Skip to content
MSX version for the speccy game released as an Easter Egg for Bandersnatch episode of Black Mirror
Branch: master
Clone or download
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
pictures
src Initial commit. Jun 28, 2019
tools Initial commit. Jun 28, 2019
.editorconfig Initial commit. Jun 28, 2019
.gitignore Initial commit. Jun 28, 2019
LICENSE Initial commit. Jun 28, 2019
README.md Fix a typo on README.md Jun 28, 2019

README.md

Nohzdyve for MSX

Copyright 2019, Giovanni Nunes

Licensed under GPL 3.0.

Introduction

This is a MSX version for the speccy game Nohzdyve written by Matt Wescott and released as an Easter Egg for Bandersnatch episode of Black Mirror that I've created for scratch to answer my own question: "Can I write games (for MSX) using something like MVC architecture?"

Well, this game is the answer... 😃

About the game

Quoting Tuckersoft "tribute" page:

You're falling fast through the sky! Collect eyeballs and avoid the buildings and other hazards. Perfection is key. This was truly a five star game by none other than Colin Ritman.

And that's it...

How to build

You need to install GNU Make, Pasmo and Python 3.x. Optionally you can install OpenMSX with C-BIOS too but isn't mandatory.

Enter on source code directory (cd ./src) and use make bin to create a binary file, make rom to generate a ROM file or make all to create both executables.

How to play

There are pre built versions (take a look at "releases") for both binary and ROM formats. Download the format that you want and transfer it to your MSX. This game requires a computer with at least 16 KiB of RAM and works fine on both 50Hz and 60Hz models.

You can use keyboard or joystick at port #1 to play.

Screenshots

Opening Screen

Starting to fall

In game action

Game Over!

Toolbox

I've used the following tools to write this game:

You can’t perform that action at this time.