Events
Pages 3
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- Events
- Player
- ee:onPlayerSpawn
- ee:onPlayerFirstSpawn
- *ee:onPlayerMove
- ee:onPlayerModelChange
- ee:onPlayerHealthChange
- ee:onPlayerStartWanted
- *ee:onPlayerWanted
- ee:onPlayerStopWanted
- ee:onPlayerDead
- Vehicle
- ee:onPlayerEnterVehicle
- ee:onPlayerExitVehicle
- *ee:onPlayerDriving
- ee:onVehicleBodyHealthChange
- ee:onVehicleEngineHealthChange
- ee:onPlayerStartHonking
- *ee:onPlayerHonking
- ee:onPlayerStopHonking
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Events
All these get called on the client-side.
* - This event will be called every tick as long as the event happens. Your code should be executed in a seperate thread.
Player
ee:onPlayerSpawn
Called when the internal event playerSpawned gets called.
Passes: spawn
ee:onPlayerFirstSpawn
Called when the player spawns on the server the first time.
Note: This resets when the script gets reloaded.
Passes: spawn
*ee:onPlayerMove
Called when the player's speed is above 0.
Passes: speed
ee:onPlayerModelChange
Called when the player ped model changes.
Passes: currentModel, previousModel
ee:onPlayerHealthChange
Called when the player's health changes.
Passes: currentHealth, previousHealth
ee:onPlayerStartWanted
Called when the player just got a wanted level.
Passes: wantedLevel
*ee:onPlayerWanted
Called when the player has a wanted level.
Passes: wantedLevel
ee:onPlayerStopWanted
Called when the player just lost their wanted level.
Passes: previousWantedLevel
ee:onPlayerDead
Called when the player dies.
Passes: previousHealth
Vehicle
ee:onPlayerEnterVehicle
Called when the player enters a vehicle.
Passes: vehicle
ee:onPlayerExitVehicle
Called when the player exits a vehicle.
Passes: previousVehicle
*ee:onPlayerDriving
Called when the player vehicle's speed is above 0.
Passes: vehicle, speed
ee:onVehicleBodyHealthChange
Called when the player vehicle's body health changes.
Passes: vehicle, currentBodyHealth, previousBodyHealth
ee:onVehicleEngineHealthChange
Called when the player vehicle's engine health changes.
Passes: vehicle, currentEngineHealth, previousEngineHealth
ee:onPlayerStartHonking
Called when the player starts honking in a vehicle.
Passes: vehicle
*ee:onPlayerHonking
Called when the player honks in a vehicle.
Passes: vehicle
ee:onPlayerStopHonking
Called when the player stops honking in a vehicle.
Passes: vehicle