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This allows to translate the texts that appear in the player.
I added the
I18nclass that detects the language following these rules:If there is a
localekey in the options of the player, this setting will always win, no matter what.Otherwise, the locale will be detected by the browser.
If that fails, the locale falls back to
en-US.There are 2 supported locales right now,
en-USandde-DE.If the user uses a browser with the same language, but different country, eg.
de-AT, thende-DEwill be used, as it is the closest to the supported locales.