From 7d7b2dcb137994e23967919ec420f971430e3d5d Mon Sep 17 00:00:00 2001 From: Jonathan Puckey Date: Fri, 16 Oct 2020 16:15:56 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8c69edd..b4bfdb4 100644 --- a/README.md +++ b/README.md @@ -55,7 +55,7 @@ import { getGPUTier } from 'detect-gpu'; `detect-gpu` uses rendering benchmark scores (framerate, normalized by resolution) in order to determine what tier should be assigned to the user's GPU. If no `WebGLContext` can be created, the GPU is blocklisted or the GPU has reported to render on less than `15 fps` `tier: 0` is assigned. One should provide a fallback to a non-WebGL experience. -Based on the reported `fps` the GPU is then classified into either `tier: 1 (> 15 fps)`, `tier: 2 (> 30 fps)` or `tier: 3 (> 60 fps)`. The higher the tier the more graphically intensive workload you can offer to the user. +Based on the reported `fps` the GPU is then classified into either `tier: 1 (>= 15 fps)`, `tier: 2 (>= 30 fps)` or `tier: 3 (>= 60 fps)`. The higher the tier the more graphically intensive workload you can offer to the user. ## Support