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Tinke

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Tinke is a program to see, convert, and edit the files of NDS games. You can see a lot of format files like images, text, sounds, fonts and textures. Furthermore it works with plugins made in NET Framework languages (C# and VB.NET) so it's so easy to support new formats.

To run the program you must have installed .NET Framework 4.5 or mono. In the case of mono on Linux, make sure you have installed the package mono-locale-extras too. For Mac, you need mono and pkg-config installed and configured, you'll use mono32 to exec Tinke.

Thread at GBAtemp.net: http://gbatemp.net/topic/303529-tinke-072/

Tinke is discontinued and not longer supported. Will provide a new solution in the long term.

Features

  • Show the ROM header with the banner and edit it.
  • Show and convert to common format a lot of files.
  • Edit a lot of image files from BMP files (NCLR, NCGR, NSCR, NCER), audio files from WAV (SWAV, SWAR, STRM) and fonts (NFTR).
  • Hexadecimal visor.
  • Change the content of the files and save the new ROM.
  • Multilanguage support.

Supported formats

Images

  • NCLR => Nitro CoLouR(palette)
  • NCGR => Nitro Character Graphic Resource (tiles)
  • NBGR => Nitro Basic Graphic Resource (tiles)
  • NSCR => Nitro Screen Resource (map)
  • NCER => Nitro CEll Resource (cell/puzzle)
  • NANR => Nitro ANimation Resource (animation)
  • CHAR / CHR => CHARacter (tiles)
  • PLT / PAL => PaLeTte (palette)
  • NBFS => Nitro Basic File Screen (map)
  • NBFP => Nitro Basic File Palette (palette)
  • NBFC => Nitro Basic File Character (tiles)
  • NTFT => NiTro File Tiles (tiles)
  • NTFP => NiTro File Palette (palette)
  • RAW => Raw image (tiles)
  • MAP => Raw map info (map)
  • Common formats => PNG, JPG, TGA

Textures

  • BTX0 (NSBTX)
  • BMD0 (NSBMD)

Audio

  • SDAT => Sound DATa
  • SWAV => Sound WAVe
  • SWAR => Sound Wave ARchive
  • STRM => STReaM
  • SADL
  • Common formats => WAV

Text

  • Sound definition => SADL, XSADL, SARC, SBDL, SMAP.
  • BMG => Pack text file
  • Common formats => TXT, XML, INI, H, BAT, C, MAKEFILE, LUA, CSV, BUILDTIME

Compression

Thanks to DSDEcmp library DSDecmp (credits to barubary)

  • Huffman (id = 0x20)
  • LZ77 (id = 0x10)
  • LZSS (id = 0x11)
  • RLE (id = 0x30)

Pack

  • NARC o ARC => Nintendo ARChives
  • Utility.bin => Wifi data files

Specific plugin for games

  • 999, nine hours nine persons nine doors (BSKE)
  • Itsu Demo Doko Demo Dekiru Igo (AIIJ)
  • Blood of Bahamut (CYJJ)
  • Dragon Ball Kai Ultimate Butouden (TDBJ)
  • Ace Attorney Investigation Miles Edgeworth (C32P, C32J)
  • Gyakuten Kenji 2 (BXOJ)
  • Kirby Squeak Squad (AKWE)
  • Last Window The secrete of Cape West (YLUP)
  • El profesor Layton y la Villa Misteriosa (A5FE, A5FP)
  • El profesor Layton y la Caja de Pandora (YLTS)
  • Maple Story DS (YMPK)
  • Ninokuni Shikkoku no Madoushi (B2KJ)
  • Rune Factory 3 (BRFE, BRFJ)
  • The world end with you (AWLJ)
  • Tetris DS (YLUP)
  • Tokimeki Memorial Girl's Side 3rd Story (B3SJ)
  • Cake Mania 2 (CAKX)
  • Jump! Ultimate Stars (ALAR, DSIG, DSCP)

Link to web pages with NDS info:


Compile instructions

  • Windows: run compile.bat
  • Unix: ./compile.sh

Screenshots

Tinke 0.8.1 Header editor ROM Info

BTX support Layton support Sprite support Animation support Font support Sound support

Layton 1 Layton 2 BMG support

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