A Dart port of pixi.js for 2D WebGL/Canvas rendering
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README.md

play_pixi Build Status

A Dart port of pixi.js

  • All features were implemented.
  • All examples that were only minimally modified from original examples.
  • Tested in CocoonJS.

Want to build a game? Please check the Dart port of Phaser game engine naming play_phaser.

Pub: [https://pub.dartlang.org/packages/play_pixi]

Demo and Examples

Change log

0.10.2

  • Fix: Touch Events are not working in Chrome (thanks to #2).

0.10.1

  • Fix: Changed type of _currentFrame as it can be a double too (thanks to #1).

0.10.0

  • Refactor the code.

0.9.4+4

  • Demo and Examples

0.9.4+

  • upgrade to PIXI v1.6.1

0.9.4

  • upgrade to PIXI v1.6.0
  • strip snake example
  • complex graphics example

0.9.3

  • Fix touch event in cocoonJS
  • Fix type error
  • Fix mobile view size.

0.9.2

  • Fix example 11 (RenderingTexture) and example 15 (Filter) example in chrome.
  • Add Spine implementation and examples

TODO

  • Complete the document.
  • Ensure all nun-used fields should be private.