An arcade style chase game for the Gameboy Advance
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Makefile
blue_danube.c
blue_danube.h
game.c
gameover.c
gameplay_instructions.txt
instructions.c
main.c
myLib.c
myLib.h
nerdLib.h
nerd_bg.c
nerd_bg.h
nerd_splash.c
nerd_splash.h
nerd_sprite_sheet.c
nerd_sprite_sheet.h
pause.c
pause_img.c
pause_img.h
readme.txt
splash.c
text.c
text.h

readme.txt

             _   _              _ _   _              _           
            | \ | |            | | | | |            | |          
            |  \| | ___ _ __ __| | |_| | ___ _ __ __| | ___ _ __ 
            | . ` |/ _ \ '__/ _` |  _  |/ _ \ '__/ _` |/ _ \ '__|
            | |\  |  __/ | | (_| | | | |  __/ | | (_| |  __/ |   
            \_| \_/\___|_|  \__,_\_| |_/\___|_|  \__,_|\___|_|   
                                                    

This is an arcade style game that demonstrates a bunch of the GBA's features.
I wrote is as a final project, the alternative assignments were super lame =P.

There are several dependencies you'll have to track down to compile this (ARM
stuff, tools for formatting the compiled code into a GBA rom, etc). Checl the
makefile for details, and also refer to Tonc (located at
http://www.coranac.com/tonc/text/toc.htm). Tonc is a fantastic resource for GBA
development.