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WebGL 2 (work in progress) #784

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@guycalledfrank guycalledfrank commented Nov 22, 2016

Don't merge yet.

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@Maksims Maksims left a comment

DO NOT MERGE.

This PR is not for merging, but as reference for smaller PRs that re-implement some of functionality from this PR.

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@Maksims Maksims commented Apr 18, 2017

Pretty much all features have been re-implemented as separate PR's to support WebGL 2.0 new capabilities and few extra things.
Due to that closing this PR.

Great work!

@Maksims Maksims closed this Apr 18, 2017
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