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@mvaligursky mvaligursky commented Oct 31, 2025

  • on WebGL2 when RGBA16F is not supported, use RGBA16U format to store colors for unified splats in the workbuffer

@mvaligursky mvaligursky self-assigned this Oct 31, 2025
@mvaligursky mvaligursky added enhancement Request for a new feature area: graphics Graphics related issue labels Oct 31, 2025
@mvaligursky mvaligursky requested a review from a team October 31, 2025 12:43
@mvaligursky mvaligursky merged commit a7e4e28 into main Oct 31, 2025
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@mvaligursky mvaligursky deleted the mv-uint-color-gsplat-format branch October 31, 2025 12:46
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3 participants