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Commits on Jan 14, 2014
  1. @blueboy
  2. @blueboy
  3. @blueboy
Commits on Jan 8, 2014
  1. @Lillecarl @stfx

    [12593] Fix showing skirmish or rated arena queue icon

    Lillecarl authored stfx committed
    Initial patch by Machiavelli
    Close #132
    Signed-off-by: stfx <>
Commits on Jan 7, 2014
  1. @Lillecarl @stfx

    [12592] Fix arena scoreboard end screen

    Lillecarl authored stfx committed
    Also fixes scoreboard minimap icon in .debug arena
    Thanks to TOM_RUS for research
    Signed-off-by: stfx <>
Commits on Jan 6, 2014
  1. @stfx

    [12591] Fix freeze if opcode.txt file does not exist on .debug send o…

    stfx authored
    Idea by @xjose93
    Thanks to @evil-at-wow for feedback
Commits on Dec 29, 2013
  1. @cyberium

    [12590] Add BuildChatPacket comment, reorder parameters, correct a li…

    cyberium authored
    …ttle bug gm name not showed on general channel (Thank to @Shauren for pointing).
  2. @cyberium

    [12589] New nix fix, sorry.

    cyberium authored
    Enum place swap and a new include.
Commits on Dec 28, 2013
  1. @cyberium
  2. @cyberium

    [12587] Chat system refactoring All chat function now call same method

    cyberium authored
    I also reworked the packet structure to be more near of original.
    Due to havy of code changed this commit need to be applyed carrefully.
    Any feedback is welcome here or on
Commits on Dec 26, 2013
  1. @sikevux @cyberium

    [12586] Fixed issue with PCH not working on some versions of GCC

    sikevux authored cyberium committed
    Since some versions of GCC doesn't output patchlevel on -dumpversion the PCH check can fail.
    Bug: cmangos/issues#81
Commits on Dec 25, 2013
  1. @cyberium

    [12585] Fix for Finger of Frost 100% proc is corrected and stack also…

    zkillertheman authored cyberium committed
    … correctly decreased
    Thank to zkillertheman & VladimirMangos
    This close pull request cmangos/mangos-wotlk#97
  2. @cyberium
Commits on Dec 23, 2013
  1. @Patman64 @cyberium

    [12583] Add a configurable delay between when a creature respawns and…

    Patman64 authored cyberium committed
    … when it can aggro due to movement.
Commits on Dec 22, 2013
  1. @stfx @cyberium

    [12582] Fix reloading horde controlled capture point

    stfx authored cyberium committed
    Negative value of 0 (CAPTURE_SLIDER_HORDE) is still 0
    Part of cmangos/issues#53
  2. @Machiavell1 @cyberium

    [12581] Implement 2 chat channel responses

    Machiavell1 authored cyberium committed
    Signed-off-by: stfx <>
  3. @Spp- @cyberium

    [12580] Improve chat channel code:

    Spp- authored cyberium committed
    - Remove unnecessary calls to GetPlayer
    - Invert "if" statements to reduce nesting
    - Cleanup code
    Signed-off-by: stfx <>
Commits on Dec 21, 2013
  1. @Lillecarl

    [12579] Change startup logo. Thank to all involved.

    Lillecarl authored cyberium committed
Commits on Dec 16, 2013
  1. @xfurry
  2. @xfurry
Commits on Nov 5, 2013
  1. @Schmoozerd

    [12576] DB Scripts SCRIPT_COMMAND_EMOTE

    Schmoozerd authored
    Add support to display a random emote.
    If dataint1..dataintX is set to an emote, a random out of datalong1, dataint1..dataintX will be sued as displayed emote.
    Thanks to grz3s for testing
Commits on Oct 28, 2013
  1. @xfurry

    [12575] Update for Mimiron encounter spells

    xfurry authored
    Add targets limit and spell effect for spell 64623
    Remove target limit for spells 63387 and 64531 because they proved to be wrong
    Fix mistake for spell 65346; thanks LilleCarl for pointing. This will be handled by script
    Finally add positive exception for spell 64402
Commits on Oct 26, 2013
  1. @xfurry

    [12574] Implement spells for Mimiron encounter

    xfurry authored
    Spell effects: 64402, 65346, 63027, 63667, 63681, 64841, 63382
    Drop spells 63820, 64425, 64620, 64398, 64426, 64621 because they will be handled by script
Commits on Oct 23, 2013
  1. @zergtmn

    Fix crash in ChatHandler::ParseCommands

    zergtmn authored
    Thanks VladimirMangos
Commits on Oct 21, 2013
  1. @Schmoozerd

    Merge pull request #127 from Patman64/no_player_commands

    Schmoozerd authored
    Allow server admins to disable GM commands for players entirely.
    Add new config option to mangosd: PlayerCommands to be able to toggle parsing commands for players.
    Update your mangosd.conf file if you want to use it
Commits on Oct 20, 2013
  1. @Patman64
Commits on Oct 15, 2013
  1. @xfurry

    [12573] Implement some missing spell effects used during the Freya en…

    xfurry authored
    Spell effects 62652, 62217, 62922 and 62262
    Aura stacking exception for 62559 and 62538
    Dummy auras 62483, 62484, 62485, 65587, 65588 and 65589
Commits on Oct 14, 2013
  1. @xfurry

    [12572] Implement Iron Roots removal effect

    xfurry authored
    This will implement the effect for spell entries 62282, 62440, 63598 and 63601
Commits on Oct 13, 2013
  1. @xfurry

    [12571] Remove effect for spell 62678

    xfurry authored
    This effect is more than a simple random of other spells. See SD2 commit [2963] for details
Commits on Oct 12, 2013
  1. @DasBlub

    [12570] CMake: Create config.h for windows only when needed

    DasBlub authored
    Also, don't use a prepared file but instead just generate it.
    This has no effect for Visual Studio, as we still have our hack in place
    in the ACE sources which directly include config-win32.h
Commits on Oct 5, 2013
  1. @xfurry

    [12569] Implement spell effects 62042, 62278 and 64767

    xfurry authored
    Also limit the targets for 62577 and 62603
Commits on Oct 3, 2013
  1. @stfx

    [12568] Update git_id to reflect recent sql formatting changes

    stfx authored
    Devs should make sure to rebuild git_id
Commits on Oct 2, 2013
  1. @xfurry

    [12567] Update [12561] to a safer code version and also add GO caster…

    xfurry authored
    … scenarios
    Thanks @rsa and @Schmoozerd for providing the feedback
  2. @xfurry

    [12566] Allow aura 62038 to stack at every 3 seconds

    xfurry authored
    Thanks @rsa for providing the info
  3. @Schmoozerd

    [12565] Improve handling of TargetMMGen

    Schmoozerd authored
    This will have impact on Chase and Follow Movement.
    * Refactor code to check if a new position is required for the MMGen into the new function RequiresNewPosition
    * Refactor code to get the current targeted distance into function GetDynamicTargetDistance
    * Change ChaseMMGen (angle = 0.0f case) chase to best contact point, not zero angle.
    Thanks to Cala and X-Savior for testing. Special thanks to cala for also suggesting improved values for the magic numbers
    Close #112
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