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Hello, I am having a similar issue to this here: #42
Except the solution offered there is to build for android... which is a problem considering our project is cross platform and we need to build for iOS too.
Unity presents this alert when building the xCode project (build is still successful):
XCode project: /Users/hardscoregames/Desktop/Xcode/StarAdmiralv1.08_GPGS
*** FATAL ERROR: Failed to read GPGSParams.h
Not surprisingly, xCode can't build onto my device any more and reports the Params.h file as unreadable (it's not there).
For our project, we are using Game Centre and in-house achievements for the iOS version and would like to use PGP and in-house achievements for Android.
our issue is that we DON'T want to implement PGP for iOS, but we do for Android. is there a way to disable gpgs/pgp for iOS builds? or to circumvent this error by having the iOS build environment not care about being unable to read the params file??
thanks...!
The text was updated successfully, but these errors were encountered:
Hello, I am having a similar issue to this here: #42
Except the solution offered there is to build for android... which is a problem considering our project is cross platform and we need to build for iOS too.
Unity presents this alert when building the xCode project (build is still successful):
XCode project: /Users/hardscoregames/Desktop/Xcode/StarAdmiralv1.08_GPGS
*** FATAL ERROR: Failed to read GPGSParams.h
Not surprisingly, xCode can't build onto my device any more and reports the Params.h file as unreadable (it's not there).
For our project, we are using Game Centre and in-house achievements for the iOS version and would like to use PGP and in-house achievements for Android.
our issue is that we DON'T want to implement PGP for iOS, but we do for Android. is there a way to disable gpgs/pgp for iOS builds? or to circumvent this error by having the iOS build environment not care about being unable to read the params file??
thanks...!
The text was updated successfully, but these errors were encountered: