Initial patch by Machiavelli Close #132 Signed-off-by: stfx <email@example.com>
…ttle bug gm name not showed on general channel (Thank to @Shauren for pointing).
I also reworked the packet structure to be more near of original. Due to havy of code changed this commit need to be applyed carrefully. Any feedback is welcome here or on cmangos.net
Since some versions of GCC doesn't output patchlevel on -dumpversion the PCH check can fail. Bug: cmangos/issues#81
… correctly decreased Thank to zkillertheman & VladimirMangos This close pull request cmangos/mangos-wotlk#97
… when it can aggro due to movement.
Negative value of 0 (CAPTURE_SLIDER_HORDE) is still 0 Part of cmangos/issues#53
Add targets limit and spell effect for spell 64623 Remove target limit for spells 63387 and 64531 because they proved to be wrong Fix mistake for spell 65346; thanks LilleCarl for pointing. This will be handled by script Finally add positive exception for spell 64402
Allow server admins to disable GM commands for players entirely. Add new config option to mangosd: PlayerCommands to be able to toggle parsing commands for players. Update your mangosd.conf file if you want to use it
…counter Spell effects 62652, 62217, 62922 and 62262 Aura stacking exception for 62559 and 62538 Dummy auras 62483, 62484, 62485, 65587, 65588 and 65589
Also, don't use a prepared file but instead just generate it. This has no effect for Visual Studio, as we still have our hack in place in the ACE sources which directly include config-win32.h
Also limit the targets for 62577 and 62603
Devs should make sure to rebuild git_id
Thanks @rsa for providing the info
This will have impact on Chase and Follow Movement. * Refactor code to check if a new position is required for the MMGen into the new function RequiresNewPosition * Refactor code to get the current targeted distance into function GetDynamicTargetDistance * Change ChaseMMGen (angle = 0.0f case) chase to best contact point, not zero angle. Thanks to Cala and X-Savior for testing. Special thanks to cala for also suggesting improved values for the magic numbers Close #112