Sample showing how to use Google SignIn on the client. Then obtain the server auth code to send to a backend server so it can be exchanged for an OAuth access_token.
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Change-Id: Iac5ea1787286282bf8c54f54a2b089e252f07699
Latest commit d93b051 Nov 9, 2017

Play Game Services Client Server Skeleton Sample

Copyright (c) 2017 Google Inc. All rights reserved.


This sample demonstrates how to obtain an OAuth server auth code on an Android device and send it to a backend server application. The backend server then exchanges the auth code for an access token, which can be used to make calls to the Play Game Services Web API on behalf of the authenticated user.

The client is an Android application that uses the Play Game Services API to sign in and interact with the Games API as normal. It requests the OAuth server auth code that is sent to the server.

The server in the sample is a Java application that runs Jetty as the servlet container. This is done for the sample since it is easy to start and run. In practice, you would run the Servlet on a real server or on Google App Engine.

Configuring the game on the Developer Console

Configuring a game with a backend server requires three steps:

  1. Configure the game in the Google Play Developer Console.
  2. Follow the instructions for creating a client ID for Android. Be particularly careful when entering your package name and your certificate fingerprints, since mistakes on those screens can be difficult to recover from.
  3. Create an associated web app. If you don't know the address of the server when creating credentials for the web app on the console, you can enter a valid URL (localhost is not accepted!). Once the address is known, you can modify the credentials.

Building the server application

Add the Run/Debug configuration for the server

  1. In Android Studio, click Run/Run... on the menu and select '0 Edit Configurations...'.
  2. Click the plus (+) above the list of configurations and select 'Application'.
  3. Change the name to 'Server'.
  4. Click the selection button next to Main Class and select 'GameServer ('.
  5. In the dropdown named "Classpath of Module", select 'ServerApp'.
  6. Press 'Run'.

This should start the server app an in the run window in Android Studio. You should see some logging messages, such as Started SocketConnector@

To verify that the server is running, retrieve the test player at http://localhost:8765/player/test.

Making the server accessible to the client

In order for the client application on the device to access the sample server application, the server application needs to be running on a server which has an address that resolvable from the device. You can test this on the device by using the web browser.

Some common ways to set this up are:

  • On a public web server.
  • A web server that is known to the DNS servers configured by your local wifi.
  • IP address that reachable from the device.
  • Using a port forwarder application such as Ngrok.

Once you have the address of the running server application. Add it to the credentials of your web app on the Play Console. Once that is done, download the client_secret.json file for your application and replace the sample client_secret.json with yours.

Restart your server application so it will be ready for the client application.

Building the client application

You'll need to configure the external resources for the client app in order to run the sample:

  1. In res/values/serverconfig.xml set the webclient_id to the client id of the associated web app configured in the Google Play Developer Console. Also set host_url to the address of the server running the sample backend app.
  2. In the Google Play Developer Console, edit the web app credentials and add the host_url value to the list of addresses for the web app.
  3. In the Google Play Developer Console, select a game resource (such as Events) and click on 'Get Resources'. Copy the Android resources to the clipboard and paste the resources into res/values/game-ids.xml.
  4. Change the applicationId in ClientApp/build.gradle to match the package name configured for the associated Android App in the console.

Once the above steps are done, run the ClientApp on a device.

Testing the client-server flow.

To validate that everything is working:

  1. Make sure the server app is running by starting it and going to <host_url>/player/test.
  2. Start the client app, and press 'Sign In'. This will sign in the client to Play Game Services on the device.
  3. In the client app, press Post AuthCode to server. This will get an authcode and send it to the server, which will respond with the player object.

Retrieving multiple server auth codes

The server auth codes are single use codes. If your server app requires a server auth code after the first exchange, you need to call signInSilently() to refresh the GoogleSignInAccount object, including the serverAuthCode.

Native (C++) client integration

The project NativeClientApp contains the partial implementation of the client app in C++. It uses a Java library that contains an Android fragment which attaches to the main activity and performs the authentication. The authentication state is kept at an application level, so once this authentication is performed, all other calls to authenticate (such as GamesServices.StartAuthorizationUI() will complete silently.

The resources and build.gradle file must be configured as described in the ClientApp section in order to authenticate successfully.

Questions? Problems?

Post questions to this Github project.