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3D igo/baduk/weiqi/go game board and GUI for GnuGo and other GTP engines ray traced by GLSL shader
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README.md

Red Carpet Goban

Ray traced 3D igo/baduk/weiqi/go board and GUI rendered using GLSL.

External GTP engines supported, GnuGo required as the main engine.

Builds on Windows 7/10 and Linux.

For windows binaries and more screenshots see hraj.si/goban.

screen06]

Tasks

  • refactor and clean-up code
  • redesign GUI allowing for new features
  • add SGF support to replay and save games
  • enable shader templating to share common code between shaders
  • enable shader configuration via GUI or configuration files
  • allow external goban control via GTP protocol

Dependencies

  • glew
  • freetype2
  • libRocket
  • boost >= 1.64
  • GLM
  • glyphy
  • libsndfile
  • portaudio
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