A zero-dependency, framework-agnostic video implementation
JavaScript
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
.idea
DEV_ONLY
dist
src
test
.babelrc
.eslintrc
.gitignore
.npmignore
LICENSE
README.md
package.json
webpack.config.dev.js
webpack.config.js
webpack.config.minified.js

README.md

vidz

Tiny library to provide a no-muss, no-fuss HTML5 video element

Purpose

To introduce a simple, straightforward method to dynamically add well-formatted HTML5 video to the DOM. vidz has no dependencies, and is based off of the native DOM elements and selectors, however if you are using jQuery it will also work with elements in jQuery objects.

Installation

$ npm i vidz --save

Usage

// ES2015
import vidz from 'vidz';

// CommonJS
const vidz = require('vidz').default;

// script
const vidz = window.vidz;

const vidzInstance = vidz('#video-container', {
    mp4: './videos/test.mp4',
    ogg: './videos/test.ogg'
});

This will instantiate a new vidz instance, appending a generated <video> element to the selector provided. You can also provide the DOM element itself, or a jQuery object if you wish.

Advanced usage

vidz(selector: string|HTMLElement|jQueryObject, config: object)

const standardSelector = vidz('#video-container', config);
const domElement = vidz(document.querySelector('#video-container'), config);
const jqueryObject = vidz($('#video-container'), config);

Available options in the config object:

  • attributes {object} defaults to {}
    • Additional attributes that you want to pass to the <video> element
  • autoplay {boolean} defaults to false
    • Whether the video should start playing immediately on load
  • controls {boolean} defaults to true
    • Whether the video should have the native controls provided
  • height {number} defaults to 400
    • Height in pixels the video container will be
  • loop {boolean} defaults to false
    • Whether the video should play on a loop
  • mp4 {string} defaults to null
    • The location of the mp4 file on your server relative to the page
  • muted {boolean} defaults to false
    • Whether the video should be muted on load
  • ogg {string} defaults to null
    • The location of the ogg/ogv file on your server relative to the page
  • onCanPlay {function} defaults to null
    • Function called when the canplay event is fired
  • onCanPlayThrough {function} defaults to null
    • Function called when the canplaythrough event is fired
  • onEmptied {function} defaults to null
    • Function fired when the emptied event is fired
  • onEnded {function} defaults to null
    • Function fired when the ended event is fired
  • onError {function} defaults to null
    • Function fires when the error event is fired
  • onLoad {function} defaults to null
    • Function fires when the load event is fired
  • onLoadedData {function} defaults to null
    • Function fires when the loadeddata event is fired
  • onLoadedMetadata {function} defaults to null
    • Function fires when the loadingmetadata event is fired
  • onLoadStart {function} defaults to null
    • Function fires when the loadstart event is fired
  • onPlay {function} defaults to null
    • Function fires when the playing event is fired
  • onPause {function} defaults to null
    • Function fires when the pause event is fired
  • onProgress {function} defaults to null
    • Function fires when the progress event is fired
  • onSeeked {function} defaults to null
    • Function fires when the seeked event is fired
  • onSeeking {function} defaults to null
    • Function fires when the seeking event is fired
  • onStalled {function} defaults to null
    • Function fires when the stalled event is fired
  • onSuspend {function} defaults to null
    • Function fires when the suspend event is fired
  • onTimeUpdate {function} defaults to null
    • Function fires when the timeupdate event is fired
  • onVolumeChange {function} defaults to null
    • Function fires when the volumechange event is fired
  • onWaiting {function} defaults to null
    • Function fires when the waiting event is fired
  • poster {string} defaults to null
    • The source of the image used as a poster for the video
  • preload {string} defaults to "auto"
    • The value for the preload attribute applied to the <video> tag
  • swf {string} defaults to null
    • The location of the swf file on your server relative to the page
  • webm {string} defaults to null
    • The location of the webm file on your server relative to the page
  • width {number} defaults to 600
    • Width in pixels the video container will be

Methods for the Vidz instance

add()

If the player has been previously removed from the selector passed originally, it re-appends the player to the selector.

canPlayType(format: string)

Returns the same format string if it supports the type format, else returns an empty string

getBuffered()

Returns the value of the buffered property for the player

getCurrentTime()

Returns the value of the currentTime property for the player

getDuration()

Returns the value of the duration property for the player

getFlashObject()

Returns the <object> element nested in the player (useful for programmatic control of the Flash object)

getPercentLoaded()

Returns the percent loaded the video is (rounded to two decimal places)

getPlaybackRate()

Returns the playbackRate of the video player (standard playbackRate is 1, valid values are between 0.25 and 16)

getPlayer()

Returns the <video> element of the player

getSource()

Returns an object of {mp4: string, ogg: string, webm: string} with the source values for the player

getVideoDimensions

Returns an object of {height: number, width: number} which reflects the height and width of the video (not the <video> element

getVolume()

Returns the volume of the player (standard volume is 1, valid values are between 0 and 1)

load()

Triggers a load event on the player

mute()

Mutes the player

pause()

If the player is playing, it pauses the player

play()

If the player is paused, it plays the player

remove()

Removes the player as a child from the selector passed originally.

restart()

Sets the currentTime to 0

setCurrentTime(value: number)

Jumps the currentTime to the value provided

setPlaybackRate(value: number) defaults to 1

Sets the playbackRate to the value provided

setSource({mp4: string, ogg: string, web: string})

Sets the players src attribute to the value provided

setVolume(value: number) defaults to 1

Sets the player's volume to the value provided (standard volume is 1, valid values are between 0 and 1)

unmute()

If muted, it unmutes the player

Note

All of the methods above save for add and remove are specific to the HTML5 video element. Unfortunately we cannot provide the same programmatic controls for the Flash instance, as it is dependent on the SWF file you use. There is a getFlashObject convenience function to get the flash object you can control.

Development

Standard stuff, clone the repo and npm i to get the dependencies. npm scripts available:

  • build => builds the distributed JS with NODE_ENV=development and with sourcemaps
  • build-minified => builds the distributed JS with NODE_ENV=production and minified
  • compile-for-publish => runs the lint, test, transpile, and dist scripts
  • dev => runs the webpack dev server for the playground
  • dist => runs the build and build-minified
  • lint => runs ESLint against files in the src folder
  • prepublish => if in publish, runs compile-for-publish
  • test => runs AVA tests
  • test:watch => runs AVA tests with persistent watcher
  • transpile => runs Babel against files in src to files in lib