An entry like this in `device_2D.lua` ```lua { { offset = {100, 310}, Knob4 = { offset = {10, 20}, {path="Knob4_path", frames = 4}, { offset = {-110, 105}, label_for_Knob4 = { {path="label_for_Knob4_path"}, }, }, } } } ``` ignores the named (nested) decal `label_for_Knob4`. Note1: it seems that nested named decal is not documented (see [documentation](https://developer.reasonstudios.com/documentation/rack-extension-sdk/4.3.0/gui-designer-manual-2d#GUI_graphics_definition)) so this is why I did not implement it. Note2: I believe this kind of nesting was generated by the 3D->2D conversion tool and not hand crafted
An entry like this in
device_2D.lua{ { offset = {100, 310}, Knob4 = { offset = {10, 20}, {path="Knob4_path", frames = 4}, { offset = {-110, 105}, label_for_Knob4 = { {path="label_for_Knob4_path"}, }, }, } } }ignores the named (nested) decal
label_for_Knob4.Note1: it seems that nested named decal is not documented (see documentation) so this is why I did not implement it.
Note2: I believe this kind of nesting was generated by the 3D->2D conversion tool and not hand crafted