We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Right now, AI goes toward player. (PathfindToPlayer.tscn)
The design doc calls for 1v1v1 Battle-Royale style last man standing arena battles.
That means AI mechs need to be able to target each other.
The text was updated successfully, but these errors were encountered:
spawners now have teams. They just need to assign the team to their wave, which will then pass it on to the mechs.
Sorry, something went wrong.
mechs have teams and they can shoot each other.
Teams don't have personality characteristics yet.
Complete, but we're not doing teams.
plexsoup
No branches or pull requests
Right now, AI goes toward player. (PathfindToPlayer.tscn)
The design doc calls for 1v1v1 Battle-Royale style last man standing arena battles.
That means AI mechs need to be able to target each other.
The text was updated successfully, but these errors were encountered: