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pongo1231 edited this page Jan 25, 2017 · 4 revisions

Events

All these get called on the client-side.

* - This event will be called every tick as long as the event happens. Your code should be executed in a seperate thread.

Player

ee:onPlayerSpawn

Called when the internal event playerSpawned gets called.

Passes: spawn


ee:onPlayerFirstSpawn

Called when the player spawns on the server the first time.

Note: This resets when the script gets reloaded.

Passes: spawn


*ee:onPlayerMove

Called when the player's speed is above 0.

Passes: speed


ee:onPlayerModelChange

Called when the player ped model changes.

Passes: currentModel, previousModel


ee:onPlayerHealthChange

Called when the player's health changes.

Passes: currentHealth, previousHealth


ee:onPlayerStartWanted

Called when the player just got a wanted level.

Passes: wantedLevel


*ee:onPlayerWanted

Called when the player has a wanted level.

Passes: wantedLevel


ee:onPlayerStopWanted

Called when the player just lost their wanted level.

Passes: previousWantedLevel


ee:onPlayerDead

Called when the player dies.

Passes: previousHealth


Vehicle

ee:onPlayerEnterVehicle

Called when the player enters a vehicle.

Passes: vehicle


ee:onPlayerExitVehicle

Called when the player exits a vehicle.

Passes: previousVehicle


*ee:onPlayerDriving

Called when the player vehicle's speed is above 0.

Passes: vehicle, speed


ee:onVehicleBodyHealthChange

Called when the player vehicle's body health changes.

Passes: vehicle, currentBodyHealth, previousBodyHealth


ee:onVehicleEngineHealthChange

Called when the player vehicle's engine health changes.

Passes: vehicle, currentEngineHealth, previousEngineHealth


ee:onPlayerStartHonking

Called when the player starts honking in a vehicle.

Passes: vehicle


*ee:onPlayerHonking

Called when the player honks in a vehicle.

Passes: vehicle


ee:onPlayerStopHonking

Called when the player stops honking in a vehicle.

Passes: vehicle