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evaluate.py
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144 lines (119 loc) · 4.95 KB
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import constants
from data import effectiveness
class Scoring:
POKEMON_ALIVE_STATIC = 75
POKEMON_HP = 100 # 100 points for 100% hp, 0 points for 0% hp. This is in addition to being alive
POKEMON_HIDDEN = 10
POKEMON_BOOSTS = {
constants.ATTACK: 15,
constants.DEFENSE: 15,
constants.SPECIAL_ATTACK: 15,
constants.SPECIAL_DEFENSE: 15,
constants.SPEED: 25,
constants.ACCURACY: 3,
constants.EVASION: 3
}
POKEMON_BOOST_DIMINISHING_RETURNS = {
-6: -3.3,
-5: -3.15,
-4: -3,
-3: -2.5,
-2: -2,
-1: -1,
0: 0,
1: 1,
2: 2,
3: 2.5,
4: 3,
5: 3.15,
6: 3.30,
}
POKEMON_STATIC_STATUSES = {
constants.FROZEN: -40,
constants.SLEEP: -25,
constants.PARALYZED: -25,
constants.TOXIC: -30,
constants.POISON: -10,
None: 0
}
MATCHUP_BONUS = 20
@staticmethod
def BURN(burn_multiplier):
return -25*burn_multiplier
POKEMON_VOLATILE_STATUSES = {
constants.LEECH_SEED: -30,
constants.SUBSTITUTE: 40,
constants.CONFUSION: -20
}
STATIC_SCORED_SIDE_CONDITIONS = {
constants.REFLECT: 20,
constants.STICKY_WEB: -25,
constants.LIGHT_SCREEN: 20,
constants.AURORA_VEIL: 40,
constants.SAFEGUARD: 5,
constants.TAILWIND: 7,
}
POKEMON_COUNT_SCORED_SIDE_CONDITIONS = {
constants.STEALTH_ROCK: -10,
constants.SPIKES: -7,
constants.TOXIC_SPIKES: -7,
}
def evaluate_pokemon(pkmn):
score = 0
if pkmn.hp <= 0:
return score
score += Scoring.POKEMON_ALIVE_STATIC
score += Scoring.POKEMON_HP * (float(pkmn.hp) / pkmn.maxhp)
# boosts have diminishing returns
score += Scoring.POKEMON_BOOST_DIMINISHING_RETURNS[pkmn.attack_boost] * Scoring.POKEMON_BOOSTS[constants.ATTACK]
score += Scoring.POKEMON_BOOST_DIMINISHING_RETURNS[pkmn.defense_boost] * Scoring.POKEMON_BOOSTS[constants.DEFENSE]
score += Scoring.POKEMON_BOOST_DIMINISHING_RETURNS[pkmn.special_attack_boost] * Scoring.POKEMON_BOOSTS[constants.SPECIAL_ATTACK]
score += Scoring.POKEMON_BOOST_DIMINISHING_RETURNS[pkmn.special_defense_boost] * Scoring.POKEMON_BOOSTS[constants.SPECIAL_DEFENSE]
score += Scoring.POKEMON_BOOST_DIMINISHING_RETURNS[pkmn.speed_boost] * Scoring.POKEMON_BOOSTS[constants.SPEED]
score += Scoring.POKEMON_BOOST_DIMINISHING_RETURNS[pkmn.accuracy_boost] * Scoring.POKEMON_BOOSTS[constants.ACCURACY]
score += Scoring.POKEMON_BOOST_DIMINISHING_RETURNS[pkmn.evasion_boost] * Scoring.POKEMON_BOOSTS[constants.EVASION]
try:
score += Scoring.POKEMON_STATIC_STATUSES[pkmn.status]
except KeyError:
# KeyError only happens when the status is BURN
score += Scoring.BURN(pkmn.burn_multiplier)
for vol_stat in pkmn.volatile_status:
try:
score += Scoring.POKEMON_VOLATILE_STATUSES[vol_stat]
except KeyError:
pass
return round(score)
def evaluate(state):
score = 0
number_of_opponent_reserve_revealed = len(state.opponent.reserve) + 1
bot_alive_reserve_count = len([p.hp for p in state.user.reserve.values() if p.hp > 0])
opponent_alive_reserves_count = len([p for p in state.opponent.reserve.values() if p.hp > 0]) + (6-number_of_opponent_reserve_revealed)
# evaluate the bot's pokemon
score += evaluate_pokemon(state.user.active)
for pkmn in state.user.reserve.values():
this_pkmn_score = evaluate_pokemon(pkmn)
score += this_pkmn_score
# evaluate the opponent's visible pokemon
score -= evaluate_pokemon(state.opponent.active)
for pkmn in state.opponent.reserve.values():
this_pkmn_score = evaluate_pokemon(pkmn)
score -= this_pkmn_score
# evaluate the side-conditions for the bot
for condition, count in state.user.side_conditions.items():
if condition in Scoring.STATIC_SCORED_SIDE_CONDITIONS:
score += count * Scoring.STATIC_SCORED_SIDE_CONDITIONS[condition]
elif condition in Scoring.POKEMON_COUNT_SCORED_SIDE_CONDITIONS:
score += count * Scoring.POKEMON_COUNT_SCORED_SIDE_CONDITIONS[condition] * bot_alive_reserve_count
# evaluate the side-conditions for the opponent
for condition, count in state.opponent.side_conditions.items():
if condition in Scoring.STATIC_SCORED_SIDE_CONDITIONS:
score -= count * Scoring.STATIC_SCORED_SIDE_CONDITIONS[condition]
elif condition in Scoring.POKEMON_COUNT_SCORED_SIDE_CONDITIONS:
score -= count * Scoring.POKEMON_COUNT_SCORED_SIDE_CONDITIONS[condition] * opponent_alive_reserves_count
try:
matchup_score = Scoring.MATCHUP_BONUS * effectiveness[state.user.active.id][state.opponent.active.id]
matchup_score -= Scoring.MATCHUP_BONUS * effectiveness[state.opponent.active.id][state.user.active.id]
score += matchup_score
except KeyError:
pass
return int(score)