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PP management with engine #76

@mingu600

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@mingu600

Hello! I have been using your showdown engine and it's really cool. I just had a quick question- is PP management implemented? It looks like PP management isn't an "instruction" from giving a move, and also "Side" methods like get_self_options don't check if a move is out of PP, but rather if a move is disabled. Do I need to manually reduce a move's PP count by changing it in mutator.state, and then disable the move if the PP is 0, or is that functionality already there somewhere with the engine? Thanks!

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