is Estrela?
The Estrela project has been merged into ZeroBrane Studio. If you have used Estrela
for graphics shader authoring or luxinia, create/modify the
include "estrela" (1.21+) to load all tools and specifications by default again.