"img3.h" casts its variables as unsigned int, yet in "img3.c", it asks for long signed int. The solution was to either change "img3.h" to cast the variables as long signed int, or change "img3.c" to ask for an unsigned int. I chose the later.
… (affecting the iPhone 3G)
* Added double-buffering to menu * Corrected handling of stb_image RGBA output * Corrected framebuffer_blend_image to behave properly on edge cases * Allow alpha-blending of Android option so the gradient is easily adjustable
… need an independent loader stub.