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|@@ -1,7 +1,7 @@|
|- Fix: Timers on int ministries get zeroed on flipped planets.|
|- Mod: Halls no longer need x+1 free spaces to upgrade a level x building|
|- - Mod: Hall buildings will no longer be sacrificed if there are enough plans|
|+ - Mod: Hall buildings will sacrifice all but one unless needed.|
|- Mod: Added better logging to building upgrade and ship arrival queues|
|- Mod: Increased range of Trade Ministry|
|- Mod: Citadel of Knope is now more effective|