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Crash app android when starting (Unity 2018.2.1f1 (64-bit) and Unity 2018.2.0f2 (64-bit)) GooglePlayGamesPlugin-0.9.50 #2254
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Same is happening with me on both Unity 2018.2.0 and 2018.2.1. Please fix it soon. |
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I could solve it |
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Thanks! That's a good temporary solution, but I switched to a 4K display after Unity started supporting IDE scaling in 2018.2 release. I'll remove the plugin for now and wait until Unity or Google comes up with a fix. |
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This repo was updated last time 5 months ago. They don't even accept pull requests. So... |
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Unity is currently the most used tool for creating android games, I don't think they will let Google Play Games Plugin not working... |
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This plugin was developed by Google employee, not by Unity. |
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Exactly, Google wouldn't let their plataform not working in one of the major game engines. As soon as they realize it's bugged they will come up with a fix. |
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Open Creds @khaledElshimy from #2013 |
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Try changing the build system from Gradle to Internal. |
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Still an issue. |
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Same here, crash when using social.auth, Unity 2018.2.0f2 (64-bit)) GooglePlayGamesPlugin-0.9.50 This solution work #2013 |
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@hsirkar your solution worked for me! :D |
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2018.2.1f1 already works in this version. |
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@hsirkar GPGS 9.5.0 + Unity 2018.2.6f 64bit(Win). You saved my life!! Thanks!! |
Wow, OK, nice hack! Still got other issues, but this is a bit progress! I'm just curious why the failing |
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Also found another very similar solution that worked for me on this thread just FYI You just remove the space after the "" entirely. |
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Should be fixed in 0.9.51. |
0.9.51 does NOT fix, and \u003 can be omitted simply by removing the space between the backslash and app id like so "\APP_ID |
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APP_ID is fixed in 0.9.52 |
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@hsirkar can't tell you how much I love you. |
When I import the packate this error comes out (Solution #2013 did not work for me):
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